View Full Version : Mass Pulling in Indoor Dungeons
thetrueninja12
09-21-2013, 10:12 AM
The server rules should be altered to specifically combat mass pulling in zones such as BB and CB. As it currently stands, they do not prevent higher levels from (literally) pulling the entire instance (including the ones in your direct vicinity) so long as they ask beforehand to claim camps. This process, I feel is largely arbitrary. For one, it should be largely apparent that a player has the intention of killing mobs within a particular radius of him or her. As such, mass pulling (especially in cases of 5 or more mobs) within the general vicinity of a player should be disallowed. When a player is in combat, it's hard to reply to certain messages or even see them for that matter, and he or she should not be penalized for not doing so in time for something that should be self evident.
Secondly, it's almost impossible to outline a particular area. The fact of the matter is, where a group of spawns end in certain instances are not clearly defined. As a result, players are unable to accurately discern where one camp is from another and, as such, will lead to disputes over territory. A great example of this is BB, where areas don't even have specific names associated with them. How are we, as players, supposed to articulate to others what groups of mobs belong to them if we don't even have names for the areas to call them by?
Lastly and possibly most importantly, camps in outdoor dungeons should not exist in the first place. If players are forced to claim land from, say, a lvl 44 mass pulling bard for instance (we'll just call him Decisive), not only will they be relegated to a much smaller area but it will leave some lower level players with absolutely nothing. The reason being, dungeons are designed to progressively become more and more difficult with higher levelled mobs the deeper it goes. If, for instance, any particular person were to claim the entire initial section of BB, every single lowbie will be forced to leave entirely, as there are no other mobs they can take on realistically. What does this last point have to do with mass pulling, you ask? Because it forces people, including those willing to share, to start taking areas and forcing others out of the instance entirely.
We are a mature community. We should really be beyond such practices that benefit oneself by depriving everyone else. The rules should be designed and reinforced to accommodate those who willing to be mature and considerate, not inhibit them. Even if it's something as small as disallowing people from pulling more than x green mobs, it will undoubtedly make one hell of a difference.
Added bold for those who don't have the time to read such a lengthy post.
I just experienced this firsthand, although it wasn't mass pulling, it was a player clearing top to bottom with no regard for the 3-5 <lvl15 toons scraping up what mobs they could.
Swish
09-21-2013, 10:42 AM
Found this on my rogue the other week. Picked off a few fleeing legionnaires in CB and killed them (got the XP), but there were mobs doing all kinds of freaky shit. By killing part of the train I somehow got social aggro from the royal guard who was also part of it.
LOADING, PLEASE WAIT..
Swish
09-21-2013, 10:43 AM
camps in outdoor dungeons should not exist in the first place
What about Hadden? Or the AC?
Thulack
09-21-2013, 12:10 PM
Camps should exist everywhere. If someone is sitting at a mobs spawn point then its camped.
Tecmos Deception
09-21-2013, 12:47 PM
Camps should exist everywhere. If someone is sitting at a mobs spawn point then its camped.
And this IS the server rule, basically.
A lot of people seem to remember how things were in 1999-2000 when groups killed more slowly and players were as/more concerned with just slaughtering trash as they were with picking off named PHs, though. These people play on p99 thinking that asking for and responding to camp checks is mandatory. They think that not responding to a CC forfeits your camp. They think that a group who can't kill all of the mobs in a camp (camp meaning CoM stables or MM castle entrance, etc) can still claim it and not allow other players to pull the mobs that they can't even get to as they spawn.
And the server rules + players who follow them get into spats with the people who remember how things were in 2000 + the PNP.
It sounds to me like the OP ran into an issue with powerleveling in a popular zone and that he should have addressed his complaint as such, but instead he tried to expand his issue to camps and pulling in general.
Sirken
09-21-2013, 01:04 PM
you know what else is a server rule? players are not allowed to claim entire zones or multiple camps.
Cribanox
09-21-2013, 03:30 PM
Why are we calling zones instances?
shuklak
09-21-2013, 04:38 PM
Why are we calling zones instances?
habit? for instance, in this instance perhaps the player used to use instances; but in this particular instance it's just an instance of using instance erroneously.
but I agree...
webrunner5
09-21-2013, 04:48 PM
habit? for instance, in this instance perhaps the player used to use instances; but in this particular instance it's just an instance of using instance erroneously.
but I agree...
