View Full Version : What would you change about P1999?
sox7d
01-20-2014, 03:28 PM
Not suggesting anything, just curious about what people think does/doesn't add to the server.
baalzy
01-20-2014, 03:30 PM
The playerbase.
The attitude that everything HAS to be classic, when the reality of true classic content/mechanics is sometimes impossible or unacceptable.
The insistence (which may wane in the future) that the server NEVER go beyond Velious EVER.
And then there's the core problem of P99: it's on the goddamn Internet. People are assholes online. So yeah... if we could somehow remove the Internet part, that would do wonders...
Shiftin
01-20-2014, 03:38 PM
zeelot's still gone, right?
*looks around*
yeah, everything seems fine.
drktmplr12
01-20-2014, 03:42 PM
i would ban the argument NOT CLASSIC unless supported with some meaningful information. I'm all for classic mechanics, but simply shooting ideas down because they don't appear classic to you? cool. What happens to all the not classic arguments when velious has run its course and the discussion of new content arises?
I would erase anyone's knowledge of things that are will be exploited due to patch sequencing: mana stone, guise, fire pots.
I'm curious what elements of velious launch will be exploited before patches?
Peatree
01-20-2014, 03:42 PM
I'd make the Ogre the size of Gnome & vice versa.
Daldaen
01-20-2014, 03:43 PM
Donals - Nerf
SoulFire Click - Paladin Only
Swarm Kiting - Let Bards/Druids/Enchanter/Necros swarm kite legit.
Pet Aggro - It blows, it shouldn't.
Pet Weapons - Should be able to wield ANY weapon including 2-hander (and dual wield them, slot was irrelevant).
Pet Dual WIeld - Should be able to innately (sans weapons) starting at certain mid30s levels.
UI - Force legit 1999 UI. No %age mods, only 6 hotkeys, forced book meditation. Boom, challenge added to EQ.
Velious - Patches that fixed game code/mechanics that occured during Velious but weren't directly content patches -- Stuff like EJ/Skyfire Evacs being castable anywhere -- apply that to P99 now.
But yea, Baalzy wins
Aaron
01-20-2014, 03:52 PM
No Epic MQs
Lose hybrid exp penalties; also make rangers viable DPS with bow (similar to what AA's do for them)
Bring back compass, spell sets, and target rings
Give wizards crits
Basically, I'd like elements of the UI to be nice instead of crappy in the name of Classic.
loramin
01-20-2014, 03:54 PM
Maybe some things to make my wrist hurt less, like bringing back the compass (perhaps with requirement of a certain sense heading skill?) or allowing a very small amount of macroing for tradeskills? I'd also be down for Luclin, but only years down the road after Velious has been out awhile.
Can't think of much else; I'm pretty content.
Millburn
01-20-2014, 04:05 PM
I only want one thing really and that's spell sets.
Tecmos Deception
01-20-2014, 04:06 PM
UI - Force legit 1999 UI. No %age mods, only 6 hotkeys, forced book meditation. Boom, challenge added to EQ.
I remember using control + numbers to cast spells back in the day when hotkeys were at a premium. Was that actually classic, or did it come in Velious or later?
myriverse
01-20-2014, 04:06 PM
CATS!
On da MOOOOOOOOOON!
Trazer
01-20-2014, 04:15 PM
Tecmos..i use Alt + numbers for casting now..thats its base.
Matthalas Winterheart
01-20-2014, 04:28 PM
Spellsets..
That's all I would like to see implemented. :D
1. As a newer char, I've spent the last 8 levels in Guk. I have yet to get into a single Frenzy group because there is always (and I mean always) some anonymous high level character soloing it. Generally speaking, up-and-coming players do not have 12k laying around to spend on a single item (I think I have 1k in bank :P), so the only chance we have is the good old fashioned way... get a group together and camp it! Except we can't, because it's perma soloed. I guess I'll have to go perma-camp some other cash mob (Ancient Croc, etc.), thus denying it to other lower level characters who need it. :(
2. I've always hated Epic MQing.
Daldaen
01-20-2014, 04:46 PM
1. As a newer char, I've spent the last 8 levels in Guk. I have yet to get into a single Frenzy group because there is always (and I mean always) some anonymous high level character soloing it. Generally speaking, up-and-coming players do not have 12k laying around to spend on a single item (I think I have 1k in bank :P), so the only chance we have is the good old fashioned way... get a group together and camp it! Except we can't, because it's perma soloed. I guess I'll have to go perma-camp some other cash mob (Ancient Croc, etc.), thus denying it to other lower level characters who need it. :(
2. I've always hated Epic MQing.
I agree with this man.
