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View Full Version : Reset the server after Kerafyrm is awoken.


Ziggy
06-25-2014, 03:49 PM
Should the server (talking about blue here, red was done the moment it went FFA) be wiped after the sleeper is awoken, and reset to a true classic timeline?

Glenzig
06-25-2014, 03:51 PM
Server should reset now regardless of timeline. Wipe it clean '14!!!

Supaskillz
06-25-2014, 04:01 PM
Deleting everyone's progress is lame. Also not classic - toons live on forever!

I think a classic timeline new server would be cool and now that so much development work has been done it could be more easily done. I also don't know how much difficulty this adds with Gm staffing, server costs etc. I could get on board with some custom content following velious but I know many oppose this.

Ziggy
06-25-2014, 04:02 PM
I would propose that everything leading up to the end of velious was actually "beta" for p99, so a whipe would actually be classically viable. :)

Millburn
06-25-2014, 04:03 PM
Get the old UI working in a way that it can be enforced then wipe it clean! Let the classic immersion begin.

YoloSwag
06-25-2014, 04:03 PM
I wouldn't say the server shouldn't be wiped, but it would be nice if a new one was launched that followed the timeline as perfectly as possible.

Ziggy
06-25-2014, 04:05 PM
Get the old UI working in a way that it can be enforced then wipe it clean! Let the classic immersion begin.

the old ui will NEVER work on titanium client/eqemu N E V E R

Daldaen
06-25-2014, 04:12 PM
the old ui will NEVER work on titanium client/eqemu N E V E R

http://i185.photobucket.com/albums/x205/Daldaen/EQ0000000_zpsaf404b17.png

http://i185.photobucket.com/albums/x205/Daldaen/EQ000000_zps27f42d0c.png

http://i185.photobucket.com/albums/x205/Daldaen/EQ000001_zpsc811dd07.png

http://i185.photobucket.com/albums/x205/Daldaen/EQ000002_zpsd1fa5a07.png

http://i185.photobucket.com/albums/x205/Daldaen/EQ000003_zpsc520786d.png

http://i185.photobucket.com/albums/x205/Daldaen/EQ000004_zps2ccaec90.png

All of these screenshots were taken yesterday on an emulated server, though not based in titanium client.

Should they reroll, should try to do it on that client and not titanium. For maximum classic immersion.

Millburn
06-25-2014, 04:19 PM
the old ui will NEVER work on titanium client/eqemu N E V E R




All of these screenshots were taken yesterday on an emulated server, though not based in titanium client.

Should they reroll, should try to do it on that client and not titanium. For maximum classic immersion.

http://i.imgur.com/69mCian.gif

Ravager
06-25-2014, 04:26 PM
http://i185.photobucket.com/albums/x205/Daldaen/EQ0000000_zpsaf404b17.png

http://i185.photobucket.com/albums/x205/Daldaen/EQ000000_zps27f42d0c.png

http://i185.photobucket.com/albums/x205/Daldaen/EQ000001_zpsc811dd07.png

http://i185.photobucket.com/albums/x205/Daldaen/EQ000002_zpsd1fa5a07.png

http://i185.photobucket.com/albums/x205/Daldaen/EQ000003_zpsc520786d.png

http://i185.photobucket.com/albums/x205/Daldaen/EQ000004_zps2ccaec90.png

All of these screenshots were taken yesterday on an emulated server, though not based in titanium client.

Should they reroll, should try to do it on that client and not titanium. For maximum classic immersion.

Yes.

Ziggy
06-25-2014, 04:29 PM
like i said, not on titanium, and that ui still does not work 100% (your character portrait, the code for which has never been emulated afaik)

iruinedyourday
06-25-2014, 04:29 PM
what purpose would a whipe server? I mean really?

You want the cost of items to go up?

Or you just want to group with less twinks?

You want to see people with a nightshade wreith and patchwork tunics? for like a week? I see that all the time now btw, I have no head face back slot gear and on a very awesome 41 toon.

I started on p99 3 months ago, and never did I have a feeling that there was too much twinkage, too little classic feels, it just felt fine.

If you dont like the end gamers and think a wipe will change that, within 2 weeks TMO will be farming everything, and within 2 months it would be the same as it is now. But all the casuals would suffer and loose their progress.

the first progression server on live had unlocked kunark in 8 days.

Server is fine IMO but whatever rogan wants to do.

That said, if a server wipe is coming why would I not just RMT for maximum pixels right now. If you're going to delete characters, there is no reason not to hack. Really, that's a reality so dont disagree with me about it, you have to counter that with an actual solution to that issue, not a disagreement.

seems to me like a wipe is a detriment to the casuals, to the hard cores not so much.

Ziggy
06-25-2014, 04:34 PM
because we have been in kunark for years, the orig. timeline had all three xpacs out in 3.