Now how long did it take you to think that out?? :p
Edame
09-21-2013, 05:02 PM
It's not indoor, but it's a noob zone.. I've lately seen a 50+ Bard who pulled the entire zone of Field of Bone to power level other people for money. Not a single mob in the entire zone was not taken, and they don't repop until theyre killed, upon which he makes another giant pull.
rocketstr2
09-21-2013, 05:10 PM
For one you cant say BB doesn't have camps...Everything else including the following that are not called out, to me, is free game. Also if a level 20 is in the zone, and a level 10, that doesn't mean the level 20 cant kill greens for fangs. If the level 10 wanted those greens he would of ran up top to get them.
Top / Entrances
Brewers / Bridge
Elite Ledge
Bottom Commander Room
Top Commander Room
Green Room
senna
09-21-2013, 05:36 PM
I feel bad for anyone who is doing that 300 BB fang thing. You poor souls.
Stinkum
09-21-2013, 05:57 PM
I feel bad for anyone who is doing that 300 BB fang thing. You poor souls.
Sadre Spinegnawer
09-21-2013, 06:13 PM
And this IS the server rule, basically.
A lot of people seem to remember how things were in 1999-2000 when groups killed more slowly and players were as/more concerned with just slaughtering trash as they were with picking off named PHs, though. These people play on p99 thinking that asking for and responding to camp checks is mandatory. They think that not responding to a CC forfeits your camp. They think that a group who can't kill all of the mobs in a camp (camp meaning CoM stables or MM castle entrance, etc) can still claim it and not allow other players to pull the mobs that they can't even get to as they spawn.
And the server rules + players who follow them get into spats with the people who remember how things were in 2000 + the PNP.
It sounds to me like the OP ran into an issue with powerleveling in a popular zone and that he should have addressed his complaint as such, but instead he tried to expand his issue to camps and pulling in general.
Unless the other servers were different, camps are pure classic. Think about it: some classes need a spot to be able to med, which used to mean, opening yer spellbook. Constantly moving around as a group was never all that feasible, and certainly not the norm. The group runs out of mana.
This was one of the good design elements of eq, I thought. You have to find those locations in a dungeon where you can take a "med break" but also where you of course have mobs to pull once everyone is gtg. Shit's pure classic.
What else was classic was some other group trying to inch up on your "camp" or try to leapfrog you to get closer to where you were pulling from. This is where the PNP always came in: that is just, not nice to do that.
We all know these things. And I agree with tecmos, this is not about camps per se, but about powerlevling toons.
Since during live I was "leveling with the server" I never really experienced this problem; who could have powerleveled? There were no high level characters at that time: we at the top of the lvl heap *were* the high level characters.
The only time this became an issue is when ae groups became popular. I used to dominate fungus grove shrooms with an ae grp, for example.
On hindsight, I think we were flirting with violating the PNP. Because really, once an ae grp would get set up, forget about being a normal group killing in that entire area.
Powerleveling and ae grps need to be, as a rule, second in importance to "normal" grps. That would be my take. I am not planning on doing ae grps on p99 for this reason, except during off hours.
cuz I'm awesomely cool.
tl;dr version: don't be a dick to people playing the normal game of grps trying to find a good camp for their appropriate level. Powerlevelers and ae'ers need to step down. PNP
webrunner5
09-21-2013, 06:24 PM
Unless the other servers were different, camps are pure classic. Think about it: some classes need a spot to be able to med, which used to mean, opening yer spellbook. Constantly moving around as a group was never all that feasible, and certainly not the norm. The group runs out of mana.
This was one of the good design elements of eq, I thought. You have to find those locations in a dungeon where you can take a "med break" but also where you of course have mobs to pull once everyone is gtg. Shit's pure classic.
What else was classic was some other group trying to inch up on your "camp" or try to leapfrog you to get closer to where you were pulling from. This is where the PNP always came in: that is just, not nice to do that.
