View Full Version : Fungi Tunics and Velious
Incognito
01-11-2014, 10:53 PM
Are there any other regen items that come out in velious that replace fungi tunics?
Or will they still be the go to
radditsu
01-11-2014, 10:55 PM
Everquest.allakhazam.com
yea fungi is still best option other than robe from sleepers
Incognito
01-11-2014, 10:58 PM
Everquest.allakhazam.com
This is a forum about classic EQ.
Thought someone might now without giving me an answer like yours.
Spacebar
01-11-2014, 11:00 PM
Might take some looking through it, but here has some (1 that i saw and maybe 1 person will see it):
http://www.project1999.com/forums/showthread.php?t=79881&page=2
One item with +15 regen: http://everquest.allakhazam.com/db/item.html?item=4808 (good luck with it, though)
I believe that Fungi is still the king of regen for this server. I don't anticipate its value to go down from the next expansion (kind of like Tranix Crown and FBSS, although FBSS might go down in Velious due to all those high haste items)
radditsu
01-11-2014, 11:01 PM
You may not have known. Checking the magelo site may work as well.
HeallunRumblebelly
01-12-2014, 08:55 AM
http://wiki.project1999.com/Shroud_of_Longevity
Don't forget the Prime Healer's Bulwark for one lucky person.
HeallunRumblebelly
01-12-2014, 08:59 AM
Don't forget the Prime Healer's Bulwark for one lucky person.
You think we'll get the same GM events?
edit: I mean, I don't see any oakwynds. Also, on that note, the best of the best ranger was banned for hacking--we may need another ranger BOTB :P
Swish
01-12-2014, 10:23 AM
EconomyQuest will continue it seems, people speculating and sitting in EC climbing the plat mountain.
HeallunRumblebelly
01-12-2014, 01:22 PM
EconomyQuest will continue it seems, people speculating and sitting in EC climbing the plat mountain.
Get rich of die tryin Swish. Except Heallun. He lives in abject poverty :P
fastboy21
01-12-2014, 02:50 PM
price on fungis seems to go up and down wildly...
during summer i bought one for 65k ish...seen them go up to over 100k and down to 50k in the last month alone.
anyone have any ideas about this?
Thulack
01-12-2014, 02:54 PM
price on fungis seems to go up and down wildly...
during summer i bought one for 65k ish...seen them go up to over 100k and down to 50k in the last month alone.
anyone have any ideas about this?
Fungi's havent been under 90k for last 2 months. What happens is people try and see how high then can sell tunic for so 1-2 people auction for high price. Others see this and try and jump on wagon and start selling theirs for that price. This is where the buyer comes into play. If they are willing to spend that high price for a fungi and a few do this then that basically becomes standard price for awhile til demand runs low and it falls again. People auction fungi's for 115k-120k all the time. These are also the same people that will shoot you a tell saying i'll sell it to you for 100k when you /auc WTB fungi 95k.
tl;dr:People TRY to sell fungi's for higher price but in reality none are being sold.
Incognito
01-12-2014, 02:59 PM
Bought one yesterday for 95k.
There's like 10 fungis on the market and everyone wants 110k+, but no one is getting it.
I see where they are coming from though and they arent trying to destroy their own market by undercutting over and over again. But eventually someone is gonna just want the plat and sell it.
fastboy21
01-12-2014, 03:04 PM
Fungi's havent been under 90k for last 2 months. What happens is people try and see how high then can sell tunic for so 1-2 people auction for high price. Others see this and try and jump on wagon and start selling theirs for that price. This is where the buyer comes into play. If they are willing to spend that high price for a fungi and a few do this then that basically becomes standard price for awhile til demand runs low and it falls again. People auction fungi's for 115k-120k all the time. These are also the same people that will shoot you a tell saying i'll sell it to you for 100k when you /auc WTB fungi 95k.
tl;dr:People TRY to sell fungi's for higher price but in reality none are being sold.
its possible folks are trolling...i'm positive i've seen auctions for 50-60k relatively recently. doesn't mean they are serious, obviously. I am certain that i bought mine during summer for exactly 65k.
still seems like a wildly crazed price variation in a few months time.
