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View Full Version : Simulated Patch day spawns...


Icecometus
08-24-2010, 08:46 PM
So, the raiding scene has improved a great deal with the new rules/release of Sky. I would like to thank the devs for stepping in and helping us with the problems. FTE raiding is very exiting and the most fun I have had playing EQ ever :)

That being said, now that things have improved why not improve them further by simulating patch day spawns so that we can experience even more heart pounding excitement as we race for the big targets on server restarts?

I know Aeolwind is not keen on this but he did say if things improved he might meet us half way, that offer still open homie?

Taluvill
08-24-2010, 09:28 PM
The Dev's have commented on this. They have said that there will be no simulated patch day respawns, only because someone could intentionally crash the server/zone, and upon reboot, may trigger the respawns. This is IIRC btw.

I dont see why they cant make a switch and manually flip it when the patches occur though.

Icecometus
08-24-2010, 09:30 PM
That is what I mean by simulated. Manually respawning the mobs while the server is locked.

Nocte
08-24-2010, 09:30 PM
I think the simulated part implies that it wouldn't actually require a server restart, thus negating the motive of crashing a zone to respawn things.

It does mean that staff would have to schedule time to jump to all the raid zones and repop everything once a month (or whatever the schedule would be), and I believe I last heard that they don't want to take the time to do that.

guineapig
08-24-2010, 09:35 PM
Wow people never seem to get it. The script just has to do with raid mobs respawning at the same time. I don't feel like rehashing it yet again but if you look at the old posts you will understand what was implied.

The idea never had to do with the server being brought down and the server going down would not trigger the mobs to spawn.

Itchybottom
08-24-2010, 09:35 PM
It does mean that staff would have to schedule time to jump to all the raid zones and repop everything once a month (or whatever the schedule would be), and I believe I last heard that they don't want to take the time to do that.

It'd just be a huge database REPLACE for the most part. You don't really need to go zone to zone toggling resetting qglobal and popping spawngroups manually. That'd be absolutely retarded. You could automate it if you so desired. It wouldn't be all that difficult to alter EQEMU source itself to do this on SIGVTALRM/SIGALARM or something and just send a killall with the appropriate signal to zone.

Taluvill
08-24-2010, 09:36 PM
I remember the Dev's saying something about it. Im probably wrong tho.

girth
08-24-2010, 09:40 PM
+/- 7 days on the 7 day spawns.

+/- 3 days on the 3 day spawns.

You know you want to.

Icecometus
08-24-2010, 10:37 PM
What I am talking about requires no coding or script writing. I am talking about going into the zones and repoping them with the GM command by hand while the server is locked.

President
08-24-2010, 10:39 PM
I've brought this up on several occasions and other people have as well. The GM's don't like it.. for whatever reason...

Itchybottom
08-24-2010, 10:40 PM
What I am talking about requires no coding or script writing. I am talking about going into the zones and repoping them with the GM command by hand while the server is locked.

Which is more time consuming.

Skope
08-24-2010, 10:45 PM
it gets cumbersome when there's loads of targets, like we'll be seeing in kunark.

There's also the other reason of a couple devs being guilded and knowing when server's get patched (or at least a window) and that gives an unfair advantage.

Bumamgar
08-24-2010, 10:56 PM
it gets cumbersome when there's loads of targets, like we'll be seeing in kunark.

There's also the other reason of a couple devs being guilded and knowing when server's get patched (or at least a window) and that gives an unfair advantage.

Rogean patches when he patches. Usually on weekends. I never know in advance when he's going to do so.

Any other bright ideas, genius?

Icecometus
08-24-2010, 11:00 PM
Which is more time consuming.

How much time do you think it would take? 30 min at the most I would say even with kunark zones.

Icecometus
08-24-2010, 11:04 PM
The simulated patch day respawns could be scheduled like patches were on Live. No need to do it after every patch that is made. This would be a SIMULATION and need not be literally after every patch, maybe 2 times a month or so.

Otto
08-24-2010, 11:08 PM
The Dev's have commented on this. They have said that there will be no simulated patch day respawns, only because someone could intentionally crash the server/zone, and upon reboot, may trigger the respawns. This is IIRC btw.

I dont see why they cant make a switch and manually flip it when the patches occur though.

They also said that raiding would never be First to Engage. Glad to see they changed their mind on that one!

Icecometus
08-24-2010, 11:15 PM
They also said that raiding would never be First to Engage. Glad to see they changed their mind on that one!

This

Rhalous
08-24-2010, 11:16 PM
They also said that raiding would never be First to Engage. Glad to see they changed their mind on that one!

You and me both, my friend.

Quinas
08-24-2010, 11:30 PM
Patch day pops were classic. But due to limitations (Mainly the staff being human) we can't do this, even simulated. It's been explained in other threads re: the same topic. While we sit on the "OMG IT MUST BE CLASSIC" fence, it -cannot- be "at all costs". And opening an exploitable hole like patch day pops has the potential to ruin the server.

Icecometus
08-25-2010, 02:01 AM
Fair enough :)

Nocte
08-25-2010, 04:16 AM
It'd just be a huge database REPLACE for the most part. You don't really need to go zone to zone toggling resetting qglobal and popping spawngroups manually. That'd be absolutely retarded. You could automate it if you so desired. It wouldn't be all that difficult to alter EQEMU source itself to do this on SIGVTALRM/SIGALARM or something and just send a killall with the appropriate signal to zone.

Just going off what Rogean told me. He coulda lied to get me to drop the subject, I'm pretty annoying.

/shrug

Taluvill
08-25-2010, 05:03 AM
They also said that raiding would never be First to Engage. Glad to see they changed their mind on that one!

Same. I have been advocating for this since day one (except I was never allowed to go against guild policy. *cough*)

Imo, FFA for everything, anything goes. May the best win. Sorry, dont mean to derail the thread.

Icecometus
08-25-2010, 02:23 PM
Thread is done. I was gonna give it one more try but I won't mention it again :)

Skope
08-25-2010, 02:42 PM
Rogean patches when he patches. Usually on weekends. I never know in advance when he's going to do so.

Any other bright ideas, genius?

I did say window didn't i, buttface?

Just checking. Because it seems you may have some reading comprehension issues. And to say that you wouldn't have a general window would be a flat-out lie. I don't trust you, my point has been made long ago. You can defend yourself all you want, there's quite a history to flip around and it would take an eternity.

Say for instance, the patch yesterday. I had no idea you could actually dupe at all and you would have known (even if you weren't playing at all) that a patch was imminent. It was rushed, you'd have been privy to that info beforehand and tada! im a genius!

Icecometus
08-25-2010, 06:44 PM
I really can't expect someone to volunteer the time required to run and tweek this server to do it and NOT play. Nilbog and Rogean are saints. That being said being a developer of any kind and also playing gives one and advantage that others might resent.

Like I just said I am glad that there are dev team has members that are in high end raiding guilds. Play testing is the only way to get it right.

Also, perhaps we should give Bum a break and the benefit of the doubt that he is doing his best to make this a classic and fun as possible for his own enjoyment as well as ours. Ones own enjoyment is a big motivator, so thanks Xzerion and Bum :)

Lazortag
08-25-2010, 08:47 PM
yesterday we pretty much had a patch day respawn because there was a raid on Naggy right after the original patch, and so people knew he was going to spawn when the rollback was announced.

How did it go?