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Roth
03-12-2014, 10:32 AM
So I found my old eq trilogy rulebook in an old box today, and I briefly read through it. The most interesting thing to me was it showed a screenshot of the player count per server(in the selecting a server section):

players online
Tallon Zek(pvp team lowest pop): 504
Vallon Zek(pvp team): 513
Lanys Tv'yl: 672
Luclin: 675
Rallos Zek(pvp): 719
some other servers
Quellious(highest shown): 858

There was a scroll bar to the side, so this is probably the lowest population servers. However this shows that at times project 1999 does have higher population or comparable population to live servers at the time.

Some other stuff:
Five food and drink is supposedly supposed to last 30 hours in game, or 5 game days. I'm not sure if this is accurate or not on p99 can't really tell.

Dexterity in the rule book says it decreases time between attacks, chance to hit an attack with certain weapons. I'm pretty sure this is inaccurate, but I found it funny it listed it in the rulebook this way.

Supposedly guilds are supposed to be able to declare "guild wars" on each other in game where you duel each other and you can loot coins off of the losing side's body. I don't know if this is in game or not because I've never heard of someone doing this.

The rulebook is very advanced, it tells you everything and includes a mini strategy guide with information that is actually useful on how to play the game(for example recommends iksar necro, Halfling druid, doing the crushbone belt quests if you're an elf). Also includes maps of all newbie starting areas. It literally teaches you almost every aspect of the game if you read through it including the abstract concepts like pulling monsters.

If you're below level 5 it says when you die you should respawn with 5 food and drink. It suggests dying to replenish your food supplies if you run out below level 5. It does however say you would need to get your corpse to recover your possessions, so it sounds like the mechanic is you die then you respawn with only 5 food and 5 drink.

When you need to run from a mob one of the suggestions is to bring it to other players.

Daldaen
03-12-2014, 10:48 AM
All I see is PvP is extremely unpopular due to EQ PvP being bad.

Vindor
03-12-2014, 10:49 AM
If you're below level 5 it says when you die you should respawn with 5 food and drink. It suggests dying to replenish your food supplies if you run out below level 5. It does however say you would need to get your corpse to recover your possessions, so it sounds like the mechanic is you die then you respawn with only 5 food and 5 drink.


I think i remember that

Furniture
03-12-2014, 11:09 AM
The dexterity info listed might be that certain weapons just may miss less with high dex, resulting in decreased times before hits. Perhaps if any of this is true something can be found regarding it with some research.

freakyuno
03-12-2014, 11:22 AM
I remember most of those things being accurate at the correct place in the EQ timeline, except the dex thing decreasing attack time, that was disproved, but long believed early in the game.

The guild wars command used to start an open ended duel, and was restricted to a zone, I dont remember the loot rules.

The food and drink thing was changed when it was changed that you spawned with all your stuff under level 5.

Laugher
03-12-2014, 12:07 PM
Guild wars was definitely brought up by me and I believe a few others last summer when VP was a big issue haha, its a good one :)

Swish
03-12-2014, 12:50 PM
I think they had to offer a /movelog to people on Fennin Ro at least twice because the pop was going over 2200-2400 players. Why was it so popular there?

Juhstin
03-12-2014, 12:55 PM
I think they had to offer a /movelog to people on Fennin Ro at least twice because the pop was going over 2200-2400 players. Why was it so popular there?

People always join the server that has high population. It's just a human complex.

Just like if Red99 had 1000 people and Blue server had 50 people that all new people coming to Project1999 would join Red since that's where most people are.

Voland
03-12-2014, 12:56 PM
I have this book, it's part of a set - very useful, also has a full list of spells!
It's a great way to see which spells you need for each level, the damage, recast time etc.

I've used it so much, it got worn out, so I bought another set at Amazon:
http://www.amazon.com/EverQuest-Primas-Official-Strategy-Guide/dp/076154237X

phacemeltar
03-12-2014, 01:00 PM
would someone have to post scans of this in order to initiate changes to be made? i would enjoy guild wars.

Tongpow
03-12-2014, 01:02 PM
I think they had to offer a /movelog to people on Fennin Ro at least twice because the pop was going over 2200-2400 players. Why was it so popular there?

fennin ro was the name of the beta server also, might of been one reason

Archestratie
03-12-2014, 01:13 PM
I can't believe people don't remember guild wars. I thought it wasn't in P99 b/c of coding difficulties.

mgellan
03-12-2014, 01:48 PM
Just because it was published in a written document doesn't mean it's reflecting actual game mechanics or was implemented... I don't think a book scan is evidence of the need to change a game mechanic.

Regards,
Mg

Laugher
03-12-2014, 02:50 PM
would someone have to post scans of this in order to initiate changes to be made? i would enjoy guild wars.

Guild wars could easily be implemented and was classic, someone has even made a jerry rigged code for it on the eqmu forum archives, but at the time it came up I think the response I got was that it was intentionally left out for whatever reason (probably because its just going to cause people to not log in due to fear of grief i would speculate)

myriverse
03-12-2014, 03:33 PM
You can see server populations if you check the Internet Archive for sites like Everlore back then.

