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View Full Version : Spells: DoT spell reduction in pvp


mostbitter
01-09-2014, 03:33 AM
The other thread seems to have been a casualty of the board reset. If everyone can repost their findings. I believe we had determined that DoT spells should not be impacted by the snare/fear reduction in pvp, and still debating further reduction.

Technique
01-09-2014, 07:55 AM
I believe we had determined that DoT spells should not be impacted by the snare/fear reduction in pvpWell that's fortunate then, since they aren't and never have been on this server.

Potus
01-10-2014, 01:03 AM
We're stuck on this:

Blart's Shaman PvP guide says DoTs weren't nerfed in pvp (http://www.notacult.com/guide_trollshaman.html) while this old Druid's Grove post says they were. (https://thedruidsgrove.org/archive/eq/t-3883.html)

Considering that Necro's Lich line was always doing 66% of the damage it was supposed to because the server code considered it a pvp spell, it's likely that DoTs were in fact nerfed during PvP. Then again a lot of people remember Splurt killing people outright if not dispelled.

It doesn't really matter, so many people have potions and clickies, you could make DoTs do 300% of their damage and they'll still suck in PvP.

Zalaerian
01-10-2014, 09:41 AM
We're stuck on this:

Blart's Shaman PvP guide says DoTs weren't nerfed in pvp (http://www.notacult.com/guide_trollshaman.html) while this old Druid's Grove post says they were. (https://thedruidsgrove.org/archive/eq/t-3883.html)

Considering that Necro's Lich line was always doing 66% of the damage it was supposed to because the server code considered it a pvp spell, it's likely that DoTs were in fact nerfed during PvP. Then again a lot of people remember Splurt killing people outright if not dispelled.

It doesn't really matter, so many people have potions and clickies, you could make DoTs do 300% of their damage and they'll still suck in PvP.

Pretty much. Gotta play em like ghetto wiz in mass PvP with a ton of survival.

Nirgon
01-10-2014, 11:53 AM
It doesn't really matter, so many people have potions and clickies, you could make DoTs do 300% of their damage and they'll still suck in PvP.

That would just make bracer of the hidden/disease cloud and using newbie buffs on people before dots very prevalent.

I'll go with a 51 DE wizard with just arch shielding up should die or come within literally inches from a winged death. If you got 20% hp after it here... its not classic.

Splurt should def kill yo ass in the same situation.

Blart knew his mechanics and I'd take that guide as gospel. Fun fact: he was a very nasty feral druid in classic WoW.

PS: Love this RZ guide (http://web.archive.org/web/20010905102949/http://www.users.qwest.net/~fcarmen/faq.htm) from the way back.

Technique
01-10-2014, 01:00 PM
I'll go with a 51 DE wizard with just arch shielding up should die or come within literally inches from a winged death. If you got 20% hp after it here... its not classic.A 51 DE wizard having 75 stamina and no additional hp from items with only arch shielding up would have 770 + 150 = 920 hp.

WD does 730 dmg in pvp on this server because p99 is using some anomalous spell data (1100 dmg over 10 ticks). Instead it should be 1287 dmg over 9 ticks (as shown in a velious-era spdat), which'd be ~854 dmg in pvp.

Splurt should def kill yo ass in the same situation.Splurt does 987 dmg in pvp on this server, which would kill the aforementioned wizard.

I'd say that's case closed on this non-mystery, but there'll probably be some idiot in here asking for "evidence" because they're too feckless to log in and confirm it themselves.

Nirgon
01-10-2014, 02:10 PM
I've definitely heard it both ways, even during live.

But I reckons Technique here has sold me.

Winged death just barely killing someone from full hp with shielding sounds correct at 854 cutting into 920. WD was some powerful shit.

Thumbs up for you sir.

Potus
01-10-2014, 06:47 PM
A 51 DE wizard having 75 stamina and no additional hp from items with only arch shielding up would have 770 + 150 = 920 hp.

WD does 730 dmg in pvp on this server because p99 is using some anomalous spell data (1100 dmg over 10 ticks). Instead it should be 1287 dmg over 9 ticks (as shown in a velious-era spdat), which'd be ~854 dmg in pvp.

Splurt does 987 dmg in pvp on this server, which would kill the aforementioned wizard.

I'd say that's case closed on this non-mystery, but there'll probably be some idiot in here asking for "evidence" because they're too feckless to log in and confirm it themselves.

Whoa whoa whoa are the DoT damages off on this server, too?

Jeeze, that needs bug reported way more than PvP DoT dmg.

Technique
01-10-2014, 08:05 PM
Whoa whoa whoa are the DoT damages off on this server, too?No, Winged Death is the only case that I know of.

Supposedly this server uses a Kunark beta spdat, at least in part, as reference. I don't have access to a Kunark live spdat, but some archived sites suggest it was 1287 over 9 ticks pre-Velious.

Winged Death
Upgraded DoT spells. Approx 1280 damage in 9 ticks.http://wayback.archive.org/web/20000831201845/http://gameznet.com/eq/spells/druid.html

Potus
01-10-2014, 08:12 PM
Splurt is supposed to do 1600 damage over 16 ticks. (http://web.archive.org/web/20010203134600/http://necro.eqclasses.com/spells/13th.asp)

1056 pvp damage would kill a level ~50ish caster.

Technique
01-10-2014, 09:09 PM
That site is incorrect, as even a Velious-era spdat lists it as having the same effect formula it currently has on p99:
11 + 11*(duration - (ticksleft-1))which yields 22+33+44+55+66+77+88+99+110+121+132+143+154+165+17 6 = 1485 dmg over 16 ticks.

Potus
01-10-2014, 10:08 PM
Castersrealm has it at 1600 damage as well. (http://web.archive.org/web/20010611143835/http://eq.castersrealm.com/spells/spell.asp?Id=484)

I found another guide from Planes of Power's debut (http://web.archive.org/web/20021219214215/http://necro.eqclasses.com/topic.asp?TOPIC_ID=9236) saying it was 1600 damage, too.

Splurt was always really weird in its ticks, I wouldn't be surprised if that Velious spell dat is incorrect or from a beta.

Technique
01-10-2014, 11:27 PM
Doh! I just noticed that Splurt's duration in the p99 spell file is only 15 ticks, and that's why my summation consequently has only 15 numbers.

It's listed as 16 ticks in the Velious spdat from the EQ Trilogy client, with a last modified date of 7/29/2001. In that case it should be doing 1672 full dmg and ~1111 in PvP.

Probably another anomaly in their spell source data that never went live.

Potus
01-11-2014, 01:04 AM
So both Winged Death and Splurt are missing ticks?

Technique
01-11-2014, 01:24 AM
No, WD is actually a tick longer than it should be, yet still does less total dmg (110*10 = 1100 instead of 143*9 = 1287).

At any rate, both spells should be fixed come Velious when they switch to the era-appropriate spdat.