I've been that dude camping Dhampyre or Frenzied etc. but I've never come upon a group wanting the camp only some other high level dude. I'd like to think I would pass off the camp to a level appropriate group, but they just don't come along since there is no guarantee people would pass off the camp.
That makes me sad though.
Reguiy
01-20-2014, 04:47 PM
1. As a newer char, I've spent the last 8 levels in Guk. I have yet to get into a single Frenzy group because there is always (and I mean always) some anonymous high level character soloing it. Generally speaking, up-and-coming players do not have 12k laying around to spend on a single item (I think I have 1k in bank :P), so the only chance we have is the good old fashioned way... get a group together and camp it! Except we can't, because it's perma soloed. I guess I'll have to go perma-camp some other cash mob (Ancient Croc, etc.), thus denying it to other lower level characters who need it. :(
Whenever I camp something like Frenzy or SS/chief, I'm always willing to give my camp to an xp group that wants it. Best idea would be to plead your case to the high level camping it, and there's a decent chance they will feel for you and forfeit their camp for you.
Most the time people are camping stuff on their mains it's out of boredom. So if you take their camp, then they'll most likely either just log or hop on an alt and it's no big deal.
Daldaen
01-20-2014, 04:50 PM
Oh shit!
Anon/Roleplay - I'd remove these so fucking fast. People bitch and moan about instances removing community. Everyone being anon/role and talking to no one removes community just as much.
Raavak
01-20-2014, 04:50 PM
One thing about P1999 I never could stomach... all the damn vampires.
http://www.youtube.com/watch?v=5Q_Na5Ou5Rs
Babayaaga
01-20-2014, 04:56 PM
I only want one thing really and that's spell sets.
This
Buriedpast
01-20-2014, 05:02 PM
If I could change one single thing:
I would start a new blue server at the current timeline.
Not many Donals would drop between now and velious. Guises only from gm events. It would be fairly close to classic progression for how Morell Thule was which launched at kunark. People would have their mains, and that main or maybe one alt 60 by velious. Not the 2-12 60's we have now per raiding main.
If it were a simple mechanic to change, then I would remove all no drop tags as per FV.
If it was something crazy non classic, then I would make it so you can choose what to equip a raid mob with, and it drops more loot based on that, with a corresponding increase in difficulty. A npc sells items in EC you can give to a herald pre raid mob. Give him a certain item, he flurries. Give him a caster robe, he adds an AE. Give him something else, he gains immunity in a random resist.
That would let you tailor mobs, sort of like wow heroic, so
drop the base loot; and by increasing his difficulty so does the RVR remain consistent. So if Trakanon is Trakanon, but you give his npc friend a few items he now drops 4bp's etc. just cheap shit like from ec.
tristantio
01-20-2014, 05:25 PM
Fix outstanding bug reports I filed 3 years ago:
Pets do not wield Weighted Axe at all (they should)
Items cannot be stored in stationary tradeskill containers (forge etc.)
Staring at spellbook (fix with suggested blind fix)
:)
Bunnyslippers
01-20-2014, 05:28 PM
I only want one thing really and that's spell sets.
I'm with Millburn, not having a spellset makes my shaman cry.
webrunner5
01-20-2014, 05:32 PM
Oh shit!
Anon/Roleplay - I'd remove these so fucking fast. People bitch and moan about instances removing community. Everyone being anon/role and talking to no one removes community just as much.
What he said x10. :mad:
Swish
01-20-2014, 06:02 PM
Oh shit!
Anon/Roleplay - I'd remove these so fucking fast. People bitch and moan about instances removing community. Everyone being anon/role and talking to no one removes community just as much.
Ever tried being an un-anon cleric in EC? :p
Dakidd4990
01-20-2014, 06:24 PM
Agree 100000x with Spellsets + Removing anon/roleplay. I also really see no issue with target rings and stuff but "NOT CLASSIC" always wins.
Yumyums Inmahtumtums
01-20-2014, 06:29 PM
Remove MQ
Buriedpast
01-20-2014, 06:29 PM
Ever tried being an un-anon cleric in EC? :p
Uhh, yeah, I'm not anon almost all the time.
And people ask me for rezzes.
And if I'm busy, I say sorry no can do bro. And if not, I go rez them as obviously I'm not busy. I dont mind running across norrath to make some guys day a little better or easier, if I have nothing else to do.
