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View Full Version : Where is the team PVP server?


Dulu
11-07-2013, 10:34 PM
This is the main reason I joined up with Project 1999, to get myself readjusted to EQ and it's been.. quite a while now. (glances at join date...)

Are we ever going to get the damned team server? :(



Dulu's Team 1999 Server Ruleset:


3 Factions, similar to good/neutral/evil - but given different lore-oriented names. No one considers themself "evil". Even the most generic fantasy villians think what they are doing is for some greater purpose. Your faction is decided by your deity, with the exception of Paladins/Rangers/Shadow Knights. (These classes are tied to one of the factions)


"Good Faction" (Primarily High Elves, Wood Elves, Barbarians, Good Erudites, 1/3rd of Humans, 1/3rd of Half Elves.. All Paladins) Players of this faction will have Green names displayed at all times. Human Necromancers would have the option to worship Rodcet Nife, the prime healer, allowing them to play on the good faction. "They study the art of necromancy for a good cause!"

Mithaniel Marr
Erollisi Marr
Rodcet Nife
Tunare
Quellios



"Neutral Faction" (Mainly Dwarves, Gnomes, Halflings, 1/3rd of humans, 1/3rd of half elves, Barbarian Shamans who select The Tribunal as their deity.. All Rangers) Players of this faction will have blue names displayed at all times. Dwarves who select Paladin will start in the city of Felwithe, and be on the good faction. Gnomes who select Shadow Knight will start in the city of Freeport, and be on the "evil faction".

Brell Serelis
Bristlebane
Karana
Solusek Ro
Tribunal
Prexus
Nameless
Veeshan


"Evil Faction" (Mainly Dark Elves, Trolls, Ogres, Iksar, Evil Erudites (Paineeel), 1/3rd of Humans and Half Elves, some Barbarians, some Gnomes.. All Shadowknights) Players of this faction will have orange names at all times. Note: Human and Half-Elf Druids will be allowed to worship Terris-Thule or Rallos Zek, as an option.. allowing them to play on the 'Evil' faction.


Bertox
Cazic-Thule
Innoruuk
Rallos Zek
Terris Thule







Each faction, would get one faction unique class. Rangers for Neutrals, Paladins for Good, and Shadow Knights for Evil. All other classes would be playable by every faction. This includes Necromancers. The three classes I've chosen are powerful, yet I feel are not essential to any sort of encounter.


Starting cities would be only loosely racially tied. Barbarians will tend to start in Halas, but if they have chosen Evil (A barbarian Warrior decides to worship Rallos Zek), they will start in an evil city. Oggok for example would work perfectly.

Humans and Half Elves, it gets a little trickier. I think making Freeport the 'Evil' Human city, Qeynos the 'Neutral' city, and Kelethin the starting point for good humans and half elves makes the most sense.



PvP would only be possible +/- 8 levels. Coin would be lootable. No XP loss.


Language barriers will be enforced. There will be no common tongue between the factions.

No buffs or heals of any kind will go across factions.

No trading across factions.


It will be impossible for 'Good' players to raise faction in 'Evil' or 'Neutral' cities, and vice versa. This is to prevent possible griefing near cities, and to encourage the realm wars.



Some sort of technology to stop players from 'Plugging' would be ideal. 'Plugging' = running and zoning, and disconnecting while zoning, resulting in your character disappearing until you log back on, possibly hours or days later.

uygi
11-07-2013, 10:41 PM
SZ4life

Dulu
11-07-2013, 10:42 PM
SZ4life

Yes... Yes.











Yes.

Lowlife
11-07-2013, 10:52 PM
need teams server

Muligan21
11-07-2013, 11:01 PM
+1

indiscriminate_hater
11-07-2013, 11:30 PM
http://i.imgur.com/eUYhR0k.jpg


here we go again... again

Fawqueue
11-07-2013, 11:38 PM
here we go again... again

Well you can't blame them...the teams server is the most exciting thing to be revealed in a long time. And in true-to-live-EQ fashion, after dropping the big news the staff has been completely silent, leaving the entire player base feeling like their dealing more with SOE than with our usual underground dev heroes.

