PDA

View Full Version : patch notes?


guineapig
08-26-2010, 10:02 AM
So I have noticed a few changes that must have been made to bards last night and was wondering if we could get some patch notes.

Changes I have noticed include:

Mob pets no longer poof when you try to charm them (fair enough, knew that wouldn't last forever)
Our low level charm now fades on it's own after 1 tic.
That's all I can think of off hand.

I'm guessing other things have been changed as well.

astuce999
08-26-2010, 10:49 AM
Other changes to bards;

Mana regeneration effects no longer work on bards.

Even the higher level charm now fades after playing for 1 tick, it doesn't self-refresh.

Introduction of Stun and mez bugs.

I don't mind the nerfs to bards coming to make them more like classic, however it would be nice if they were matched with upgrades to bards to make them more like classic at the same time.

Bind Sight song is still bugged and mez song still lacks a push component, both would be very useful tools for pulling.

Messianic
08-26-2010, 10:52 AM
Wow, Bard Charm is only supposed to last one tick (knows very little about bards)?

guineapig
08-26-2010, 11:00 AM
Wow, Bard Charm is only supposed to last one tick (knows very little about bards)?

Well it should be 3 tics like nearly all other songs.

Karnek
08-26-2010, 02:59 PM
I just started on this server as a bard and was hoping to level some by charm kiting... how long do things usually take to fix when it comes to patches? Just curious since I am new to how things work around here.

guineapig
08-26-2010, 03:07 PM
Depends on how detrimental it is and how much people complain.

I wanted to first see the patch notes before I go posting this in the bug forum as I wasn't 100% certain that this was not an intended change.

As far as I know there has been nothing posted by anyone else yet either.

Skope
08-26-2010, 03:14 PM
Should probably be in another section, but there's also been some serious mob warping since the rollback. Mobs seem to be zippping across your screen.

To boot we have summoning planar mobs now, which is quite entertaining :)

Striiker
08-26-2010, 04:15 PM
It's disappointing that changes go in without patch notes. I can understand when there are oversights and they miss posting the notes. The issue is when changes are made which have a big negative effect and no mention is listed. The adjustment to the XP penalties etc. was a good example of this. It was not clearly defined in the patch notes but people most certainly noticed. This causes a perception of "stealth-nerfs" which shouldn't exist on this server. Yes, people may complain about unpopular changes but that's the nature of the beast. You can't please them all.

Haynar
08-26-2010, 06:49 PM
The changes that were made mainly have to do with mana. Unless the spells file was updated too, the pulse based mana may not be fully functional. But it should be close.

Bard charm should last a duration of 3 ticks. The buff on the caster wears off at one tick, because I did not change the basic mechanics on how buffs are refreshed, and lacked details on how bard charm totally should work.

The charm should last 3 ticks though. The charm will have to fade before charm can be resung/landed again on the mob. The aggro for bard charm should be totally changed. You should be able to recharm, and charmed mob get aggro back pretty darn fast. I am trying to reproduce the classic bard charm behavior.

The resinging of songs, should no longer give a faded message too.

Those are some of the things I was working on for bards.

Haynar

Threepoint
08-26-2010, 09:34 PM
Yeah, can we focus on fixing bards aoe swarm kiting hitbox & song range issues before we go nerfing them ?

Simple request from the Three

Haynar
08-26-2010, 10:08 PM
Yeah, can we focus on fixing bards aoe swarm kiting hitbox & song range issues before we go nerfing them ?

Simple request from the Three
Ok. I will focus on nerfs rather than features and functionality.

Thanks for playing.

Please drive through.

Haynar

astuce999
08-26-2010, 10:20 PM
The changes that were made mainly have to do with mana. Unless the spells file was updated too, the pulse based mana may not be fully functional. But it should be close.

Bard charm should last a duration of 3 ticks. The buff on the caster wears off at one tick, because I did not change the basic mechanics on how buffs are refreshed, and lacked details on how bard charm totally should work.

The charm should last 3 ticks though. The charm will have to fade before charm can be resung/landed again on the mob. The aggro for bard charm should be totally changed. You should be able to recharm, and charmed mob get aggro back pretty darn fast. I am trying to reproduce the classic bard charm behavior.

The resinging of songs, should no longer give a faded message too.

Those are some of the things I was working on for bards.

Haynar

I haven't seen a change in the mana song because I still saw the icon, so I didn't think a change had been made, and it no longer works on me, so I wouldn't have been able to tell if any more mana was generated.

The charm changes were spot on, it's exactly how it used to work in Classic (as far as I can tell).

For mana regen, sitting still generates a lot more mana than it should, about 12 mana a tick at lvl 50, when it should be just 2.

I would really like bind sight and mez song to be fixed before we lose that extra 10 mana per tick, if at all possible, so we have some new toys to play with while we lose some other ones.

I appreciate all your work Haynar, it's always best in class!

'Stuce

Threepoint
08-26-2010, 10:21 PM
Ok. I will focus on nerfs rather than features and functionality.


Is it opposites day

Haynar
08-26-2010, 11:30 PM
I haven't seen a change in the mana song because I still saw the icon, so I didn't think a change had been made, and it no longer works on me, so I wouldn't have been able to tell if any more mana was generated.
This will require the spells to get updated on the server, along with a new spells file for clients.

