View Full Version : Quested Spell
Aerar
11-07-2013, 05:56 PM
Hi All;
I remember the spell Ethereal Cleansing which was a paladin quested heal over time spell at like lvl 44 (there might have been one at 34 too). I dont see it on the wiki, is that because it didnt exist in Kunark - I cant remember when it came around.
pharmakos
11-07-2013, 05:58 PM
paladins didn't get any heal over time spells until Velious
Arteker
11-07-2013, 05:59 PM
that spell was loy spell if im not wrong not classic.
Aerar
11-07-2013, 06:00 PM
paladins for sure got heal over time before LOY as I never played that long, I was thinking maybe luclin but hoping velious
Aerar
11-07-2013, 06:02 PM
perhaps I saw it on emu years later, looking at the quest it is in an area I dont know of.
*Sigh would be cool to have
Arteker
11-07-2013, 06:04 PM
paladins gets celestial cleansin their first hot afew into velious not at beggining, paladin spell line was tweked abit.
Aerar
11-07-2013, 06:05 PM
gotcha and it was like lvl 24 or 34, i thought not super high or anything
Arteker
11-07-2013, 06:36 PM
gotcha and it was like lvl 24 or 34, i thought not super high or anything
——————————
February 21, 2001 3:00 am
——————————
*Patch Day*
Today’s patch contains a wide variety of enhancements and changes. Due
to the number of changes being made, this list is primarily a summary.
Extended descriptions of the changes and the reasoning behind them can
be solicited on the EverQuest Message Boards.
*Spell and Skill Changes*
Druids, Shaman, and Clerics:
— Superior Healing moved to level 51 for shamans and druids.
— Casting difficulty of Superior Heal reduced (less fizzles)
— New level 55 Druid and shaman spell, Chloroblast, similar to remedy
for clerics.
— New Druid spell at level 60, upgrade to superior healing, Natures
Touch.
— Created a new spell effect for Celestial Healing, Celestial Elixir,
and Torpor. This will allow them to stack with all other spells, save
spells of the same type (Heal over time). Prior to this, all heal-over-
time spells followed the same rules as regeneration spells.
— Reduced the casting difficulty of Remedy.
— Lowered recast time on Wake of Karana
Paladins:
— Added Endure Magic spell at level 30
— Added Resist Magic at 55
— Moved Guard spell from 49 to 39
— Moved Armor of Faith from 53 to 49
— Added New level 53 paladin spell: Divine Glory
— Added New level 59 spell: Celestial Cleansing
— Defense skill cap made exactly same as warriors
— Added Yaulp 4 at 60 and enhanced.
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