View Full Version : Things to come with Velious release (OP'ed, nerfed, etc.)
I played on EQMac for a while before it got shutdown, then I switched to TGC and still have a character there. Admittedly, I only casually played Live right when Velious came out until right after PoP came out-but I only played a human monk to 45.
Anyways, I always heard when playing EQMac how in that era Enchanters were still OP'ed, how CoS was awesome for PvP pre-nerf, etc. Also Monks during Velious were insanely overpowered.
What are some things that are ridiculously overpowered now or in Velious? Conversely, what are some things that people should just stay away from due to being underpowered until after Velious?
Swish
01-26-2014, 10:50 AM
From what I've read on the forums (word of mouth) etc, enchanters are going to have a bad time in Velious compared to Kunark... less charmable mobs around, and apparently they're confined more to giving out clarity and buffing/slowing. I don't believe it however :p
Expect to see a throng of SKs/rangers/paladins/bards once the hybrid penalty disappears and they're declared easy mode :p
Daldaen
01-26-2014, 10:58 AM
Shamans will be stupidly OP with Torpor / Turgurs
Bards continue to be awesome
Clerics continue being necessary for high-end grouping
Magician CotH bots will be placed at Yelinak, Sleeper's Tomb and maybe NToV / EToV. GG to those who bought up toons before that was nerfed.
Necromancers will live in PoMischief farming cards and selling at 200k/ea to stupid people
Rangers keep sucking as they did until AAs fixed their class.
Can't wait to see people /rolling against a cleric on a Plate BP drop in Kael to sell the MQ rights. Only on P99.
HeallunRumblebelly
01-26-2014, 11:12 AM
From what I've read on the forums (word of mouth) etc, enchanters are going to have a bad time in Velious compared to Kunark... less charmable mobs around, and apparently they're confined more to giving out clarity and buffing/slowing. I don't believe it however :p
Expect to see a throng of SKs/rangers/paladins/bards once the hybrid penalty disappears and they're declared easy mode :p
Depends, swish. Kael giants may or may not be charmable. That white dragon in the caves in WL may or may not be charmable (used to kill wuoshi :P). It just all really depends on how Nilbog wants to handle it. If Kael giants are charmable you just might see a day 1 AOW kill. Especially if Donals BPs are also good to go on the first day.
HeallunRumblebelly
01-26-2014, 11:14 AM
Shamans will be stupidly OP with Torpor / Turgurs
Bards continue to be awesome
Clerics continue being necessary for high-end grouping
Magician CotH bots will be placed at Yelinak, Sleeper's Tomb and maybe NToV / EToV. GG to those who bought up toons before that was nerfed.
Necromancers will live in PoMischief farming cards and selling at 200k/ea to stupid people
Rangers keep sucking as they did until AAs fixed their class.
Can't wait to see people /rolling against a cleric on a Plate BP drop in Kael to sell the MQ rights. Only on P99.
Rangers become quite useful in velious. Someone's gotta track SG named / Vaniki / Stormfeather. Not to mention useful as parked bots in NTOV to see what's up. I swear to God if we have variance in NTOV...my balls... 3 hours trash clearing for a lady kill. Yes! Yes!
Maelstrom
01-26-2014, 12:20 PM
One of my favorite items ever came out with Velious...the BFG!
http://zam.zamimg.com/images/4/7/47a8767903f0f0056422ebad01fddd05.png
http://zam.zamimg.com/images/c/0/c09a77eb83c64669fce1a748b98d4a0a.png
Not only did it look sweet but you could launch players or NPC's with this thing. People found ways to exploit with it eventually and it was removed. I remember hearing a rumor about launching people onto the roof of Mistmoore Castle. Crazy weapon, hope it sticks around on P99.
Not only did it look sweet but you could launch players or NPC's with this thing. People found ways to exploit with it eventually and it was removed. I remember hearing a rumor about launching people onto the roof of Mistmoore Castle. Crazy weapon, hope it sticks around on P99.
It's easy to get onto the roof of MM... but yeah, one of the un-classic things about P99 will probably be all the BFGs. Many people believe they were only in game for a very short while, but if you dig a little there's evidence that seaworthy planking was in game for many months. It was such a bitch to find, and people understood so little, that many believe it was removed almost immediately. We shall see! I hope to obtain several :D
see you in...