Why would you spend your fuckin life avoiding people?
loramin
01-20-2014, 06:43 PM
And if I'm busy, I say sorry no can do bro. And if not, I go rez them as obviously I'm not busy. I dont mind running across norrath to make some guys day a little better or easier, if I have nothing else to do.
Why would you spend your fuckin life avoiding people?
You sir, are a very kind person. That being said, I don't think being a kind person should be a requirement to play the Cleric class ;)
If I could wave a magic wand, I would:
eliminate anon (or maybe keep it but make guild tags show in anon),
have roleplay not make you anonymous, so it could be used for role-playing again
add a new flag that works similar to afk and lfg called either "busy" or "available", which druids/wizards/clerics(/paladins?) could use to indicate they are/aren't interested in helping you.
LizardNecro
01-20-2014, 06:52 PM
I'd remove having hybrids drain extra xp from their group. Because of this, people will shun hybrids from groups. This is a flaw in EQ's original design.
Keep the penalties themselves if you must, but don't penalize a group's xp rate for taking in a hybrid. Classes should suffer their own xp penalties, not burden others with them.
This causes less interaction in EQ. EQ should promote grouping, not exclusion.
loramin
01-20-2014, 06:55 PM
Don't the hybrid penalties go away in Velious? Hang in there ...
phacemeltar
01-20-2014, 06:56 PM
i would eliminate all iksars because they are gross. church.
Iumuno
01-20-2014, 06:58 PM
-Remove MQ, or at least Epic MQ.
-Remove hybrid xp penalty. It may be classic, but adds nothing to the game except make them the least played classes.
-TLC (Trivial looting code). Low and mid level drops are monopolized by high level farmers.
-Fix pet aggro
LizardNecro
01-20-2014, 07:01 PM
Don't the hybrid penalties go away in Velious? Hang in there ...
Yep.
http://everquest.allakhazam.com/editorial/011401_EQ_Producers_letter.html
With that said, the anti grouping sentiment for hybrids is so severe that I would implement this fix regardless of timeline. In other words, divide up group xp based on level, not based on class. This would make it so that hybrids are not shunned (like the poor Ogre SK).
Then in velious, one can remove the class penalties altogether. But I'd advocate removing the group penalty right away.
Hitpoint
01-20-2014, 07:09 PM
Maybe a bit late now, but remove epic MQs. Don't care if it's classic. I think MQ of epic pieces is really damaging to the server.
Daldaen
01-20-2014, 07:11 PM
Ever tried being an un-anon cleric in EC? :p
You're talking to a level 60 druid who has been on this server for 3 years, who in that time has been /role once at the request of a raid leader recovering my corpse in PoFear. (Recovering a Fear corpse when guildless can be tough, and that was all he asked of me for his and his guilds help)
Yea. I have.
/tell SoW Please
/tell Port me to WC please
/tell Powerlevel me please
/tell Wolf Form me in Freeport/Qeynos/Highpass
/tell Pick me up in Feerott and port me to Karanas
etc. etc.
I've done each of those things and I've declined each of those things due to being busy.
That is just a part of being in a community.
Shaakglith12194
01-20-2014, 07:11 PM
I'd remove having hybrids drain extra xp from their group. Because of this, people will shun hybrids from groups. This is a flaw in EQ's original design.
Keep the penalties themselves if you must, but don't penalize a group's xp rate for taking in a hybrid. Classes should suffer their own xp penalties, not burden others with them.
This causes less interaction in EQ. EQ should promote grouping, not exclusion.
That's not how experience works. Groups do not get exp penalties, players do. Experience distributed is based on exp totals, not level, not race, not class. Experience totals. Read this:
http://wiki.project1999.com/Game_Mechanics#How_Experience_Works
Millburn
01-20-2014, 07:20 PM
That's not how experience works. Groups do not get exp penalties, players do. Experience distributed is based on exp totals, not level, not race, not class. Experience totals. Read this:
http://wiki.project1999.com/Game_Mechanics#How_Experience_Works
Here's a snippet from a producers letter addressing some velious changes.
http://everquest.allakhazam.com/editorial/011401_EQ_Producers_letter.html
Classes no longer have a true class-based experience penalty, making it easier for people to play the class that they want to play, rather than the class that they feel compelled to play due to faster advancement.
Race based penalties are no longer shared with the group, and in truth are not severe enough to greatly impact the advancement speed of any particular race. Even the race with the worst penalty will level no slower than a human monk does now, and in truth will level faster due to the other changes that went in.
