View Full Version : whats so bad about p1999?
phacemeltar
03-13-2014, 02:37 AM
what really bothers me about the community on server is the fact that so many camps get untouched. on p99 we have more players active than most live servers ever saw at any time, yet most of these people are only familiar with 10% of the camps in the game. its like everyone just reads the same guide and then you have 2 or 3 groups fighting for the same overcamped mobs, while same level mobs go untouched for weeks. fuckin a.
quido
03-13-2014, 02:39 AM
cite source
Visual
03-13-2014, 02:46 AM
i want me some untouched irl heyooooooo
BigHurb
03-13-2014, 03:03 AM
bad players
phacemeltar
03-13-2014, 03:24 AM
cite source
theres like 10 people waiting to join orc 1 and i cant find a person for orc3..
phacemeltar
03-13-2014, 03:26 AM
not to mention 30 people in oasis sharing mobs
Hailto
03-13-2014, 04:39 AM
If orc camps in wc are bothering you, you're gonna have a bad time.
Vindor
03-13-2014, 06:14 AM
on p99 we have more players active than most live servers ever saw at any time
Thats not true.
Champion_Standing
03-13-2014, 07:15 AM
P99 is less active than an average live server at a comparable point in the timeline. You can check the internet archive for sites like everlore that had server stats, Kunark era most of the available info shows them in the 1500-2000 range, with a couple of them having a few less players.
Tecmos Deception
03-13-2014, 07:36 AM
People who want to group congregate in zones where people tend to congregate (I know that's kind of a chicken or the egg thing, but it's true) so that they have a better chance of quickly finding a group. A lower population on p99 compared to live servers during Kunark forces the hand of people who want to group but who don't want to/have time to build their own group to take to a remote-ish location.
That's why oasis, mistmoore, unrest, city of mist, KC are busy while "better" zones like sol a, ct, guk, hs remain pretty empty.
Tecmos Deception
03-13-2014, 07:38 AM
There's also a good reason that a lot of less-popular zones are less popular. I've been trying to visit dungeons I've never spent time in while leveling my chanter on red, and ya know what? Most of them are fucking lame. So what if I have a 30-50% ZEM in some place like perma or sola or whatever when everything is SOWed even though it's indoors, shit flees in tight quarters at super speed, mobs heal through walls, few pulls are simple, etc.
Pullyn
03-13-2014, 08:02 AM
There's also a good reason that a lot of less-popular zones are less popular. Most of them are fucking lame. So what if I have a 30-50% ZEM in some place like perma or sola or whatever when everything is SOWed even though it's indoors, shit flees in tight quarters at super speed, mobs heal through walls, few pulls are simple, etc.
This. Also dying in one of these far out hard to reach places getting someone to rez you can be troublesome. Its easier to stick to safer and usually more populated places to xp.
myriverse
03-13-2014, 08:08 AM
on p99 we have more players active than most live servers ever saw at any time
False. If this was true, we would see the population rise above 3000 routinely. The active player population of P99 seems to be around 75% of what a typical Live server was.
Lamil
03-13-2014, 12:38 PM
Please don't bring up the other zones! Some of enjoy these quiet out of the way zones for lvling.
Azure
03-13-2014, 12:47 PM
Thats not the problem. The problem is everyone feels entitled to level in all the most efficient spots in the game learned from 15 yrs of srs science and research.
Rather than just enjoying the damn game and killing a few gnolls per hr untwinked in EK bound in RV or at NK gypsies. Or at arena chillin in the lake hunting KFC.
Duckwalk
03-13-2014, 01:08 PM
While I can respect the Dev desire to make P1999 as "classic" as possible I wouldn't mind a few deviations here and there.
It would be nice if devs were able to scale ZEM and drop rates so as to move players around or force them to explore new content.
As was mentioned previously there is very little incentive to deviate from the well worn path to 60 which is a shame because I think a lot of people would argue a large part of the classic eq experience was in exploring the game and its hidden secrets.
Lamil
03-13-2014, 01:41 PM
I don't get the reasoning behind changing the ZEM or drop rates. The incentive to deviate from the well worn path to 60 is to explore the game and its hidden secrets. The devs shouldn't have to put a damn carrot in front of you to go and do something different.
Duckwalk
03-13-2014, 01:49 PM
If the Devs could easily scale up or down ZEM you might see more people out exploring zones.
