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SamIamLegend
06-13-2014, 05:30 PM
what is the best place a druid can farm an item worth 5k+ lvl 50+. don't want to spend hours and hours grinding plat. I want to camp an expensive itemthat I can solo

Daldaen
06-13-2014, 05:34 PM
J-Boots MQ
Idol of the Thorned
Goblin Gazughi Ring

I think there are some in HS that don't summon that maybe you could solo, though if you aren't familiar you are going to die a lot.

Druids really aren't good at that sort of farming though. But your best bet is J-Boots MQ for what you're after.

Teako
06-13-2014, 05:47 PM
I thought this was a thread about farming druids. =(

Yumyums Inmahtumtums
06-13-2014, 06:02 PM
Powerlevel and do it properly for good prices

Mercurial
06-13-2014, 06:09 PM
Druids are fantastic plat farmers with powerleveling

applesauce25r624
06-13-2014, 06:20 PM
foraging like the nuts-and-twigs-only-eating hippies you are

Teppler
06-13-2014, 06:22 PM
J-Boots MQ
Idol of the Thorned
Goblin Gazughi Ring

I think there are some in HS that don't summon that maybe you could solo, though if you aren't familiar you are going to die a lot.

Druids really aren't good at that sort of farming though. But your best bet is J-Boots MQ for what you're after.

HS is a no go for druids.

loramin
06-13-2014, 07:58 PM
but at later levels you're perfect to PL people.

And the great part is you don't even need to be level 60: at level 49 you've got Shield of Thorns and Chloroplast (best damage shield/regen you can throw on a lowbie), which is really all you need.

Daldaen
06-13-2014, 08:05 PM
And the great part is you don't even need to be level 60: at level 49 you've got Shield of Thorns and Chloroplast (best damage shield/regen you can throw on a lowbie), which is really all you need.

If you're buffing the lowbie, you're doing druid powerleveling wrong.

loramin
06-13-2014, 08:15 PM
What's the alternative: killing some mob down to 1 hp and letting the lowbie finish it off? Or is there some other way?

I'll be the first to admit I'm no PLing expert, but I had great success with the damage shield way back on live, and it seems like the easiest/fastest way to me (at least for the lower levels). Curious to hear a better way though.

Briscoe
06-13-2014, 08:21 PM
I don't know how tough it is to get a camp at Droga these days, but spending weekends at either Soothsayer or Chief was how I made the bulk of my plat. I found it to be an excellent combination of good plat with very little effort required. You can just kill a couple of mobs and then go AFK or chat for 20 minutes. Much easier than having to constantly work your tail off to get seafuries or keep a strong PL going.

Daldaen
06-13-2014, 08:27 PM
What's the alternative: killing some mob down to 1 hp and letting the lowbie finish it off? Or is there some other way?

I'll be the first to admit I'm no PLing expert, but I had great success with the damage shield way back on live, and it seems like the easiest/fastest way to me (at least for the lower levels). Curious to hear a better way though.

The PLee doesn't need buffs.

Druid pulls with snare/ensnare (I have both up and I use Goblin Earring to instantly cast the two, using cycle NPC hotkey to target quickly multiple in a room)
Druid tanks mobs with Shield of Blades (32), Bladecoat (6), and DS Potion (31) -- total of 69 DS
Powerleveled toon uses cycle NPC hotkey to hit each mob with a single hit (and no more than that to prevent pulling aggro)
*Protip, hitting a mobs rune counts as a hit for purposes of gaining EXP
Druid heals to stay alive and attain more aggro (if you have clicky heal, corner yourself and use that to keep mana high... if you have clicky heal, casting a superior heal generally is used only when you pulled a lot or as means to aggro the entire train)

^ Summary of druid PLs 1-25. 25-50 there are other things you need to be doing to make it worth your client's time.

loramin
06-13-2014, 08:48 PM
At least for the very low levels that seems slower than just throwing regen and DS on the lowbie. In most newbie zones a lowbie with a DS can run around and get like 5 mobs to kill themselves in the time it would take you to battle down a single mob. Granted the lowbie might not get a hit in on all 5, but even if they only hit 3 that's still faster I'd think.