Does our xp penalty here on P99 not share with group?
baalzy
01-20-2014, 07:23 PM
That's not how experience works. Groups do not get exp penalties, players do. Experience distributed is based on exp totals, not level, not race, not class. Experience totals. Read this:
http://wiki.project1999.com/Game_Mechanics#How_Experience_Works
I love how people say this and then go "see, it's not a penalty".
Right, the pie is the same size. Just that troll shadowknight who is the same level as you happens to be eating more than you.
Yes, having a high penalty character in your group causes you to get less xp per kill then if a same level non/low penalty character were in the group.
That said, nobody seems to realize that an iksar monk has a higher penalty than any ranger/paladin/bard (44% vs 40%) and in practice it isn't much of a big deal. Especially for SKs & Paladins who bring great utility (snap agro).
Rangers get the short end of the stick since most of their utility isn't needed in a group and they can't really even do more damage then a warrior 50+ cause they have lower offensive/weapon skill caps.
Shaakglith12194
01-20-2014, 07:31 PM
Again, read http://wiki.project1999.com/Game_Mechanics#How_Experience_Works
That is a patch note from Live EQ that you posted. In it, it states that experience before that letter worked as it is stated in the wiki. Here's a quote: "So we chose to distribute experience in the group on the basis of the total experience of each member rather than the level, in order to keep groups together. "
The way they changed it, and remember that this is Live, not P1999: "This means that we must address the penalty differently: basically, for every kill, after all grouping bonuses and zone bonuses are applied, the experience will be split up according to level, rather than experience."
Also, that patch happened over a month after Velious was released. Velious has not released on this server.
tl;dr That's not how experience works on Project1999. Read http://wiki.project1999.com/Game_Mechanics#How_Experience_Works
baalzy
01-20-2014, 07:47 PM
That's not how experience works. Groups do not get exp penalties, players do. Experience distributed is based on exp totals, not level, not race, not class. Experience totals. Read this:
http://wiki.project1999.com/Game_Mechanics#How_Experience_Works
Again, read http://wiki.project1999.com/Game_Mechanics#How_Experience_Works
That is a patch note from Live EQ that you posted. In it, it states that experience before that letter worked as it is stated in the wiki. Here's a quote: "So we chose to distribute experience in the group on the basis of the total experience of each member rather than the level, in order to keep groups together. "
The way they changed it, and remember that this is Live, not P1999: "This means that we must address the penalty differently: basically, for every kill, after all grouping bonuses and zone bonuses are applied, the experience will be split up according to level, rather than experience."
Also, that patch happened over a month after Velious was released. Velious has not released on this server.
tl;dr That's not how experience works on Project1999. Read http://wiki.project1999.com/Game_Mechanics#How_Experience_Works
This is a comparison for illustrative purposes but not accurate to true values.
Shadow Knight Trolly is level 30 and he just dinged. He has 168,000 total experience
Warrior Halflingy is level 30 and he just dinged. He has 89,500 total experience
Assume level 30 for a character with no penalty/bonus is 100,000
Halflingy and Trolly team up and kill an Orc. This Orc is worth 1000 experience points.
Trolly has nearly twice as much experience already at this point as Halflingy so Trolly gets more experience. Because it is proportional to the total amount of experience earned Trolly gets roughly 650 exp while Halflingy gets 350.
If Halflingy had teamed up with halflingette the level 30 Female Halfling Warrior, both of them would have received 500 experience points.
As it stands, Halflingy was penalized 150 experience points for grouping with Trolly because Trolly took a greater % of the total experience available.
You're arguing the semantics of the situation. Trolly has to gain more experience per kill to level up than Halflingy in order for Trolly and Halflingy to level up at the same rate while grouped. This means Halflingy is sharing Trollys penalty by receiving less experience than he would get if he grouped with Halflingette.
Shaakglith12194
01-20-2014, 07:48 PM
I love how people say this and then go "see, it's not a penalty".
Right, the pie is the same size. Just that troll shadowknight who is the same level as you happens to be eating more than you.
Yes, having a high penalty character in your group causes you to get less xp per kill then if a same level non/low penalty character were in the group.
That said, nobody seems to realize that an iksar monk has a higher penalty than any ranger/paladin/bard (44% vs 40%) and in practice it isn't much of a big deal. Especially for SKs & Paladins who bring great utility (snap agro).
Rangers get the short end of the stick since most of their utility isn't needed in a group and they can't really even do more damage then a warrior 50+ cause they have lower offensive/weapon skill caps.