Ziggy
06-25-2014, 04:47 PM
because for the first few years of the server many things were not classicized

Oakengroves
06-25-2014, 07:24 PM
This is a novel concept that has compelling pros and cons. There is a certain amount of unfairness in wiping characters that people have spent hundreds of hours developing. But, such an action would eliminate many of the problems impacting the server and help promote a more "classic" gaming experience.

Ultimately, the most entertaining option would be to make Sleeper's Tomb a PVP zone and institute a character wipe after the Sleeper has awoken. Ironically, guilds that are in the best position to wake the Sleeper would be the least likely to do such an act. It would be beyond entertaining to watch Guild X fight for the continued existence of the server, against Guild Z, which wishes for everything to be reduced to a blank slate. This would give rise to the most epic pixelated battles of all time - the fate of Project 1999's Norrath, literally, would rest in the hands of the defending guild. The entire pixel universe could be destroyed if they failed.

Ziggy
06-25-2014, 07:32 PM
i like the idea of making it a pvp zone. also, the server doesn't have to be wiped right then and there.. it might take a couple of weeks for the world to end, and perhaps there would be a way to take something with you to the new world...

Oakengroves
06-25-2014, 07:34 PM
To flesh out the great Sleeper's Tomb PVP wipe concept in greater detail, the server would only "end" [wipe], if the Sleeper is allowed to complete its entire cycle. If guilds can ban together and destroy the sleeper, like those on Rallos Zek, then the world should be allowed to continue, and the cycle should reset, with Luclin's expansion date marking the re-spawn date of the Sleeper.

And so Project 1999 continued until the year 2204.

Regardless, when the server's time comes, a final Sleeper rampage should mark the end times.

Nirgon
06-25-2014, 07:35 PM
Nilbog already dropped an N bomb on this.



(NO)

Ziggy
06-25-2014, 07:36 PM
Nilbog already dropped an N bomb on this.



(NO)
dude can change his mind

HeallunRumblebelly
06-25-2014, 09:56 PM
dude can change his mind

Damn right. NIRGON MAKE HIM DO LUCLIN. CATS ON THE MOON 2016!!!!!!!!

Taminy
06-25-2014, 10:25 PM
Only ok with the old UI if they include the full screen version (which was there since day 1). You guys that want to force people to play the windowed UI don't remember (or didn't know) that there was a transparent/full screen UI.

Shinko
06-25-2014, 10:29 PM
POP

Lazie
06-25-2014, 10:30 PM
Skip Luclin and add PoP zones.

Alanus
06-25-2014, 10:32 PM
To flesh out the great Sleeper's Tomb PVP wipe concept in greater detail, the server would only "end" [wipe], if the Sleeper is allowed to complete its entire cycle. If guilds can ban together and destroy the sleeper, like those on Rallos Zek, then the world should be allowed to continue, and the cycle should reset, with Luclin's expansion date marking the re-spawn date of the Sleeper.

And so Project 1999 continued until the year 2204.

Regardless, when the server's time comes, a final Sleeper rampage should mark the end times.

They were only able to kill him on RZ because of a regen bug and after a few additional expansions (I forgot how many exactly), too. I don't see it happening here.

Ikonoclastia
06-25-2014, 10:49 PM
Skip Luclin and add PoP zones.
Jebus why? PoP killed EQ. Luclin was imo very cool apart from the Kilrathi...

Nirgon
06-25-2014, 10:50 PM
Damn right. NIRGON MAKE HIM DO LUCLIN. CATS ON THE MOON 2016!!!!!!!!

You guys get Nilbog to do Luclin? I'll make a youtube video of me eating a classic EQ CD.

Xer0
06-25-2014, 10:50 PM
Jebus why? PoP killed EQ. Luclin was imo very cool apart from the Kilrathi...

I really liked the way the nexus spires worked. It added an element that made travel easier, but not as ridiculously easy as running to the next book over, nawmean??

Nirgon
06-25-2014, 10:51 PM
They were only able to kill him on RZ because of a regen bug and after a few additional expansions (I forgot how many exactly), too. I don't see it happening here.

More like because hundreds of people were rez rushing him.

Ikonoclastia
06-25-2014, 11:03 PM
I really liked the way the nexus spires worked. It added an element that made travel easier, but not as ridiculously easy as running to the next book over, nawmean??
yeah me too lol. i made the trip from neriak to NK at 20 as a de necro. invised at spires next to red guards, was extremely fun lol.

nerb lair freaked me out, don't think I have ever had such a fearful experience in a game since (well except the first time I lost a Proteus in EvE when they were extremely expensive lol).

Nuggie
06-25-2014, 11:39 PM
More like because hundreds of people were rez rushing him.

ress rushing wouldn't have worked if they couldn't knock him below 99%, like was intended.