Swish
01-12-2014, 03:06 PM
Taking offers on an hourly rate to sit in EC on a level 1 advertising fungi tunics for 145k... so that people will buy your 110k tunics... hit me up.
HeallunRumblebelly
01-12-2014, 03:29 PM
price on fungis seems to go up and down wildly...
during summer i bought one for 65k ish...seen them go up to over 100k and down to 50k in the last month alone.
anyone have any ideas about this?
Extremely difficult 2 man camp now. Used to be you could lollygag in the tuberoom, do one pull every 26 minutes or so and make bank. Now you've got to actually fight merbs and usually bring in a third. If you know any real men who can solo king back to tube room, lmk :p
Sirbanmelotz
01-12-2014, 10:23 PM
google.com
Byrjun
01-12-2014, 10:32 PM
Fungi's havent been under 90k for last 2 months. What happens is people try and see how high then can sell tunic for so 1-2 people auction for high price. Others see this and try and jump on wagon and start selling theirs for that price. This is where the buyer comes into play. If they are willing to spend that high price for a fungi and a few do this then that basically becomes standard price for awhile til demand runs low and it falls again. People auction fungi's for 115k-120k all the time. These are also the same people that will shoot you a tell saying i'll sell it to you for 100k when you /auc WTB fungi 95k.
tl;dr:People TRY to sell fungi's for higher price but in reality none are being sold.
I bet you if I auctioned my fungi for 100k it'd sell immediately. Price is rising from the invis pull nerf. It's not a conspiracy. And I am willing to bet it'll go even higher in Velious.
citizen1080
01-12-2014, 10:46 PM
I bet you if I auctioned my fungi for 100k it'd sell immediately. Price is rising from the invis pull nerf. It's not a conspiracy. And I am willing to bet it'll go even higher in Velious.
^ 130 k peak in Velious imo
cyryllis
01-12-2014, 10:53 PM
im amazed the price is so crazy considering the massive number of fungi on the server. i bought a fungi during velious period on live (on fennin ro) for 18k
Daldaen
01-12-2014, 11:05 PM
im amazed the price is so crazy considering the massive number of fungi on the server. i bought a fungi during velious period on live (on fennin ro) for 18k
On live they didn't have 3 years of Kunark with free accounts, where everyone has had 2~ years to make a melee alt or four.
On live they didn't have 3 years of Kunark with free accounts, where everyone has had 2~ years to make a melee alt or four.
And seafuries weren't farmed for 4 straight years. People had to fight and wait in line for their levels!
DrKvothe
01-12-2014, 11:17 PM
My guess is the price will drop a bit after velious release, or grow at a reduced rate, for 3-6 months, then sharply rise. The number of fungis introduced to the market will remain steady, but people will be more interested in spending their cash on velious content. Once velious item prices start to drop and people start meeting their velious goals, you're back to intense alting. Except with new leveling zones and no hybrid penalty, there are going to be many more people wanting fungis than before.
Spacebar
01-13-2014, 12:00 AM
Time to start a prediction market for p99. Place your bets. For the moment, I bet prices will go up (or at least stay between 90k-130k (numbers brought from ass)).
We all know supply and demand determines prices. Supply is pretty much constant now and probably always will be without any mechanics changes (I mean, they will be farmed 24/7). With talk of Velious and raid changes that allow a real possiblity for new people to advance, population will surely increase (even after accounting for those with hurt egos whose butthurtedness is beyond what they can handle and end up leaving). As such, demand increases. Fungis will never have any real competition from any other realistic regen items, so...
Tewaz
01-13-2014, 12:45 AM
Fungi's are the servers equivalent of real life diamonds. More and more keep coming out every month, the price never drops.
The supply of Fungi's isn't going down, but the price is going up. The price is artificially inflated and no one should buy one for more than 85k to force it down.
