View Full Version : Crafting worth while early?
ChocoboExodus
07-15-2014, 06:08 PM
Just started playing again and I'm leveling a monk (with my GF playing shaman) and a druid (when she doesn't want to play). Should I be crafting my own armor or just selling CB belts and buying from players? Wasn't sure if it's economical early on like this because I remember it feeling expensive when I last played.
tanknspank
07-15-2014, 06:14 PM
For your druid you can tailor up some patchwork. I don't see that sold and it's cheap/easy to make at low skill (trivial is in the mid-20s). For your monk it's harder to make because the Cured Silk trivials go up to 80ish so you'd be better off finding a tailor to make it.
ChocoboExodus
07-15-2014, 06:46 PM
For your druid you can tailor up some patchwork. I don't see that sold and it's cheap/easy to make at low skill (trivial is in the mid-20s). For your monk it's harder to make because the Cured Silk trivials go up to 80ish so you'd be better off finding a tailor to make it.
Would it make sense just to train tailoring on the monk too and make patch work stuff not worrying about the 14 weight and the AC loss for now?
Invoke
07-15-2014, 07:06 PM
Would it make sense just to train tailoring on the monk too and make patch work stuff not worrying about the 14 weight and the AC loss for now?
I dont think so. I can make you some cured silk if you provide the spider silk.
Valdarious
07-15-2014, 07:06 PM
To be honest, I would do tailoring on the druid. Don't need to worry about looting pelts off of animals since they will add so much weight.
Daywolf
07-15-2014, 07:15 PM
Craft if you like crafting. I "like" fletching (for bows) and lower lvl tailoring (just bags mostly). Brewing is really nice too though not doing much of that here, myself. Typically you will be dumping a lot of plat into crafting and/or time, and then needing to find someone to sell stuff too, not to mention storing it. So, more starting out on the server, looking for a way to make plat, I'd suggest just looting stuff. CB belts sell fine here, easily buy basic armor very quickly at 3pp ea. which is even faster plat than hunting mammoths if you are not stepping over everyone hunting belts.
Oh yeah, and if tailoring, your drui will have tracking, which is a big factor in farming tailoring components... well as good as drui tracking is anyway.
August
07-15-2014, 07:53 PM
Eh, I would not craft unless you genuinely like crafting.
It's not cost efficient at the low levels.
There are only a handful of professions that reap large dividends (and repeatable ones) in the end game - jewelcrafting, alchemy, and smithing.
JC / Alch are class specific, really.
It takes ~10,000pp to level JC to max. Average profit margin on a JC (platinum, or sapphire/ruby) is between 45pp - 100pp. Even taking an average of 75pp, it takes around 130 pieces of jewelry to just break even, and the market is barely there for it. I can sell maybe 10 pieces in a night if i try.
You're much better off leveling, and then farming items for your cash. If this was a brand-new server, it'd be way different (on Fippy I used to clear over 15k a day in profits)
loramin
07-15-2014, 08:24 PM
The general rule of spending time in (Project 1999-era) EverQuest is that leveling is almost always the most efficient path. If you're choosing between:
1) level to 10, earn $ and do tradeskills, level to 30 with gear your made
2) level to 10, earn $ and buy gear, level to 30 with gear your bought
3) level to 30 with gear dropped by mobs, then earn $ and buy/make gear
choose #3. This is because a level 30 earns platinum MUCH faster than a level 10, but a level 10 with purchased/crafted gear won't level much faster (if at all) than a level 10 geared with drops. Gear just doesn't impact leveling that much (except for a few items like the Fungal Tunic, which are way out of a starting player's price range). And the same holds true if you can hold out for higher levels (eg. if you can wait until 40 you can kill hill giants and those drop more platinum than anything you could kill previously).
Now, all that being said, I personally did tradeskills early on because ... well they're fun and I like causing myself carpal tunnel syndrome ;). There's nothing wrong with that.
But if you want to be as efficient with your time as possible, don't earning plat, shop, or tradeskill; just level. When you finally come up for air after leveling you'll be able to accomplish way more than you could back when you were lower level.
tanknspank
07-15-2014, 08:55 PM
choose #3.
The key in this is don't farm for plat at low level.
However, P99 presents some very nice opportunities to make plat as you XP 1-15. Choose XP spots that yeld belts/pads/chips/bear pelts/lightstones. You can sell these easily and often while you XP (GFay/EC/CB/NK). By 10-15 you can have a decent nest egg that will buy you cheap mid-level gear which will last you for a long time.