Ivory
06-26-2014, 01:50 AM
What I would love to see is a rotation new server :3 One that is set up to reset every year or so....BUT, when it resets, all characters are moved to the main p1999 server.

That way anyone who wants the "new server experience" could join the server that cycles itself....while still allowing people to keep their characters and join the late game server.

As has been said...even if you reset the main server, after a year the server will be farmed / twinked out anyway. The ONLY way to keep giving people that classic fresh option is to keep resetting (but that punishes casual gamers and people who really become attached to their characters). A 2 server system makes everyone happy.

((If you really want to get fancy, don't just wipe the rotation server....and give people an option to move their characters to the 1999 server or "rebirth" their characters on the rotation server. If they choose to rebirth and are higher than level 50, then they get a legacy title? Or some other badge of honor?))

Taminy
06-26-2014, 01:52 AM
Jebus why? PoP killed EQ. Luclin was imo very cool apart from the Kilrathi...

Yeah I agree. I liked Luclin. And AAs gave reason to still use old zones. But PoP basically made the entire rest of the game useless.

Of course it's academic because no one will make a Luclin server anytime soon and certainly not nilbog.

myriverse
06-26-2014, 09:19 AM
No resets. Not classic! The whole point in waking up the Sleeper is to experience Norrath afterwards.

Glenzig
06-26-2014, 09:46 AM
Ok I will admit my ignorance on this. I was only on live until about 6 months tops after velious was released. I had no idea what the sleeper actually was. After having read the description on the wiki, I would like to change my vote. This sounds pretty awesome to me.
Again, I was ignorant to this particular part of eq history. Please flame me to the appropriate degree. Thank you.

Daldaen
06-26-2014, 09:50 AM
Jebus why? PoP killed EQ. Luclin was imo very cool apart from the Kilrathi...

Except no.

PoP was the greatest expansion. Subscriptions proved it. Reviews proved it. Lore proved it. Content proved it.

Best quests, raids and group content were available in PoP. It was also a culmination where you had conquered dragons and aliens, time to face the gods themselves. The expansion had something like 110~ Separate raid/multi-group events. Nothing else really comes close to that level of depth.

It is when tradeskills really took off in viability and worth. Probably also the point when balance was pretty damn near perfect. Wizards were excellent in groups and raids. Druids could now effectively heal most anywhere. Rangers were totally boss with bow damage and pretty formidable with melee. It took the weakest classes in groups and made everything more balanced between new spells and AAs.

People bitch and moan about PoK books. But those same people refuse to run from EC to Ro and require a Druid port. Bunch of hypocrits. And don't try to pull the interacting with players card, PoP required it just as much as classic. You needed help to get your keys and flags. Needed help to finish quests, get rezzes, do tradeskills, etc.

PoP confirmed best expansion.

heartbrand
06-26-2014, 10:00 AM
Except no.

PoP was the greatest expansion. Subscriptions proved it. Reviews proved it. Lore proved it. Content proved it.

Best quests, raids and group content were available in PoP. It was also a culmination where you had conquered dragons and aliens, time to face the gods themselves. The expansion had something like 110~ Separate raid/multi-group events. Nothing else really comes close to that level of depth.

It is when tradeskills really took off in viability and worth. Probably also the point when balance was pretty damn near perfect. Wizards were excellent in groups and raids. Druids could now effectively heal most anywhere. Rangers were totally boss with bow damage and pretty formidable with melee. It took the weakest classes in groups and made everything more balanced between new spells and AAs.

People bitch and moan about PoK books. But those same people refuse to run from EC to Ro and require a Druid port. Bunch of hypocrits. And don't try to pull the interacting with players card, PoP required it just as much as classic. You needed help to get your keys and flags. Needed help to finish quests, get rezzes, do tradeskills, etc.

PoP confirmed best expansion.

Man this Daldaen guy is like my long lost EverQuest twin. PoP was the greatest MMO expansion of all time. It was the first expansion that actually made tradeskills worth something. It finally realized a clear progression path for casual players and raiders via elemental armor and ornate armor. It had the elite feeling of locked zones via difficult content both raid and group. Amazing music, graphics, and you felt the true lore of Everquest in every zone you went into, culminating in the amazing plane of time. Anyone who hates PoP hates EverQuest IMO.

no chewie dont
06-26-2014, 10:05 AM
True, PoP was one of the least worst expansioms

heartbrand
06-26-2014, 10:05 AM
Crypt of Decay, the amazing music and ambiance. Solsek Ro tower. Bastion of Thunder. plane of earth. The amazing earring tradeskill quest, power of the elements quest, epic boss models, I could go on forever. Man PoP was so fucking good.