The wiki article clearly states "Group with people who have similar xp totals to you" and says it 3 times over to hammer the point home. If a group of 55's invites a 50-52 SK/PAL, the exp totals will be similar and the distribution will be equal. If a group of 52's invite a 54 SK/PAL, the hybrid will get a large chunk of experience. In the second scenario, it would be like inviting a 58-60 warrior. Use common sense. If you wouldn't invite a level 58-60 warrior because you think you'd get less experience due to his higher experience total, then don't invite the level 54 troll sk. Being informed is better than being ignorant.
baalzy
01-20-2014, 07:56 PM
The wiki article clearly states "Group with people who have similar xp totals to you" and says it 3 times over to hammer the point home. If a group of 55's invites a 50-52 SK/PAL, the exp totals will be similar and the distribution will be equal. If a group of 52's invite a 54 SK/PAL, the hybrid will get a large chunk of experience. In the second scenario, it would be like inviting a 58-60 warrior. Use common sense. If you wouldn't invite a level 58-60 warrior because you think you'd get less experience due to his higher experience total, then don't invite the level 54 troll sk. Being informed is better than being ignorant.
And this equates to not being a penalty how? I'm not saying people shouldn't be grouping with people just because of experience penalties but you keep insisting that the group is not being penalized when they are clearly sharing in the penalty.
Nocte
01-20-2014, 08:08 PM
Numbers are not indicative of order/importance.
1. Epic MQs removed. The number of level 1-40 rogues with Ragebringers are getting out of hand, and the number of level 40+ players that are getting cockblocked from their epic because of MQ sales is depressing.
2. Enable shared bank slots (encourages multiple characters on one account instead of separate accounts - this, in turn, creates more of a penalty for getting banned.) If there were a way to force players to only own one account, this would be cool too.
3. Cooperative GM events that aren't centered around players getting a piece of flashy loot and more about interacting with each other across tribal lines. Maybe a combined raid against a re-tuned, non-classic raid mob (Clockwork Dragon, for instance) and drops nothing. Perhaps this could be done within level ranges, so everyone could have a shot. I understand this isn't a trivial task.
4. Eventual introduction of AAs and extended race/class combos from Luclin era (i.e. Halfling Ranger, Gnome Shadowknight, etc.)
5. 'Developer Tracker' on the forums. I'd like to see posts by the staff filtered out so I don't have to wade through pages of bullshit just to see an official response on a topic.
6. Filter forums by subforum, not just RnF. I don't care about what Nihilum is up to, and I don't need to see the dozens of threads/polls about it that are active at any given time.
Shaakglith12194
01-20-2014, 08:21 PM
And this equates to not being a penalty how? I'm not saying people shouldn't be grouping with people just because of experience penalties but you keep insisting that the group is not being penalized when they are clearly sharing in the penalty.
If they've grouped with someone who has a similar exp total, how are they sharing the penalty since the exp will be distributed evenly?
Millburn
01-20-2014, 08:38 PM
If they've grouped with someone who has a similar exp total, how are they sharing the penalty since the exp will be distributed evenly?
He literally already explained this, go up a few posts and read it.
Shaakglith12194
01-20-2014, 09:01 PM
He literally already explained this, go up a few posts and read it.
What he posted was an example of characters with very different experience totals but similar levels. "Group with players who have similar exp totals"
LizardNecro
01-20-2014, 09:08 PM
That's not how experience works. Groups do not get exp penalties, players do. Experience distributed is based on exp totals, not level, not race, not class. Experience totals. Read this:
http://wiki.project1999.com/Game_Mechanics#How_Experience_Works
15 years later and people are still confused about this, lol. The link you posted should have clarified this for you. If you read it, it should be very clear why nobody would want to group with a lvl 59 hybrid (for example).
Shaakglith12194
01-20-2014, 09:19 PM
15 years later and people are still confused about this, lol. The link you posted should have clarified this for you. If you read it, it should be very clear why nobody would want to group with a lvl 59 hybrid (for example).
Pretty much any hybrid 55+ is going to take a higher portion of experience from the group. Not disputing that. What I am disputing is that groups get the exp penalty of the hybrid. They get reduced experience for ANY character that has a higher experience total than them. Just like a level 50 grouping with a 59-60 warrior would get reduced experience.
LizardNecro
01-20-2014, 09:22 PM
Pretty much any hybrid 55+ is going to take a higher portion of experience from the group. Not disputing that. What I am disputing is that groups get the exp penalty of the hybrid. They get reduced experience for ANY character that has a higher experience total than them. Just like a level 50 grouping with a 59-60 warrior would get reduced experience.
