View Full Version : A Question on Tradeskills
TheFishyOne
01-30-2014, 11:24 PM
Do they become harder and harder to level the further you go?
I have a Dorf Smithy with 173 WIS, who capped out on banded @ 175, then moved on to Fine Steel Gorgets, made a total of 50 combines, suceeded @ 48 of them, and skilled up...6 times.
I'm half expecting Rogean to walk out of my closet, accompanied by Brad McQuaid, John Smedley, and Ashton Kutcher any G.D. minute now...
zanderklocke
01-30-2014, 11:29 PM
Yes, they become harder and harder to level up.
It's a random number generator that determines if you skill up, and the likelihood of getting a skill up starts to drastically decrease in terms of percentage chance of skilling up once you start getting closer to 200.
I have no idea how likely it is to skill up once you are above 200, but I imagine it gets much worse.
Byrjun
01-31-2014, 02:36 AM
I have a Dorf Smithy with 173 WIS, who capped out on banded @ 175, then moved on to Fine Steel Gorgets, made a total of 50 combines, suceeded @ 48 of them, and skilled up...6 times.
Sounds like a dream compared to Alchemy.
You'd be lucky to get 1-2 skillups in 50 combines at high 160ish skill, and oh yeah every single combine costs you 270 plat.
Swish
01-31-2014, 09:06 AM
Anyone else remember 240-250 JC? Prepare for carpal tunnel on both hands!
Daldaen
01-31-2014, 09:38 AM
Did 300 in all 7 on Live (much before the TS window)
Did 250 in all 7 on Mac (no TS window, max carpal)
Did 200ish in all 7 on Mac (second time!)
Done 130-180ihs in all 7 here (except tailoring and pottery)
Get used to carpal tunnel!
A few things about skilling up:
1. WIS (and other stats) are irrelevant to skilling up on combines you succeed. They only are a factor when you fail a combine. So if you are sticking to combines that trivial close to your skill (IE you're 150 and you're doing a 155 triv combine) you should have near max (95%) success rate and your stat should almost never come into play since you fail so rarely.
2. Skilling up gets to be a lower percent chance the higher in the skill you go. I honestly feel like the skill up chance at lower skills on this server is higher than it should be but I have no proof of that.
3. Certain skills have either a + or - modifier in it that determines how common or rare skill ups are. For example Tailoring/Blacksmithing have high modifiers meaning you skill up these more often - mainly due to the fact that you have to hunt/farm for a lot of skill ups. Alchemy / Brewing for example have a low modifier due to the fact that 99% of everything is vendor purchased.
4. RNG - Random Number Generator. Note that first word. It's all random.
Yumyums Inmahtumtums
01-31-2014, 10:34 AM
I realize I can probably check this on a case-by-case basis and it is highly likely to vary but what kind of all-in cost can someone expect with regards to skilling up different tradeskills from 0 (or whatever they were allowed to get it to via GM points) to max?
Just curious if there is an index of prices (rough estimate) out there to help people figure out the costs associated with max skill.
Iumuno
01-31-2014, 10:47 AM
I realize I can probably check this on a case-by-case basis and it is highly likely to vary but what kind of all-in cost can someone expect with regards to skilling up different tradeskills from 0 (or whatever they were allowed to get it to via GM points) to max?
Just curious if there is an index of prices (rough estimate) out there to help people figure out the costs associated with max skill.
Not sure how much skilling up vary (if at all) from one tradeskill to another, but here's a nice link for jewelcrafting.
http://www.project1999.com/forums/showthread.php?t=101647
Sgt1stClassPerkerwood
01-31-2014, 12:09 PM
Whats your int? Thats all that matters. I decked out my d0rfins with like 180 INT and he breezed thru blacksmithing, currently at 220
get strength for smithing
I dont know if it was dumb luck, but with 255 str i maxed mine super fast
also if any1 knows how to get higher than 188 pottery lmk
WIS (and other stats) are irrelevant to skilling up on combines you succeed. They only are a factor when you fail a combine.
Where are you getting this?
Sgt1stClassPerkerwood
01-31-2014, 04:52 PM
this isnt regarding the post above here, but
http://mboards.eqtraders.com/eq/showthread.php?19-Stats-and-Tradeskills
Daldaen
01-31-2014, 05:15 PM
What the stat will affect is your chance to get a skill up on a failure.
From the link graciously provided above. It is a common misconception that stats are a huge factor in skilling up. It just isn't true unless you are skilling up off something vastly higher than your skill, or you are hoping to fail to retain a rare component (both do happen but not often). Most commonly this would happen for something like baking or brewing. Doing MHBrews (248triv) at 188 skill. Or Fish Rolls (135 triv) at 1 skill. But largely, it doesn't come into play much.
Do I swap in WIS gear when I'm TSing, yes. But I don't carry a bag or buy extra gear to get that wis.
Thulack
01-31-2014, 05:20 PM
Tailoring, Pottery, Baking, Brewing are TS's where there is a decent gap between triv levels that you would want as much wis or Int as possible for hope of skillup during fails.
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