Log in

View Full Version : Love the double XP thing idea.


Husky
08-25-2010, 06:54 AM
Any chance we could have it go through the weekend? My wife works all during the week and would love an opportunity to play with it some.

Thankyou

azeth
08-25-2010, 07:26 AM
absolutely nothing but respect for the work rogean + the team does for p1999, but I as well would be thrilled to see double exp run for a weekend day. We may fall into a .01% population that literally grinded for 12 hours yesterday (the exact same timeframe of the rollback) and cannot duplicate this until Saturday.

Nineran
08-25-2010, 07:46 AM
Adding my vote here too. Girlfriend works on Tuesday. I ground all day made my level 17 got dual wield. Lost it all in the roll back. Not a big deal but she doesn't work Wednesday or Thursday so I will not be able to regrind either of those days.

knottyb0y
08-25-2010, 08:03 AM
I'm Hoping double xp stays around till at least the end of the weekend, but if not *shrug* its not a big deal. Server roll backs happen, at least the devs are nice enough to spot us some double xp for the next few days, when they really didn't have to do anything.

azeth
08-25-2010, 08:05 AM
devs are nice enough to spot us some double xp for the next few days, when they really didn't have to do anything.

yea qft

Overcast
08-25-2010, 09:46 AM
So I guess I majorly lucked out by being too busy IRL to play at all the last few days.. ?

Naaa, rollback or no, I'm annoyed I haven't had time to play.

Dac321
08-25-2010, 09:49 AM
Same story here, the wife and I want to play together. I hope to see double xp carry on through the weekend.

Rogean
08-25-2010, 10:01 AM
Going to talk to Nilbog today to decide how long it will last.

Loquan
08-25-2010, 10:05 AM
Going to talk to Nilbog today to decide how long it will last.

Sunday please. :D

Deemo
08-25-2010, 10:08 AM
is double xp classic? Just rush to 50?

i vote no for weekends..

feanan
08-25-2010, 10:39 AM
seriously. why should a 12 hour rollback = 120 hours of double exp?

we should just leave it double exp all the time in that case.

knottyb0y
08-25-2010, 10:51 AM
i think the idea was for those who lost valuable time from the roll back to have a chance to get that time back more efficiently. Not all p1999 players can log on everyday so by that assumption a couple of days of double xp would give substantial opportunity to get that back. I do not speak for the devs but I think the idea is not to penalize those players who lost the xp, but yes everyone else gets the benefit of a few days of extra xp. It's not permanent so who is losing out? I see your point but double xp is not gonna get me to level 50 in 3 days unless i was already in the high 40s, maybe I'm wrong.

As I said before really the devs owe us nothing but its a nice act to help out players who did lose valuable time, maybe even worth letting a few others get an extra level or two over the weekend.

Lucrio40
08-25-2010, 10:52 AM
is double xp classic? Just rush to 50?

i vote no for weekends..

I don't remember a lot of 12 hour roll backs in classic either.

Musetii
08-25-2010, 10:55 AM
Why argue about it? Someone always has to try and stop people from having fun...I vote for double exp till Sunday..


Blue Collar Worker.

Eyry
08-25-2010, 10:59 AM
It is a great idea, but it needs to end by at least Saturday night. Sunday is too long.

Extunarian
08-25-2010, 11:15 AM
I worked yesterday and was able to log on for about 1.5 hours. I got my last yellow of 35, dinged 36, and promptly logged.

This morning as I was preparing to leave for work I saw the rollback message, logged on, and re-grinded back to 36 in about 45 minutes.

I don't see why it would take past Friday for anyone to make up the progress they lost on the roll back. The folks who are more time limited such as myself probably weren't on for 12 hours yesterday, and those who were on all day likely will find 12 hours to play in the next day or so.

azeth
08-25-2010, 11:15 AM
personally i'd like to see it not start til Saturday 12 am and end Sunday 12 am.

OngorDrakan
08-25-2010, 11:36 AM
Maybe if more people donated to the server they would think harder about it.......HINT HINT. Also click the damn google links while ya'll are here!

Striiker
08-25-2010, 11:48 AM
Geeze. If people don't like the notion of double XP then avoid playing while it's on. I think the vast majority of players like the idea of a temporary boost and really appreciate the reason for it. There was a roll back which sucks for a lot of people. Not everyone can get on today / tomorrow so a longer duration will help. It gets so tiring seeing a handful of people on the boards treating this like it's the end of the world. Do things which limit XP gain if it's such a bitter pill to swallow. This is temporary and for a good reason. LEt it last a while so that everyone has a chance to benefit from it.

azxten
08-25-2010, 11:57 AM
I agree it would be nice to stop the double exp a day earlier than you would have otherwise and instead make that day Saturday/Sunday. It's the same amount overall but would definitely give everyone a chance to enjoy.

Tallenn
08-25-2010, 12:20 PM
I never got people that were hostile to the idea of an experience boost. It's not like it's something that happens regularly, and it's not something that will cause some kind of harm to the server.

