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View Full Version : Random Idea: Account Tradeins


Splorf22
09-23-2013, 04:32 PM
Rough idea: a GM will permanently delete your character in return for:

L50+ toon: change starting stats on another character of your choice
L55+ toon: guise of the deceiver on another character of your choice
L60+ toon: change starting stats and an illusion mask of your choice
L60+ toon w/epic: 1/4 chance at a prenerf fungus staff

Notes: you'd have to require eqemu or people would be sacrificing guild trackers left and right. I think it's probably better to have it as a one time thing, but it could be a continuous policy. Potentially it could also be extended to items, i.e. a fungi tunic is equivalent to a 55+ toon or something.

The main goal would be to trim the huge arsenal of players/items that have accumulated over the 3 years since Kunark came out. Right now its not that rare to see people with entire armies of toons (Treats is in the lead with 10 I believe). Removing some of them helps the raiding scene (less camping out, fewer toons clamoring for epics etc) while also giving people something to do before Velious (releveling/gearing the army, or even making new characters for the express purpose of trying to get a fungus staff or illusion mask or whatnot).

AexDestroy
09-23-2013, 04:36 PM
This exceeding trifling witling, considering ranting criticizing concerning adopting fitting wording being exhibiting transcending learning, was displaying, notwithstanding ridiculing, surpassing boasting swelling reasoning, respecting correcting erring writing, and touching detecting deceiving arguing during debating.

Ele
09-23-2013, 05:01 PM
If starting stats included new race, I'd love this. :P

Pint
09-23-2013, 05:05 PM
damn id trade a few 55+ toons today for guises on some of my toons

Splorf22
09-23-2013, 05:40 PM
Well I think race would be one of the larger/more expensive things to change, but why not? It would probably involve resetting faction too which might or might not be a good thing. Other possiblities would be previous GM event items etc etc.

Frieza_Prexus
09-23-2013, 05:43 PM
I support this concept.

Ephirith
09-23-2013, 05:49 PM
I love this idea. I'd love it even more if i hadn't already sold/given away most of my high lvl characters.

Mathiasaurus
09-23-2013, 05:50 PM
http://i.imgur.com/Lz6ejkE.gif

ncapatina
09-23-2013, 05:55 PM
The only thing this would do is give high levels a player a reason to quickly plvl the crap out of a new toon to trade it in for items, destroying every low level zone in the process.

I wish I had two more hands so I could give this idea 4 thumbs down.

SCB
09-23-2013, 05:59 PM
The only thing this would do is give high levels a player a reason to quickly plvl the crap out of a new toon to trade it in for items, destroying every low level zone in the process.

I wish I had two more hands so I could give this idea 4 thumbs down.

Agreed. The top-tier people would just chain-PL characters to trade in. Cool idea that sadly would be exploited to hell by people.

Rhambuk
09-23-2013, 06:01 PM
http://i.imgur.com/Lz6ejkE.gif


The only thing this would do is give high levels a player a reason to quickly plvl the crap out of a new toon to trade it in for items, destroying every low level zone in the process.

I wish I had two more hands so I could give this idea 4 thumbs down.

http://ts4.mm.bing.net/th?id=H.4740601355437455&pid=15.1

Estu
09-23-2013, 06:09 PM
http://i.imgur.com/Lz6ejkE.gif

Oh my god, hilarious. Also, I agree.

Splorf22
09-23-2013, 06:14 PM
I blame twitter for this kind of poor reading comprehension.

Besides, the GMs would never do something like this anyway.

senna
09-23-2013, 06:17 PM
We should also be able to donate 50$ for our epic

And there should be a NPC in every zone that buffs you with haste, crack, regen etc

Rhambuk
09-23-2013, 06:19 PM
I'd donate $50 to make a char that is any race/class. id also love a transmog system, and...and.......and

loramin
09-23-2013, 06:19 PM
Shit's not classic!

