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View Full Version : Best group of 4 velious era


HippoNipple
08-12-2014, 09:44 AM
Title says it all. What do you guys think would be the best group of 4 for downing the most content?

Daldaen
08-12-2014, 09:50 AM
Warrior, enchanter, enchanter, cleric.

khanable
08-12-2014, 09:55 AM
monk, monk, monk, shaman

arsenalpow
08-12-2014, 10:10 AM
Monk, cleric, shaman is the top 3 for sure. I'm torn on chanter vs warrior for the final slot.

Daldaen
08-12-2014, 10:25 AM
Monks, blegh. Overrated, overvalue, overplayed.

Infact screw the warrior, I'd go Mage, Enchx2, Cleric.

Got a backup epic pet, 2 charmed pets, always have summoned weapons, CotH pulls , slows, C... Epic wins there.

HippoNipple
08-12-2014, 10:28 AM
Monks, blegh. Overrated, overvalue, overplayed.

Infact screw the warrior, I'd go Mage, Enchx2, Cleric.

Got a backup epic pet, 2 charmed pets, always have summoned weapons, CotH pulls , slows, C... Epic wins there.

Will most zones have decent pets to charm, I thought most resisted charm in Velious.

Argh
08-12-2014, 10:56 AM
Warrior, Monk, Cleric, Shaman.

Swish
08-12-2014, 10:58 AM
warrior, monk, shaman, cleric

Warrior, Monk, Cleric, Shaman.

Always situational depending what you're killing, but this is a strong team :)

Cecily
08-12-2014, 11:02 AM
Rogue haters.

Daldaen
08-12-2014, 11:15 AM
Will most zones have decent pets to charm, I thought most resisted charm in Velious.

I can't think of a zone outside of ToV that doesn't have a viable charmed pet...

Swish
08-12-2014, 11:16 AM
5th man in any group should be a rogue, they do very well in Velious.

Juevento
08-12-2014, 11:24 AM
^ rogue, rogue, rogue, shaman... Win

Samoht
08-12-2014, 11:25 AM
^ rogue, rogue, rogue, shaman... Win

SK, rogue, rogue, shaman

FTFY

Swish
08-12-2014, 11:25 AM
With the amount of shammies on blue, the queue for Lodi is gonna be huge :p

arsenalpow
08-12-2014, 11:26 AM
5th man in any group should be a rogue, they do very well in Velious.

Turn it into a 6 man and I still don't think rogue makes the cut, they're not flexible enough.

Warrior, cleric, shaman, enchanter, monk, ________

I think my short list for the 6th slot is bard, druid, mage and I'm leaning towards a bard.

captain
08-12-2014, 11:29 AM
Very subjective question. You have two answers really, one that looks good on paper and one that actually works.

On paper: 4 x Enchanter. Obviously in a perfect world everyone would be an enchanter and just charm everything!

Actual: 1) Shaman - Malo, Slow, Torpor + buffs are immensely powerful in small group play.
2) Monk - Pulling, DPS and if geared well enough can tank mobs that are slowed by Shaman.
3) Cleric - Since your question leaves room for only 4 and not any alts parked out, you will need someone to rez when you eventually die. CH + Aego aren't a horrible thing to have either.

4) A) Rogue - Best sustainable DPS without much of a gear requirement. Works well with buffs from shaman and can help sneak tag pull for monk. Once mob is slowed shaman can tank with cleric heals while rogue can still stab.

B) Wizard - Very gear dependent, but a wizard with epic+rend robe have the sustainable DPS to contend with rogue. + Ports unless you like to run across every zone(again because of the way your question is worded).

__________________________________________________ ____________

Now this is P99 that we are talkin about, the server that has been on Kunark for years, so if you have been around a while and only have one character then you have the dedication of ghandi and I salute you.

In this scenario where you will have 4 players I will say that each one has a Main that they will play during encounters and 1 alt that can be used for different reasons.

1) Main: Shaman - Same reasons stated as above.
Alt: Enchanter - Parked for buffs
2) Main: Monk - Same reasons as stated above.
Alt: Cleric - Buffs & parked for rezzes when you FD and group wipes.
3) Main: Rogue/Wiz option
Alt: Warrior - depending if you come upon a boss type mob that the monk can't tank.
4) Main: Rogue/Wiz option
Alt: Wiz/Druid for ports in-case you go double rogue, otherwise Cleric to switch out to heal Warrior. Also if monk dies you can rez him on this char.

In this scenario you can also switch entire group to alt's where you will have a warrior + 2 clerics for CH rotation and an enchanter to charm. If you have more friends that log on your 4 man team can turn into the core group needed for any raid target!

Thanks for the early morning theory crafting.