We all know these things. And I agree with tecmos, this is not about camps per se, but about powerlevling toons.
Since during live I was "leveling with the server" I never really experienced this problem; who could have powerleveled? There were no high level characters at that time: we at the top of the lvl heap *were* the high level characters.
The only time this became an issue is when ae groups became popular. I used to dominate fungus grove shrooms with an ae grp, for example.
On hindsight, I think we were flirting with violating the PNP. Because really, once an ae grp would get set up, forget about being a normal group killing in that entire area.
Powerleveling and ae grps need to be, as a rule, second in importance to "normal" grps. That would be my take. I am not planning on doing ae grps on p99 for this reason, except during off hours.
cuz I'm awesomely cool.
tl;dr version: don't be a dick to people playing the normal game of grps trying to find a good camp for their appropriate level. Powerlevelers and ae'ers need to step down. PNP
One of your better posts. Yeah I gave up Pling people once the server hit say 500 people nearly a year ago. Just not fair to others taking half a zone of the good mobs for one person to twink themselves. But I can sort of see why people want to get higher fast on a alt. No real good answer I guess other than getting Velious out. Would help a lot. :cool:
Motec
09-21-2013, 07:44 PM
Can't wait to ae DN
Borador
09-23-2013, 09:56 AM
you know what else is a server rule? players are not allowed to claim entire zones or multiple camps.
And who determines what a "camp" is... MM is a perfect example, some people seem to think the zone to graveyard is split into two camps. Its only 25ish mobs total which is easily clearable by one group. Or even just a couple high level melees. The idea that someone can say "lfg, oh you are full? Okay I'm claiming half your spawns then since its two camps" is stupid.
Camps should (and did on live for me) consist of everything you are pulling and killing within an area. Assuming you are getting to it and killing it within a reasonable amount of time.
Weekapaug
09-23-2013, 10:14 AM
A great way to deal with this and related problems that are running rampant of late is for the GMs and guides to swing into action and start handing out suspensions and bans to people for zone disruption.
No need for rules changes. In fact, this is a perfect example of how the rules, as written, are neither classic nor how things were handled in later eras live. You are being asked for a camp check by these asshats so they can pin you down committed to a single spawn while they pull everything else. Sony never acknowledged camps for that reason.....Camps were purely a player-honored thing, but it worked because it was pretty much universally accepted by the players. They balanced this by making judgement calls on disruption and enforcing the actual rule, which was first to engage gets the mob. And, generally, it worked. Especially since peole who violated camps eventually got themselves sorted out.....You might get away with it a few times but eventually you would piss off the wrong person and they (or a guild) would make a project out of you...Or post on server boards and word would get out fast in you. Here, people lawyer around the non classic camps rule and, technically, by the nonclassic rule, they are in the right.
Since it comes up, the thing about not pulling through other groups even if they have set up camp in the middle of the pathing or in a doorway, etc, isn't classic either. In fact, setting up camp in places like that, also, make those players zone disruptors by the actual live classic standards. But by the stated rules here, people legitimately using the content as intended are, apparently, trainers should a group of regards decide to set up camp in the middle of a hall or doorway that other groups need to pull thru.
Well intended, I'm sure, but it's ass backwards.
Weekapaug
09-23-2013, 10:26 AM
Oh, and where do these fuckheads come from and why is P99 full of them?
It's one thing to be a high level and pull most of BB for PLing or for fangs if you stick to the deeper areas. But pullling the top floor and area around the bridge while there are players of appropriate level there is just douchebaggery plain and simple. Same goes for bard aoe kiting. AoEing is perfectly legitimate play, but doing it just because you can in a crowded zone, primetime, or on a weekend, is just pure assholery, I don't care what the rules say.
It's disruption plain and simple.
Why are we calling zones instances?
And who determines what a "camp" is... MM is a perfect example, some people seem to think the zone to graveyard is split into two camps. Its only 25ish mobs total which is easily clearable by one group. Or even just a couple high level melees. The idea that someone can say "lfg, oh you are full? Okay I'm claiming half your spawns then since its two camps" is stupid.