(Sorry, but someone had to say it ... I'm pretty sure it's in the forum rules or something ... ;))

Ruenaros
09-23-2013, 06:20 PM
Sounds fun other than creating an administrative nightmare for the staff :p

Ephirith
09-23-2013, 06:21 PM
Yea I suppose if we're gonna go non-classic might as well extend Kunark 3 years, add variance on raid mobs, and make the sale of MQ'd epic weapons ubiquitous.

senna
09-23-2013, 06:22 PM
BEASTLORDS

Rhambuk
09-23-2013, 06:34 PM
BEASTLORDS

AA's
gnome shadowknights
pok books
item dye
/surname instead of having to petition

its the LITTLE things that made classic eq memorable. sure having to stare at a book for 35 levels sucks but dont you remember that as part of the experience? wasn't it so awesome when you finally got over that hump?

I don't know what a lot of you are looking for in p99, but it certainly isn't a classic eq experience.

SCB
09-23-2013, 06:35 PM
AA's

/surname instead of having to petition

its the LITTLE things that made classic eq memorable. sure having to stare at a book for 35 levels sucks but dont you remember that as part of the experience? wasn't it so awesome when you finally got over that hump?

I don't know what a lot of you are looking for in p99, but it certainly isn't a classic eq experience.

I was able to /surname on Luclin (server) in Kunark era.

Pint
09-23-2013, 06:37 PM
wait.. this isnt classic?

Aviann
09-23-2013, 06:38 PM
To be honest the only items they'd farm for are illusion items, which have basically no benefit aside from looking cool. Think of how it will get rid of a lot of high level alts in certain guilds and actually level out the playing field momentarily in the raid scene. We've been stuck in Kunark for quite some time now, maybe it isn't such a bad thing to find a way to sync things out a bit. They focused a lot on getting rid of economy problems by setting up money holes like the casino in Luclin. PoP also did a bit of work on helping things itself, but we won't be getting it here.

I feel it will help the server survive a little longer than what it may or may not in the future.

Dark elves look sexy

Stinkum
09-23-2013, 06:40 PM
Yea I suppose if we're gonna go non-classic might as well extend Kunark 3 years, add variance on raid mobs, and make the sale of MQ'd epic weapons ubiquitous.

Cherry-picking non-classic features as a prelude for increased non-classic features that might allow me to get a guised Ranger.

Shit's classic.

Rhambuk
09-23-2013, 06:42 PM
Cherry-picking non-classic features as a prelude for increased non-classic features that might allow me to get a guised Ranger.

Shit's classic.

Classic P99 maybe

Pringles
09-23-2013, 07:35 PM
Id just level bards to trade in..... getting a bard to 50 takes minimal effort.

Splorf22
09-23-2013, 08:32 PM
Having a GM event where people trade in accounts for illusion masks is way more classic than variance or three years of Kunark. Even Elethia isn't complaining.

95% of the people who bitch about classic in server chat are just trolls. People that actually care post in the bug forums.

wrxBRAH
09-23-2013, 09:22 PM
or just wipe it clean. less work to hit the delete button. I guarantee the first few months the server would push 1500-2k people. Restart as a classic timeline without all the hax and bloated economy and buys more time to release Velious.

Clark
09-24-2013, 02:19 AM
http://i.imgur.com/Lz6ejkE.gif

applesauce25r624
09-24-2013, 02:56 AM
would sacrifice the shit out of my 55 bard for a guise on my new necro

Zumei
09-24-2013, 03:20 AM
If starting stats included new race, I'd love this. :P

Confirmed Classic NAZI likes non classic.

Ele
09-24-2013, 10:19 AM
Confirmed Classic NAZI likes non classic.

:P

The number of alts is too damn high.

Fountree
09-24-2013, 10:23 AM
How about they just release velious soon? Novel idea right? =)

heartbrand
09-24-2013, 11:06 AM
AA's
gnome shadowknights
pok books
item dye
/surname instead of having to petition

its the LITTLE things that made classic eq memorable. sure having to stare at a book for 35 levels sucks but dont you remember that as part of the experience? wasn't it so awesome when you finally got over that hump?

I don't know what a lot of you are looking for in p99, but it certainly isn't a classic eq experience.