Going about it like that won't waste any time farming, and will boost your performance as you level a lot more than anything you can make/loot at low level. A weapon for melees or +hp items for anyone can impact your play a lot.
Troxx
07-15-2014, 11:16 PM
It's easier to earn money 1-15 on p99 than it is to earn money 15-30 in most circumstances.
-cb belts
-deathfist belts
-Orc scalps
-nybright sisters
-bone chips
I made my first small bankroll before 15 - enough to buy 6/19 and 9/19 weapons, a set of plate armor, and some cheap instruments that I wore well into my 40s.
Money was faster from 1-15 than it was up until low to mid 30s.
On a fresh server where everyone is a noob, the market for these items is a lot smaller. Under those circumstances, money comes faster with levels and tradeskill gear will hAve higher profit margins.
ChocoboExodus
07-16-2014, 06:57 AM
Thanks a lot for all the info
Daywolf
07-16-2014, 07:00 PM
There are only a handful of professions that reap large dividends (and repeatable ones) in the end game - jewelcrafting, alchemy, and smithing.
Oh yeah, when I say brewing is "nice" I just mean in the "like" catagory, not the big moneymaking category... for sure lol. Jut didn't want to confuse anyone thinking you can PL yourself off of $$$ from tumpy tonics hah. But it's got it's advantages, especially for making components for other crafts and the few buffs it offers. And though it doesn't sell big, it sells regularly and doesn't cost much to raise... though it can be time consuming finding ingredients for certain things.
That's another drawback too, you will need ingredients from other crafts, or even enchanted components from an enc. So if you do a craft, plan it out well, consider where you will be getting those ingredients and if you are going to level multiple crafts or have someone to trade or buy from.
Byrjun
07-16-2014, 07:23 PM
Man, I definitely wouldn't recommend alchemy as a skill to "reap repeatable large dividends." You have to be an insane tunnel trader to even recoup part of the plat it costs to max the skill. The last 7 or so points cost approximately 280 platinum per attempt. That's thousands of plat per single skill increase. You probably don't need to go that high, but you're still probably better off spending the time farming plat/items.
The value mainly comes from providing potions to a raiding guild, and for personal use while soloing. Having IVU as a shaman is nice, and so are some of the "high end" effects.
I'm curious what kind of profit other shamans have turned from selling stuff like SoW pots. Stuff like resist and gate pots are mainly used in raid situations, and are provided to the guild by guilded shamans at cost.
loramin
07-16-2014, 07:37 PM
It's easier to earn money 1-15 on p99 than it is to earn money 15-30 in most circumstances.
Well, if you think about it, that's not true at all: everything you listed (bone chips, belts, etc.) can be done at higher levels also, and in fact a higher level character can do those things more easily/faster.
For instance a level 30 can kill more Crushbone orcs per hour, and thus get more belts, than a level 15 can. Of course you won't be getting any XP if you do the same stuff 15-30 as you did 1-15, but in terms of plat per hour a 30 can make plat faster than a 15.
Daywolf
07-16-2014, 08:24 PM
Well, if you think about it, that's not true at all: everything you listed (bone chips, belts, etc.) can be done at higher levels also, and in fact a higher level character can do those things more easily/faster.
For instance a level 30 can kill more Crushbone orcs per hour, and thus get more belts, than a level 15 can. Of course you won't be getting any XP if you do the same stuff 15-30 as you did 1-15, but in terms of plat per hour a 30 can make plat faster than a 15.
True, but it really-really sucks when someone with anon on is one-hitting things to farm, blocking out all the lowbies wanting the camp to level. Well bone chips isn't a problem, skullys are everywhere outside starting areas, but belts can be a naughty thing to farm imo. I do farm belts on occasion, but 1. if some level appropriate players come long, I'll ask if they want the camp and then I'll move on (or just move on), or 2. I'll PL lower lvl players for their belts they collect and if there aren't other lowbie players wanting the spot for my PL lowbie to just group with. Sadly tough, I often see too many OP lvl players blocking out newbie camps, some even throwing a tissy if you ask for the camp or one of their camps for your lower level character you're on. I mean really, at times it's pretty bad... need to just log and play another character somewhere else rahter than just get in a big fight with some high lvl player in the zone there to just farm :(
jarshale
07-16-2014, 08:53 PM
There were plenty of easy plat camps for my ~30 necro. I dunno how well a monk or druid would do but probably not much harder.
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