Daldaen
06-26-2014, 10:12 AM
Crypt of Decay, the amazing music and ambiance. Solsek Ro tower. Bastion of Thunder. plane of earth. The amazing earring tradeskill quest, power of the elements quest, epic boss models, I could go on forever. Man PoP was so fucking good.

This.

There's a reason I rolled on Mac server. Cause PoP was the shit. Grimel Earring, Secrets of Power, Power of Elements, Planar tradeskills (Baking, Brewing, Fletching, Pottery all finally useful. Blacksmithing, Jewelcrafting, and Fletching even more useful). You want hard single group content, Elementals / ToSR/ BoT Towers got you covered. You want casual 2-3 group content, Paffa (CoD), Vhaskiz / Hobgoblin ring / Hedge Event / Mujaki (PoN), Bee Event / Fort Bosses (PoStorm), Tower bosses (BoT) got you covered. You want raids... The WHOLE flagging scripts got your back.

You want kiting zones, got it. Dungeon crawls, check. Standard tank and spank camps, they're there.

PoP confirmed best expansion ever.

no chewie dont
06-26-2014, 10:14 AM
god > pop imho

heartbrand
06-26-2014, 10:19 AM
I loved GoD, particularly the difficulty, but I know that puts me in the minority. They didn't make an expac that hard again until Underfoot, another great expac.

Daldaen
06-26-2014, 10:25 AM
GoD once they fixed a lot of stuff was good.

But stuff in alpha-GoD... Like Tacvi trash, most people remember the Mastruq Flurry machines. But originally there was a Ra'Tuk that could spawn there that Flurries the same amount and hit twice as hard. Basically was unkillable.

GoD did have some solid raids though. Qvic was a nice farm zone reward for beating Uqua. Ikkinz trials were neat. Inkut'ta had some decent events though the stonemite one was dumb. I was a big fan of Noqufiel and Cursecallers though. Txevu had a few cool ones, the final boss being the best. Charm was useful, Lockpick was useful, pets and DS were extremely useful. Very unique event that one. And Tacvi was pretty cool all around.

Outside of Raids and BIC, GoD didn't have much going on though.

Millburn
06-26-2014, 11:32 AM
PoP WOULD be the best expansion if it got rid of books (and maybe retroactively lit the bazaar on fire)

heartbrand
06-26-2014, 11:48 AM
Why do people care about the fucking books so much? They were a way to get to the central expansion hub. Do people plan on farming guk in velious? So why would you do so in PoP? No one utilized those zones anymore at that point.

Daldaen
06-26-2014, 11:55 AM
That's their point of QQ though heartbrand. That people stopped using those zones.

Guess what, it's almost impossible to add new content that progresses withhout obsoleting old stuff. EQ is no different. Old zones were good for 40-60. PoP zones were just better.

Laugher
06-26-2014, 12:03 PM
#newblue
#resetred
#occupyfreeport

Ravager
06-26-2014, 12:03 PM
No one utilized those zones anymore at that point.

This is why the game sucks after so many expansions. Instead of adding 20 more zones every expansion, they should have maybe added 1 or 2 and made each expansion more about the quests and lore and give you more to do in the already established world, not make the old world obsolete. Would have made a more immersive living and breathing Norrath.

a_gnoll_pup
06-26-2014, 12:19 PM
like i said, not on titanium, and that ui still does not work 100% (your character portrait, the code for which has never been emulated afaik)

That looks like it's on the EQMac client and the viewport functionality was lost when going from DX7 -> DX8.

Messianic
06-26-2014, 12:23 PM
CATS ON THE MOON 2016!!!!!!!!

Dunes
06-26-2014, 12:38 PM
Ill throw my 2 cents in because this is fun to think about.

Luclin wasn't, in its own right, a bad expansion - it was just a huge departure from the traditional fantasy themes established by vanilla, Kunark, and Velious. I think the real damage came from the bazaar and AA's. Think of it this way - if you changed the cats to kobolds, snakes to storm giants, and the appearance of all the other sci-fi stuff to fantasy themed stuff, Luclin would have been just another expansion of content. The "game changers" that altered the way EQ played are probably the biggest issue people have with Luclin. Even the Nexus, such as it was, wasn't that big of a deal as it had limited destinations, a wait period, etc.

The Bazaar and AA's deserve entire posts, so I wont get into details, but I think its safe to say that if you were to disable AA's and block off the bazaar, Luclin would play fine. The itemization didn't really take off (making all other loot obsolete) until PoP, as you can get pretty close to the 125/125 loot of Luclin already. As much as I would love Run 3 and convenient shopping, I think we could live without them if it would get us Luclin.

PS. - I would advocate for reducing the ZEM in zones like Paludal Caverns. Sure, it wouldn't be classic, but it would perpetuate the use of the classic zones we all know and love.