Skywarp
01-13-2014, 02:14 AM
Silver Chittin Handwraps from Velks drop constantly. Fbss will plummet.
Lungi of the Forbidden in Sleepers is sweet and looks awesome.
QeynosDrunkard
01-13-2014, 02:22 AM
Fungi's are the servers equivalent of real life diamonds. More and more keep coming out every month, the price never drops.
The supply of Fungi's isn't going down, but the price is going up. The price is artificially inflated and no one should buy one for more than 85k to force it down.
You're only telling part of the story here. Maybe new fungis are coming into the market, but there are no real replacements for having a fungi tunic. Many items have sufficient substitutes but fungi is great to have for a lot of classes at 60 and is unparalleled as a twink item. Also coming into the market is tons of newly generated platinum and tons of other items. Wonder how many fungi tunics have "left" the server too due to being on a dormant account or being banned for RMT/duping/etc.
Buriedpast
01-13-2014, 05:27 AM
Extremely difficult 2 man camp now. Used to be you could lollygag in the tuberoom, do one pull every 26 minutes or so and make bank. Now you've got to actually fight merbs and usually bring in a third. If you know any real men who can solo king back to tube room, lmk :p
Umm.
I can pull it as a cleric with nearly no difficulty and duo with a Mage.
The tertiary aggro rules make it trivial to do so. Just a matter of landing a root and clicking a ring. Pull two, split with coth. The hardest part is clearing all the other shit so it doesn't see invis in the jail.
Any of Hokushin, Szeth, daltheb can regularly and easily pull king back and duo with a cleric. It may take ten minutes and a few Rez boxes but who cares. One king every 35mins prior, or one king every 45-50mins now.
HeallunRumblebelly
01-13-2014, 12:44 PM
Umm.
I can pull it as a cleric with nearly no difficulty and duo with a Mage.
The tertiary aggro rules make it trivial to do so. Just a matter of landing a root and clicking a ring. Pull two, split with coth. The hardest part is clearing all the other shit so it doesn't see invis in the jail.
Any of Hokushin, Szeth, daltheb can regularly and easily pull king back and duo with a cleric. It may take ten minutes and a few Rez boxes but who cares. One king every 35mins prior, or one king every 45-50mins now.
Good man, I'll look into it =D Landing a root on king or reaver is pretty rough without tash/malo, though.
Buriedpast
01-13-2014, 02:18 PM
Well you never want to root the king, thats the point of the tertiary aggro rules. Nothing assists a mob who is assisting. Landing one on a reaver isnt bad, as coth is running during your cast so if it resists, who cares. Maybe 1:4 land. So at most 1500 mana is used on the mage and maybe 1000 more splitting as a worst case.
Once again, who cares when its duo. I look forward to destroying p99's fungi tunic market once again when my trusty mage friend decides to play eq again soon.
HeallunRumblebelly
01-13-2014, 02:27 PM
Well you never want to root the king, thats the point of the tertiary aggro rules. Nothing assists a mob who is assisting. Landing one on a reaver isnt bad, as coth is running during your cast so if it resists, who cares. Maybe 1:4 land. So at most 1500 mana is used on the mage and maybe 1000 more splitting as a worst case.
Once again, who cares when its duo. I look forward to destroying p99's fungi tunic market once again when my trusty mage friend decides to play eq again soon.
Oooohhh, I get it :p And you'd pick up the king on the path back? May have to repeat the process a few times to move the king closer to camp before doing the final pull? PM me ;P
Buriedpast
01-13-2014, 02:33 PM
Not really. he gets far enough into tubes/underwater before root breaks and coth lands that it doesnt matter, just retag (primary aggro now) and run up to under NG. If its a king, he casts at this point which is hilarious as it auto splits them for you and you can take one up each tube
Sirelk
01-13-2014, 02:42 PM
you can take one up each tube
You, sir, are disgusting!
Don't see anybody mentioning Zland heart, 5 regen. Makes necros happy.