I mean really, if Rogean or Nilbog popped into even one of these threads and said "Teams is out sometime next summer" or "We're doing Velious first, then teams" things would calm down. Something to give people a frame of when to anticipate things. But, it's their server so they are allowed to be as quiet as they feel like about things =)

Somekid123
11-07-2013, 11:55 PM
lol @ people QQing over information for a server that is going to be free.

iRFNA
11-07-2013, 11:56 PM
leaving the entire player base feeling like their dealing more with SOE than with our usual underground dev heroes.

it's classic

Lisset
11-08-2013, 01:16 AM
lol @ people QQing over information for a server that is going to be free.

I'll never understand why some people think you are only allowed to be passionate about something if you're paying for it.

Lowlife
11-08-2013, 01:22 AM
Getting back on topic, how many of you are strictly blue players who are interested in rolling on teams?

If so, what team (assuming its good/evil/neutral) would you likely choose?

indiscriminate_hater
11-08-2013, 01:49 AM
definitely gonna roll on teams. team neutral all the way

http://i.imgur.com/cH2Kjk2.jpg

Vexenu
11-08-2013, 04:04 AM
http://www.project1999.org/forums/showthread.php?t=120312

My proposed teams ruleset for anyone who hasn't seen it.

Clark
11-08-2013, 04:11 AM
I'll never understand why some people think you are only allowed to be passionate about something if you're paying for it.

Fawqueue
11-08-2013, 05:40 AM
I'll never understand why some people think you are only allowed to be passionate about something if you're paying for it.

Agreed. I don't pay for the air I breath, but I certainly care whether it's filled with pollutants or not.

Cecily
11-08-2013, 09:15 AM
Getting back on topic, how many of you are strictly blue players who are interested in rolling on teams?

If so, what team (assuming its good/evil/neutral) would you likely choose?

Me. Undecided on wood elf or dark elf rogue.

Skelkus
11-08-2013, 09:50 AM
Totally going to roll teams; If the server starts with Kunark I will roll a Iksar Nec otherwise maybe a DE Knight till kunark releases

Lowlife
11-08-2013, 09:55 AM
Totally going to roll teams; If the server starts with Kunark I will roll a Iksar Nec otherwise maybe a DE Knight till kunark releases

Welcome to the forum Skelkus, glad to see teams inspired your first post.

Teams > Velious

Skelkus
11-08-2013, 10:03 AM
Thank you, I just started playing on p99 blue not even for a week yet and I have been reading the forums and started seeing t99 posts and got excited. I started playing EQ when Kunark first dropped on Vallon Zek so team pvp is all I ever knew.

Lowlife
11-08-2013, 10:27 AM
i wish lol

Swish
11-08-2013, 12:35 PM
http://i.imgur.com/eUYhR0k.jpg


here we go again... again

100% less annoying than the endless Velious threads.

Lowlife
11-08-2013, 01:06 PM
agreed

HippoNipple
11-08-2013, 01:34 PM
Alecta is still working on coding for red99 to get everything in check. The last server update made had a lot of progress. They are still working on a solution for PvP resists. They will not open Teams until this is where they want it. I also saw Alecta comment recently on the faction/guard assist with PvP. There are a hand full of issues they are working on.

Another GM also mentioned soon recently. I think they already have the server. It is just an issue of finalizing what the teams are and Alecta fixing some issues so the launch goes smoothly.

When they first announced it and had the broadcast discussing it, it sounded like by year end. That doesn't sound to unreasonable at this point, but it would also be nice if they could pull it off soon for the eqmac players.

Spreading out the population in flow and hopefully snagging a couple people that would have quit but like the idea of an alternative to their last box that shut down would be nice. It also helps since new people hate that feeling of being behind. This would be a fresh start for people that just lost everything on eqmac.