Again, just my thoughts FWIW

Daldaen
06-26-2014, 12:54 PM
AA's give you a reason to play your maxed out character and they provides balance to underpowered classes like rangers and wizards.

Bazaar meant you didn't have to deal with people trying to flip stuff and undercut every price you list. They can still buy low and sell high, but you atleast don't have to deal with them directly (they can still buy your stuff while AFK) and then I won't feel like I need to wash my hands after every conversation with those slimy reseller folk.

Messianic
06-26-2014, 01:07 PM
I love how people are all so rabidly traditionalist about it. "LUCLIN RUINED EVERYTHING OMG" "LIFE WAS BETTER BACK IN THE VELIOUS DAYS".

Like most things in life, they were a mixed bag. There are elements of and zones in Luclin I really hope get implemented because they were fantastic improvements.

Dunes
06-26-2014, 01:08 PM
I agree entirely with you on both points. The problem with them, however, is that they changed EQ.

The Bazaar completely altered the forced interaction and haggling that makes the EQ economy so much fun. In hindsight, it was one of the first steps EQ made away from the group and peer-to-peer dynamics that makes EQ (and our beloved P99) so different from modern MMOs. You will still have the exact same number of slimy reseller folk with the bazaar. In fact, its easier for them to do so when prices are listed and so many more items are on the market at any given time (AFK selling).

AA's do give level 60's something to do... for a while. But as with all things, AA grinding is the same as levels - people will max in a short period of time. Is it worth allowing people to change the core attributes of a character? I still shiver when I think about the intro of PoT loot that affected these core mechanics. Its a weak argument to say "it changes play style and combat dynamics too much", but its still one of the two big changes that Luclin introduced that many P99 players are opposed to.

Keep in mind Im sort of playing devil's advocate here - I secretly enjoyed Luclin. That said, what brings us all to P99 is the authentic classic experience, and certain features released with expansions over the years eroded that to the tragedy of modern EQ.

Glenzig
06-26-2014, 01:10 PM
I'm actually very interested to see what happens after Velious has been out for a couple years. I'm pretty sure that their plan is to release custom content (I believe I have seen the post linked in other discussions, could be mistaken though). I wonder if the custom content will be selective content from further expansions? That would be pretty cool I think.

iruinedyourday
06-26-2014, 01:53 PM
I'm still happy enough just running around the karanas RP'ing with the farmers.

fastboy21
06-26-2014, 01:56 PM
i have a feeling that the devs are going to implement either a working post-woken sleeper's tomb or a mechanism to reset the zone to pre-awakening, or both.

as for resetting the server, the discussion will get more and more serious after release of velious...but i don't see any critical mass of folks being interested in wiping the server for at least 2-3 years after velious release here.

i have no real appreciation for how much it costs to run these servers, and certainly have no idea how much that cost has been offset by donations...but i would think the more realistic solution in several years would be to start a new server from classic launch with all classic mechanics and set it to a classic timeline. its all academic though.

to be honest, i'm just glad that nilbog and rogean (for whatever their personal reasons are...i like to think they really love classic EQ) keep this server alive and going!

Ravager
06-26-2014, 02:13 PM
I'm still happy enough just running around the karanas RP'ing with the farmers.

Don't bother the farmers. There's only about a half dozen farms to feed three continents. They need to stay focused on their work.

fadetree
06-26-2014, 02:47 PM
I agree about PoP. It broke some stuff, and I didn't like the books, but it was so amazing in all other aspects that it was worth it.

After that was when it really got ridiculous.

myriverse
06-26-2014, 02:49 PM
There wasn't much stopping haggling in the Bazaar.

Bah. Iksar don't need no stinkin' produce from Antonica.

Messianic
06-26-2014, 03:05 PM
The Bazaar completely altered the forced interaction and haggling that makes the EQ economy so much fun...You will still have the exact same number of slimy reseller folk with the bazaar. In fact, its easier for them to do so when prices are listed and so many more items are on the market at any given time (AFK selling).

Not exactly. Re-sellers have to commit a lot harder in the bazaar. A lot more sellers of the same items will be in the market, so they'd have to buy *all* of the same item on the market to do so. This isn't even an option for Lore items, so controlling the market on those types of items is really hard in a bazaar system.

On the p99 model, frequently only one of most mid/high-end items is sold at any given time, and if you don't want to wait forever or simply post in the forums to wait for a better price, you have to use that re-seller's service. The very reason they exist is because the system is inefficient and you can catch people simply wanting to sell low and get back to *playing the game*.

Haggling is anachronistic when information is aplenty. It's actually much more efficient in the bazaar since sellers must have an asking price (personal favorite feature of mine) and therefore *must* be aware of what other sellers are substantively asking for the same item (as opposed to merely advertising higher prices and expecting people to offer less), instead of checking ahungry.com logs and adding 10% and playing meaningless games.