Hence my observation that this makes it so that people shun hybrids, and thus my wish that xp was distributed by level instead.
kuuky
01-20-2014, 09:24 PM
I most definetly would not change PEATREE's avatar ;)
Atmas
01-20-2014, 09:33 PM
Would take it to Luclin actually PoP.
zanderklocke
01-20-2014, 10:15 PM
I wouldn't mind being on a server with just my guild and a few close friends, so it was really player vs environment as opposed to player vs player in a race to the environment.
webrunner5
01-20-2014, 10:29 PM
5. 'Developer Tracker' on the forums. I'd like to see posts by the staff filtered out so I don't have to wade through pages of bullshit just to see an official response on a topic.
This might help you. http://www.project1999.com/forums/showthread.php?t=128771
Recusco
01-20-2014, 11:16 PM
Maybe some things to make my wrist hurt less, like bringing back the compass (perhaps with requirement of a certain sense heading skill?) or allowing a very small amount of macroing for tradeskills? I'd also be down for Luclin, but only years down the road after Velious has been out awhile.
Can't think of much else; I'm pretty content.
I usually have one of my movement keys bound to sense heading so I can just tap left or right and get a sense of direction.
I do the same with occasional skills like forage.
sanforce
01-20-2014, 11:32 PM
Well, I think the server used to feel like it was a player run community - the staff dealt with programming, bugs, hacking, and general support. Raid agreements in the player run community never worked out because whoever was #2 or #3 couldn't justify giving up mobs to #4+, so the #1 guild was forced into relentless competition over a small pool of mobs (kinda like a classic server). The GMs never really made any visible or coordinated effort the get mobs past the ~3 organized raid mob machines. Now it feels like the server staff is trying to completely steer the server in their (unnatural) direction. The awesome feeling of a player run community is completely gone.
In my opinion, TMO "wins" because they were so good for so long that terrible changes were forced onto the server. The staff should have intervened by saying, "hey, guilds that are actually good at killing mobs, PLEASE come to a sharing agreement. You don't need every single mob, and the other guilds are in need of content for server/community health." Instead, they came in guns a'balazing and ruined the community aspect of the server.
So, I would recommend going back to a true player run community with the simple request that raid guilds play nice with each other (within reason, bc really - fuck the competition) and the guilds that can't quite compete at the same speed of the neckbeard batphone guilds should be included - in a community decided direction. As it stands, we the player community is gone and we are ruled by a crew of god complexes.
They did a great job creating this magnificent representation of classic Everquest, too bad our human nature forced them into the roll of emperor.
Spoonerism
01-20-2014, 11:48 PM
/melody !
So we could actually get more than 1 song out of most of the bards on the server :-P.
fastboy21
01-21-2014, 12:06 AM
/melody !
So we could actually get more than 1 song out of most of the bards on the server :-P.
melody just makes it harder to find the fake bards out...
sox7d
01-21-2014, 01:32 AM
While I am for all things classic and think the server is fine, if they did take out the hybrid penalty, I can't imagine a single person saying, "OMG, this is such BS. Bring back the hybrid exp penalty!!"
Maybe some things to make my wrist hurt less, like bringing back the compass (perhaps with requirement of a certain sense heading skill?) or allowing a very small amount of macroing for tradeskills? I'd also be down for Luclin, but only years down the road after Velious has been out awhile.
Can't think of much else; I'm pretty content.
The compass' accuracy was directly influenced by your sense heading skill. It relaly makes me sad when I first started playing there was a map, a compass, /who all lfg-- and it seems slowly they keep killing these things because they arent classic.
Meanwhile the raiding debacle went on and the most radical non-classic changes ever were introduced.
phacemeltar
01-21-2014, 06:49 AM
The compass' accuracy was directly influenced by your sense heading skill. It relaly makes me sad when I first started playing there was a map, a compass, /who all lfg-- and it seems slowly they keep killing these things because they arent classic.
Meanwhile the raiding debacle went on and the most radical non-classic changes ever were introduced.
LOL amen
Coridan
01-21-2014, 07:21 AM
Twisting is the whold reason I play a Bard. It's like driving stick shift, I feel a sense of pride those moments when I have 5 songs twisted.
Wudan
01-21-2014, 08:18 AM
The attitude that everything HAS to be classic
QFT
myxomatosii
01-21-2014, 08:42 AM
You sir, are a very kind person. That being said, I don't think being a kind person should be a requirement to play the Cleric class ;)
If I could wave a magic want, I would:
eliminate anon (or maybe keep it but make guild tags show in anon),
have roleplay not make you anonymous, so it could be used for role-playing again
add a new flag that works similar to afk and lfg called either "busy" or "available", which druids/wizards/clerics(/paladins?) could use to indicate they are/aren't interested in helping you.