Aerar
11-08-2013, 02:17 PM
I would donate some serious scratch for Teams 99 if it started from level 1 for everyone and there wasnt a server merge with Red 99

thieros
11-08-2013, 02:29 PM
100% less annoying than the endless Velious threads.

velious is realeasing?! winter is coming!

Lyra
11-08-2013, 03:04 PM
I would donate some serious scratch for Teams 99 if it started from level 1 for everyone and there wasnt a server merge with Red 99

You might have better luck paying someone to build the EQ server of your choice. I don't think these guys are for sale.

HippoNipple
11-08-2013, 03:14 PM
I would donate some serious scratch for Teams 99 if it started from level 1 for everyone and there wasnt a server merge with Red 99

I don't think money would work either. The only chance is if everyone from red99 moves to teams and they merge red99 characters to blue. That is a small chance but only possibility. They did leave it open ended on which servers would merge with what.

It would make sense to merge the red server with blue if teams was successful because that would mean the only people still playing on red would be those interested in PvE. The only resistance from this would be those that want to avoid competition. Red as it stands is the easiest PvE environment around. There is only 1 raiding guild and recruitment is always open for all classes.

Aerar
11-08-2013, 03:17 PM
I just think it is absolutley imperative that Teams99 starts from scratch, making people merge onto it will KILL any chance there ever was of new people joining.

People dont want to join a new server where people are already farming all the content

Swish
11-08-2013, 03:18 PM
There'd be much rage if red merged with blue... all the EC fat cats would be protesting about the extra fungis/manastones etc pushed into the economy (shit's classic of course, server merges happened).

HippoNipple
11-08-2013, 03:23 PM
Gear and players coming into the server shouldn't disrupt the economy much. Red hasn't been around as long so the gear per player playing might actually be in favor of blue. When you trade from blue to red it is at a rate of 2-3/1 for a reason.

Also.. an influx of gear would be a good thing for most players. The only ones that may get hurt by items flooding into the economy are those that RMT, fuck em.

Teams99 will open and be on its own for a while at least. It will be 6 months or so and I'm assuming the exp bonus will be there. It would still be the least intimidating server to join as a new player since you would have 6 months to catch up before you have epic rogue twinks killing you at level 20.

HippoNipple
11-08-2013, 03:25 PM
When it comes down to it the decision needs to be whats best for the project 1999 portfolio. What makes the overall picture look better that will attract and keep more players. There are cons with any decision.

Making some traders upset in EC tunnel sounds pretty minimal to me.

Swish
11-08-2013, 03:27 PM
Well the obvious answer to making Teams REALLY popular is to make it as PvE friendly as possible, and that's not realistic... although with a team setup there is at least a portion of the server that resembles PvE in the form of your allies.

Alecta
11-08-2013, 03:30 PM
The 'non-management' staff members (no Nilbog or Rogean) had a call to discuss rulesets a few days ago during which we mainly reviewed some of the better community-contributed posts.

We're going to hammer some more details out over the next week or so. I would then like to gather some community feedback on the proposed ruleset.

This weekend I am going to be making a WBS (and hopefully publishing it) so people will have a clearer idea of what needs to be done / what has been done.

Lowlife
11-08-2013, 03:40 PM
all praise to Alecta jesus

Castigate
11-08-2013, 03:45 PM
Wow, Nice
Definitely looking forward to T99!

HippoNipple
11-08-2013, 04:00 PM
Well the obvious answer to making Teams REALLY popular is to make it as PvE friendly as possible, and that's not realistic... although with a team setup there is at least a portion of the server that resembles PvE in the form of your allies.

Teams - gives players a large group to be safe around

PvP death penalty - if it is the same as red99 minimal... you can only loot coin with no exp loss

Exp bonus - compensated for the lost time with PvP. You can actually get more PvE done and enjoy some PvP.

It doesn't get more blue than that for a PvP server. The only thing we don't know is what the level range will be on who you can attack.

If that server is too red for someone then they probably aren't considering a PvP server in the first place.

HippoNipple
11-08-2013, 04:03 PM
I also want to point out that this Teams PvP server will be the most friendly for casual players.

