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View Full Version : Server Raid Rules - Additions


Rogean
08-16-2010, 09:56 PM
The following is being added to the current set of raid rules, effective immediately. The master Raid Policy Thread can be found Here (http://www.project1999.org/forums/showthread.php?t=14667).

Q: What rules pertain to raid mobs that are triggered spawns?
A: If a raid mob is triggered to spawn by killing a single mob before it (Example: Statue -> Idol -> Avatar of War), the guild that spawned the mob has 20 minutes to engage it. The mob is open to any other guild on a first to engage basis once the first guild has either wiped or not engaged within the time limit.

Q: What about raid mobs that are spawned by a combination of other mobs?
A: In the case of a raid mob that is spawned by clearing an area (Example: Azarack Island in Plane of Sky), the guild that did the clearing has the same consideration as above; That is, 20 Minutes to engage and 1 attempt. In the case of multiple guilds contributing significantly to the spawn of the mob, the mob is first to engage by any of those guilds.

Q: What classifies a mob as "Engaged"?
A: A mob is classified as engaged as long as it has aggro on at least one player.

Q: What about a raid mob being indefinitely kited or occupied?
A: It is now against server policy to indefinitely kite, or otherwise keep occupied, a raid mob without intention of bringing it to your raid camp. You either bring it to your raid, die, or zone out. Obvious stall-kiting of a raid mob, especially in situations to prevent engagement by another guild, will result in disciplinary actions against the kiter's account, and possibly their raid/guild leadership.

Harrison
08-16-2010, 10:05 PM
I really wish you guys had taken this stance months ago.

+applaud though!

girth
08-16-2010, 10:11 PM
Q: What about a raid mob being indefinitely kited or occupied?
A: It is now against server policy to indefinitely kite, or otherwise keep occupied, a raid mob without intention of bringing it to your raid camp. You either bring it to your raid, die, or zone out. Obvious stall-kiting of a raid mob, especially in situations to prevent engagement by another guild, will result in disciplinary actions against the kiter's account, and possibly their raid/guild leadership.

Why not make it interesting and do away with this rule, and just make it okay to train the kiter or peel from him.

Skope
08-16-2010, 10:11 PM
Thank you for clarification :)

Virtuosos
08-16-2010, 10:11 PM
so no more kiting around add's until the guild is ready for em? GL pullers, better refine your feigndeath methods :p

anthony210
08-16-2010, 10:20 PM
Doesnt say you cant kite adds while killing the boss. Just says you cant kite the boss itself until your ready.

Rogean
08-16-2010, 10:21 PM
Depends on the situation. If there's no boss and your kiting an entire island of mobs in posky because you want to claim all the mobs for loot, a GM would look at that as violating the rules. If for example your kiting the blade storms while fighting noble dojorn, thats acceptable.

Brad_mo123
08-16-2010, 11:54 PM
Depends on the situation. If there's no boss and your kiting an entire island of mobs in posky because you want to claim all the mobs for loot, a GM would look at that as violating the rules. If for example your kiting the blade storms while fighting noble dojorn, thats acceptable.

OMG ROGEAN! dont give away the good strats... jesus.

Lill-Leif
08-17-2010, 12:22 PM
Q: What classifies a mob as "Engaged"?
A: You have to put a ring on it's finger!

Rogean
08-17-2010, 12:36 PM
Q: What classifies a mob as "Engaged"?
A: You have to put a ring on it's finger!

Bzzzt

Pheer
08-17-2010, 09:45 PM
Bzzzt

http://eqbeastiary.allakhazam.com/search.shtml?id=22201 ???