Vanech
08-17-2010, 04:31 AM
So... I've made a number of maps for Wolfenstein - Enemy Territory using GTK radiant... (this is relevant because I have the ability to make maps that can be imported to EQ using GTK and programs available on EQemu)
I'm working on a side project that re-realizes regions that existed on the classic EQ map, but were either never added, or implemented (poorly) later on.
Three areas that seem to be obvious to me lie in city zones; North Freeport, Ak'Anon, and Oggok.
There also seems to be an obvious zone point in Stonebrunt (in fact, SoD uses it) and another possible location that may have been used (in the 'mine' near the kerran settlement)
There's also the one in the Hole, but it seems to be an assumed zone point for the underfoot (long before it was actually implemented) so it is not worth mentioning, here.
Other, possible zone points exist in Everfrost and Rathe Mountains, although it would appear that Verant decided to use these points to place mobs, (under the frozen river in everfrost, n' they stuck a shrine and a sphinx at the end of the one in RM)
The point of this thread is to mine the collective minds of the community to gather information on other possible zone point locations that I've overlooked in order to connect some of those missing regions...
For example, Faydwer seems to be utterly devoid of unimplemented zone points other than the one in Ak'Anon (which I envision leading to a ruined city populated with rogue clockworks, which then leads to a different PoI) but has six different regions listed on the map that as far as I know still do not exist in game.
Antonica has seven areas still unused, with five others that were introduced later on (Ykeshka+)
Odus has three, with one or two later implemented.
I'm still correlating data for Kunark & Velious.
The point is, I would prefer to use regions that seem like legit zone points than to have hackneyed npc teleporters, and could really use any data anyone can provide.
Thanks.
I'm working on a side project that re-realizes regions that existed on the classic EQ map, but were either never added, or implemented (poorly) later on.
Three areas that seem to be obvious to me lie in city zones; North Freeport, Ak'Anon, and Oggok.
There also seems to be an obvious zone point in Stonebrunt (in fact, SoD uses it) and another possible location that may have been used (in the 'mine' near the kerran settlement)
There's also the one in the Hole, but it seems to be an assumed zone point for the underfoot (long before it was actually implemented) so it is not worth mentioning, here.
Other, possible zone points exist in Everfrost and Rathe Mountains, although it would appear that Verant decided to use these points to place mobs, (under the frozen river in everfrost, n' they stuck a shrine and a sphinx at the end of the one in RM)
The point of this thread is to mine the collective minds of the community to gather information on other possible zone point locations that I've overlooked in order to connect some of those missing regions...
For example, Faydwer seems to be utterly devoid of unimplemented zone points other than the one in Ak'Anon (which I envision leading to a ruined city populated with rogue clockworks, which then leads to a different PoI) but has six different regions listed on the map that as far as I know still do not exist in game.
Antonica has seven areas still unused, with five others that were introduced later on (Ykeshka+)
Odus has three, with one or two later implemented.
I'm still correlating data for Kunark & Velious.
The point is, I would prefer to use regions that seem like legit zone points than to have hackneyed npc teleporters, and could really use any data anyone can provide.
Thanks.