-Scaling exp bonus

-1/3 of the population (if three teams) that are going to be more than willing to join your group for safey/exp

-fresh start so you won't be penalized for not having great gear from the start.

If I was anyone on blue or red that was a casual and didn't already have decked out Kunark gear it is a no brainer to start on the new server.

Velerin
11-08-2013, 04:35 PM
Never understood why people think teams pvp is more "blue" than FFA. I pvp'd way more on Vallon Zek then I did on Rallos. On teams if an enemy team is in your zone (or you go to their zone) you kill em no questions asked. Rallos was super blue unless you wanted to be shunned as a "pker". For 95% of the people, Rallos was just a blue server where you would get ganked here and there.

Kergan
11-08-2013, 04:53 PM
Never understood why people think teams pvp is more "blue" than FFA. I pvp'd way more on Vallon Zek then I did on Rallos. On teams if an enemy team is in your zone (or you go to their zone) you kill em no questions asked. Rallos was super blue unless you wanted to be shunned as a "pker". For 95% of the people, Rallos was just a blue server where you would get ganked here and there.

Because not everyone played on both for a true comparison. I can't say I blame people for thinking a teams server would be more blue, at a very high level I think people envision it this way:

R99: I can kill anyone
T99: I can only kill 66% of the people (assuming even team distribution)

In reality it's more like this:
R99: I can only kill about 10% of the people I see, because X% are in a friendly guild or one I don't want to piss off, this guy rezzed me once in Guk so I owe him and I'll leave him alone, this other guy is a friend of a friend, I don't want to kill this guy and get labeled a random PK and get ganked everywhere I go, etc.
T99: I see someone, are they attackable? Yes? Attack!

As a long time RZ and SZ player, I will agree with your statement 100%. There is FAR more PVP on a teams PVP server.

Another piece of it was a much larger level range, although I'm not sure how well that would work with a small server population. I think it would become nearly impossible to start a new character and play on this server if level 60s could roll through and wipe out all the newbies in crushbone or something.

Lowlife
11-08-2013, 05:05 PM
Sirken said on the red forums hes going to try to get another Nilbog/Rog/Alecta twitch roundtable going regarding teams, but no promises due to scheduleing, also don't expect no level limit in pvp nor legal training world wide ala SZ

Velerin
11-08-2013, 05:13 PM
Very good point Kergan. True, if they didn't experience both sides they wouldn't know.
I always really liked the VZ/TZ ruleset. It only needed one real simple fix, no heals/buffs/group for the other team. People always complained that such and such doesn't have bards and so and so doesn't have druids but frankly that made it more fun. I played in an all dark team guild. Made fights that much more fun/challenging w/o some 'necessary' class.

Lowlife
11-08-2013, 05:42 PM
Because not everyone played on both for a true comparison. I can't say I blame people for thinking a teams server would be more blue, at a very high level I think people envision it this way:

R99: I can kill anyone
T99: I can only kill 66% of the people (assuming even team distribution)

In reality it's more like this:
R99: I can only kill about 10% of the people I see, because X% are in a friendly guild or one I don't want to piss off, this guy rezzed me once in Guk so I owe him and I'll leave him alone, this other guy is a friend of a friend, I don't want to kill this guy and get labeled a random PK and get ganked everywhere I go, etc.
T99: I see someone, are they attackable? Yes? Attack!

As a long time RZ and SZ player, I will agree with your statement 100%. There is FAR more PVP on a teams PVP server.

Another piece of it was a much larger level range, although I'm not sure how well that would work with a small server population. I think it would become nearly impossible to start a new character and play on this server if level 60s could roll through and wipe out all the newbies in crushbone or something.

great post

Sirken
11-08-2013, 06:20 PM
great post Kergan. dont also forget though, higher population also = more pvp targets.

and Velerin, i agree, if VZTZ was hardcoded and if it had P99s anti-hax detection, it could have been grand. but it didn't. and even if it did, Gronkus stole the good money box.

Lowlife
11-08-2013, 06:31 PM
What was the VZTZ ruleset?