THUGARDIIIIIIIIN
SamwiseRed
01-26-2014, 02:15 PM
One of my favorite items ever came out with Velious...the BFG!
http://zam.zamimg.com/images/4/7/47a8767903f0f0056422ebad01fddd05.png
http://zam.zamimg.com/images/c/0/c09a77eb83c64669fce1a748b98d4a0a.png
Not only did it look sweet but you could launch players or NPC's with this thing. People found ways to exploit with it eventually and it was removed. I remember hearing a rumor about launching people onto the roof of Mistmoore Castle. Crazy weapon, hope it sticks around on P99.
nilbog carries that around
Schortt
01-26-2014, 02:49 PM
People found ways to exploit with it
Moving Yelinak out of his room for easy access to walls to plant casters/healers behind was my favorite, but there's lots of other fun things to do as well. Going AFK on raids will be much more interesting (please let BFG work in sky, TIA).
webrunner5
01-26-2014, 02:53 PM
There is a lot more Resists in Velious. And like has been said X amount of mobs can't be slowed or charmed. Also mobs hit a LOT harder so Chanters die a lot more in Velious. More mobs summon there also.
But it will still be a great class to play. Every class will have the same problems mentioned above. It will be harder to solo that is for sure. No 20 second fights.
khanable
01-26-2014, 03:08 PM
Enchanters should basically die every time they debuff a mob in anyway
Until the aggro revamp, at least
I DEMAND DEAD ENCHANTERS FOR THE GLORY OF BEING CLASSIC
Tecmos Deception
01-26-2014, 03:14 PM
Why does everyone talk about enchanters like Velious is when they become buffbots in raids? Wtf do you think enchanters do for the vast majority of raid bosses right now? CHARM DPS ON GORE FTW AM I RIGHT?!
There is a lot more Resists in Velious. And like has been said X amount of mobs can't be slowed or charmed. Also mobs hit a LOT harder so Chanters die a lot more in Velious. More mobs summon there also.
How hard? 250ish? Just about what DS hits for? ;)
Schortt
01-26-2014, 08:48 PM
Flurry drakes can one round you no problem if you draw the short straw on tash or slow duty or piss off the blue ones spamming mana sieve. But you are absolutely correct that Enchanters are buffbots 99% of the time already. A west wall Fear break during vanilla is pretty much the high point of Enchanter raiding in classic EQ.
Dezik
01-26-2014, 10:08 PM
Are rogues still top dps? I would imagine on the now longer fights they should be no?
webrunner5
01-26-2014, 10:19 PM
Are rogues still top dps? I would imagine on the now longer fights they should be no?
Everybody will get better weapons in Velious. So I would imagine Rogues will still be the top dog and Monks second. I never played a Rogue in Velious.
Schortt
01-26-2014, 10:49 PM
Rogues will widen their margin as DPS kings. Monks already have extremely good weapons available (16/22 compared to 15/25 for mainhands), and while their best-in-slot gear will remain slightly ahead of rogues (16/19 monks, 15/19 rogues), the gap narrows considerably, with many more upgrade options available for the average raiding rogue. The huge upgrade for monks in Velious is tanky gear, with massive upgrades for AC, HP, STA, and resists available in all slots, many of which had only junk available in Kunark (cough...legs...cough).
HeallunRumblebelly
01-26-2014, 10:52 PM
Rogues will widen their margin as DPS kings. Monks already have extremely good weapons available (16/22 compared to 15/25 for mainhands), and while their best-in-slot gear will remain slightly ahead of rogues (16/19 monks, 15/19 rogues), the gap narrows considerably, with many more upgrade options available for the average raiding rogue. The huge upgrade for monks in Velious is tanky gear, with massive upgrades for AC, HP, STA, and resists available in all slots, many of which had only junk available in Kunark (cough...legs...cough).
Also important to remember that most monks i knew used 2hb in velious. Something to do with damage bonuses triple attack and available weapons (dat 40/30).
Schortt
01-26-2014, 11:03 PM
Almost no one had an Abashi's during Velious, but then again, almost no one had WFoM either. Triple attack wasn't implemented until a month or two before Luclin, and most monks used naked epic fists, a few had SoS's offhand, and a very few eashen/tunare fists. TStaffs were decently popular among rich monks as well especially since the proc worked usefully on lots of mobs. Once Luclin rolled around, a lot more people had access to Primal Brawlsticks/Abashi's/Trorsmangs and the triple attack advantages were more obvious, so they got more common use.
EDIT:
vvvvvvvvvvv Yep, came in the melee overhaul at the end of Velious: http://everquest.allakhazam.com/history/patches-2001-2.html
Recusco
01-26-2014, 11:23 PM
Almost no one had an Abashi's during Velious, but then again, almost no one had WFoM either. Triple attack wasn't implemented until a month or two before Luclin, and most monks used naked epic fists, a few had SoS's offhand, and a very few eashen/tunare fists. TStaffs were decently popular among rich monks as well especially since the proc worked usefully on lots of mobs. Once Luclin rolled around, a lot more people had access to Primal Brawlsticks/Abashi's/Trorsmangs and the triple attack advantages were more obvious, so they got more common use.
