View Full Version : Teams & Item Loot poll for Blue Players
Lowlife
11-11-2013, 07:59 PM
Sirken just announced that Nilbog and other members of the Project 1999 staff are attempting to come up with a varient of item loot for implementation of the Teams 99 server. (Which is to launch at some point following Velious)
While teams 99 is designed to help provide a PvP experience for a wide variety of players and playing styles, item loot remains a controversial issue in the red forums, and we wonder how you, the Blue player base, feel about it.
Thanks for taking the time to voice your opinion, any constructive comments below would be greatly appreciated to add to the conversation.
Jingleson
11-11-2013, 08:06 PM
Would prefer something similar to Hidden Forest.
jpetrick
11-11-2013, 08:11 PM
Keep it as gold only for non pvp flagged. Have pvp flagged enable ability to item loot.
Lowlife
11-11-2013, 08:16 PM
Would prefer something similar to Hidden Forest.
I have no idea what that is.
Skittlez
11-11-2013, 08:52 PM
Tbh I dunno what you mean about item loot. Are you talking about NPC loot, or PC loot?
Will hold my vote till I know exactly. I am PvP nubz0r
Splorf22
11-11-2013, 09:09 PM
One of the most obnoxious parts of red is all the morons who think that because they can kill noobs in Unrest with a fungi, cloak of flames, and a ragebringer/RFS they are some sort of Elfquest badasses.
IMO every item should have a 'max-lootable-level' property and if your character dies in PVP under that level, your item can be looted. An easy way to set max lootable would be any item from a mob = mob_level-15. So fungi tunics would be lootable off twinks below level 41, Cloak of Flames below 40, RFS below 35, Epic below 50, etc.
Vexenu
11-11-2013, 09:10 PM
Item loot = when you kill a player you can loot one piece of gear the person has equipped, as long as the item is not no-drop and not in the primary or secondary slot (weapon, book, etc...). Items in bags also cannot be looted. This is how it worked on RZ.
This means that if you killed a melee you could loot his equipped FBSS or Skull-Shaped Barbute, but not his weapons or his no-drop planar armor. If you killed a caster you could loot his robe, but not his Stein of Moggok, etc...
Item loot basically incentivizes everyone to wear as much no-drop gear as possible, even if the stats are shittier than droppable items. It also means casters are much more powerful since they are less item-dependent than melees.
Lowlife
11-11-2013, 09:11 PM
One of the most obnoxious parts of red is all the morons who think that because they can kill noobs in Unrest with a fungi, cloak of flames, and a ragebringer/RFS they are some sort of Elfquest badasses.
IMO every item should have a 'max-lootable-level' property and if your character dies in PVP under that level, your item can be looted. An easy way to set max lootable would be any item from a mob = mob_level-15. So fungi tunics would be lootable off twinks below level 41, Cloak of Flames below 40, RFS below 35, Epic below 50, etc.
Great suggestion Splorf! I'm going to quote it on the red forums.
Clark
11-11-2013, 10:08 PM
Item loot = when you kill a player you can loot one piece of gear the person has equipped, as long as the item is not no-drop and not in the primary or secondary slot (weapon, book, etc...). Items in bags also cannot be looted. This is how it worked on RZ.
This means that if you killed a melee you could loot his equipped FBSS or Skull-Shaped Barbute, but not his weapons or his no-drop planar armor. If you killed a caster you could loot his robe, but not his Stein of Moggok, etc...
Item loot basically incentivizes everyone to wear as much no-drop gear as possible, even if the stats are shittier than droppable items. It also means casters are much more powerful since they are less item-dependent than melees.
Gadwen
11-11-2013, 10:13 PM
One of the most obnoxious parts of red is all the morons who think that because they can kill noobs in Unrest with a fungi, cloak of flames, and a ragebringer/RFS they are some sort of Elfquest badasses.
IMO every item should have a 'max-lootable-level' property and if your character dies in PVP under that level, your item can be looted. An easy way to set max lootable would be any item from a mob = mob_level-15. So fungi tunics would be lootable off twinks below level 41, Cloak of Flames below 40, RFS below 35, Epic below 50, etc.
This is a good idea, except I would say disable epic MQs entirely so they aren't even a factor.
pharmakos
11-11-2013, 11:03 PM
imo item loot with Firiona Vie rules (no NO DROP tags) and added code so that you can loot items that are in bags
citizen1080
11-11-2013, 11:21 PM
imo item loot with Firiona Vie rules (no NO DROP tags) and added code so that you can loot items that are in bags
FV rules yes...full item loot no...
1 item looted / 24 hours. Coin loot if their item loot is still on cooldown.
Lowlife
11-12-2013, 12:08 AM
i actually like the ear or token loot vs actual item loot, although snatching a AoN off someone is RnF worthy
Illuzionz
11-12-2013, 01:12 AM
Item loot doesn't work and obstructs pvp. Period. The best PvP server was Sullon Zek hands down and it had no item loot, only plat.
Lowlife
11-12-2013, 02:31 AM
This is a good idea, except I would say disable epic MQs entirely so they aren't even a factor.
people specifically delevel epic'ed characters for pvp purposes within a certain level range. few do it. its frowned upon. but those that do it are fucking notorious.
fuark
11-12-2013, 02:43 AM
Either no item loot, or no no-drops and bags lootable.
Otherwise pvp yet again turns into something somewhat stupid, i.e. furiously clicking your items into your bags before you die.
billw134
11-12-2013, 03:09 AM
As someone who never played EQ pvp, I would not roll on a server with item loot.
I played Lineage which had item loot, and I quit at lvl 20 bc of it.
Kergan
11-12-2013, 06:43 PM
I don't think you'll see many fungi/rbb/cof wearing twinks pking. There is just too much risk, especially if they implement some sort of anti LD/zone plug code.
And I don't think MQing epics is the issue, it's that a level 1 rogue can MQ it. Just make the epic quests level 46 required for turn in, or make it so you have to be 46/50/51/whatever to even equip it.
Cecily
11-12-2013, 06:53 PM
By less inclined I meant absolutely not.
Cecily
11-12-2013, 06:57 PM
As someone who never played EQ pvp, I would not roll on a server with item loot.
I played Lineage which had item loot, and I quit at lvl 20 bc of it.
And that right there is why I wouldn't mind item looting. Lineage 2 item loss risk made the game so much more exciting, and god it was awesome when you trained someone and they dropped their 13 mil eminence bow. Thanks Snowpanther <3
HippoNipple
11-12-2013, 07:03 PM
FV rules yes...full item loot no...
1 item looted / 24 hours. Coin loot if their item loot is still on cooldown.
Every twink/pker would kill themselves by boxing or by a friend before pvping.
Lowlife
11-12-2013, 11:20 PM
Every twink/pker would kill themselves by boxing or by a friend before pvping.
and itd be awesome ha
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