PDA

View Full Version : Antonican Gaming Commission (Money Wheel)


zforrestal
01-18-2014, 10:09 AM
Hello ladies and gentlemen.
My name is Tookie and I'd like to thank you for taking the time to read this thread. Antonican Gaming Commission (AGC) needs your help. I strive to give players a fun, interactive experience that differs than your normal casino. I want to give players as close to a real casino experience as possible within the game, which is why I'm asking for your help on the next game I'm inventing.

The game is called Money Wheel. It's a multiplayer game where more than one person can bet per round of Money Wheel. The game itself is simple but tricky to explain if you've never been played Money Wheel at a real casino. It's a /random 1-100 game and here are the payouts:

1-49: Pays 1:1 (Tier 1) (49% chance to win)
51-79: Pays 2:1 (Tier 2) (29% chance to win)
81-94: Pays 10:1 (Tier 10) (14% chance to win)
95-99: Pays 20:1 (Tier 20) (5% chance to win)
100: Pays 40:1 (Jackpot) (1% chance to win)
Lucky Numbers: 50 and 80. (Lucky) - will explain what happens on a Lucky roll later on. (2% chance to win)

How you play: Min bet 1pp - Max bet 100pp. You place your bet on the Tier you think the /random 1-100 will hit. You can place multiple bets of various amounts on any of the Tiers, for example:
Player 1: Places a 30pp bet on Tier 1, a 10pp bet on Tier 10, and a 10pp bet on Tier 20. (Total of 50pp)
Player 2: Places a 50pp bet on Tier 1. (Total of 50pp)

After all bets are taken and recorded, I roll the /random 1-100. If you placed a bet on the Tier that hits, you win. If you placed a bet and it didn't hit the Tier you placed you lose for that round. I will give an example of 3 players playing a game of Money Wheel.

Player 1: Places a 30pp bet on Tier 1, a 10pp bet on Tier 10, and a 10pp bet on Tier 20. (Total of 50pp)
Player 2: Places a 50pp bet on Tier 1. (Total of 50pp)
Player 3: Places a 10pp bet on Tier 2, and 10pp on Tier 20. (Total of 20pp).
The /random 1-100 number ends up being 25. 25 Falls into the Tier 1 of numbers. So Player 1 placed 30pp on Tier one and wins 1:1 (he receives 60pp)
Player 2 placed 50pp on Tier one and also wins 1:1 (he receives 100pp)
Player 3 placed a 10pp on Tier 2 and 10pp on Tier 20, he doesn't win anything.

After all players are paid out, a new round of Money Wheel will start. That is pretty much the basis of the game.

If you place a bet on Lucky Numbers (Also known as Lucky) and a lucky number hits, (50 or 80 you do not need to place bets on both numbers they are grouped under the same Tier) the casino rerolls the dice and continues the original game of Money Wheel. At the end of the original game any player who placed a bet on Lucky will get a /random 1-50 to determine the multiplier payout for their bet, for example.

There are 4 players playing this round of Money Wheel. Player 1 placed a 10pp bet on Lucky and the Casino rolled a 50. The game continues and the casino rerolls the dice to finish the game of Money Wheel. The game ends and the casino pays everyone who won. Then the casino rolls a /random 1-50 for Player 1, and it comes up 32. Player 1 wins 32x his original bet of 10pp (he receives 320pp).

Now this is where I need your help, and value your feedback immensely. I imagine Money Wheel to be played every 5-10 minutes for 2 reasons. 1: I need to accurately notepad everyone's bets 2: It takes sometime to collect everyone's bets.
I need help with the name of the Tiers. I can't think of anything else and my mind is stuck on calling them Tiers. Any advice is welcome and I'd also like to know if you would even be interested in playing.

So my biggest point of topics are, the names of the Tiers, if people would be interested in playing and if doing it every 5 - 10 minutes is acceptable. Again thank you very much for reading this thread and thank you in advance for any ideas or tips.
-Tookie
(If you would like to help me test out this game please send a tell to Tookie)

tankh
01-18-2014, 10:32 AM
I'd like to play strip poker for pp :) how real can that be in the tunnel ? x

Swish
01-18-2014, 10:40 AM
WTS guild name rights to <Plat Roulette> (a Dirtnap inspired idea)

Nubben
01-18-2014, 11:33 AM
The odds in this game are SO heavily in the house's favor, especially the higher tiers and the "lucky" bet. This game might get action from suckers or people with too much disposable plat, but I would advise everyone against playing this game.

zforrestal
01-18-2014, 11:46 AM
Yes the game's odds are in the houses favor, as is any casino game. That's why it's gambling. I don't think anyone is a sucker to play any casino game. With that being said my main purpose is to give players who like to gamble an experience which is what I'm trying to do with this game. The game is unique to EQ and vastly different than any other casino dice game that's out there. What other game offers 40:1 payouts? That also being said, the game isn't final yet and I'm still working out payout rates etc. Tho I feel like I'm pretty close with how payout should work. I still need help on Renaming the Tiers and no one besides Nubben has said whether or not they'd play it.

