NostalgicGuy
08-29-2010, 12:08 PM
So its been many years since I stopped playing EverQuest (after LDoN basically), and I was convinced, through a dose of heavy nostalgia, to give it a go again in the classic way I loved.
So I decide to go a class/race/starting area I'd never done - Erudite Necro, starting in Paineel.
Talk to guildmaster, scribe two spells, alright! Try to exit to newbie area. I find myself in a maze of twisty passages, all alike. After exploring for a while and getting lost a couple times, I find what I assume is the exit. A rock that is locked, and I don't have a key! After frustration, googling and asking, find the answer - ask a guard for a key. Wander 'round. No guard gives keys. Wait. Guards are meant to be at lift, but they aren't there. hrmm, what happened to them?
Friendly Eru Necro who has key lets me out... I head off, oops, not to newbie area but tox forest. Hit a yellow mob, die. Back in paineel. No guards, stuck again! Wait to get let out, head to real newbie area and get key. Now I'm rockin! Hit lvl 2, friendly necro gives me grats, then gives me a little something to help & buy spells incl pet. (yay!)
Later that same day... I've hit level 5, and am so over Toxxulia Forest, wanting to go to Qeynos. Make trek to Erudin (get killed by pixie on way, make way back) .. get to Erudin, slowly make way through zone conning everything dubious. Get to dock and think "hrmm, if I crash loading or something goes wrong with boat, corpse is problem, so lets put stuff in bank". Head to find bank in Erudin .. oops KOS NPC. Dead. Back to paineel. uh oh, that evil gnome necro has been killing the gate guards again, and I can't get out. log out in frustration.
Later ... log back in, guards are down, but evil gnome lets me out and thankfully binds me at top outside lift. yay. Start making my way back to Erudin -- oops, mob attacks me dead. Head off again - make it through, get corpse back in Erudin, gate to Paineel, put some stuff in bank in case, make way back. Arrive at dock .. 12-15 mins later ... hope like hell client doesn't stall loading travelling by boat. (Having boating accident would just top off the whole day)
Rest is easier, friendly druid binds me at docks, and after a nervous trek through Qeynos invis (which I find later I don't need), some old school blackburrow fun later and I'm level six.
So after everything modern mmo's don't have: complex confusing starting area, easy to die, nerve wracking corpse recovery, down time, being broke, lots of travelling back & forth, some of it dangerous....
... I find that I didn't hate it! (however much I was swearing)
That sense of accomplishment came back - something that modern mmo's rarely have, especially at early levels. Getting out of starting area is not just a case of join the dotted quests.
Something else exciting: lowbies, lots of them! a dozen people in blackburrow in off peak. (Obv not really real newbs)
Thanks, Project 1999 team, for helping me re-live that day, 11 ½ years ago when it all began (for better or worse).
I have no idea how long it'll last, but it looks possible I'll be having nostalgic fun for a while.
p.s. 5gp for squished gnome heads!
So I decide to go a class/race/starting area I'd never done - Erudite Necro, starting in Paineel.
Talk to guildmaster, scribe two spells, alright! Try to exit to newbie area. I find myself in a maze of twisty passages, all alike. After exploring for a while and getting lost a couple times, I find what I assume is the exit. A rock that is locked, and I don't have a key! After frustration, googling and asking, find the answer - ask a guard for a key. Wander 'round. No guard gives keys. Wait. Guards are meant to be at lift, but they aren't there. hrmm, what happened to them?
Friendly Eru Necro who has key lets me out... I head off, oops, not to newbie area but tox forest. Hit a yellow mob, die. Back in paineel. No guards, stuck again! Wait to get let out, head to real newbie area and get key. Now I'm rockin! Hit lvl 2, friendly necro gives me grats, then gives me a little something to help & buy spells incl pet. (yay!)
Later that same day... I've hit level 5, and am so over Toxxulia Forest, wanting to go to Qeynos. Make trek to Erudin (get killed by pixie on way, make way back) .. get to Erudin, slowly make way through zone conning everything dubious. Get to dock and think "hrmm, if I crash loading or something goes wrong with boat, corpse is problem, so lets put stuff in bank". Head to find bank in Erudin .. oops KOS NPC. Dead. Back to paineel. uh oh, that evil gnome necro has been killing the gate guards again, and I can't get out. log out in frustration.
Later ... log back in, guards are down, but evil gnome lets me out and thankfully binds me at top outside lift. yay. Start making my way back to Erudin -- oops, mob attacks me dead. Head off again - make it through, get corpse back in Erudin, gate to Paineel, put some stuff in bank in case, make way back. Arrive at dock .. 12-15 mins later ... hope like hell client doesn't stall loading travelling by boat. (Having boating accident would just top off the whole day)
Rest is easier, friendly druid binds me at docks, and after a nervous trek through Qeynos invis (which I find later I don't need), some old school blackburrow fun later and I'm level six.
So after everything modern mmo's don't have: complex confusing starting area, easy to die, nerve wracking corpse recovery, down time, being broke, lots of travelling back & forth, some of it dangerous....
... I find that I didn't hate it! (however much I was swearing)
That sense of accomplishment came back - something that modern mmo's rarely have, especially at early levels. Getting out of starting area is not just a case of join the dotted quests.
Something else exciting: lowbies, lots of them! a dozen people in blackburrow in off peak. (Obv not really real newbs)
Thanks, Project 1999 team, for helping me re-live that day, 11 ½ years ago when it all began (for better or worse).
I have no idea how long it'll last, but it looks possible I'll be having nostalgic fun for a while.
p.s. 5gp for squished gnome heads!