It's just a nice gesture to some people that lost some of their time to a bug. It is granted like once in a blue moon.

I'd like to see it last through the weekend too (I get very little time to play during the week), but if it doesn't- meh, no big deal. It's not like I'm in a hurry to get to 50, anyway. Either way, it's only going to make a miniscule difference in how much I experience I gain in the long run. Even if it were to go through the end of the weekend, the extra XP wouldn't account for more than a fraction of one percent of total experience gained over the life of any of my characters.

lindz
08-25-2010, 12:26 PM
When my husband told me that we lost the full day of grinding and camping quest items I admit that I fumed for a bit. Seeing the double exp and reimbursements that the devs are doing is so incredibly awesome.

It always sucks to lose work that we've put in but the project 1999 staff rocks for helping us out so much. <3

Dantes
08-25-2010, 12:32 PM
I think 3 days is more than adequate. On one hand you can't assume that if somebody XP'd for 12 hours strait that they'll have 12 more hours to do it again immediately after the rollback. Making it 3 days gives them time to get some of that exp back around their schedule. On the other hand, making it a week or longer would probably be detrimental to the server's classic-ness! The hardcores will just take advantage of it and bust out 3 more level 50 alts.

cured
08-25-2010, 12:42 PM
It doesn't matter to me which way the devs decide to go with this...if we get too used to the double exp, it is absolutely going to hurt when they take it away. It sucks because I'm moving this weekend and I have to spend a bit of time packing but I'll be on whenever I can to get what I can.

hedbonker
08-25-2010, 12:42 PM
seriously. why should a 12 hour rollback = 120 hours of double exp?

we should just leave it double exp all the time in that case.

When my husband told me that we lost the full day of grinding and camping quest items I admit that I fumed for a bit. Seeing the double exp and reimbursements that the devs are doing is so incredibly awesome.

It always sucks to lose work that we've put in but the project 1999 staff rocks for helping us out so much. <3

You can NEVER please everyone.

Nineran
08-25-2010, 01:01 PM
Roll backs aren't classic. Double exp is just a nice feature to help out the people that lost some exp in the rollbacks.

Do they have to do anything. Not at all, and I don't think anyone would quit playing on this awesome server even if they didn't do anything. But since they were considerate enough too, people are just voicing their schedules as to when they could take advantage of it to earn back their exp.

No one is looking for free hand outs here.

I feel like this would create a lot of work, but an option is too have a day of double now, and then a day of double over the weekend if thats more advantageous. So the week day and weekend players, can each have their time to earn back.

Anyways, I trust the devs to make it more than fair. Good hunting guys. I'll be able to get on a bit later tonight when gf has class and take advantage of it for a bit.

Mynxx
08-25-2010, 01:02 PM
Although an entire weeks worth of increased XP gain is a little excessive (alts alts alts!) who cares if it's not Classic? All they are doing is accommodating to those that have lost time and efforts into bettering their toons; which is not uncommon to the EQ Classic and how some GM's and Guides handled situations to appease the mass crowd.

And perhaps not 12 hour rollback, but I've definitely seen a nasty rollback on the Nameless which lasted roughly from a Thursday to a Monday...I'm not complainin', I just did shit over...So again, just another thing to bitch about I guess, which is a little unnecessary, go pay for your EQ1 live subscription if you feel you've the right to complain about the decision making of those that actually DO pay to maintain this game and have made the efforts to make this Classic experience possible for whomever is interested, rather than exclusive.

In other words, let em do whatever the hell they want, if they choose to do it on a weekend, or a week day or for X amount of hours, let 'em, not every single player that was affected by the 12 hour roll back is going to be able to participate in the double XP weekend, but it doesn't mean you still can't log in after the fact and take advantage of Classic itself, yessss.

Sarkov
08-25-2010, 01:10 PM
I think its a great way for the devs to take what should be a resounding negative and make it a positive thing. I played for about 8 hours that got rolled back, including camping quest items and getting over a level of xp. I was pretty upset when I read it would be erased. Fast forward to today and I am eager to log in and use the double xp - ultimately my memory of this event will be a positive one. I can only imagine how cool it must be to get the bonus without having lost anything from the rollback.

In a twisted way, I'll even look forward to the next rollback.... that's good community management right there.

As far as duration... it would really be nice to have 1 weekend day with the bonus (I won't be able to play all day like I did yesterday until Saturday), but its probably overkill to have it on through the week. I'd suggest leaving it up today, then turning it on again just for Saturday or Sunday. Getting really greedy... maybe a GM event to capitalize on the extra traffic for the weekend...?

apollyon arali
08-25-2010, 01:11 PM
Hey..just a thanks for the double exp howver long it lasts.

Toony
08-25-2010, 01:11 PM
Roll backs aren't classic.

Yes they are. We had at least two.

wrxBRAH
08-25-2010, 01:18 PM
Going to talk to Nilbog today to decide how long it will last.

Make it forever?

Hey..just a thanks for the double exp howver long it lasts.

seconded!

Dac321
08-25-2010, 01:25 PM
If I recall correctly there were times that Classic EQ allowed bonus xp opportunities.