Camps should (and did on live for me) consist of everything you are pulling and killing within an area. Assuming you are getting to it and killing it within a reasonable amount of time.
On my Live server, entrance pond was one camp, graveyard was another, valley was another, and castle ent yet another. And people wiped in all of them frequently.
And who determines what a "camp" is... MM is a perfect example, some people seem to think the zone to graveyard is split into two camps. Its only 25ish mobs total which is easily clearable by one group. Or even just a couple high level melees. The idea that someone can say "lfg, oh you are full? Okay I'm claiming half your spawns then since its two camps" is stupid. Camps should (and did on live for me) consist of everything you are pulling and killing within an area. Assuming you are getting to it and killing it within a reasonable amount of time. I'd say if it pulling from Zin to GY, and another group shows up, then regardless of what YOU define as a camp, be a Gent and share. That's what people do, they share with one another out of good will. None of this "me, me, me, me, ninja loot, 4th alt, my mom had cancer bullshit."
Warthor
09-23-2013, 01:37 PM
This thread brings back memories of all the whiny crybabies back in 1999. Soloed a barb warrior then as now and it's just like the old days.
Trains happen - DEAL WITH IT
People farm greens - DEAL WITH IT
People fight over camps - DEAL WITH IT
I really wish a lot of these complainers would go play Everquest 2. They fixed all that stuff over there and the game is BORING AS HELL!
Ephirith
09-23-2013, 01:45 PM
I'd say if it pulling from Zin to GY, and another group shows up, then regardless of what YOU define as a camp, be a Gent and share. That's what people do, they hate with one another out of good will. None of this "me, me, me, me, ninja loot, 4th alt, my mom had cancer bullshit."
It's not cool to show up and plop down somewhere where a group is already clearing all of the mobs. Congratulations, now you're both getting garbage experience.
It's not cool to show up and plop down somewhere where a group is already clearing all of the mobs. Congratulations, now you're both getting garbage experience.
Shit's classic. Deal with it.
ncapatina
09-23-2013, 01:51 PM
I'd say if a group of appropriate level people are handling it I agree.
If its a group of people with a level 60 druid out of group propping them up it's a different story.
YendorLootmonkey
09-23-2013, 01:53 PM
It's not cool to show up and plop down somewhere where a group is already clearing all of the mobs. Congratulations, now you're both getting garbage experience.
Meanwhile, there's like two players in all of Runnyeye....
runlvlzero
09-23-2013, 01:53 PM
A great way to deal with this and related problems that are running rampant of late is for the GMs and guides to swing into action and start handing out suspensions and bans to people for zone disruption.
No need for rules changes. In fact, this is a perfect example of how the rules, as written, are neither classic nor how things were handled in later eras live. You are being asked for a camp check by these asshats so they can pin you down committed to a single spawn while they pull everything else. Sony never acknowledged camps for that reason.....Camps were purely a player-honored thing, but it worked because it was pretty much universally accepted by the players. They balanced this by making judgement calls on disruption and enforcing the actual rule, which was first to engage gets the mob. And, generally, it worked. Especially since peole who violated camps eventually got themselves sorted out.....You might get away with it a few times but eventually you would piss off the wrong person and they (or a guild) would make a project out of you...Or post on server boards and word would get out fast in you. Here, people lawyer around the non classic camps rule and, technically, by the nonclassic rule, they are in the right.
Since it comes up, the thing about not pulling through other groups even if they have set up camp in the middle of the pathing or in a doorway, etc, isn't classic either. In fact, setting up camp in places like that, also, make those players zone disruptors by the actual live classic standards. But by the stated rules here, people legitimately using the content as intended are, apparently, trainers should a group of regards decide to set up camp in the middle of a hall or doorway that other groups need to pull thru.
Well intended, I'm sure, but it's ass backwards.
Amen. Weekapaug 100% on point. And players had a lot more respect for eachother in classic. They just would share what they did not absolutely need. Courtesy was key if you didn't want to get involved in a train fest etc...
Meanwhile, there's like two players in all of Runnyeye....
Despite being one of the cooler dungeons, it's always been a bitch getting people to go to Runnyeye.