I'm looking for a chance to progress through old content without people hacking and six boxing and without quests from ten expacs later in game that give 20/20 dmg delay weapons. The classic aspect of not being able to /makeleader or link items, or bugs and design flaws like hybrid Exp penalties kept to a timeline is completely trivial and meaningless to me.

Fael
09-24-2013, 11:26 AM
Who are you people kidding.

Alt army's beyond 3 lvl 60s are completely redundant. Most of the time, only 2 lvl 60s is necessary.

Worst case scenario having 1 at trak, 1 KC, and 1 at ej/td is all that is needed. For the most part, all you need is 2: 1 at trak, 1 at kc.

Having "alt armies" really doesn't provide a huge competitive advantage in the current raid environment.



Dolic

Rhambuk
09-24-2013, 11:43 AM
completely trivial and meaningless to me.

as they are with most people...

heartbrand
09-24-2013, 11:50 AM
That's the most frustrating part of this project to me. Donals is game breaking and bad design, design that was fixed, but it's not "classic" to fix it until some trivial date verant woke up. If Trakanon dropped cloth caps on live for two weeks because they didn't itemize him yet you better believe on p99 he would drop cloth caps as well (though likely for far longer since patches are so rare here). That's, at least to me, fucking retarded.

Rhambuk
09-24-2013, 12:11 PM
take the opposite, a completely non game breaking item that has been removed.

Guise, i know it factions and people get into neriak etc but game breaking?

why ever take it out, it does no harm its just a fluff illusion.

Thulack
09-24-2013, 12:21 PM
would sacrifice the shit out of my 55 bard for a guise on my new necro

my necro has one and needless to say it goes to waste. Your in lich form so much never really have time for DE.

Wrei
09-24-2013, 12:42 PM
The only thing this would do is give high levels a player a reason to quickly plvl the crap out of a new toon to trade it in for items, destroying every low level zone in the process.

I wish I had two more hands so I could give this idea 4 thumbs down.

The purpose to instigate this is to delete a metric ton of toons that had been previously sold due to players quitting. Most are being used to poopsocks or as alts converted to mules. If you're only worried about a new generation of PL'ed toons then you just need to put in more restrictions.

Any characters that are up for delete considerations would have to be made at least 6months/1 year ago. This way only previously made non essential toons would get deleted and would give no incentive for guild PL'ed toons for this.

Swish
09-24-2013, 01:18 PM
Would certainly free up some names...but then people like Dirtnap will swoop in, scoop up "premium names" and sell on for "premium prices".

Splorf22
09-24-2013, 01:24 PM
Well first, I think it should probably be a one-time event. It would increase the numbers of toons deleted if people knew they only had one shot, and it would prevent people leveling toons specifically to be sacrificed. I think most of the people who have huge numbers of high-level toons don't specifically want them; instead it's some combination of a) bought them b) 'utility toons' c) nothing better to do. I'm sure they'd make new alts and level them and such but I don't think they'd try and PL and rebuild the army overnight.

Also Fountree IMO they should just have a long Velious beta. Personally I would rather play Velious beta than Kunark at this point :D

webrunner5
09-24-2013, 02:34 PM
How about they just release velious soon? Novel idea right? =)

Yeah, it would solve a ton of problems for a lot of people.

Swish
09-24-2013, 04:11 PM
The only thing releasing Velious would solve is the constant whining on the forums directed at volunteers who are already working towards its release.

What people don't realize is, that about 4-6 weeks later all the "what now?" threads will replace them...and everyone will have raided, and had their Velious experience. What then? More alts?

Y'all will always be demanding something... right now its Velious, next its probably Luclin or custom content.

Change this, ban people from doing that, release this...

...but if you call people out on this behavior, they turn on you and say you're a moran.

Rhambuk
09-24-2013, 06:49 PM
The only thing releasing Velious would solve is the constant whining on the forums directed at volunteers who are already working towards its release.

What people don't realize is, that about 4-6 weeks later all the "what now?" threads will replace them...and everyone will have raided, and had their Velious experience. What then? More alts?

Change this, ban people from doing that, release this...