Plus, if you are really complaining about gaining a little more xp then usual.. don't play during the bonus.

azeth
08-25-2010, 01:40 PM
Plus, if you are really complaining about gaining a little more xp then usual.. don't play during the bonus.

or kill half as much!

Bubbles
08-25-2010, 02:12 PM
I'm sure the guides and GMs will be so busy with all the freakin' item reimbursements that they might not even remember to turn xp back to normal till sunday anyways =P.

Not worth worrying over, give them as little to read in the forums as possible would be my suggestion.. theyz busy.

HippoNipple
08-25-2010, 02:28 PM
This is just a guess but I bet the double exp will last until Friday morning and then go to a 25% bonus ending on Sunday.

Dantes
08-25-2010, 02:30 PM
Item reimbursement is not classic! :D

azeth
08-25-2010, 02:35 PM
This is just a guess but I bet the double exp will last until Friday morning and then go to a 25% bonus ending on Sunday.

Bigcountry23
08-25-2010, 02:43 PM
Yes they are. We had at least two.

Yeah, I remember one patch around the Kunark era where polar bears were dropping Vox loot. Was the first rollback I was ever part of.

Shimmerdark
08-25-2010, 03:10 PM
Having just died on my first seafury pull on Tuesday night right before the roll back and not playing at all in the 12 hour period other than that death. The rollback not only erased that death but double exp afterwards, who could ask for anything more.

Rimson
08-25-2010, 04:07 PM
Um when did it start? I see no double exp at all, any zone, any mob

It started yesterday. I don't see how you are not noticing the huge exp bump per kill.

Rogean
08-25-2010, 04:24 PM
I'm sure <del>the guides and GMs</del> Rogean will be so busy with all the freakin' item reimbursements that they might not even remember to turn xp back to normal till sunday anyways =P.

Fixed~

Husky
08-25-2010, 08:43 PM
It is interesting to note your avatar for that response Rogean. It feels like it fits right now.

Rollbacks not classic? Not sure what server you played on Nineran back in 1999-2000, but I guarantee that Sony did at least 2 rollbacks on my server. What Sony did not do was allow double XP to help compensate.

Thankyou for that.

madara
08-26-2010, 04:21 AM
It started yesterday. I don't see how you are not noticing the huge exp bump per kill.

Maybe he is level 3 where fighting blues seems to take all day regardless.

stormlord
08-26-2010, 08:47 AM
Bonus experience just encourages people to play excessively to take advantage of it. It's bi-polar. Addiction prone. Up and down. But you have to give back somehow right? If you have a better idea how they can make up for a rollback, offer your advice then.

I don't really have a better idea, but I can say that I don't play for experience. I play to have fun my own unique way. So I refuse to let the game tell me why I should play it. I make my own rules. I consider the experience grind to be on the same level as face-lifts and botox. It's vain, superficial, temporary, impossible to satisfy. It will never inspire you. If you focus on the destination, you're not going to enjoy the journey. So I set goals in the game that emphasized other things to discourage me from doing it. But I'd be hopeless if I didn't admit that this isn't any single persons fault. MMORPGs for so long have been defined by leveling and skill points. I'm not blaming anyone in particular. It's a convention, but it won't last forever.

To illustrate (matter of speech), none of my characters are over 15. I made a rule that I must have a max of 15 on a character more than once before I can move on to 20 and 25 and 30 and so on. I waste time as much as I can to detach myself from the treadmill. I try to be strange and do things out of the ordinary. It's all in my attempt to avoid the all seeing eye that latches on to you like a leech and obsessively pushes you to level up.

Someday I think we won't even gain experience or train skills. We'll just have to learn how to play our class effectively and work well with others. Kind of like an FPS where you learn how to play it and react quickly. The difference is that in an MMORPG there would be more detail and it would be less action oriented than a shooter. Limited only by our ability to absorb information and work cooperatively wth others. The different versions of this would really only be distinguished by their amounts of detail. A casual MMORPG might have low levels. A hardcore MMORPG would have high amounts. Somewhere developers (think back 20 to 30 years and D&D) thought that learning things is unfun so they developed this experience grind to fill in the empty spots. That's how they occupy you because they have a bias that tells them that having to learn anything is counter to having fun.

Here's the thing... Learning and fun can happen mutually for a specific subject, but not in equal amounts for different people. If you look at WoW, one of the things it does well is to move people around a lot. It helps to lessen the grind somewhat. They also throw vivid (that aren't in the uncanny valley) experiences at you like the flying mounts between cities and the cartoony setting. These kinds of things help to break the grind. However, WoW still holds onto this old convention of experience and skill points. It still lives with the grind, yet, even so it battles it like a diseased champion.

Messianic
08-26-2010, 09:14 AM
If you focus on the destination, you're not going to enjoy the journey.

Speak for yourself :P

Unless i'm focused on the destination, I cannot enjoy the journey.

darkv1
08-26-2010, 07:28 PM
it would be cool to have it for every other weekend or every weekend