mgellan
08-26-2010, 11:44 AM
Hi all - please post your input on this level range and I'll update the site at (see my sig for url) - thanks! -- Mg
Permafrost – the entrance to Lady Vox's lair will be your gateway to the end game until Kunark, but initally you can start killing goblins near the entrance and work your way to the King room which is the last zone before Ice Giants make progressing further a task for high level players. When you run towards the zone from Everfrost be wary of Ice Giants which can kill you in a few smacks. Stay right in the middle of the two guard areas in the gates, then hang left past the giant in the hall and you won't get aggro [NOTE! Last time I did the run past the giant inside the tunnel he aggroed, so make sure you're SOWed and zone into Perma immediately or you may get squished.] Bring a group, casters make this a tough zone to solo and CR can be challenging.
Oasis of Marr – This zone is usually overcrowded and full of whiny, kill stealing misfits. So why go there? The exp. is great, that is why it is so crowded. Kill crocs, or even better, join a good orc highway group near the lake in the middle of the zone. I have also done very well camping the orc camp on the ocean shoreline on the far south-east corner side of the zone. If you are going to solo and need to med, the safest place is up on one of the rock pillars standing off the shore along east side of the zone (commonly referred to as P1 and P2). If soloing, stay near shoreline to avoid adds of desert madmen, skellies, zombies and cats. I strongly recommend avoiding the dock, people OFTEN train there. Loot in this zone is pretty dismal (esp. on the crocs).
High Hold Pass - The Orcs near the Kithicor zone line are the best. Forget about the gnolls, the gnoll spawns are way too spread out and you will have tremendous down time compared to the Orcs. The orcs all spawn on a hill right by Kithicor zone line. There is usually a group there, often with a waiting list. If the waiting list is short, it is worth getting on it. The orcs spawn fast and furious and I am convinced this spot provides one of the absolute best leveling spots for lv. 16-20 in the game. You get great exp. AND decent coins. If you are evil, you will get the all important faction hits from killing the orcs, the faction hits eventually allow you to bank in High Hold Keep. Learn to use the /assist function here because there are multiple spawns. A great place to learn basic grouping skills.
Befallen - located to the west of the Commonlands. Befallen was once the site of a wonderful temple, a reclusive home for the monks who maintained it. Many blame the dark elves for what it has become, but whatever the cause, Befallen is now a home to the undead its inhabitants used to hunt and destroy as well as other nefarious creatures. To go in deeper than the first floor, one has to jump through a well (deadly) or try to get a key from a named mob. Befallen is the local newbie dungeon for Freeport.
Gorge of King Xorbb - a passage between the west and east side of Antonica. It joins East Karana with Runnyeye, and was part of a popular route to bypass Highhold Pass. Good hunting for low level goblin lookouts or higher folks can pull muddites and minotaurs. Evil eyes are usually taken out by groups near their spawn spots.
East Commonlands - the local teens zone for Freeport and Neriak, equivalent to North Ro. In the tunnel is the areas for P1999 where you can buy and sell anything! This area is home to both merchants and adventurers that come from the cities of Rivervale, Freeport, and Neriak, as well as more exotic locations. The area also has its share of monsters, including lions, bears, pumas, willoswisps, giant scarabs, spiders, snakes, orcs, an undead ruins with skeletons and ghouls, and occasionally a ferocious griffin in the skies. The merchants and adventurers that are found in this area are protected by guards from nearby Freeport.
Blackburrow - Solo Elites
Dagnor's Cauldron - Solo goblins and skellies, heal up at Good Guys camp near entrance.
Erud's Crossing - solo wisps for a ton of Lightstones dor good plat!
Upper Guk - frogs at the top of the dungeon solo and venture deeper with groups as you level up and past 20.
North Karana - the giant beetles are very good xp and move slower than your natural speed so can be quad-kited without sow or snare, all beetles and griffawns-solo.
West Karanas - mostly bandits
Lake Rathetear - Aviak guards
Ocean of Tears - Skellies then Gargs on Garg Isle, Gargs are a bit tough to manage solo until at least 20th. Sirens in OOT. Once you get the two spawn broken it is super easy exp. Average about 4 hours per level.
Estate of Unrest - a haunted mansion and grounds, suitable for teen to midlevel characters. Garanel Rucksif was once the home of a dwarven noble, in ages past who went insane and his ghost still roams the premisis. Following the unholy destruction that created Dagnor's Cauldron and the following takeover of that region by evil creatures, his estate was overrun by the undead, and is now one of the great havens of the unliving in all of Norrath.
East Karanas - A nice place to group or solo for levels 15-24. Set up camp near the vendor village or the barb fishing village. There are a tons of things lv. 11-18 in this zone. Gnolls, Dark Stalkers, etc... If you are grouping, you may prefer a camp more central to spawns in the zone. While the zone is not often crowded, training to the wooden bridge to NK is common, so do not go AFK when sitting there.
Lake Rathe - the Aviak spawns are tasty! The two spawns in the towers by the Arena are the best camp. Aviak guards on 6 minute timers. At lower levels, you will need a partner to take the 2 spawns. However, there is a nice single spawn at the southern side of the zone. There is what looks like a diving board on the island with the stone tower with the nasty skelly in it. On this diving board, a single Aviak Guard spawns every 6 minutes if you keep killing them. No roamers, no worries. Very, very nice solo spawn for some quiet, relaxed leveling. At the lower level range, just worry about killing the Aviaks.