Ravager
09-23-2013, 01:56 PM
Meanwhile, there's like two players in all of Runnyeye....
It boggles my mind how Runnyeye is always empty. Those goblins are so easy to kill and there's a ton of them, plus bronze, fine steel, black iron and a vendor and bank right in zone if you can use em, otherwise Rivervale is not far. It's non-stop exp and loot.
Clark
09-23-2013, 02:08 PM
And this IS the server rule, basically.
A lot of people seem to remember how things were in 1999-2000 when groups killed more slowly and players were as/more concerned with just slaughtering trash as they were with picking off named PHs, though. These people play on p99 thinking that asking for and responding to camp checks is mandatory. They think that not responding to a CC forfeits your camp. They think that a group who can't kill all of the mobs in a camp (camp meaning CoM stables or MM castle entrance, etc) can still claim it and not allow other players to pull the mobs that they can't even get to as they spawn.
And the server rules + players who follow them get into spats with the people who remember how things were in 2000 + the PNP.
It sounds to me like the OP ran into an issue with powerleveling in a popular zone and that he should have addressed his complaint as such, but instead he tried to expand his issue to camps and pulling in general.
Zuranthium
09-23-2013, 06:12 PM
It boggles my mind how Runnyeye is always empty. Those goblins are so easy to kill and there's a ton of them, plus bronze, fine steel, black iron and a vendor and bank right in zone if you can use em, otherwise Rivervale is not far. It's non-stop exp and loot.
Easy? Only the top level, which just supports a few lower level people. As soon as you go deeper into the dungeon, the wandering evil eyes and weird pathing causes the zone to become such a deathbox that it's not attractive for a level-appropriate group of non twinked/buffed people.
Rhambuk
09-23-2013, 06:14 PM
Easy? Only the top level, which just supports a few lower level people. As soon as you go deeper into the dungeon, the wandering evil eyes and weird pathing causes the zone to become such a deathbox that it's not attractive for a level-appropriate group of non twinked/buffed people.
makes you wonder why the plvlers don't go there leaving the populated zones to noobs....
Borador
09-24-2013, 12:09 PM
I'd say if it pulling from Zin to GY, and another group shows up, then regardless of what YOU define as a camp, be a Gent and share. That's what people do, they share with one another out of good will. None of this "me, me, me, me, ninja loot, 4th alt, my mom had cancer bullshit."
As someone else said, this leads to horrible xp. It is not "good will" to give up spawns because someone is too stupid or selfish to realize that they should look somewhere else, or come back later.
Also, this is not classic at all, at least not true early classic. People cared enough about their time then. They wouldn't waste their time fighting over spawns that another group had. Instead they would find another spot. People care to little about their time now or are just too stupid.
Weekapaug
09-24-2013, 12:30 PM
As someone else said, this leads to horrible xp. It is not "good will" to give up spawns because someone is too stupid or selfish to realize that they should look somewhere else, or come back later.
Also, this is not classic at all, at least not true early classic. People cared enough about their time then. They wouldn't waste their time fighting over spawns that another group had. Instead they would find another spot. People care to little about their time now or are just too stupid.
I don't know what server you were playing on, but on Bertoxx people camped wherever they could find a mob up, even if there were multiple groups and if they had to wait 10 mins for pops. Multiple groups camping city guards in most cities as time went on, for example. The server was packed and was getting top heavy as time went on and people killed everything and anything that moved the bar even if they had to wait for spawns and compete for them with other groups sitting around doing the same thing. One member of my perma group had a stopwatch with separate timers on it and he kept a paper log of everything and would tell me when to be where to pull what...."Hall in 1 min" so I could actually be standing there when it popped. You had to if you wanted to actually get exp. The whole server was camped to the gills.
The night before Kunark released there were literally about 100 people in lower guk. You could just walk around without IVU because everything was perma dead. Stand on the bridge and wave at the pullers like it was grand central station.
webrunner5
09-24-2013, 03:07 PM
Shit's classic. Deal with it.