Once they start getting higher in level though I can see why your way makes more sense. Thanks for the explanation.

Daldaen
06-13-2014, 09:16 PM
I guarantee you, it is not slower even at levels 1-10.

zanderklocke
06-13-2014, 09:26 PM
I guarantee you, it is not slower even at levels 1-10.

Yeah...it's easy for druid to pull red mobs to at low levels for newbie and the exp flies. Plus, since mobs on same faction no longer run at low-hp, druids can power level anywhere now, instead of in undead only zones like befallen and unrest.

DS power levels are probably fastest power levels until 20s. I don't do them past level 10 due to not having heals against higher level mobs and being lazy though. I prefer to beat a red mob down to low hp, charm, break charm and allow PLee to kill for 10% of level. This is still probably not as fast as a druid DS.

EDIT: grammar and spelling

Sckrilla
06-13-2014, 09:34 PM
You know nothing Zanderr Locke!

Adolphus
06-13-2014, 10:19 PM
Yeah...it's easy for druid to pull red mobs to at low levels for newbie and the exp flies. Plus, since mobs on same faction no longer run at low-hp, Druids can power level anywhere now, instead of in undead only zones like befallen and unrest.

DS power levels are probably fastest power levels until 20s. I don't do them past level 10 due to not having heals against higher level mobs and being lazy though. I prefer the best a red mob down to low hp, charm, break charm and allow PLee to kill for 10% of level. This is still probably not as fast as a druid DS.


Good post. Why people would PL to 20 at all tho is beyond me when newbie quests are available to ding to 20 in like 1 hour for <1k.

zanderklocke
06-13-2014, 10:19 PM
You know nothing Zanderr Locke!

Hmm.

zanderklocke
06-13-2014, 10:22 PM
Good post. Why people would PL to 20 at all tho is beyond me when newbie quests are available to ding to 20 in like 1 hour for <1k.

What newbie quests allow you to hit 20 this fast?

Gnoll/Orc scalps?

Daldaen
06-13-2014, 10:42 PM
Orc Scalps to 20 are pretty solid. But you need a large number of them. I think I turned in something like... 7 stacks got a warrior with no EXP penalty like 3 levels (18-21)?

Not less than 1k for sure for the number of scalps used. And only got the top end of those levels. The time to buy all the scalps is quite intensive as well. Accumulating that many takes weeks of living in EC.

Getting druid PL from 1-20 usually takes like 2 hours +/- EXP penalty. Though I haven't done a fresh PL starting at 1 in awhile, so I'm not sure.

Tasslehofp99
06-13-2014, 11:05 PM
Deathfist belts are excellent for lvls 1 to 12.

Orc scalps 12 to 20 and then left goblin ears 20 to 30.

As far as farming plat, as a lower level druid you can do thex mallets, paws of opolla, and west common cap quests. At higher levels you can do seafuries, lguk live side camps, droga, and some other places as well like the hole.

Btw not that anything worthwhile drops in north HS but its a good spot to level a druid 56+ if permafrost pits aren't your cup of tea.

Cecily
06-13-2014, 11:32 PM
Plus, since mobs on same faction no longer run at low-hp, druids can power level anywhere now, instead of in undead only zones like befallen and unrest.

You mean the mob flee mechanic being completely broken atm? For maybe the past 3 months mobs will not flee if they have allies within a mile away. This should only happen if multiple mobs are aggroed. Pretty annoying having nothing flee.

Daldaen
06-13-2014, 11:35 PM
Its better than it was before, when they would flee even when there were 20 of them stacked on top of each other.

I still see mobs fleeing properly... it just doesn't work too well in multi-level dungeons I don't think.

zanderklocke
06-13-2014, 11:57 PM
Its better than it was before, when they would flee even when there were 20 of them stacked on top of each other.

I still see mobs fleeing properly... it just doesn't work too well in multi-level dungeons I don't think.