I tried to do many of these places on my first play through but the fact is even with great duo or tri ( monk shm chanter normally) it was much harder, riskier, less efficient than just going unrest, mm, hhk, com, solb, kc, seb.
Lamil
03-13-2014, 01:55 PM
If the Devs could easily scale up or down ZEM you might see more people out exploring zones.
I tried to do many of these places on my first play through but the fact is even with great duo or tri ( monk shm chanter normally) it was much harder, riskier, less efficient than just going unrest, mm, hhk, com, solb, kc, seb.
So basically you were looking for the path of least resistance? I guess I enjoy the challenge, riskier, less efficient yet fun path. Pulling crazy shit off is more fun than grinding in MM.
I guess I don't understand the idea that getting to 60 the fastest way possible is what this game is about. I did that 14 years ago no sense doing it now.
Duckwalk
03-13-2014, 02:04 PM
I would agree with the statement that the vast majority follow the path of lease resistance.
As much fun as overcoming challenging content is, it's something you do once or twice, not grind for hours on end.
In a game where the objective is to gain experience, levels and gear it just not viable to expect people to deal with difficult content for a similar or lesser reward than they would get doing easier content.
Simply, the risk vs reward is not there.
Lamil
03-13-2014, 02:09 PM
Agree to disagree I suppose. I don't fault people for trying to max characters but honestly having multiple lvl 60's doesn't do much for me anymore.
Duckwalk
03-13-2014, 02:14 PM
The wouldn't you rather log on to find that Kaesora and Dalnir had their exp bumped by 200% and instead of there being a 10+ wait list for the HHK goblins there were multiple groups at these places crawling them?
Lamil
03-13-2014, 05:03 PM
The wouldn't you rather log on to find that Kaesora and Dalnir had their exp bumped by 200% and instead of there being a 10+ wait list for the HHK goblins there were multiple groups at these places crawling them?
I should say our play styles disagree. I'm fine putting a group together and doing Dalnir and Nurga. No one is ever in them so you don't get trained and they actually put your skills to the test.
Duckwalk
03-13-2014, 05:34 PM
True you can do them but it requires effort to put a group together and lead it. It would be nice to have the casual ease of unrest, mm, com, kc or seb.
Duckwalk
03-13-2014, 05:35 PM
And for the effort the reward isn't even better than the previously named places
Cecily
03-13-2014, 08:26 PM
The problem with P99 is that too many people are playing in the popular areas. More people should move to less popular areas so that I can play my alt in peace in the popular areas.
Azure
03-13-2014, 08:31 PM
yeah unless your a porting class or a rezzing class there is no sense in building a group for those high risk zones.
Azure
03-13-2014, 08:32 PM
and most of us played in them anyway so no point doing them till they become low risk
sola is sure fun for nostalgia though
Quineloe
03-13-2014, 08:52 PM
This server has half the population of what the more busy servers back in 2000 had, and 20% of it is sitting in EC. I remember my server, Solusek Ro, usually had 2000 to 2500 people online when I logged in to play.
phacemeltar
03-14-2014, 01:42 AM
everything is SOWed even though it's indoors, shit flees in tight quarters at super speed, mobs heal through walls, few pulls are simple, etc.
as a counter-argument, if more people used these zones frequently, then more bug posts could be made. this could result in these zones actually getting fixed so that new players can enjoy EQ as intended. but then there is the argument that healing through walls is as intended.
BigHurb
03-14-2014, 03:37 AM
QUIT RESISTING GET ON THE GROUND QUIT RESISTING SHUT THAT DOG UP *BAM BAM BAM* SHOTS FIRED
HeallunRumblebelly
03-14-2014, 03:56 AM
Sol A gnomes literally abandoned every fucking time I go. Runnyeye upper floors are also piss easy. Gorge of king xorbb is literally forgotten. solb window/king uncamped 90% of the time. Droga isn't as dangerous as people think it is tbh, just be sure to bring snare.
Azure
03-14-2014, 04:09 PM
Was going to say droga is piss ez to pull. you get tops 3 mobs if you wait for pather's romers properly. And if your there at level stuff wont flee till your down to the last mob. Which can be nuked/snared down if grp not dumb. Multiple safe zl's to start fighting at.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.