Permafrost – the entrance to Lady Vox's lair will be your gateway to the end game until Kunark, but initally you can start killing goblins near the entrance and work your way to the King room which is the last zone before Ice Giants make progressing further a task for high level players. When you run towards the zone from Everfrost be wary of Ice Giants which can kill you in a few smacks. Stay right in the middle of the two guard areas in the gates, then hang left past the giant in the hall and you won't get aggro [NOTE! Last time I did the run past the giant inside the tunnel he aggroed, so make sure you're SOWed and zone into Perma immediately or you may get squished.] Bring a group, casters make this a tough zone to solo and CR can be challenging.
Oasis of Marr – This zone is usually overcrowded and full of whiny, kill stealing misfits. So why go there? The exp. is great, that is why it is so crowded. Kill crocs, or even better, join a good orc highway group near the lake in the middle of the zone. I have also done very well camping the orc camp on the ocean shoreline on the far south-east corner side of the zone. If you are going to solo and need to med, the safest place is up on one of the rock pillars standing off the shore along east side of the zone (commonly referred to as P1 and P2). If soloing, stay near shoreline to avoid adds of desert madmen, skellies, zombies and cats. I strongly recommend avoiding the dock, people OFTEN train there. Loot in this zone is pretty dismal (esp. on the crocs).
High Hold Pass - The Orcs near the Kithicor zone line are the best. Forget about the gnolls, the gnoll spawns are way too spread out and you will have tremendous down time compared to the Orcs. The orcs all spawn on a hill right by Kithicor zone line. There is usually a group there, often with a waiting list. If the waiting list is short, it is worth getting on it. The orcs spawn fast and furious and I am convinced this spot provides one of the absolute best leveling spots for lv. 16-20 in the game. You get great exp. AND decent coins. If you are evil, you will get the all important faction hits from killing the orcs, the faction hits eventually allow you to bank in High Hold Keep. Learn to use the /assist function here because there are multiple spawns. A great place to learn basic grouping skills.
Befallen - located to the west of the Commonlands. Befallen was once the site of a wonderful temple, a reclusive home for the monks who maintained it. Many blame the dark elves for what it has become, but whatever the cause, Befallen is now a home to the undead its inhabitants used to hunt and destroy as well as other nefarious creatures. To go in deeper than the first floor, one has to jump through a well (deadly) or try to get a key from a named mob. Befallen is the local newbie dungeon for Freeport.
Gorge of King Xorbb - a passage between the west and east side of Antonica. It joins East Karana with Runnyeye, and was part of a popular route to bypass Highhold Pass. Good hunting for low level goblin lookouts or higher folks can pull muddites and minotaurs. Evil eyes are usually taken out by groups near their spawn spots.
East Commonlands - the local teens zone for Freeport and Neriak, equivalent to North Ro. In the tunnel is the areas for P1999 where you can buy and sell anything! This area is home to both merchants and adventurers that come from the cities of Rivervale, Freeport, and Neriak, as well as more exotic locations. The area also has its share of monsters, including lions, bears, pumas, willoswisps, giant scarabs, spiders, snakes, orcs, an undead ruins with skeletons and ghouls, and occasionally a ferocious griffin in the skies. The merchants and adventurers that are found in this area are protected by guards from nearby Freeport.
Blackburrow - Solo Elites
Dagnor's Cauldron - Solo goblins and skellies, heal up at Good Guys camp near entrance.
Erud's Crossing - solo wisps for a ton of Lightstones dor good plat!
Upper Guk - frogs at the top of the dungeon solo and venture deeper with groups as you level up and past 20.
North Karana - the giant beetles are very good xp and move slower than your natural speed so can be quad-kited without sow or snare, all beetles and griffawns-solo.
West Karanas - mostly bandits
Lake Rathetear - Aviak guards
Ocean of Tears - Skellies then Gargs on Garg Isle, Gargs are a bit tough to manage solo until at least 20th. Sirens in OOT. Once you get the two spawn broken it is super easy exp. Average about 4 hours per level.
Estate of Unrest - a haunted mansion and grounds, suitable for teen to midlevel characters. Garanel Rucksif was once the home of a dwarven noble, in ages past who went insane and his ghost still roams the premisis. Following the unholy destruction that created Dagnor's Cauldron and the following takeover of that region by evil creatures, his estate was overrun by the undead, and is now one of the great havens of the unliving in all of Norrath.
East Karanas - A nice place to group or solo for levels 15-24. Set up camp near the vendor village or the barb fishing village. There are a tons of things lv. 11-18 in this zone. Gnolls, Dark Stalkers, etc... If you are grouping, you may prefer a camp more central to spawns in the zone. While the zone is not often crowded, training to the wooden bridge to NK is common, so do not go AFK when sitting there.
Lake Rathe - the Aviak spawns are tasty! The two spawns in the towers by the Arena are the best camp. Aviak guards on 6 minute timers. At lower levels, you will need a partner to take the 2 spawns. However, there is a nice single spawn at the southern side of the zone. There is what looks like a diving board on the island with the stone tower with the nasty skelly in it. On this diving board, a single Aviak Guard spawns every 6 minutes if you keep killing them. No roamers, no worries. Very, very nice solo spawn for some quiet, relaxed leveling. At the lower level range, just worry about killing the Aviaks.