Yeah...it's nice when you have multiple mobs aggroed and are kiting or doing a DS PL. However, when you're trying to kill a solo mob and a healer is nearby, they get nonstop healed. Even worse, if you're killing a healer class mob, they won't stop healing themselves even when at like 1% hp.

Cecily
06-14-2014, 12:01 AM
Its better than it was before, when they would flee even when there were 20 of them stacked on top of each other.

I still see mobs fleeing properly... it just doesn't work too well in multi-level dungeons I don't think.

Yeah, mobs massively under the level of the person who's killing them should flee. But, no mobs are not fleeing properly at all. I have raptors atm fighting to the death when pulled to safe safe spot. If a mob that flees is miles away from anything it's social with, then yes it'll run.

Adolphus
06-14-2014, 12:05 AM
Huh that's odd, I thought more people would know about the newbie quest I'm talking about. Well, I think people know about it, but maybe they just don't know it can get them to 20 for under 1k?

Well now that I realize nobody knows, I'm totally ransoming this. PM with offer for secretz :P


Yeah, I'm not even kidding. PMs . . .

bridgetroll
06-14-2014, 08:57 PM
karnor's castle. hunt skeletal warlords for tranquil staffs (~40k item) and skeletal berserkers for band of eternal flame (~6.5k). gain exp while you hunt.

use harmony generously to move to different camps. skeletal warlord can spawn at courtyard camps and the jail area (watch out for the undead jailer though). berserker spawns in the rooms adjacent to lcy.

I got a tranquil staff (which I sold for 50k) on a skeletal warlord that spawned by the bridge right next to the courtyard.

Glenzig
06-14-2014, 09:14 PM
Huh that's odd, I thought more people would know about the newbie quest I'm talking about. Well, I think people know about it, but maybe they just don't know it can get them to 20 for under 1k?

Well now that I realize nobody knows, I'm totally ransoming this. PM with offer for secretz :P


Yeah, I'm not even kidding. PMs . . .

No clue which quest you're talking about.

webrunner5
06-14-2014, 09:41 PM
No clue which quest you're talking about.

PM him lol. :D

Auvdar
06-14-2014, 11:18 PM
karnor's castle. hunt skeletal warlords for tranquil staffs (~40k item) and skeletal berserkers for band of eternal flame (~6.5k). gain exp while you hunt.

use harmony generously to move to different camps. skeletal warlord can spawn at courtyard camps and the jail area (watch out for the undead jailer though). berserker spawns in the rooms adjacent to lcy.

I got a tranquil staff (which I sold for 50k) on a skeletal warlord that spawned by the bridge right next to the courtyard.

This. Also Druids can do very well in Kedge Keep at 50+, and there are a few good items that you can get.

Otherwise quadding seafurries, dino in OoT, and the goold ol' PLing or Porting.

Tasslehofp99
06-14-2014, 11:55 PM
There are tons of newbie quests that grant great exp well into the 30s that.not.many people know of or utilize. Like I said my personal favorite is the DF belts, orc scalps, and goblin ears route.

You can collect them to sell for plat or use them to level an alt.

I got my cleric and ench 1 to 34 in like 30 - 60 minutes using belts 1 to 12, scalps 12 to 20, and goblin ears 20-30ish. I've recently been told left goblin ear turn ins were nerfed but my ench still gained great exp from them at 34. Not to mention you can get decent exp while farming them.


If you have no use for them, just sell them. 5 pp per belt, 10pp per scalp, and 25 to 30 pp per ear. If you're looking for items to sell well then it would depend on your level.

Some of my favorite druid friendly farming zones (at 60) are lower guk, solb, karnors, droga, and seafuries in OOT.

As an above poster mentioned, in karnors you can exp while playing the Tranquil stafg/band of eternal flame lottery. You can also move about fairly easy to snipe nameds which drop lower value items. I personally go after anything of value when farming because well, it all adds up.

Another spot I frequently check as a druid due to its proximity to a druid port is solb. Here I go after 3 mobs; guano harvester, kobold king, and noxious spider. The bracers from nox spider + king aren't lore and sell very fast in EC. In an average night you can score a few items just by clearing phs and checking back every so often.