Thank you Nubben for your post and thank you everyone else who also has any input.

Edit: I'd also like to point out the minimum bet is 1pp, so it's open to the casual low spender to the high roller.

Doors
01-18-2014, 12:35 PM
The odds in this game are SO heavily in the house's favor, especially the higher tiers and the "lucky" bet. This game might get action from suckers or people with too much disposable plat, but I would advise everyone against playing this game.

It's gambling, the odds are always in the houses favor.

zforrestal
01-19-2014, 05:32 AM
/bumb

DrKvothe
01-19-2014, 12:50 PM
Anybody who wastes their money on this is literally a retard. Do the math, people.

Waedawen
01-19-2014, 05:48 PM
The odds in this game are SO heavily in the house's favor, especially the higher tiers and the "lucky" bet. This game might get action from suckers or people with too much disposable plat, but I would advise everyone against playing this game.


If you say, "this game is in the houses's favor" "this game is for suckers" "this game is only for people with money" etc etc, I just want to punch you in the neck for being so blatantly retarded and obvious

"DO THE MATH, PEOPLE!"

Gambling is supposed to be in the players favor, right?

Sarius
01-19-2014, 05:52 PM
This game is in the houses favor by 1 number for tier 1. I think it's a great idea.

myriverse
01-19-2014, 05:58 PM
Gambling is supposed to be in the players favor, right?
Only on Bizarro World.

Lord_Snow
01-19-2014, 07:03 PM
Call'em highs mids lows. Like the idea though!

stewe
01-19-2014, 07:14 PM
Yes the game's odds are in the houses favor, as is any casino game. That's why it's gambling. I don't think anyone is a sucker to play any casino game. With that being said my main purpose is to give players who like to gamble an experience which is what I'm trying to do with this game. The game is unique to EQ and vastly different than any other casino dice game that's out there. What other game offers 40:1 payouts? That also being said, the game isn't final yet and I'm still working out payout rates etc. Tho I feel like I'm pretty close with how payout should work. I still need help on Renaming the Tiers and no one besides Nubben has said whether or not they'd play it.

Thank you Nubben for your post and thank you everyone else who also has any input.

Edit: I'd also like to point out the minimum bet is 1pp, so it's open to the casual low spender to the high roller.

Why r u trying to lie with what is in bold letters, you want plat plain and simple, you know the odds are in your favor, dont give us this for the players bullcrap.

Sarius
01-19-2014, 07:17 PM
Why r u trying to lie with what is in bold letters, you want plat plain and simple, you know the odds are in your favor, dont give us this for the players bullcrap.

Sounds like somebody lost some pp

Blasted
01-19-2014, 07:43 PM
If you're unsure about the fairness of the game... don't play?

This is my argument for people who look down their nose at gamblers irl as well. Nobody's forcing you to go to vegas if you don't like the odds!

zforrestal
01-19-2014, 09:46 PM
Thank you again for your comments. I have posted up percentages to win next to each Tier so there doesn't need to be any more comments about the percentages. What I really need is a new name for each of the Tiers, and some people to come test it out. Thank you for your time again!

Sarius
01-19-2014, 09:53 PM
100pp is the max total bet, or max per tier?

Nubben
01-19-2014, 10:03 PM
If you say, "this game is in the houses's favor" "this game is for suckers" "this game is only for people with money" etc etc, I just want to punch you in the neck for being so blatantly retarded and obvious

Obviously any game is going to favor the house or he will slowly just lose money and go out of business. My point was just HOW heavily the odds were stacked in this case, making the game nearly unplayable in my opinion. I'm sorry this concept brings out so much rage in yourself.

Gambling is supposed to be in the players favor, right?
If you are a good gambler, yes, you only try to give action to opportunities where you have an edge.

Sarius
01-19-2014, 10:05 PM
You have a 49% chance to double your money, how is that such a large disadvantage?

zforrestal
01-19-2014, 10:17 PM
100pp is the max total bet, or max per tier?

100pp per Tier.

Nubben
01-19-2014, 10:17 PM
I meant to say in the higher tiers especially. Having a 49% chance to double your money is really not too bad for a casino game, and is actually even a tiny bit better than betting red or black in roulette. The higher tiers though, and that "lucky" bet make me cringe.

zforrestal
01-19-2014, 10:23 PM
I meant to say in the higher tiers especially. Having a 49% chance to double your money is really not too bad for a casino game, and is actually even a tiny bit better than betting red or black in roulette. The higher tiers though, and that "lucky" bet make me cringe.

