View Full Version : Bolt spell graphic
Tysus
08-26-2010, 08:54 PM
Is there any way to bring back the old mage "Bolt" graphic? The big fireball flying through the air was awesome, the little particle effect now, not so much. . .
fwaits
08-26-2010, 09:50 PM
They mentioned trying to get that back in the near future. Search the board for other posts about this. Not extremely high priority of course.
Seeatee
08-26-2010, 11:30 PM
this was one of my favorite things about mages, and would love to see it come back again!
Haynar
08-26-2010, 11:42 PM
I was looking at the opcodes for the projectile associated with this. I think it is doable. But it is no trivial task. So it may take a while to get it working right. Kind of like mob push. Its one of those things that is not as simple as it sounds. Push due to melee is one of the things I have spent most of my time working on for the last month.
Haynar
Tysus
08-27-2010, 10:49 AM
Haynar you sir are awesome! Those are a couple of my favorite things in the game. But there was nothing like seeing the huge bolts unleashed on a mob. If you can bring that back in time, im sure you would make several people VERY happy!
Messianic
08-27-2010, 11:08 AM
If you never fix it, I benefit =) Why?
1) Bolt spells for wizards have 100 more range (300) than regular nukes (200), so they make great openers
2) Bolt spells used to get borked if you fired with another mob inbetween, another PC inbetween, or at a mob that was at a sharp incline or decline from you, if the mob moved over a hill, etc - you had to be more careful with them. Right now, I can use them like regular nukes without worry :)
guineapig
08-27-2010, 11:10 AM
Does anyone have any links to videos of these spell effects? It's been so long, I would love to have a reminder.
Tysus
08-27-2010, 11:10 AM
I mainly, just want the spell graphic back, but honestly, lining them up was a part of classic that I enjoyed. =\
purist
08-27-2010, 12:48 PM
Are you referring to this graphic/sound?
http://www.youtube.com/watch?v=j_ekugPKqFw
Messianic
08-27-2010, 12:52 PM
Are you referring to this graphic/sound?
http://www.youtube.com/watch?v=j_ekugPKqFw
lol...
Tysus
08-27-2010, 01:44 PM
http://www.youtube.com/watch?v=oFKrlynZNtU&p=F2958B2DD82839E2&index=5
Watch just around 2:05 Thats what "Bolt" spells used to look like from mages.
guineapig
08-27-2010, 02:22 PM
http://www.youtube.com/watch?v=oFKrlynZNtU&p=F2958B2DD82839E2&index=5
Watch just around 2:05 Thats what "Bolt" spells used to look like from mages.
Lol... he missed a non-moving target... twice!
Thanks for that though!
Malrubius
08-27-2010, 02:30 PM
I think you could fire bolt spells *without a target* chosen, and they would just go in the direction you were facing (forever until they hit something (like a mob or a mountain or the edge of the zone)). Is that correct?
guineapig
08-27-2010, 02:35 PM
I think you could fire bolt spells *without a target* chosen, and they would just go in the direction you were facing (forever until they hit something (like a mob or a mountain or the edge of the zone)). Is that correct?
Seems to have been the case during beta. Reminds me of one of the games in the Might & Magic series (forget which one)
Tysus
08-27-2010, 02:36 PM
I think you could fire bolt spells *without a target* chosen, and they would just go in the direction you were facing (forever until they hit something (like a mob or a mountain or the edge of the zone)). Is that correct?
That is correct. Targeted they had a range, not targeted they would hit and damage whatever they had contact with.
Messianic
08-27-2010, 02:50 PM
I think you could fire bolt spells *without a target* chosen, and they would just go in the direction you were facing (forever until they hit something (like a mob or a mountain or the edge of the zone)). Is that correct?
I can second this as being the case in live...I remember firing the level 1 ice bolt spell because a blue ice orb was the result, and it looked cool =)
Slowby
08-27-2010, 04:07 PM
If you never fix it, I benefit =) Why?
