View Full Version : Things Envisioned That Never Were During Classic
XDrake
11-06-2013, 07:01 PM
I am remembering some of the awesome things the game once had planned but either dumped later or adopted way late into Live. I am not advising any of these things be updated in the game as this is a reflection of Classic, Kunark, and Velious EQ. :) But, they were cool things we looked forward to back then and it can be fun nostalgia to think of them.
Guild Hall Plans: I remember when reading the book that came with Kunark back in the day (I love reading about game lore when it was interesting back then) it mentions that you can get a hall set up for your guild. This does exist now in Live, but it was originally supposed to be part of Classic/Kunark EQ. Anyone able to find a PDF of the old Kunark Guide that came in the box? There were a few things they never implemented that were in there. :)
Poor Plane Of Mischief: The zone never was finished. :/ I still wish somebody would have tracked down the team that threw together the zone and discussed with them what the plans for the zone were, what some dead ends were meant to be, etc. It was EQ's most unique zone and I spent probably 3-4 months bound there after our Velious era guild disbanded over the two guild leaders divorcing and drama involved with it.
The Game Map!: Looking over the map they began filling some places in over the years on the Classic Continents. I used to have the cloth map from Kunark hung up in my room... Amazing all the spots on the map that don't exist now on live still and ones that came along much later. I remember they intended some zones to be different... I like Veksar that came later, but originally it was supposed to be another pure underwater zone like Kedge, but the pathing was all messed up. :/
Ultra Rare Creatures: A lot of ultra rare creatures that don't carry anything special... The Queen Spider in LFay, the named wolf in Sro, the broken Terrorantula quest... The rarest one for me? I only spotted the Orc Hatchetman in GFay once on Live. Surprised I saw it in 2010 in Gfay when I was killing a druid out there for my Erudite Necro Mantle Quest. :)
I really wish EQ put together a nice piece on the game's concepts in the beginning... What changed... Etc.
pharmakos
11-06-2013, 07:06 PM
one of the Paladin sword quests (Soulfire or Firey Avenger, can't remember which) was supposed to use the Sphinxes in Rathe Mountains. the quest was broken at first though, and they eventually switched it to the quest version that is in the game today.
loramin
11-06-2013, 07:41 PM
I've always wanted to be able to do something with the broken arrow from the Shaman Epic quest; the NPC gives this great line about how you'll know when you need to use it, but then it just rots in everyone's bank :-(
I know that someone at Verant must have had some plan for it ...
planeofdreams
11-06-2013, 11:21 PM
I'm pretty sure I got this link from the p99 forums originally but it seems relevant:
From 12-01-99
Topic: MYSTERIES OF NORRATH! A MUST READ AND REPLY FOR ALL EVERQUEST PLAYERS! ! ! ! ! ! ! !
http://www.oocities.org/theroyalnorrathianguard/rok1.html
This includes classic myths like the Lake Rathe Monster, etc.
There was another link I was looking for but can't find. It was a webarchive of pre-release speculation about the game. Less relevant but still totally awesome.
I think some of the best dead ends in EQ are represented by the transition from Beta to Live. The Beta storyline was bomb: http://everquest.allakhazam.com/wiki/beta_lore
The tribes of Trakanon is my shit.
Arteker
11-07-2013, 01:15 AM
i was the first player to zone into veksar the morning they scheduled to launch it in stormhammer server.(and ruined the event they had planed for the release aswell).
asking with Gm pugigi wasnt a nusiance but veksar never was to be another underwater zone
Dirtnap
11-07-2013, 01:48 AM
I'm pretty sure I got this link from the p99 forums originally but it seems relevant:
From 12-01-99
Topic: MYSTERIES OF NORRATH! A MUST READ AND REPLY FOR ALL EVERQUEST PLAYERS! ! ! ! ! ! ! !
http://www.oocities.org/theroyalnorrathianguard/rok1.html
This includes classic myths like the Lake Rathe Monster, etc.
There was another link I was looking for but can't find. It was a webarchive of pre-release speculation about the game. Less relevant but still totally awesome.
I think some of the best dead ends in EQ are represented by the transition from Beta to Live. The Beta storyline was bomb: http://everquest.allakhazam.com/wiki/beta_lore
The tribes of Trakanon is my shit.
The tale of Edril has inspired me to play again. Rolling up a High Elf Paladin tonight.
khanable
11-07-2013, 02:35 AM
What the hell was the orb under kurns tower?
I spent months trying to figure out if that thing did anything.
It's not present on this server. Makes me sad.