...but if you call people out on this behavior, they turn on you and say you're a moran.

Kunark wasn't even ready and the issues in the first few weeks were pretty noticeable...

I don't think velious is even close, id rather wait for a legit velious than one where the mobs hp are way off, their spell tables, loot tables, ai etc etc is just wrong...

and those what no threads will be replaced with WTF Velious is borked!


ya moran

Fountree
09-24-2013, 07:04 PM
The only thing releasing Velious would solve is the constant whining on the forums directed at volunteers who are already working towards its release.

I can think of a lot of problems it would solve actually. Nothings ever going to please everybody 100% forever. I think the server has been very patient on waiting for Velious release.

Rhambuk
09-24-2013, 07:08 PM
Hopefully...

people get fed up with the wait and start helping by gathering information instead of whining about it.

Stabs
09-25-2013, 06:16 PM
I can think of a lot of problems it would solve actually.

Like what?

And before you say it, "raid mob competition", there's more to EQ and definitely more to Velious than ToV and Sleepers. Tons of factions, tons of non-raid mobs, tons of quests and tons of tradeskills that need to work.

I wasn't around for the Kunark release so I can't speak first hand, but what do you propose be done if an exploit or an improperly tuned mob is found?

Let's say a mob gives 2x the faction it should. How long is it acceptable to be left unfixed? What do you do to the people who discover and fully utilize this mob to max their faction in half the time? Ban them? Roll them back? Ignore it? Now what about the other people who weren't able to take advantage of it? Is that fair? Should it be fair? How do you handle all the bitching (rightful or not) on the forums as a result? There's a giant can of worms that can, and will be opened should things like this happen.

What about problems that doesn't benefit the players? What if the mob isn't itemized properly? What if Vulak drops cloth caps? Or if one of the warders is bugged and the Sleeper awakes improperly? Shouldn't have to handle that once it's released, when it can be properly tested in a longer dev cycle.

And problems will happen regardless. But I think the devs are quite right to hold off to make it as best as possible. Because when it is released, it'll be brilliant and a shitload of fun, at least, as fun as Velious ever was. Which, most people think seemed to be the pinnacle of classic EQ.

uygi
11-02-2013, 03:41 PM
Alt army's beyond 3 lvl 60s are completely redundant. Most of the time, only 2 lvl 60s is necessary.

Worst case scenario having 1 at trak, 1 KC, and 1 at ej/td is all that is needed. For the most part, all you need is 2: 1 at trak, 1 at kc.

You're nuts. A minimum of one character in VP, a minimum of one at Trak. Need one at each of Fay, VS and Sev but you can manage those 3 with two characters between evacs and window overlaps. Advisable to have a toon at Fear portal but not necessary if you answer batphone immediately and mobilize fast. The only encounters that are really solid mobilizations are Inny (unless a guild is parked there), Talendor and Gore(lol). CT is a mess where anything can happen every time so all bets are off. Draco is basically a one-group mob if you do it right and have a good kite/pull.

The only serious problem with Loraen's idea that I see is the epic part. Maybe I'm an idiot, but the only 3 epics I have are SK, wizard and mage; having them trade-in the same as rogue/cleric/shaman/monk epics seems particularly obscene. I like the 25% chance at prenerf fungi, but it should be nodrop. Being able to trade, on average, 4 epic 60 rogues for one prenerf fungi seems waaay too easy for an item that's essentially priceless. I'd gladly 60 and epic a few rogues til I got a prenerf fungi, if it was nodrop I might have to think about whether it was worth it.

And yeah, it's super not classic. Heck having level 60s with epics in the first place isn't very classic pre-velious, so what the hell. I agree, the work for the GMs would probly be a no-go, but they could probably streamline it if they wanted to, something like the /movelog command, maybe /sacrifice <name of character to receive benefit>. For the item rewards the recipient should just get a token, and add a character to PoSky quest room that accepts tokens for rewards; as a fun classic-ish bonus, the guy that accepts should spawn the different turn-in guys and therefore restrict these to one every 8 hours in true PoSky fashion.