The next spot I frequently hit up is lower guk. With an ivu potion a druid can clear just about every camp in zone with ease. You can go after whichever camps are open that you find appealing. What I normally do is set up a little cycle of sorts. Ill start at live side herbalist/king/tactician, then kill crusader, then evil eye, then ill either head to the undead side or hit up solb to check the 3 mobs I mentioned above.

Anothet kind of hit or miss spot would be rathe mountains. The basilisks there are placeholders for petrifin who can drop a bracer that sells for 2 to 3k, isn't lore, and has really nice stats fpr a classic item.

As a fresh player on p99 my main income for my first few months here was repeating the paw of opolla quest (they sold a lot better pre-kunark, but I'm sure they still sell decently) as well as repeating the leatherfoot raiders skullcap and thex mallet/reaper of the dead quests. I made about 100k by the time I hit lvl 50 and it really didn't take much effort...just persistence.

Druids may not be as good at farming as other classes in some peoples opinions, but I think the ability to port around quickly paired with a knowledge of which items you can acquire quickly and sell quickly can even the playing field a bit.

fastboy21
06-15-2014, 09:04 AM
the only good reason to do KC is that you can do legit solo exp there with a chance of a 40k item dropping, especially if you use track and hit the nameds without people getting pissed at you for stealing them.

the t-staff is so rare that you can[t really count on getting one to drop. you could easily run around karnors killing as many warlords as you can for a couple of weeks and not get one. so if you are just trying to make money i would pass on kc...unless you want to make good exp at the same time.

webrunner5
06-15-2014, 10:19 AM
the only good reason to do KC is that you can do legit solo exp there with a chance of a 40k item dropping, especially if you use track and hit the nameds without people getting pissed at you for stealing them.

the t-staff is so rare that you can[t really count on getting one to drop. you could easily run around karnors killing as many warlords as you can for a couple of weeks and not get one. so if you are just trying to make money i would pass on kc...unless you want to make good exp at the same time.

He speaks the truth. I may be wrong but I think they nerfed the drop rate on T-Staffs. They are a super rare drop these days. You can make make good money in KC by just evacing people to EJ.

Alanus
06-15-2014, 06:51 PM
karnor's castle. hunt skeletal warlords for tranquil staffs (~40k item) and skeletal berserkers for band of eternal flame (~6.5k). gain exp while you hunt.

use harmony generously to move to different camps. skeletal warlord can spawn at courtyard camps and the jail area (watch out for the undead jailer though). berserker spawns in the rooms adjacent to lcy.

I got a tranquil staff (which I sold for 50k) on a skeletal warlord that spawned by the bridge right next to the courtyard.

KC is super camped now days. On weeknights it has been 30+ people regularly. T-Staff is really rare, too, and the groups in those spots wouldn't like their mobs stolen.

Best consistent money + exp I have found is sadly the ice giants in EF (if you can get the camp, which is hard) or seafuries in OOT (again, if not overcamped, which is usually the case). You can easily quad (or trio, in the case of ice giants) those at 50+. BW giants are okay for spells and vendor trash (with occasional treeweave and forest loop drop). Kedge is okay and a fun change, with a few good money camps, but the money drops are ridiculously rare. However, you can charm most mobs there.

I have been tempted to try soloing in sebilis, but probably not worth the effort compared to KC/Kedge/BW.

Valdarious
06-16-2014, 07:47 AM
For these people that are shooting alts from 1 to 30 in like a day, how long does it then take you to ungimp your character since none of your offense and defense skills have anything to them?
I don't mind getting some easy xp+plat turn ins but I never like to overdo it since my skills get so gimped.

Daldaen
06-16-2014, 08:42 AM
I rarely do 1-30 in a day. But the few people I have PLed like that have spent a few hours in EC casting minor healing or burst of fire to skill up. Melees will generally get their offensive skills as they level via a PL (obviously not with quests though)

To build on Kedge... It's decent money but it is very streaky. You can clear about 6 PHers in a cycle.