Its not classic. There are ten times the dickheads, cheating, scamming, no good rotten bastards there ever was back in 1999, 2000 on live. The whole world is a bigger piece of shit than it was 14 years ago.
runlvlzero
09-24-2013, 05:49 PM
The night before Kunark released there were literally about 100 people in lower guk. You could just walk around without IVU because everything was perma dead. Stand on the bridge and wave at the pullers like it was grand central station.
Yep, he was there!
Weekapaug
09-24-2013, 06:56 PM
Its not classic. There are ten times the dickheads, cheating, scamming, no good rotten bastards there ever was back in 1999, 2000 on live. The whole world is a bigger piece of shit than it was 14 years ago.
thetrueninja12
09-26-2013, 12:02 AM
Its not classic. There are ten times the dickheads, cheating, scamming, no good rotten bastards there ever was back in 1999, 2000 on live. The whole world is a bigger piece of shit than it was 14 years ago.
That's the sad part. We're supposed to be 14 years more mature as a result which is true for the vast majority of the community, but there are some notable exceptions.
And let's face it. The whole argument "well that's how it was back in live. It was part of the EverQuest experience" is just petty. I tell you what else was back during live. Random disconnects every half hour or so, dial up connections, a plethora of bugs and glitches as well as hour long queue times. "But none of these were intended by the game designers" you might say! Neither were the vast majority of these rules. These were created by the in-game staff to keep disputes from within the player populace over certain areas.
Yes, I agree that for most of Norrath, these rules worked. There were certain clearly defined camps that could remain undisputed, like the IGs for example. Certain areas of zones, for instance, remain ambiguous. As a result, I view these rules for said areas as defunct. Yes, BB has its names for particular camps, but remember. The point I'm arguing isn't that they don't exist (and as such, I apologize if that point wasn't made clear), but rather that mass pulling (which inherently forces players to make camps) shouldn't. This is simply because there ARE areas that ARE ambiguous, and it would really just lead to more disputes. Allowing a player who gains nothing from said mobs to practically own said areas in the instance would really just detract from the "EverQuest experience" for everyone else. It would just force people from owning territory and forcing everybody else who hasn't claimed a spot already out.
skipdog
09-26-2013, 11:33 AM
Its not classic. There are ten times the dickheads, cheating, scamming, no good rotten bastards there ever was back in 1999, 2000 on live. The whole world is a bigger piece of shit than it was 14 years ago.
Just wanted to post to say that I don't agree with this at all.
The people on this server are amazing. I've played many various MMOs over the years, including EQ Live, and I just think your statement is 100% total horseshit. I've never met so many genuinely nice people on any server in my life.
BillyCranston
09-26-2013, 12:55 PM
They think that a group who can't kill all of the mobs in a camp (camp meaning CoM stables or MM castle entrance, etc) can still claim it and not allow other players to pull the mobs that they can't even get to as they spawn.
Hey asshat, just because a group can't kill less than 33% of the "camp's" mobs, doesn't mean a god damn thing, except to assholes like you. So you're saying that a group camping out in any given place should have to clear every mob at every instant they spawn, or else you can come in and blow a wad in Frodo's mouth?
'WELL GUYS YOU LEFT ONE MOB UP, CLEARLY YOU HAVE FORFEITED YOUR CAMP BECAUSE YOU ARE UNABLE TO CLEAR ALL THE MOBS, EVEN THOUGH YOU MAY HAVE CHOSEN TO LEAVE SAID MOBS."
You are a prime example of the backwards ass and acidic mindset most of this server has. A bunch of pricks who never got anywhere in EQ1 before and are hell bent on reliving things you thought were worth looking up to 10 years ago, talk about midlife crisis. 'WE CAN'T LET PEOPLE HAVE FUN! PART OF THE DOUCHEBAGS I USED TO LOOK UP TO WERE ALL ABOUT DENYING EVERYONE ELSE ANY FUN OR IMAGINARY ITEMS THAT DON'T REALLY BENEFIT YOUR CHARACTER!'
BillyCranston
09-26-2013, 12:57 PM
Just wanted to post to say that I don't disagree with this at all.
The people on this server are amazing. I've played many various MMOs over the years, including EQ Live, and I just think your statement is 100% total horseshit. I've never met so many genuinely nice people on any server in my life.