I like this idea /LFW (looking for work) that is whoable, / all druid lfw. Would allow clerics and druids to play the game without hiding in /role.
papercolor
01-21-2014, 12:42 PM
Playerbase in therms that everyone is hung up on the mechanics when they are as good as they get. Take away hybrid xp differences? thats how its supposed to be, they are hybrid and get all these cool tools. Shared bank? that would just make it easier to avoid anyone.
Lets not get hung up on candy coating this amazing server and enjoy it the way it is. Let Velious come with all its glory and remember why you are playing....to explore and kill hard shit.
Daldaen
01-21-2014, 12:47 PM
Chat channels.
Tecmos Deception
01-21-2014, 12:53 PM
The compass' accuracy was directly influenced by your sense heading skill. It relaly makes me sad when I first started playing there was a map, a compass, /who all lfg-- and it seems slowly they keep killing these things because they arent classic.
Meanwhile the raiding debacle went on and the most radical non-classic changes ever were introduced.
I'd change all the people who whine about the amazing product being delivered here.
I can understand how it is frustrating for some people when something convenient gets changed in the name of classic while nonclassic things remain unchanged or while nonclassic changes are put in place, etc. But the staff are unpaid and human; cut them some slack. Besides, most of the time the people who complain about this stuff are just wishing for some subjectively perfect version of classic-ish EQ that never actually existed except in their distorted memories of 13+ years ago.
papercolor
01-21-2014, 12:56 PM
^
Nocte
01-21-2014, 12:58 PM
I don't think anyone's seriously whining/complaining. The thread seems to be a hypothetical question. Worst case scenario is that nothing changes and we continue to have a free server to play EQ on. Best case is maybe the devs take away an idea or two from people.
Not everything is a criticism of P99.
radditsu
01-21-2014, 03:10 PM
/stick
Oh thats MQ
Coridan
01-21-2014, 03:13 PM
If I could change only one thing I would get rid of MQing, even if just to avoid all the people advertising it.
Hawala
01-21-2014, 07:32 PM
No Epic MQs
Enxienty
01-21-2014, 07:36 PM
I would change the fking spawn time of raster because im about to blow my brains out camping him
radditsu
01-21-2014, 07:54 PM
Honestly ... open source. I would love my own box w this code.
I know that wont happen. Too much work done here to fracture the player base.
Ravager
01-21-2014, 08:53 PM
Gonna take flak for this, but I would focus more on making the mechanics work as intended for the current content before rolling out with more content that will invariably come with more bugs to fix when the original bugs are still a problem:
The correct boats in OOT and proper mechanics for all boats instead of the band-aid levitate patch that has been around so long it doesn't seem to bother anyone until it's pointed out.
Mob pathing that doesn't go through walls.
Instill Doubt wouldn't be an instant click fear spell.
And I'm sure there's lots more that have been broken for so long that people just don't notice it or think twice about it. I wouldn't care if it took another 5 years for Velious to come out if it meant everything was fixed to work the way it is supposed to.
Also, rotations.
Tecmos Deception
01-21-2014, 09:01 PM
I don't think anyone's seriously whining/complaining. The thread seems to be a hypothetical question. Worst case scenario is that nothing changes and we continue to have a free server to play EQ on. Best case is maybe the devs take away an idea or two from people.
Not everything is a criticism of P99.
The thread started as a hypothetical question, yes. But imo there is a difference betwen saying "I like the compass and I don't like the raid scene" and "I miss the compass, why did you spend the time to remove it while leaving the raid scene shitty for years?"
One of them is saying what you would change, one of them is complaining.
August
01-21-2014, 09:05 PM
As a primary spell caster, spell sets.
And, shoot me, i'd love some AAs. Just any reason to log in on a level 60 to casually do things beyond a desire for profit would be stellar. Maybe raiding will be a thing now, but before I just had no desire to log into one of my characters when it hit 60.
Also, tradeskills. I'd love to have Luclin+PoP tradeskills enabled, or at least have the cap lifted and recipes enabled around the board, with the limiting factor being the avaialbility of the components - rockhopper leather wouldn't exist so you couldn't make the armor, etc.
The Deity idols were great and I wish they were craftable here.
Kimmie
01-21-2014, 09:05 PM
I would make Yiblaan straight and bring <KaN> back to life.
Yiblaan
01-21-2014, 09:08 PM
I would make Yiblaan straight and bring <KaN> back to life.