Sirken
11-08-2013, 06:46 PM
What was the VZTZ ruleset?

it changed often, but essentially no training, no BC, no CC, no BindRushing, FFA, 8 lvl range (i think was 8), no hateful racial or gay slurs, allowed for 2boxing (but not more than 2).

it also had 0 MQ/SEQ detection, 0 boxing detection, and minimal hack protection. VZTZ max pop (with 2boxing) was ~330, or ~115 people. R99 currently has more actual people playing on it than VZTZ ever had, even in its prime.

it wasn't perfect by any means, but it was imo the best EQEmu server up until P99 really got up and going, and surely has its place etched out in the EQEmulator history!

<3

Dulu
11-08-2013, 08:31 PM
Bump. :) Updated the OP for people to view.

Potus
11-08-2013, 11:29 PM
no CC, no BindRushing,

Kind of weird to have both of those as rules because corpse camping cures bindrushing. Then again I find the culture of always corpse camping on current red to be really stupid and distasteful.

Turp_SmokinPurp
11-09-2013, 12:02 AM
It has been stated multiple times by the staff that Teams will be after Velious is launched on p99. So do not expect it soon , and it has been known not to expect it soon from the first mention of teams. Dunno how OP thought it would be coming very soon. Give it about 3 months to a year and than, we will see a teams launch.
Until than, they are working on it and Velious so we can see it this Winter!
Winter (hopefully) is coming...
But I do like the OP idea, besides the Iksar being its own team, they are Darkies. Some of your rules are good , I especially like the idea of no cross trading between factions. I believe talking in common toungue should be left though, it is not a game breaker. An you can't take out the fun of trash talking your enemies.


We're going to hammer some more details out over the next week or so. I would then like to gather some community feedback on the proposed ruleset..
Nice please start a post on this.
I know there are a bunch player made, but a staff made one would be nice so we know what to discuss.
Thanks for your time Alecta ,
I hope what Sirken mentions here is heavily considered for the teams PvP.

and Velerin, i agree, if VZTZ was hardcoded and if it had P99s anti-hax detection, it could have been grand. but it didn't. and even if it did, Gronkus stole the good money box.
It does not really matter if its 2-3 team ( i prefer 3 being pre kunark VZ player for years)
But hard coding them together so there is no X teaming is going to be a BIIIG key in this server surviving and thriving big.
When your fighting a guy and he has a green cleric healing him , but you cant touch the cleric because he is same team, is beyond annoying, and truly hurts a server and kills the game for most. People do not want to deal with that shit anymore. Make it so you have to stick with your team! no X team! Do this, and I believe the teams server would surpass blue, once word got out.
So many people would come to play, and stay, once they seen it was legit and no x teaming.
I also like the idea of no bind camping an few others you mentioned, but X-teaming is what will make or break it. Will discuss more in the post that is coming.
Hope it happens though.

Vexenu
11-09-2013, 12:06 AM
An entire hard-coded team with no clerics? Seems legit.

Turp_SmokinPurp
11-09-2013, 12:11 AM
An entire hard-coded team with no clerics? Seems legit.
Yea lol the Iksar as solo team is a dumb idea, but the rest are legit.
Iksar are darkies.
3 team Hard code would be awesome and the best idea.
Taking out the Iksar as its own team eliminates dumb ideas like " Iksar players will have access to the Enchanter class."
But OP has some good idea like I have mentioned already.
The colored names is another good one.
Some bad ideas too , like the starting city should not change. 3 teams and classic as can be would be the best.

Splorf22
11-09-2013, 01:19 AM
Teams should be launched the same day as Velious.

Fame
11-09-2013, 01:28 AM
Tuesday?

Vexenu
11-09-2013, 01:29 AM
Teams should be launched the same day as Velious.

This would just result in Blue being overloaded and Teams being a ghost town. Every returning player would jump on Blue to start playing Velious on their geared toons. People who were on the fence about restarting on Teams would be like, "Meh, fuck it. I'm already geared on Blue and I want to see Velious."