On Feb 5, 2001 @ 10pm:


Server Status Players Days/Hours/Mins
Ayonae Ro Up 2068 02:12:47
Bertoxxulous Up 2524 00:22:19
Brell Serilis Up 2324 02:11:55
Bristlebane Up 2524 02:12:48
Cazic-Thule Up 2162 02:11:53
Chat Server Up 157 09:04:48
Drinal Up 1921 02:12:48
Druzzil Ro Up 1870 02:12:48
E'ci Up 2582 02:12:48
Erollisi Marr Up 2218 02:11:54
Fennin Ro Up 2476 02:12:47
Innoruuk Up 2406 02:12:47
Karana Up 1941 00:22:19
Lanys T'Vyl Up 2002 00:22:19
Luclin Up 1970 02:12:47
Mithaniel Marr Up 2010 00:22:19
Morell-Thule Up 1980 02:11:41
Povar Up 2189 02:12:47
Prexus Up 2540 00:22:19
Quellious Up 2278 00:22:19
Rallos Zek (PvP) Up 1703 02:11:52
Rodcet Nife Up 2345 00:22:19
Saryrn Up 1950 00:22:19
Solusek Ro Up 1987 02:12:47
Tallon Zek (PvP) Up 1808 02:12:47
Tarew Marr Up 2554 02:12:47
Terris-Thule Up 2045 02:12:47
Test Server Up 492 01:21:41
The Nameless Up 2131 00:22:19
The Rathe Up 2717 02:11:57
The Seventh Hammer Up 1886 02:11:39
The Tribunal Up 2297 02:12:47
Tholuxe Paells Up 1997 02:12:48
Torvonnilous Up 1943 00:22:19
Tunare Up 2441 00:22:19
Vallon Zek (PvP) Up 1828 02:12:46
Vazaelle Up 1984 02:12:47
Veeshan Up 2154 00:22:19
Xegony Up 2457 02:11:48
Xev Up 1898 02:12:47

Total Players: 82759

Voland
03-12-2014, 03:46 PM
I wonder what Chat Server was :)

myriverse
03-12-2014, 03:50 PM
Only time I ever went to Chat was when there was a problem. Otherwise, I was killing stuff.

Archestratie
03-12-2014, 03:57 PM
Bertoxxulous Up 2524 00:22:19

Ah, Bertox circa 2001, how I miss thee.

Voland
03-12-2014, 04:03 PM
Only time I ever went to Chat was when there was a problem. Otherwise, I was killing stuff.

Oh yeah, when servers were down, Chat room would fill up with angry players... you could cut tension with a knife!

Crawdad
03-12-2014, 04:11 PM
Nobody else actually used /guildwar? I wasn't a leader so I don't know the in-game interface, but basically you'd declare war on another guild and a time limit would be set up that both sides agreed to. It was active in all zones and guards would not intervene (I remember us throwing down/getting slaughtered throughout both Highkeep zones and N/S Karanas). It was a little fun but mostly terrible.. basically had to go /anon in order to avoid gank squads of high-levels crushing the mid-teens Exp groups.

fadetree
03-12-2014, 04:19 PM
Guild wars? Fennin Ro? Oh yeah, Skorchers and Grudge Bearers...was awesome. A hot day in West commons, corpses everywhere, you could smell the blood.

baalzy
03-12-2014, 04:19 PM
Confirmed EQ Chat server more fun than red99

Faerie
03-12-2014, 05:09 PM
Nobody else actually used /guildwar? I wasn't a leader so I don't know the in-game interface, but basically you'd declare war on another guild and a time limit would be set up that both sides agreed to. It was active in all zones and guards would not intervene (I remember us throwing down/getting slaughtered throughout both Highkeep zones and N/S Karanas). It was a little fun but mostly terrible.. basically had to go /anon in order to avoid gank squads of high-levels crushing the mid-teens Exp groups.

I was involved in a guildwar on Vallon Zek. Guards did assist (guess that code was pvp-specific), and everything was buggy as hell.

Swish
03-12-2014, 05:23 PM
Confirmed EQ Chat server more fun than red99

The chat would always go nuts when the servers went down, people used to take on stupid names. I remember a bunch of people changing their names to moss snakes.

a_moss_snake_(your choice)

a_moss_snake_bard
a_moss_snake_centurion
a_moss_snake_revenant

Probably not funny now/you had to be there etc :D

oldhead
03-12-2014, 08:54 PM
People always join the server that has high population. It's just a human complex.

Just like if Red99 had 1000 people and Blue server had 50 people that all new people coming to Project1999 would join Red since that's where most people are.

Its because MMO's suck ass with no other people to play with. Not really hard to understand.