PoM was so good.
I also spent most of Luclin era chilling in PoM - I used to duo with a friend dru/enc, my favourite zone in game by a long shot.
Greenmist was implemented way too late also. The Iksar SK quest line is such a great quest/lore - it was thrown in during late luclin iirc?
That weapon would of been great/useful during velious or early luclin.
PoM was so good.
I also spent most of Luclin era chilling in PoM - I used to duo with a friend dru/enc, my favourite zone in game by a long shot.
Greenmist was implemented way too late also. The Iksar SK quest line is such a great quest/lore - it was thrown in during late luclin iirc?
That weapon would of been great/useful during velious or early luclin.
I don't think Greenmist and the Iksar Warrior pike was completely finished until Luclin IIRC
Arteker
11-07-2013, 12:55 PM
What the hell was the orb under kurns tower?
I spent months trying to figure out if that thing did anything.
It's not present on this server. Makes me sad.
i think u confusing the lvl 80ish version of kurns with regular one sexy leezard.
Arteker
11-07-2013, 12:56 PM
I don't think Greenmist and the Iksar Warrior pike was completely finished until Luclin IIRC
greenmist was completed in velious by a sk of Solsuek ro server. after the chardok revamp. was updated in luclin.
Greenmist quest was broken until Chardok revamp, as Arteker said. It was released with Shissar bane damage, generally considered a Luclin teaser. AFAIK the only change to Greenmist in Luclin+ era was that it was changed to be usable by all SK races; don't remember when that change happened but I'd think it wasn't too far into Luclin.
And Greenmist is one of the best "lore" items ever IMO, although I find it curious that while the Greenmist Khukri is either a symbol or fragment of, or perhaps once Rile's "remote control" for, the green mist that drove out the shissar, Trakanon's AE also seems to hint at a connection: A green mist seeps into your skin. Poking around a bit... Sony removed the "green mist" reference from the AE in August of 2003 (http://lucy.allakhazam.com/spellhistory.html?id=857&source=Live)... I wonder why? I think that was LoY or LDoN era? Can't figure what the reason would be. Hmm...
Luclin was basically launched half complete.
Acrylia Caverns was originally intended to be an adjunct to the Vex Thal tier. Really only Ring of Valor and EQMac players got to experience it. Ring of Fire was absurdly broken and half the stuff you did could just break the event. The keying process for Inner Acrylia was also way worse than VT.
SSeru and Katta were also intended to be Thurg/Skyshrine/Kael-esque, but were never fleshed out.
SSeru and Katta were also intended to be Thurg/Skyshrine/Kael-esque, but were never fleshed out.
I thought Sanctus Seru was a fucking awesome zone, but yeah it didn't really have content... instead it was mostly just a zoneline for trains from DSP and Marus Seru...
Arteker
11-07-2013, 04:36 PM
Luclin was basically launched half complete.
Acrylia Caverns was originally intended to be an adjunct to the Vex Thal tier. Really only Ring of Valor and EQMac players got to experience it. Ring of Fire was absurdly broken and half the stuff you did could just break the event. The keying process for Inner Acrylia was also way worse than VT.
SSeru and Katta were also intended to be Thurg/Skyshrine/Kael-esque, but were never fleshed out.
i spend months in vt searching for demiplane of shadows
Xadion
11-07-2013, 08:26 PM
Miragul, the soulless litch was to be 'the bad guy' for classic... But not much came of it.
Tikker
11-08-2013, 12:32 AM
Luclin was so almost awesome, it hurt
Ssra was a great raid zone, seru hurt the eyes
ccs88
11-08-2013, 02:15 PM
As much as EQ eventually needed an expansion after Velious was played out... I wasn't a fan of Luclin at all. I did like where they were going with Stonebrunt Mountains (minus Gnome Rangers), but I couldn't enjoy a space expansion with aliens in the the very medieval game that is classic EQ, which I came to love.
The new character models were just horrible in my eyes. All they had to do was make the old ones less blocky, and maybe a few tweaks to make them more anatomically correct.
Although I didn't like how crazy far they went with AA's, I think a simplified version with way less points would have been fine.
Mounts were alright... but I think WoW ruined mounts for me. Collect all 350!
Funkutron5000
11-08-2013, 02:35 PM
The tale of Edril has inspired me to play again. Rolling up a High Elf Paladin tonight.
Smart man right here.
khanable
11-08-2013, 02:42 PM
i think u confusing the lvl 80ish version of kurns with regular one sexy leezard.
Nope this was definitely during the kunark era, 2000-ish.
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