In other words, the bazaar's system does the haggling for you. If I want to haggle, I'll go to craigslist. Not EQ.

Also, the bazaar actually creates a market for low end items while increasing their availability. Tons of <150p items that new folks want get vendored constantly simply because rational individuals don't want to waste hours attempting to sell them. It's incredibly annoying sometimes to try to find low-end items - reasonably so, no one wants to sit in EC and auction or update EC forum threads incessantly for minimal gain.

The bazaar is a net positive. Yes, it reduces direct p2p interaction. Yes, it creates a bot culture (if one doesn't already exist in EC). But speaking in terms of custom Luclin content, having a bazaar-like area near shady in the EC tunnel is something I would push for.

fadetree
06-26-2014, 03:11 PM
word ^

Jimjam
06-26-2014, 04:01 PM
If we introduce bazaar's selling bots to custom classic, surely we may as well introduce the 'barter' system's buying bots too?

Dunes
06-26-2014, 04:03 PM
Also, the bazaar actually creates a market for low end items while increasing their availability. Tons of <150p items that new folks want get vendored constantly simply because rational individuals don't want to waste hours attempting to sell them. It's incredibly annoying sometimes to try to find low-end items - reasonably so, no one wants to sit in EC and auction or update EC forum threads incessantly for minimal gain.

Good point! I read the entire post, but hadn't really considered this specific advantage. Keep in mind Im secretly a casual - (most of us) don't have the time we used to prior to Luclin on Live, and anything that reduces "housekeeping" is a +1 IMO. In this case, housekeeping is selling off low value loot en masse and AFK rather than banking it for a year before giving it to the nearest noobie to make room for other stuff.

As I stated before, I personally am not opposed to Luclin (or even PoP up to, but not including Time). I just think both sides will have to give a little to strike a deal that is very close to classic with a few concessions made to the anti-cat crowd. I enjoyed the triggered events and relatively low light settings of Luclin. The aliens were a little hard to embrace, but overall there were some cool concepts introduced.

Not to hijack the thread, but how many expansions-worth of content do you think the P99 player base can populate before getting too spread out? There will likely always be "hot zones" where people like to group, but we all know the feeling of running through a zone and seeing your the only one there... some like it, but most of us enjoy running into and working with other players.

Messianic
06-26-2014, 04:07 PM
Good point! I read the entire post, but hadn't really considered this specific advantage. Keep in mind Im secretly a casual - (most of us) don't have the time we used to prior to Luclin on Live, and anything that reduces "housekeeping" is a +1 IMO. In this case, housekeeping is selling off low value loot en masse and AFK rather than banking it for a year before giving it to the nearest noobie to make room for other stuff.

As I stated before, I personally am not opposed to Luclin (or even PoP up to, but not including Time). I just think both sides will have to give a little to strike a deal that is very close to classic with a few concessions made to the anti-cat crowd. I enjoyed the triggered events and relatively low light settings of Luclin. The aliens were a little hard to embrace, but overall there were some cool concepts introduced.

Not to hijack the thread, but how many expansions-worth of content do you think the P99 player base can populate before getting too spread out? There will likely always be "hot zones" where people like to group, but we all know the feeling of running through a zone and seeing your the only one there... some like it, but most of us enjoy running into and working with other players.

Yeah, any aspects post-velious would have to be negotiated which is a grab bag. Honestly I wish they'd just implement it wholesale. I never got to experience much of the authentic Luclin experience.

Maybe we need an official discussion that addresses where EQ got silly and start putting together proposals on how to customize it to mitigate those downsides. I'm thinking more of a talent tree system for AA's, etc.

Xer0
06-26-2014, 04:22 PM
Except no.

PoP was the greatest expansion. Subscriptions proved it. Reviews proved it. Lore proved it. Content proved it.

Best quests, raids and group content were available in PoP. It was also a culmination where you had conquered dragons and aliens, time to face the gods themselves. The expansion had something like 110~ Separate raid/multi-group events. Nothing else really comes close to that level of depth.

It is when tradeskills really took off in viability and worth. Probably also the point when balance was pretty damn near perfect. Wizards were excellent in groups and raids. Druids could now effectively heal most anywhere. Rangers were totally boss with bow damage and pretty formidable with melee. It took the weakest classes in groups and made everything more balanced between new spells and AAs.

People bitch and moan about PoK books. But those same people refuse to run from EC to Ro and require a Druid port. Bunch of hypocrits. And don't try to pull the interacting with players card, PoP required it just as much as classic. You needed help to get your keys and flags. Needed help to finish quests, get rezzes, do tradeskills, etc.