The charm changes were spot on, it's exactly how it used to work in Classic (as far as I can tell).

Even a blind squirrel finds a nut every once in awhile.

For mana regen, sitting still generates a lot more mana than it should, about 12 mana a tick at lvl 50, when it should be just 2.

Weird. I will see what I can figure out. It may not be real. But it might.

I would really like bind sight and mez song to be fixed before we lose that extra 10 mana per tick
Mez. Ok, not sure on that at all. I know there was an AE mez spell, that was totally worthless in classic. As in it was always resisted pretty much.

Bind sight was working on my test box. There were issues with bind sight working on corpses, so that should be disabled. But it should work on clients and NPCs. So maybe I need to take a look at that again.

Haynar

astuce999
08-26-2010, 11:35 PM
The mez bug I'm referring to is the push component of lvl 28 Mez.

It currently doesn't have one, and it should, it's one of our tools for pulling.

And yes, bind sight on corpses is what I was referring to, it's a great way to find lost PC corpses, and also a pulling tool.

cheers!

Haynar
08-26-2010, 11:36 PM
Is it opposites day
In other words, be careful what you wish for. I do have the option to just nerf nerf nerf. There are plenty of things to just flat out spend all my time swinging the nerf bat.

I try to give out at least one bone, for each one I take away.

I always try to fix more than I break too.

As far as swarm kiting goes. It is on my list, but still not guaranteed that it will go in at all. Even if it was classic. It was just very overpowered. I would have to find the right balance, which I have not found yet.

Please try out the charm some. See how it works. I hope it is useful. But if bards charming mobs, becomes the primary way to kill raid targets, expect it to be nerfed into oblivion.

Haynar

Haynar
08-26-2010, 11:38 PM
The mez bug I'm referring to is the push component of lvl 28 Mez.

It currently doesn't have one, and it should, it's one of our tools for pulling.

And yes, bind sight on corpses is what I was referring to, it's a great way to find lost PC corpses, and also a pulling tool.

cheers!
I could probably fix bind sight on corpses now. Before, I didn't know enough about corpse mechanics to know how to make it work. I learned quite a bit more about corpses, trying to get targeted tells to corpses working.

Haynar

Haynar
08-26-2010, 11:40 PM
The mez bug I'm referring to is the push component of lvl 28 Mez.

Push mechanics and a collision detection system to support push. My two favorite things.

I will look into what is needed for the push component of the song.

Haynar

astuce999
08-26-2010, 11:57 PM
very cool, would be very excited to get those tools back in our pulling arsenal!

Bubbles
08-27-2010, 12:55 AM
To boot we have summoning planar mobs now, which is quite entertaining :)

loooooooooooooooool.

classic v2.0 (tm).

fugazi
08-27-2010, 03:44 AM
Thanks a ton Haynar for going out of your way to try and fix bards :)

Taluvill
08-27-2010, 04:03 AM
Thanks a ton Haynar for going out of your way to try and fix bards :)

Only having started in June, you my friend have NO idea how much work he alone has put in.

With a lot of help from Jete I may say.

Thanks Haynar

Blingx
08-27-2010, 04:10 AM
And yes, bind sight on corpses is what I was referring to, it's a great way to find lost PC corpses, and also a pulling tool.

cheers!

If it still works the same as it did last week(have not been on since then) you can bind sight to corpses.
Bind sight to an easy target(yourself), AFTER the song takes effect on you(appears in buff box), target the corpse you want bound to and the next song pulse should change to the corpse. Pretty sure that's how I was using it and it doesn't crash zones anymore!

Only function of the current bind sight I don't like is that it generates agro for the bard. =(

EDIT: By generate agro for the bard I mean, if the character you are binding to has agro then bind sight acts as a buff, causing you to have agro on whatever they were agro on.

fugazi
08-27-2010, 04:24 AM
Only having started in June, you my friend have NO idea how much work he alone has put in.

With a lot of help from Jete I may say.

Thanks Haynar

Which makes me being appreciative of his effort negative how? :p

I'm amazed at how much crap these guys can take though and still go on. Reading these forums can make a man depressive at times. Can't wait for Kunark and all the joy it will bring to the forums hehe.

Haynar
08-27-2010, 12:05 PM
Which makes me being appreciative of his effort negative how? :p

I'm amazed at how much crap these guys can take though and still go on. Reading these forums can make a man depressive at times. Can't wait for Kunark and all the joy it will bring to the forums hehe.
I try to read very little on the forums, due to all the negativity.

I usually grab a handful of things that I want to work on, and go to town. I look at the boards more after a patch, to get feedback on whether I broke something real bad, or it is not working as was intended.

It is kind of bad that we practically need full time forum moderators, just to spend all their time deleting garbage. Just having a R&F section attracts a lot of stuff. It would be nice to have an option to never have any posts from R&F show on searches or come up on New Posts.

Haynar

Messianic
08-27-2010, 12:11 PM
On the topic of recent changes:

I never used to get "your root spell has worn off" messages. I got them starting after the updates/rollback. Those messages are classic, so I think they should stay, but was this also changed?