Congratulations, you haven't dealt with the other 80% of the server yet.
BillyCranston
09-26-2013, 12:59 PM
And let's face it. The whole argument "well that's how it was back in live. It was part of the EverQuest experience" is just petty.
but that's okay though, because that's how the devs and GMs want to run this server - like they don't care. Somehow making things 'exactly', lolololololol, as they were before allakhazam had every single quest and mob location, before EQMaps was finished, before anyone had any clue where to start X,Y,Z quest, translates to them 14 years later. Because everyone knows after everyone has broken the game to hell and back, making it the same breakable game as it was 10 years ago is a brilliant decision.
Gadwen
09-26-2013, 01:26 PM
You are a prime example of the backwards ass and acidic mindset most of this server has. A bunch of pricks who never got anywhere in EQ1 before and are hell bent on reliving things you thought were worth looking up to 10 years ago, talk about midlife crisis. 'WE CAN'T LET PEOPLE HAVE FUN! PART OF THE DOUCHEBAGS I USED TO LOOK UP TO WERE ALL ABOUT DENYING EVERYONE ELSE ANY FUN OR IMAGINARY ITEMS THAT DON'T REALLY BENEFIT YOUR CHARACTER!'
I lol'd
skipdog
09-26-2013, 03:19 PM
Congratulations, you haven't dealt with the other 80% of the server yet.
Haha, whatever Mr. 'created account in July'. I've played here since pre-Kunark and have poured a ton of time onto my toons on this server. I'll stand by my declaration that this server's community is great. Sounds like you've spent more time on the forums than you have in-game meeting people.
Tecmos Deception
09-26-2013, 03:47 PM
Hey asshat, just because a group can't kill less than 33% of the "camp's" mobs, doesn't mean a god damn thing, except to assholes like you. So you're saying that a group camping out in any given place should have to clear every mob at every instant they spawn, or else you can come in and blow a wad in Frodo's mouth?
'WELL GUYS YOU LEFT ONE MOB UP, CLEARLY YOU HAVE FORFEITED YOUR CAMP BECAUSE YOU ARE UNABLE TO CLEAR ALL THE MOBS, EVEN THOUGH YOU MAY HAVE CHOSEN TO LEAVE SAID MOBS."
You are a prime example of the backwards ass and acidic mindset most of this server has. A bunch of pricks who never got anywhere in EQ1 before and are hell bent on reliving things you thought were worth looking up to 10 years ago, talk about midlife crisis. 'WE CAN'T LET PEOPLE HAVE FUN! PART OF THE DOUCHEBAGS I USED TO LOOK UP TO WERE ALL ABOUT DENYING EVERYONE ELSE ANY FUN OR IMAGINARY ITEMS THAT DON'T REALLY BENEFIT YOUR CHARACTER!'
:rolleyes:
Yumyums Inmahtumtums
09-26-2013, 04:38 PM
Every zone had tons of people in it back on live. I remember throwing LFG tags up in Solb for 6 hours even after Kunark had been out for a few months.
Gone are the days when noobs would camp bears in WK, Derv and Orc camps in Sro and the multitude of other off-the-beaten-path camps that made up the old world.
Rhambuk
09-26-2013, 04:53 PM
Gone are the days when noobs would camp bears in WK, Derv and Orc camps in Sro and the multitude of other off-the-beaten-path camps that made up the old world.
Will happen with an 800 pop server compared to the classic 2k
ncapatina
09-26-2013, 05:02 PM
A bunch of pricks who never got anywhere in EQ1 before and are hell bent on reliving things you thought were worth looking up to 10 years ago, talk about midlife crisis.
And here I thought my midlife crisis was buying a BMW and losing my hair. But I did just start playing here a few months ago, maybe that is the real midlife crisis! I'm only 32 but I doubt I'll live much past 64 so it seemed like a good time to start.
zs3000
09-26-2013, 06:24 PM
What about chardok. hard to bring in a party to xp in that zone now, with people pulling the whole zone all the time.
webrunner5
09-27-2013, 06:39 AM
What about chardok. hard to bring in a party to xp in that zone now, with people pulling the whole zone all the time.
You have a valid point. :(
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