Keep Dreaming~
webrunner5
01-21-2014, 09:11 PM
The correct boats in OOT and proper mechanics for all boats instead of the band-aid levitate patch that has been around so long it doesn't seem to bother anyone until it's pointed out.
Good God. Give them credit for getting them to work at all. Sony shit around for years and years and NEVER got them to work right. I am impressed they work here. :)
Dumesh Uhl'Belk
01-21-2014, 09:13 PM
While I love that people still use my post about how xp is split in groups, I wish the line they would quote was this....
So, final thought...
Group with good players. An equal level group with multiple hybrids generally takes no more than 16% more kills to gain a level that a similarly leveled group that has no hydrids. Good groups kill at least 16% faster than bad groups. So, group with good players regardless of class.
Jws2886
01-22-2014, 02:23 AM
updated wolf and skeleton models, and textures if possible
Clark
01-22-2014, 05:05 AM
Donals - Nerf
SoulFire Click - Paladin Only
Swarm Kiting - Let Bards/Druids/Enchanter/Necros swarm kite legit.
Pet Aggro - It blows, it shouldn't.
ruidian
01-22-2014, 07:00 AM
It would be great to see the Feb 21, 2001 patch implemented so classes were a bit more balanced, it's something that Sony should have done long before Velious was released.
Hailto
01-22-2014, 07:53 AM
Id like to have guild tags under the names like they were before, it looked so much better. Also player made chat channels for different classes to coordinate on raids would be nice.
zs3000
01-22-2014, 09:29 AM
id uhh make it a classic server, not a dev whatever they like server.
sedrie.bellamie
01-22-2014, 10:47 AM
Well, I think the server used to feel like it was a player run community - the staff dealt with programming, bugs, hacking, and general support. Raid agreements in the player run community never worked out because whoever was #2 or #3 couldn't justify giving up mobs to #4+, so the #1 guild was forced into relentless competition over a small pool of mobs (kinda like a classic server). The GMs never really made any visible or coordinated effort the get mobs past the ~3 organized raid mob machines. Now it feels like the server staff is trying to completely steer the server in their (unnatural) direction. The awesome feeling of a player run community is completely gone.
In my opinion, TMO "wins" because they were so good for so long that terrible changes were forced onto the server. The staff should have intervened by saying, "hey, guilds that are actually good at killing mobs, PLEASE come to a sharing agreement. You don't need every single mob, and the other guilds are in need of content for server/community health." Instead, they came in guns a'balazing and ruined the community aspect of the server.
So, I would recommend going back to a true player run community with the simple request that raid guilds play nice with each other (within reason, bc really - fuck the competition) and the guilds that can't quite compete at the same speed of the neckbeard batphone guilds should be included - in a community decided direction. As it stands, we the player community is gone and we are ruled by a crew of god complexes.
They did a great job creating this magnificent representation of classic Everquest, too bad our human nature forced them into the roll of emperor.
1)This is pretty accurate. The top guilds are not ever going to help or cooperate with smaller guilds now unless the server staff demands it. The idea that the guilds will work out their own problems is pretty much over. This is the server staffs game and I guess up to them to decided how we play it.
2)All the people complaining about MQs or Epic MQs just do not have thier epics yet. Becuase I would guess the majority of Epics come from MQ. And I do not mean just ragebringers and other epic MQs people sell on the forums or in EC. Most raid guilds are not set up to be instantly ready to determine loot once the dragon dies. That is why MQ is super nice. If say INNY died and there was no ranger to loot the stone, and having to go port up an alt would mean reclearing/corpse running up to the INNY room. By allowing MQ, guild leaders can loot no-drop items and decided who gets it after the raid, when they have more time to think about it. Without MQ, really only a handful of people would have some epics.
3)No one said that epic 1.0 is required to play EQ. What I would change about p99 is the aura of entitlement. Everquest on live was not fair. I leveled several characters on live past 50 and NEVER had an epic on any of them. This sense of; well I have been on p99 pretty long so I should just have manastones and fungi's on my characters. People have to work for those things and what is really nice on p99; the people who play real life money for fungi's get banned. If you want something nice; you have to work for it.
Aeaolena
01-22-2014, 12:01 PM
See graphic below for suggested changes to P1999 Forums:
http://imgur.com/U5mc2RL.gif
Nivin
01-22-2014, 12:54 PM
I'd make the Ogre the size of Gnome & vice versa.
2nd that... Gnogers and Ognomes
sox7d
01-22-2014, 01:02 PM
what about tromes?
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