1) Bolt spells for wizards have 100 more range (300) than regular nukes (200), so they make great openers
2) Bolt spells used to get borked if you fired with another mob inbetween, another PC inbetween, or at a mob that was at a sharp incline or decline from you, if the mob moved over a hill, etc - you had to be more careful with them. Right now, I can use them like regular nukes without worry :)
I regards to 2).
I remember archery working the same way.
You could hit a mob that was passing in between you and your target, also if PC's could block LoS from a target.
I remember these were change at some point, but not when.
Loved the bolt spells as well, I recall rolling a wizard very early on in Live.
Some one cast a lev on me and I would get as high as I could to cast bolt spells on mobs because it would fire down at them.
guineapig
08-27-2010, 04:12 PM
Seems pretty exploitable to me.
Imagine the trains you could cause in certain outdoor zones. Once you get the coordinates and direction down you could hit something from a mile away, let the mob gather all his buddies en-route, wait till they are within eye-shot of you then zone out. Then zone back in to see what unsuspecting players get slaughtered by the mobs pathing back through the zone.
Alright maybe it wouldn't be a huge train in classic. I can think of a few places in Kunark though that would be downright sick.
Tysus
08-27-2010, 04:14 PM
I remember them changing the mechanic sometime at the end of Velious. I could care less about the collision, I just miss the huge fireballs. I think that is the general consensus as well.
Arclanz
08-27-2010, 04:15 PM
firebolt and frostbolt were the coolest particle effects in the game IMO. I used to love to use it on pvp servers because in nektulos forest you could be out of visual range and still hit the target (provided a tree or mob wasn't in the way). The de-leveled pricks used to get furious at my fireballz hahaha :)
Yes archery was line of sight, too. I think even in Kunark it was LOS cuz I remember a ranger in karnor's complaining for us to move out of the way so he could get a shot.
Malrubius
08-27-2010, 04:30 PM
Damn, well if they bring bolts back in all their classic glory (especially with the same untargetted behavior), then I'm rolling my first wizard the same day.
EDIT: and I'll also start wearing my "I Love Haynar!" t-shirt.
Tysus
08-27-2010, 04:33 PM
Damn, well if they bring bolts back in all their classic glory (especially with the same untargetted behavior), then I'm rolling my first wizard the same day.
EDIT: and I'll also start wearing my "I Love Haynar!" t-shirt.
Haynar! Hook us up!
krforrester
08-28-2010, 01:12 AM
Actually, if you were on a hill and fired a bolt at a mob below, you would often get a double hit. Now that was some great dps. To bad they fixed that bug.
grizer
09-05-2010, 06:43 PM
Like This? http://cempty.com/bolt.bmp
kenzar
09-06-2010, 01:28 AM
Like This? http://cempty.com/bolt.bmp
no
garyogburn
09-06-2010, 06:52 PM
Actually, if you were on a hill and fired a bolt at a mob below, you would often get a double hit. Now that was some great dps. To bad they fixed that bug.
This is true. They didnt fix this until luclin/pop, if it was indeed a fix. I thought because it could be blocked by anything in the way it made up for it if you hit them from above. Also, the graphic was awesome.
Mages are lame without this.
Kender
09-06-2010, 09:00 PM
I was looking at the opcodes for the projectile associated with this. I think it is doable. But it is no trivial task. So it may take a while to get it working right. Kind of like mob push. Its one of those things that is not as simple as it sounds. Push due to melee is one of the things I have spent most of my time working on for the last month.
Haynar
well i seems to be working. i was fight in blackburrow the other day near the zone in... the mob pushed me all the way to queynos hills
Nagash
05-17-2011, 02:53 PM
Bumping this one. On my magician when casting a bolt I have a tiny spark flying between the mob and me. Is there any plan to bring back the big fireballs weused to have on Live?
Petitpas/Nagash
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