PoP confirmed best expansion.

popularity means nothing. Most often MMO's at their peak have alreayd been watered down and simplified so that any old schmoe can pick up andplay without a seconds thought, or any sort of true effort. This is blatantly a grab at more cash in the p2p model. Wow as an example... Despite the fact that the population steadily climbed through the first three expansions, and they added tons of new features... vanilla is the best era for WoW. The game poses more challenge there than any other point in time, which gives it a more realistic feel.

Xer0
06-26-2014, 04:23 PM
Yeah, any aspects post-velious would have to be negotiated which is a grab bag. Honestly I wish they'd just implement it wholesale. I never got to experience much of the authentic Luclin experience.

Maybe we need an official discussion that addresses where EQ got silly and start putting together proposals on how to customize it to mitigate those downsides. I'm thinking more of a talent tree system for AA's, etc.

maybe you ought to check out the grand creation? i'm pretty sure it's up to luclin or PoP?

fadetree
06-26-2014, 04:51 PM
If we introduce bazaar's selling bots to custom classic, surely we may as well introduce the 'barter' system's buying bots too?

No.

iruinedyourday
06-26-2014, 04:57 PM
popularity of wow > popularity of EQ

Popularity of Live > Popularity of classic eq

Classic EQ > everything else that has ever been or ever will be

SCB
06-26-2014, 07:38 PM
Wow as an example... Despite the fact that the population steadily climbed through the first three expansions, and they added tons of new features... vanilla is the best era for WoW. The game poses more challenge there than any other point in time, which gives it a more realistic feel.

Strongly disagree. That's as silly as the "EQ is harder than WoW" nonsense people yammer on about.

WoW's hardest period is almost inarguably Burning Crusade. Couple Cataclysm heroic raids and two of the WotLK heroic raids are a close second in difficulty tiers, then maybe AQ40 and OG Naxx, then other content*. If you honestly thought Onyxia or BWL or Ragnaros were hard, you were just really bad at video games.

The "free loot" bosses of later expansions are roughly Onyxia/MC level of difficulty. Even those bosses are harder than literally anything in Classic EQ. Classic EQ raiding is primarily about racing other guilds to the loot pinata and passing your gear check. This is x100 on this server where everything is totally played out and overgeared.


*disclaimer: I know nothing about MoP.

Noraa3903
07-01-2014, 02:39 PM
Not too keen on the idea of the server restart being in the hands of just the top guilds seeing as they'll be the only ways able to wake Kerafyrm anyway.

Invoke
07-01-2014, 02:53 PM
PoP was epic!

Indefinite
07-01-2014, 03:03 PM
Kerafyrm wasn't killed until after LDoN was released, not classic.

fastboy21
07-01-2014, 03:59 PM
Kerafyrm wasn't killed until after LDoN was released, not classic.

woken and killed not the same thing. i don't know off hand the date of the first server to wake the sleeper, but it was certainly during velious.

iruinedyourday
07-01-2014, 04:09 PM
http://www.project1999.com/forums/showthread.php?t=16490

I suppose it couldn't have been during Velious erra, if the toons in the screenshots are wearing Luclin models eh?

Oh.. I dont know the diff between waking and killing tho, sorry.

Swish
07-01-2014, 04:11 PM
One thing is for certain, he's getting an early alarm call on this box.

fastboy21
07-01-2014, 04:26 PM
http://www.project1999.com/forums/showthread.php?t=16490

Oh.. I dont know the diff between waking and killing tho, sorry.

its okay. waking means killing the warders at the same time...killing means actually killing kerafyrm.

edit: found website that lists some of the dates for WAKING Kerafyrm: http://www.albrandes.com/skden/articles/sleeper.asp

Luclin was released in December of 2001. The dates on that page are pre-luclin. What dates you are referring to in your post (http://www.project1999.com/forums/showthread.php?t=16490) is the killing of Kerafyrm. These dates are clearly Luclin (as you point out, easy to tell by Luclin models in screen shots). As I was saying, killing and waking not the same thing; not sure if you busting balls or really didn't know the difference...but i'm really posting it for others who might not actually know the dates/difference.

Clark
07-01-2014, 04:56 PM
Wipes make more of a difference on pvp.

jarshale
07-01-2014, 11:47 PM
So when the sleeper gets woken up a week or two into velious or whatever, no one will ever be able to fight him again for the rest of the life of the server?

iruinedyourday
07-02-2014, 12:00 AM
Wait... are you're asking if after 5 years and all that hard work to get Velious live, you're suggesting to time lock its access for 2 years?

seems like, maybe not the best idea... but I could be misunderstanding the question.

fastboy21
07-02-2014, 01:00 AM
So when the sleeper gets woken up a week or two into velious or whatever, no one will ever be able to fight him again for the rest of the life of the server?

if its like live, yes. it was meant to be a one time server wide event that permanently changed the game world.

not only does the "sleeping" kerafyrm wake and not go back to sleep the whole zone changes (including the available loot).

there was supposed to be a post-sleeper ST (which did eventually get working--and the loot/quests for it were pretty cool), but on live during velious it hadn't been implemented yet...so there are some real questions about how devs will implement it here.

on servers where the sleeper stayed sleeping for years, it was because of player agreements to rotate without ever killing all four warders at once. on most servers, this agreement was never reached successfully and the number 1 guild farmed ST until the number 2 guild got enough keys. in order to maintain their advantage the number 1 guild often woke the sleeper to keep the number 2 guild from getting some of the best loot in the game from the warders.

