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View Full Version : where to group...35+


doeda
01-23-2014, 12:35 AM
where should I be heading, barely grouped back then just started :D

SamwiseRed
01-23-2014, 12:39 AM
lguk and mm (castle ent and inside) are my norm.

edit: and sol b

Dweed
01-23-2014, 08:44 AM
FM giant fort good for a few more levels, OT and DL right next to it as well.

Wudan
01-23-2014, 08:51 AM
where should I be heading, barely grouped back then just started :D

If your class allows you, do Kaesora spiders. Awsome exp.

myxomatosii
01-23-2014, 09:12 AM
OT
Kaesora
DL North Wall
FV

Swish
01-23-2014, 09:56 AM
If there's a group running, Sol B royals from about 39-49 is great fun :)

Malone88
01-23-2014, 02:36 PM
From my experience, 35-40 is the toughest to find good spots.

MM castle ent is great, but many times there was no group there.
OT is boring as crap, and often bards are cleaning it out.
Haven't found any FM groups lately.
SOLB, seems like most peeps bring their own group.
LGuk ent, hit and miss with group.

Other possibilities that I know of:

FV Pirates
DL Yetis
UGuk (around Ancient Croc)

Once I hit 40, I roll to CoM.

Mandalore93
01-23-2014, 03:12 PM
Why in the love of God would you go to OT. Literally offers no benefits since most of the mobs drop absolutely shitty loot and it's a popular bard haunt.

rollin5k
01-23-2014, 03:39 PM
I used to hate OT too but the thing is no matter what it won't be a bust ( like guk sol and mm ) there's always people there to hangout with and always spawns to choose from and close zones.
Sometimes there are no people to group with or all camps taken in dungeons

Yumyums Inmahtumtums
01-23-2014, 03:40 PM
If you can find some willing souls then taking a trip to Nurga can be pretty fun.

Droga too although it may be a bit higher iirc.

myxomatosii
01-23-2014, 03:56 PM
I used to hate OT too but the thing is no matter what it won't be a bust ( like guk sol and mm ) there's always people there to hangout with and always spawns to choose from and close zones.
Sometimes there are no people to group with or all camps taken in dungeons

^ this

Always porters, always people, always safe camps near a zoneline, very few casters, and mobs aren't super strong for their level with the exception of tigers.