Shellara - common hammer = 100, rare drum = 1-2k
Fierce Impaler - common spear = 50-100, rare spear = 1-1.5k
Frenzied Shark - common tooth = 20, rare Gorget = 1k
Ferocious Shark - common wand = no drop, rare chest = 3k
Patriarch - common wand = no drop, rare cloak = 2-3k
Matriarch - common wand = no drop, rare shield = 1k

Then you can also hope the long respawn mobs are up for you.

Cauldronbubble - common hammer = 100, rare helm = 4-5k
Undertow - common wand = no drop, rare shoulders = 7k
Estrella - common wand/sword = no drop/junk, rare shoulders = 5-6k

These long spawn mobs are all 49-51, which means soloing them generally takes a 55+ Druid. Estrella summons so you have to have a solid strategy and even then at 60 you're at the whim of her gating or charm breaks. You can't stun indoors so the gate is what makes solo attempts fail 90% of the time.

As you can see you need to rare drop from all these named mobs to even be worth visiting EC for a sale. And even then, the standard mob drops cap out around 3k. The 8-32 hour respawn mobs cap out around 7k. Not superb money if that's all you're after... But the EXP is almost unbeatable for 44-55~. After that perma Bearpits win out for exp.

Auvdar
06-16-2014, 10:45 PM
I rarely do 1-30 in a day. But the few people I have PLed like that have spent a few hours in EC casting minor healing or burst of fire to skill up. Melees will generally get their offensive skills as they level via a PL (obviously not with quests though)

To build on Kedge... It's decent money but it is very streaky. You can clear about 6 PHers in a cycle.

Shellara - common hammer = 100, rare drum = 1-2k
Fierce Impaler - common spear = 50-100, rare spear = 1-1.5k
Frenzied Shark - common tooth = 20, rare Gorget = 1k
Ferocious Shark - common wand = no drop, rare chest = 3k
Patriarch - common wand = no drop, rare cloak = 2-3k
Matriarch - common wand = no drop, rare shield = 1k

Then you can also hope the long respawn mobs are up for you.

Cauldronbubble - common hammer = 100, rare helm = 4-5k
Undertow - common wand = no drop, rare shoulders = 7k
Estrella - common wand/sword = no drop/junk, rare shoulders = 5-6k

These long spawn mobs are all 49-51, which means soloing them generally takes a 55+ Druid. Estrella summons so you have to have a solid strategy and even then at 60 you're at the whim of her gating or charm breaks. You can't stun indoors so the gate is what makes solo attempts fail 90% of the time.

As you can see you need to rare drop from all these named mobs to even be worth visiting EC for a sale. And even then, the standard mob drops cap out around 3k. The 8-32 hour respawn mobs cap out around 7k. Not superb money if that's all you're after... But the EXP is almost unbeatable for 44-55~. After that perma Bearpits win out for exp.

Side note, I have yet to kill Estrella solo. (I think I talked to you about kedge years ago when I was more active). Need to put that on my to do list.

Daldaen
06-16-2014, 11:18 PM
She is pretty hit or miss for me.

Pulling her to zone line generally ends in disaster as she gates since I have no means to prevent that. I've had the most lucky with clearing out the room above and ensnaring her and zoning. Which puts her in the tubes above that drop down room. Where I think she is close enough to her gate point that she won't gate.

Beyond that I just have a hasted shark or Pirahna pet (Cauldronboil/bubble are the best options) and just DoT her and spam click heals on pet. It's important to remember dispelling her Damage Shield too, which I've forgotten to do once or twice and allowed a pet to get eaten by that.

Auvdar
06-17-2014, 02:09 AM
I duoed her once with CB as my pet, was easy as cake.

Only thing I see as a problem is anytime she is up the entire room is up, and I'm drawing a blank on how to get her away from the other 4 mermaids in her range.

One time I was there they were all up, including Estrella and I went off and did something else. Came back, and she was by herself. Way to pull the mermaids next to her without her aggroeing maybe?

Auvdar
06-17-2014, 02:18 AM
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