Ah, so triple attack was still in Velious then? I wonder if/when it will be implemented in p99
Enxienty
01-27-2014, 12:56 AM
Yeah monks only get extremely OP in velious once in NToV gear and have fun with the spawn timers / the amount of monks here ahead in raid guilds to even get drops
Id say hands down Shaman is the most OP class in velious, necro being second, then again just my opinion
Kender
01-27-2014, 09:13 AM
monks were at their peak in luclin
Daldaen
01-27-2014, 09:18 AM
monks were at their peak in luclin
You mean modern EQ.
Mend every 30 seconds (devs were stupid and have them too many ranks that reduced reuse by 30s, eventually they tried to give another rank and it was insta reuse during one beta. Herpderp), rapid feign, fade every 2 minutes, disc to mitigate DTs and AEs by 90% (at 75 you live through a 100k DT no problem). Live monks are quite OP even relative to other live abilities.
Ashikabi
01-27-2014, 12:09 PM
I had a BFG on live that I acquired during SoV. It was fun to play around with but then it was nerfed twice. The first time it's casting rate was increased to slow as dirt speed and the second time was where if you had more than around 50 sv magic, it'd be resisted. The only people on Veeshan that I knew of that had one other than myself were asian guilds which used ShowEQ to find it's location. Plus for months the reward for the quest was a random pristine? quality velium weapons before they even added the BFG to game. So not many people knew about it until the planking stopped spawning and the quest was removed. So if this quest is actually implemented into P99, I hope they know that you couldn't get a BFG right off the bat.
nilbog
01-27-2014, 02:01 PM
Plus for months the reward for the quest was a random pristine? quality velium weapons before they even added the BFG to game. So not many people knew about it until the planking stopped spawning and the quest was removed. So if this quest is actually implemented into P99, I hope they know that you couldn't get a BFG right off the bat.
Need more research/input/discussion on this.
Byrjun
01-27-2014, 03:17 PM
Earliest listing of this quest was on March 21 2001: https://web.archive.org/web/20010321021546/http://eqdb.allakhazam.com/quest.html?quest=1210
That's about 3 months after Velious launched, and it lists the BFG as the reward.
The only thing that seems strange to me is that the quest text DOES say that he has "plunder and booty" to part with as a reward. However, he gives you an item named after himself so it seems more personal than "plunder and booty." But Verant was never known for consistency.
drktmplr12
01-27-2014, 03:34 PM
Firiona Vie had some pretty hardcore rules for a blue server.
-Language skills will improve only through group chat in the same zone
and from /say.
- Languages will only improve 1 point each hour and will be capped at
level*5+5 skill points.
- Common will not exist. A Human language will be added and only made
easily available to certain races.
- One character per account.
- Bind Affinity will be restricted for all characters to locations
where melee characters can bind on other servers.
- /emote will be language specific
- All characters will be /roleplay.
Daldaen
01-27-2014, 03:37 PM
All of those have since been removed except the lack of common tongue. Everyone just speaks elvish there.
Nocte
01-27-2014, 03:37 PM
A classic Firiona Vie server is something I could see myself rerolling onto.
jaybone
01-27-2014, 03:48 PM
Yeah need a FV server so TMO can RMT VP items
RiffDaemon
01-27-2014, 04:05 PM
Firiona Vie had some pretty hardcore rules for a blue server.
I completely forgot about the alignments, the 1-point-per-hour language rule, and the trivial loot. Wish those had stayed. My 90ish chars on FV are very glad that No Drop is still near non-existant :p
fadetree
01-27-2014, 04:59 PM
I'd reroll on a p99-style FV rules server.
Nalir
01-27-2014, 05:01 PM
From what I've read on the forums (word of mouth) etc, enchanters are going to have a bad time in Velious compared to Kunark... less charmable mobs around, and apparently they're confined more to giving out clarity and buffing/slowing. I don't believe it however :p
Expect to see a throng of SKs/rangers/paladins/bards once the hybrid penalty disappears and they're declared easy mode :p
When Velious came out, my main was an enchanter. I never solo'ed on that enchanter, and didn't get past level 40 or so, but mobs generally have much more hp and higher resistances in Velious. In a group setting, that even makes them more useful since fights last longer, so adds become even more of a problem.