Who wants to play MMO's solo?
Oh wait... seems like the entire new generation of players do. Solo and F2P they want and cry of they dont get it /rant

Sarajo
03-13-2014, 01:28 AM
I remember the chat server being around during Luclin at least. But it took forever to load.
As far as guild wars, the only one I remember on FV was long after classic. #1 most hated but best geared SK dude kidnapped the daughter of #1 loved and respected pally dude and was holding her hostage on the top floor of Unrest. So pally's guild had to fight their way in against the other guild and the mobs in zone to kill that jerkwad. No one seemed to remember any other guild wars, probably because that was the first, and only, RP PVP event that worked in MMO history.

Aenor
03-13-2014, 02:18 AM
All I see is PvP is extremely unpopular due to EQ PvP being bad.

I'd love to play on a pre-Luclin PvP server with 500 pop. We had that here until Rogean decided to neglect the server then show up out of the blue and ban one guild for exploiting while leaving another equally-guilty guild, that happened to include staff members, untouched.

If teams happens, we'll have 500+ pop PvP again (it will never happen again on the current server... nothing about it attracts new players). Hopefully the staff won't fuck up teams like they did the current Red99.

Reguiy
03-13-2014, 02:37 AM
When you need to run from a mob one of the suggestions is to bring it to other players.

Lasmori
03-13-2014, 04:38 AM
People always join the server that has high population. It's just a human complex.

Just like if Red99 had 1000 people and Blue server had 50 people that all new people coming to Project1999 would join Red since that's where most people are.

If that were the case, to be honest I would likely have not started playing on p99 at all. While I do not mind PvP... I really can't say I ever want to be ganked.

coki
03-13-2014, 04:46 AM
Definitely remember seeing over 2k people on all servers available before they removed the count next to each servers name

Ganjar
03-13-2014, 01:03 PM
People always join the server that has high population. It's just a human complex.

Just like if Red99 had 1000 people and Blue server had 50 people that all new people coming to Project1999 would join Red since that's where most people are.

Well what about Hipsters now ?

HawkMasterson1999
03-13-2014, 01:16 PM
i remember just before velious came out torvonilious had over 2000 people normally and would surge to 3000 when busy. Pretty sure other servers were about the same. It was so crowded that each individual spawn became a claimable camp.

Faerie
03-13-2014, 01:37 PM
If that were the case, to be honest I would likely have not started playing on p99 at all. While I do not mind PvP... I really can't say I ever want to be ganked.

Must hate EQ then, what with those high level KoS NPCs wandering around all over the place (even low level zones) :)

Lasmori
03-14-2014, 03:51 PM
Must hate EQ then, what with those high level KoS NPCs wandering around all over the place (even low level zones) :)

You very much know that those are different. :)

Frug
03-14-2014, 04:25 PM
i remember just before velious came out torvonilious had over 2000 people normally and would surge to 3000 when busy. Pretty sure other servers were about the same. It was so crowded that each individual spawn became a claimable camp.

I remember the 3k days... before Sony got all paranoid about declining population when DAoC started becoming more than rumors and killed all the "count" parameters to the who command and the server counts.

Raavak
03-14-2014, 04:48 PM
I was involved in a guildwar right before Kunark when people were bored and it was kinda fun :) We called it the "Battle of South Ro" at the time and I think we got our asses handed to us. But it was just that one time.

Chat servers were mostly useless. When the servers went down everyone would join in on a channel and the moderator or GM would or could never answer questions, like how long the servers would be down. Occasionally we would make a room to organize the guild and get us ready for the repop, since you could make your own room and password protect it.

YendorLootmonkey
03-14-2014, 07:26 PM
When you need to run from a mob one of the suggestions is to bring it to other players.

Sounds like Tortue is following the rulebook precisely, then.

Caffeen
03-15-2014, 04:11 AM
The original EQ "Strategy Guide" I had was full of inaccuracies and hilarious made-up things. One of the tips I remember reading was that as a Monk, you could lead a mob off a cliff to hurt it, but your Safe Fall would keep you from also taking damage. Then when it was low enough, you could just finish it off.

JPMorgan
03-15-2014, 05:06 AM
Guild wars are classic. Had my first pvp experience, pre-Kunark, with two guilds created specifically for a war in Toxx forest on Terew Marr: East Antonica Forces Vs. West Antonica Forces.

12point
03-15-2014, 08:04 AM
Guild wars? Fennin Ro? Oh yeah, Skorchers and Grudge Bearers...was awesome. A hot day in West commons, corpses everywhere, you could smell the blood.


Baruk Khazad! Khazad ai Menu!


Rol Gratul Skorchers!

Tasslehofp99
03-15-2014, 09:09 AM
I always thought dexterity increased your accuracy as well, or made it less likely that you would miss.

Frug
03-15-2014, 12:32 PM
Chat servers were mostly useless. When the servers went down everyone would join in on a channel and the moderator or GM would or could never answer questions, like how long the servers would be down. Occasionally we would make a room to organize the guild and get us ready for the repop, since you could make your own room and password protect it.


I totally forgot about the chat servers. Had a lot of good times there, actually.