If you release Teams at least few months before Velious you give people the time to level a character there first. Then people are much more likely to stick it out on Teams instead of flooding back to Blue.

So that would ultimately be best of both worlds: reduce the crowded high-end pop on Blue and increase the pop on Teams.

Splorf22
11-09-2013, 02:21 AM
Nah, I disagree.

There are going to be like 700 high level toons going nuts over all of the camps on Blue. People will definitely be interested.

Dulu
11-09-2013, 12:08 PM
Teams should be launched the same day as Velious.

I just hope this doesn't turn out like Dark Age of Camelot Origins, and never gets released.. I came back to that game, really excited, and left heart broken.

OP Updated.

What other rules would you guys like to see, or potential problems do you see? Lets brainstorm :)

Lowlife
11-09-2013, 02:12 PM
For all of you interested blue players, there are some staff-created Polls and threads in the red forums if you're interested in more teams info.

justin2090
11-09-2013, 02:27 PM
What class/race/faction would you play for this teams set up?

I'll start by saying Iksar Necro of the evilest faction possible.

liveitup1216
11-09-2013, 02:31 PM
Pretty much SZ rules without the training/no rules would be the teets. That alone is probably what kept SZ from becoming the most popular/legit PvP server.

Boone
11-09-2013, 03:02 PM
Team PvP... that only means the return of Pandas and that wrecked the team server on live. Didnt work then, can't see it working now.

Dulu
11-09-2013, 03:31 PM
Pretty much SZ rules without the training/no rules would be the teets. That alone is probably what kept SZ from becoming the most popular/legit PvP server.

Plugging, Hacking, and no level range on PvP (60's could go to Crushbone and camp it endlessly.. yes, I'm looking at you Krater).

Krovax
11-09-2013, 03:52 PM
I know a 2 team server would never happen since the vast majority of the player base want's a 3 team server, but I am concerned that with low population dividing your team 3 ways is going to create a very difficult time getting groups to level up.

Dulu
11-09-2013, 03:59 PM
I know a 2 team server would never happen since the vast majority of the player base want's a 3 team server, but I am concerned that with low population dividing your team 3 ways is going to create a very difficult time getting groups to level up.

Sullon Zek in its prime had an extremely low population, and grouping was still never an issue (at least on Evil).

There will be a lower percentage of soloers, due to the security in numbers a group provides. People trying to solo quad kite, or bard kite, etc are easy-pickins for enemies.

But this is the main reason I want to try and funnel people into 'Faction Cities', so they will have easier access to groups.

Laugher
11-09-2013, 05:51 PM
Is Agnostic an option here? Never played too much teams but sounds like a netural choice to me hehe

Hook
11-09-2013, 05:54 PM
Can't wait to see you all there. No joke, roll on red now to learn some of the basics or prepare to rage and then quit on launch day. Thank me later.

Dulu
11-09-2013, 07:30 PM
Can't wait to see you all there. No joke, roll on red now to learn some of the basics or prepare to rage and then quit on launch day. Thank me later.

Rallos ruleset is nothing like teams.

Teams is a lot of fun.

Dulu
11-09-2013, 07:31 PM
Is Agnostic an option here? Never played too much teams but sounds like a netural choice to me hehe

Agnostic is not available, except I think for Enchanters. If you decide agnostic, it's decided by your race.

Agnostic Gnomes would be Neutral, Agnostic Dark Elves evil, Agnostic High Elves good. Etc.

Lowlife
11-09-2013, 10:34 PM
check out the Teams Census poll on the red forums

Dulu
11-11-2013, 12:50 PM
Bumping.

Kergan
11-11-2013, 01:06 PM
Why are you bumping a PVP server post in the non PVP forums? The discussion is already too fragmented.

Dulu
11-11-2013, 02:13 PM
Why are you bumping a PVP server post in the non PVP forums? The discussion is already too fragmented.

The better question is, 'Why are you?'

Think about it.

fadetree
11-11-2013, 02:56 PM
no YOU