Troxx
07-02-2014, 02:36 AM
I vote that sleeper mechanic (waking him et al) just be disabled on this server. Or reset the sleeper every week/month. I'd hate for those "pre-awakening" items to disappear forever just because some retarded guild decided to wake him for kicks and grins ... especially if the server never progresses beyond Velious (which I hope it doesn't).

Uton
07-02-2014, 10:37 AM
I'll tell you right now, if you reset the server (assuming characters are also deleted) I will roll am many toons with other peoples names just to ruin the continuity of guild recreation. Wiping progress is absolutely stupid. if you want to ALLOW people the CHOICE to start over, open another server.

Erase years of effort? wtf are you smoking

fastboy21
07-02-2014, 10:56 AM
I'll tell you right now, if you reset the server (assuming characters are also deleted) I will roll am many toons with other peoples names just to ruin the continuity of guild recreation. Wiping progress is absolutely stupid. if you want to ALLOW people the CHOICE to start over, open another server.

Erase years of effort? wtf are you smoking

yeah. this is the truth.

what's more, if even the slimmest shade of a spectre possibility of doing this is ever veiled by the devs it will totally undermine the player confidence in the server.

EMU servers are difficult for players to trust because the individual that owns them can pull the plug ANYTIME they want. Rogean could wake up this morning and without any explanation or warning yank the life right out of p99. The fact that Rogean and Nilbog have built enough confidence with their players to create this long lasting and stable community is extremely rare (unique?) for an EMU server---its probably their greatest accomplishment on p99.

all of that trust would evaporate if players thought that Rogean was even considering wiping the server. even if the reason to wipe the server was to use the resources to start a new one, the new one would forever be living under the uncertainty of being wiped.

wiping isn't a realistic solution.

surron
07-02-2014, 12:19 PM
on servers where the sleeper stayed sleeping for years, it was because of player agreements to rotate without ever killing all four warders at once. on most servers, this agreement was never reached successfully and the number 1 guild farmed ST until the number 2 guild got enough keys. in order to maintain their advantage the number 1 guild often woke the sleeper to keep the number 2 guild from getting some of the best loot in the game from the warders.

This is 100% true. EQMac is the only server I played on where the sleeper was never awoken (sorry rellapse you failed). A plethora of SoDs existed on EQMac, an item regular live servers saw VERY few of. There's nothing better than seeing a monk or war dual wielding 2 12/18 250 dmg stun proc weapons.

Gnome mask, Writ of the Dragonkin, Dragon Scale Mask, Salindrite Dagger. It would be a shame to only see a few of these tradeable items on the server.

The only item that is worth a SHIT after awakening the sleeper is the bard/rogue dwarf mask.

P.S. this poll is stupid because killing Vulak + half of ntov is way harder than killing 2 groupable dragons.

fastboy21
07-02-2014, 01:08 PM
The only item that is worth a SHIT after awakening the sleeper is the bard/rogue dwarf mask.


some of the quest items are pretty good, my favorite: http://everquest.allakhazam.com/db/item.html?item=20622

but yes, the regular items are far better. also, if they go by classic timeline the items from the post-awakening quests wouldn't be in-game until after velious. i'm not certain when the regular dropped items (dorf mask, etc.) started working properly, i think it was also after velious. i think the zone only started working correctly during late luclin or even early pop.

Swish
07-02-2014, 01:28 PM
I vote that sleeper mechanic (waking him et al) just be disabled on this server. Or reset the sleeper every week/month. I'd hate for those "pre-awakening" items to disappear forever just because some retarded guild decided to wake him for kicks and grins ... especially if the server never progresses beyond Velious (which I hope it doesn't).

100pp says Azrael or some other red guild will do the deed on their old blue characters ;)

Glenzig
07-02-2014, 01:30 PM
100pp says Azrael or some other red guild will do the deed on their old blue characters ;)

RnF will not be a sufficient outlet that day.

Swish
07-02-2014, 01:40 PM
RnF will not be a sufficient outlet that day.

http://media.giphy.com/media/Bao5PqhWr5tcs/giphy.gif

:D