Treats
01-13-2014, 05:45 PM
and you can take one up each tube
lol'd at this
radditsu
01-13-2014, 07:53 PM
Don't see anybody mentioning Zland heart, 5 regen. Makes necros happy.
Necros finally get their epic
Confit
01-13-2014, 09:23 PM
Shroud of Longevity replaces Fungi for monks. +15 HP regen robe with great stats.
After all 4 warders are killed and it stops dropping, Lungi of the Forbidden starts to drop. Similar stats but haste instead of regen (I think the haste was higher than 36% but less than 41%).
I really hope the server doesn't awaken The Sleeper for a long time.
cyryllis
01-13-2014, 09:29 PM
too bad unless there is some gm enforced rule preventing sleeper from waking, we will see only a very small handful of shrouds of longevity (my guess is less than 5)
Gustoo
01-13-2014, 09:31 PM
With this toxic community I see the sleeper awakening like, immediately. There is no reason to ever wake the guy up. If anything I think the staff may need to keep him perma alive / returns to null condition since this community ends in velious.
Swish
01-13-2014, 09:32 PM
Necros finally get their epic
http://www.gamesugar.net/media/images/2010/03/aprilfool.jpg
Confit
01-13-2014, 09:40 PM
Agreed. Absolutely no reason to awaken him unless done with mal intent. The loot tables pre-awakening are much better.
I think waking up Sleeper will be detrimental to the server. I think it may drive people away if they know they can't get that dream item they always wanted because they got into Sleeper's Tomb too late on live or not at all.
With this toxic community I see the sleeper awakening like, immediately. There is no reason to ever wake the guy up. If anything I think the staff may need to keep him perma alive / returns to null condition since this community ends in velious.
INCOMING - Raging EQMacsters
=P
loramin
01-13-2014, 09:41 PM
There was a thread awhile back started by one of the GMs or developers to discuss options for the Sleeper. I don't remember them all but one of my personal favorites was that he'd respawn again a few months after being awoken. This would let him wake (and let the server experience his reign of terror) over and over and ...
I don't think they settled on any of the options, but I'd search for that thread if you're curious to learn more.
Confit
01-13-2014, 09:44 PM
There was a thread awhile back started by one of the GMs or developers to discuss options for the Sleeper. I don't remember them all but one of my personal favorites was that he'd respawn again a few months after being awoken. This would let him wake (and let the server experience his reign of terror) over and over and ...
I don't think they settled on any of the options, but I'd search for that thread if you're curious to learn more.
Now this I would love. Sleeper tearing through the zones is such a fun event.
loramin
01-13-2014, 09:48 PM
P.S. Found the thread for any who want it:
http://www.project1999.com/forums/showthread.php?t=128884&highlight=sleeper
cyryllis
01-13-2014, 10:18 PM
even if you ban people for waking him, people will do it anyway as a big fuck you to the server, staff, and players
Treats
01-13-2014, 11:53 PM
No idea why people even argue about the Sleeper and even give a shit if he is woken or not.
80% of the players on this server won't even see Sleeper's Tomb...unless they plan on playing on the server for 3+ years after Velious is released.
260 keys a year
1000 new players per year (Most likely more)
1000 Existing players that play regularly (Most likely more)
780 / 4000 = 19.5%
You woke the Sleeper! Tears
Why are guilds still farming Sleeper's Tomb keys, I can't get one! Tears
You'll be crying no matter what, put it to rest.
fastboy21
01-14-2014, 06:59 AM
No idea why people even argue about the Sleeper and even give a shit if he is woken or not.
80% of the players on this server won't even see Sleeper's Tomb...unless they plan on playing on the server for 3+ years after Velious is released.
260 keys a year
1000 new players per year (Most likely more)
1000 Existing players that play regularly (Most likely more)
780 / 4000 = 19.5%
You woke the Sleeper! Tears
Why are guilds still farming Sleeper's Tomb keys, I can't get one! Tears
You'll be crying no matter what, put it to rest.
sounds exactly why rogean and staff are working to improve the raid game on p99.
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