This is the kind of feedback I'm looking for. This is not the final game. I may be able to extend payout rates for higher tiers slightly if I use more numbers, but keep in mind I'm trying to keep the game as simple as possible, and in my opinion the odds on the higher tiers follow nicely with the payouts. Any ideas to extend the payout ratios will be taken into consideration. (Maybe make the payouts higher to equal their percent to hit rate?)

Sarius
01-19-2014, 10:23 PM
Yeah the lucky bet is just dum....I want to see some sort of quick draw game made. That would be stupid fun

zforrestal
01-19-2014, 10:25 PM
Yeah the lucky bet is just dum....I want to see some sort of quick draw game made. That would be stupid fun

Lucky bets were put in to fill the gaps for numbers 50 and 80. The idea came from an actual Money Wheel game from a casino. Open to ideas about changing the game type. Define quick draw game.

Sarius
01-19-2014, 10:26 PM
This is the kind of feedback I'm looking for. This is not the final game. I may be able to extend payout rates for higher tiers slightly if I use more numbers, but keep in mind I'm trying to keep the game as simple as possible, and in my opinion the odds on the higher tiers follow nicely with the payouts. Any ideas to extend the payout ratios will be taken into consideration. (Maybe make the payouts higher to equal their percent to hit rate?)

Make it easy. Take money and ask how the person would like to bet: even/odd, thirds, fourths, fifths, or single number. Ran 102 to keep it in house favor. 101,102 are single number bets only

Sarius
01-19-2014, 10:29 PM
Quick draw = keno, bet on x amount of specific numbers, then dealer /ran 100 20 times. Depending on how many of the players numbers you hit, that's the payout. This is a little bit more time consuming so I imagine it would be higher bets...the player can do something like 29, 47, 68 and play it for 3 consecutive rounds. Do one round every 10 mins so lots of people can participate

Sarius
01-19-2014, 10:34 PM
You could do craps or roulette but that would require both parties to keep track of bets at home. Randoming makes everything fun!

drktmplr12
01-19-2014, 10:37 PM
a lottery is a tax on people who can't math.

xexbis0
01-19-2014, 10:56 PM
the lucky numbers are worse odds than tier 5 with 40% the chance of hitting.

a) You didn't even think this crap through.
b) You are probably really proud of yourself.

zforrestal
01-19-2014, 11:12 PM
The thing is when making a casino game you want to keep the theme similar to the game. Keno wouldn't really fit. I like the roulette game tho and I may work on adding that to my list of games. (Depending on how many players are betting might take a while. Speaking of time frame. I do not mind hosting games that take a few minutes to set up each round. Waiting for me to host is all on the players. So if there are any games you would like to see me host feel free to make a new Thread with your idea and I'll see if I can add it to AGC's games.)(Please post new game ideas or games you'd like to see played in a new thread, so we can keep track of different games being built in progress)

As far as craps, I would like to host that game myself but I've never played it so before I host it I'd need to learn the ins and outs of the game.

Seeing how there is some debate on the higher Tiers, how about upping the payouts on Tier 5 and Tier 10? So it would look like this:

1-49: Pays 1:1 (Tier 1) (49% chance to win)
51-79: Pays 2:1 (Tier 2) (29% chance to win)
81-94: Pays 10:1 (Tier 10) (14% chance to win)
95-99: Pays 20:1 (Tier 20) (5% chance to win)
100: Pays 40:1 (Jackpot) (1% chance to win)

If I bump the payouts I could make the Lucky Numbers 50, 80 be a /random 50 and whatever the number is the payout modifier. So if I roll a 50 it's 50:1. Thoughts?

Also I'll add an edit but The lucky numbers are in their own Tier: You place a bet on Lucky Numbers not each number individually. 50/80 fall in the same Tier. (In case there was confusion.)

zforrestal
01-19-2014, 11:16 PM
the lucky numbers are worse odds than tier 5 with 40% the chance of hitting.

a) You didn't even think this crap through.
b) You are probably really proud of yourself.


A. :-P
Lucky Numbers are from a Money Wheel idea that I have seen. I will admit the x10 multiplier was low so I'm thinking making them /random 50 multipliers. I had a brain fart on them when making the game.

Sarius
01-20-2014, 12:12 AM
Just scrap the money wheel and turn it into roulette without the colors. Bet even/odd, thirds, single number, or splits. Ran 0-37, 37 = 00

If you insistent on having a bonus multiplier, just have interested parties double their bet before hand then ran like 1-4 or something for multiplier, idk

zforrestal
01-20-2014, 12:27 AM
Just scrap the money wheel and turn it into roulette without the colors. Bet even/odd, thirds, single number, or splits. Ran 0-37, 37 = 00

If you insistent on having a bonus multiplier, just have interested parties double their bet before hand then ran like 1-4 or something for multiplier, idk


I'll give it some serious thought.

zforrestal
01-20-2014, 11:50 AM
I've decided to bump up the payouts and keep lucky numbers a /random 50. (Lucky numbers subject to change)