In crystal caverns I felt game-breaking as an enchanter (could deal with 10+ dark blue pulls). Sadly I don't have much more experience in group situations as an enchanter other than fighting in crystal caverns. So no clue how things change at higher levels.
Bards continue to be awesome
Less RSI. 2+ minute selo's. Yay.
Further, Velious was my practice ground for the old-fashioned swarm kiting (aggroing a bunch, charming one, sending it in, let mobs beat on it and break charm as late as possible and finish it off, not the silly thing which they call swarm kiting now), which I heard is no longer possible on p99.
One character per account
After playing on Sullon Zek and Firiona Vie, I really liked this rule. It forces you to play one character, make a choice and go with it. And makes you feel attached to that choice.
Just to put this in perspective, I want my main on p99 to be a cleric, so I'm playing a necro mostly on a different continent, level up my bard now and then, going to use my bard to give my cleric a shining star of light, track for bloodsaber quests etc. However, I haven't logged on my main at all yet, only reserved the name.
On the server I played at in the past, which was Sullon Zek, I had to choose between giving up a near max-level player on one team, because the strongest guild in that team in the current meta at that time became too powerful and started crossteaming and was likely to pretty much take over the server. So I deleted my character which I was really fond of to join the opposite team and joined the guild which before hand was my toughest opponent.
This will never be implemented on p99 I assume (and shouldn't, it's not classic), but I really think the one-character limit is a good thing, in any MMO. Force people to focus and become attached and stick to 1 character. I think Sullon Zek and Firiona Vie would never have been as fun to players as they were if that limit was never in place.
Nalir
01-27-2014, 05:08 PM
btw, I may be wrong about higher resistances in Velious, since my enchanter had an easy time. But they definitely had more hp.
Anyone can confirm if there were significant changes in MR from mobs in Velious?
Ashikabi
01-27-2014, 05:19 PM
Originally Posted by Ashikabi View Post
Plus for months the reward for the quest was a random pristine? quality velium weapons before they even added the BFG to game. So not many people knew about it until the planking stopped spawning and the quest was removed. So if this quest is actually implemented into P99, I hope they know that you couldn't get a BFG right off the bat.
Need more research/input/discussion on this.
http://everquest.allakhazam.com/db/quest.html?quest=1210&p=2#comments
If you scroll down, it'll have people talking about the random exquisite weapons.
I have completed this quest once. And have been trying to again. The reward is a random exquisit veilium weapons. These weapons are great. For instance i got a 12/20 1hb hammer that i gave to the guild i am in.
Anonyamous Feb 03 2001 at 8:46 AM
Completed:
Items needed:
Seawothy Planking - Random ground spawn in Iceclad, seen normally near gnomes
Rope - 100 feet of waterproof rope that drops of haunted chests in CS.
Sail - Wing from named drake that is next to the zone in location in WW. The wing when ID'd gives a clue to this.
Take all the times back to the gnome and he will reward you with a random exquisite velium weapon.
Sometimes Spear, sometimes brawl stick, just kind of depends. The wing is really the only hard piece since the drake can take a couple groups to kill.
Hope this helps.
-Sertain T'Kell
-Bristlebane
-Club Fu Anonymous Jan 27 2001 at 11:08 AM
Erati
01-27-2014, 05:21 PM
wow Sertain T'Kell was one of my best friends on BB
memory lane has a funny way of saying hello here and there
/back to topic
Byrjun
01-27-2014, 05:32 PM
Man, old Allakhazam comments are pretty amazing sometimes.
You sneer at 12/20? 12/20 is insanely good for the ease of this quest. The drake that drops the wing is a fast spawn and drops it every time. I've seen many rogues with Ragebringers use this spear in their main hand, and no it wasn't Willsapper, although the graphic is the same.
Replacing Ragebringer with a 12/20 in your primary hand? Uhhh... And how does a spear look like a Willsapper
baalzy
01-27-2014, 06:22 PM
Man, old Allakhazam comments are pretty amazing sometimes.
Replacing Ragebringer with a 12/20 in your primary hand? Uhhh... And how does a spear look like a Willsapper
You melee w/ the 12/20 (better normal hits, same ratio but more damage bonus' applied) then swap in ragebringer for your backstabs.
Assuming you're getting 41% haste from another slot.
Doors
01-28-2014, 03:12 PM
Anyone know exactly when the hybrid penalty is going away?
baalzy
01-28-2014, 03:41 PM
Anyone know exactly when the hybrid penalty is going away?
http://everquest.allakhazam.com/editorial/011401_EQ_Producers_letter.html
Letter from 1/14/2001
Velious was released 12/5/2000. So 40 days after Velious release Sony says they are removing the penalties.
http://www.tski.co.jp/baldio/patch/20010117.html
1/17/2001 the patch note, pointing to this letter. So 43 days after Velious release, Sony effectively removes the penalty (the mechanics are a bit more complicated then just removing).
myriverse
01-28-2014, 03:49 PM
On Live, the "hybrid penalty" was changed in January 17, 2001 (about a month after Velious).
http://www.tski.co.jp/baldio/patch/20010117.html
The Producer's Letter that it refers to:
http://everquest.allakhazam.com/editorial/011401_EQ_Producers_letter.html
Doors
01-28-2014, 03:52 PM
Good find man thanks.
koros
01-28-2014, 04:34 PM
Rangers are killer in Velious. Get some decent buffs, finally get upgraded defense at the end, and insane DPS with the BFG.
http://wiki.project1999.com/Ornate_Velium_Pendant
Not the most game breaking, but still fun.
Clark
01-28-2014, 05:24 PM
Isn't terribly overpowering above 50, but I always loved the blue glowing fist Zlans heart for int casters with worn effect regen.
Blade of Carnage/Sceptre of Destruction/Velium Encrusted Gauntlets were some of my favorite items owned on live too.
Erati
01-28-2014, 05:34 PM
Isn't terribly overpowering above 50, but I always loved the blue glowing fist Zlans heart for int casters with worn effect regen.
bad news here bro
on live during Velious the heart looked like an 'icy Velious' scimitar graphic, not that cool blue GBS you remember
very dumb that a heart looks like a Scimmy but it did
baalzy
01-28-2014, 05:38 PM
Doesn't matter, has regen.
wow Sertain T'Kell was one of my best friends on BB
memory lane has a funny way of saying hello here and there
/back to topic
Wasn't BB a merge between Sol ro server and something else?
Club Fu is still around on now a days BTW...
hatelore
01-28-2014, 07:27 PM
One of my favorite items ever came out with Velious...the BFG!
http://zam.zamimg.com/images/4/7/47a8767903f0f0056422ebad01fddd05.png
http://zam.zamimg.com/images/c/0/c09a77eb83c64669fce1a748b98d4a0a.png
Not only did it look sweet but you could launch players or NPC's with this thing. People found ways to exploit with it eventually and it was removed. I remember hearing a rumor about launching people onto the roof of Mistmoore Castle. Crazy weapon, hope it sticks around on P99.
I remember bfg's being quite common on Innoruuk server when velious dropped. Very badass lil ranged. We used to duel on the roof of mistmoore back pre kunark , old school memories right there. I knew and still know every single crevice of that zone heh.
Reguiy
01-28-2014, 07:39 PM
On Live, the "hybrid penalty" was changed in January 17, 2001 (about a month after Velious).
http://www.tski.co.jp/baldio/patch/20010117.html
The Producer's Letter that it refers to:
http://everquest.allakhazam.com/editorial/011401_EQ_Producers_letter.html
2 person group - 2% total bonus.
3 person group - 6% total bonus.
4 person group - 10% total bonus.
5 person group - 14% total bonus.
6 person group - 20% total bonus.
and
Droga increased by 12%
Nurga increased by 12%
Solusek's Eye (SolA) increased by 13%
Najena increased by 13%
Befallen increased by 13%
Paw increased by 13%
Permafrost increased by 13%
Kaesora increased by 18%
Qeynos Catacombs increased by 20%
Runnyeye increased by 20%
Kerra Ridge increased by 20%
The Hole increased by 25%
Three cheers for grouping and exploration!
2 person group - 2% total bonus.
3 person group - 6% total bonus.
4 person group - 10% total bonus.
5 person group - 14% total bonus.
6 person group - 20% total bonus.
and
Droga increased by 12%
Nurga increased by 12%
Solusek's Eye (SolA) increased by 13%
Najena increased by 13%
Befallen increased by 13%
Paw increased by 13%
Permafrost increased by 13%
Kaesora increased by 18%
Qeynos Catacombs increased by 20%
Runnyeye increased by 20%
Kerra Ridge increased by 20%
The Hole increased by 25%
Three cheers for grouping and exploration!
Pras, people might group with me after this goes through
Nytch
01-29-2014, 10:04 AM
bad news here bro
on live during Velious the heart looked like an 'icy Velious' scimitar graphic, not that cool blue GBS you remember
very dumb that a heart looks like a Scimmy but it did
Truth...dont remember when they changed it
Daldaen
01-29-2014, 10:10 AM
Change was LDoN era ish. Will always stay scimitar on this server
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