Samoht
08-12-2014, 11:30 AM
Turn it into a 6 man and I still don't think rogue makes the cut, they're not flexible enough.

Warrior, cleric, shaman, enchanter, monk, ________

I think my short list for the 6th slot is bard, druid, mage and I'm leaning towards a bard.

1 tank, 1 healer, 3 support, and 1 puller/DPS...

Group has about 1/3 the DPS potential that it should. Not to mention all the DPS downtime you get when the monk leaves to start another split.

Swish
08-12-2014, 11:30 AM
Turn it into a 6 man and I still don't think rogue makes the cut, they're not flexible enough.

http://media.giphy.com/media/dfe8aynDFufSM/giphy.gif

Velious mobs have plenty HP. How can anyone say no to the best sustained dps in the game?

o wait im gettin trolled...

arsenalpow
08-12-2014, 11:34 AM
http://media.giphy.com/media/dfe8aynDFufSM/giphy.gif

Velious mobs have plenty HP. How can anyone say no to the best sustained dps in the game?

o wait im gettin trolled...

OP wants to "down the most content" so I'm looking at this from the perspective of the best party that scales to the end. A rogue is great DPS, neat, it's a narrow set of skills outside of lockpicking or trap sensing. It's not about speed, it's about the ability to succeed.

Samoht
08-12-2014, 11:42 AM
it's about the ability to succeed.

Before mana runs out. Encounters clearly have a hard limit to their duration (red bars: yours vs theirs). Blue bars are the soft limit because once they run out, the red bars are quick to follow. Your soft limit is much safer with a rogue in the group.

I second the Wizard suggestion as well for DPS and travel.

HippoNipple
08-12-2014, 11:50 AM
OP wants to "down the most content"

That is correct. Not worried about travel or leveling speed. I am 100% focused on toughest content the group can down.

fishingme
08-12-2014, 01:00 PM
Ranger, rogue, rogue, shaman. Got your snares, root cc, buffs and fears.

Juntsie
08-12-2014, 01:42 PM
Best 4-group in Velious: (1) Juntsie; (2) female Troll warrior; (3) female chanta using Troll illusion; and (4) female dark elf cleric with chain mail pant.

Juntsie roll with style in Velious. Make all others jealous. Those meeting applicable criteria for best group ever in Velious send tell to Juntsie, and he consider applications on rolling basis.

kaev
08-12-2014, 01:44 PM
Paladin, Shadowknight, Ranger, Bard.

Down with the haters! Power to the hybrids! Stick it to the man!

Juevento
08-12-2014, 01:54 PM
Let's consider the Bracer of benevolence fight for a moment, because you aren't bringing a 4 man crew to the highest end velious content.

Good luck finishing that fight in time with crappy 2nd rate monk DPS.

Monks are a crutch class for the weak. You can make a mistake and live because FD. It enables bad players to think they are hot shit.

Ket
08-12-2014, 02:00 PM
Best 4-group in Velious: (1) Juntsie; (2) female Troll warrior; (3) female chanta using Troll illusion; and (4) female dark elf cleric with chain mail pant.

Juntsie roll with style in Velious. Make all others jealous. Those meeting applicable criteria for best group ever in Velious send tell to Juntsie, and he consider applications on rolling basis.

I love this guy. Only worthwhile poster.

-Ket

iruinedyourday
08-12-2014, 02:10 PM
Best 4-group in Velious: (1) Juntsie; (2) female Troll warrior; (3) female chanta using Troll illusion; and (4) female dark elf cleric with chain mail pant.

Juntsie roll with style in Velious. Make all others jealous. Those meeting applicable criteria for best group ever in Velious send tell to Juntsie, and he consider applications on rolling basis.

I think I'm gonna like gettin to know this, Juntsie fella.

https://dl.dropboxusercontent.com/u/25736152/EQ/hoimer.JPG

Juntsie
08-12-2014, 02:15 PM
I think I'm gonna like gettin to know this, Juntsie fella.

https://dl.dropboxusercontent.com/u/25736152/EQ/hoimer.JPG

Juntsie merely offer objective, well-settled truths. Da shaman (especially Juntsie), warrior, chanta, and cleric great general-purpose combo. Juntsie offer service to arrange such group for reasonable fee. Send tell in-game for more details. Female get reduced rate and expedited group-placement schedule, subject to confidential interview process with Juntsie.

sox7d
08-12-2014, 02:38 PM
I love how any mention of ranger gets laughed at in this thread. Enjoy your trains when you're got a high-end mob running and it takes you another minute to dps down that last 10%.

Daldaen
08-12-2014, 02:39 PM
I love how any mention of ranger gets laughed at in this thread. Enjoy your trains when you're got a high-end mob running and it takes you another minute to dps down that last 10%.

Fear the Druids!

kaev
08-12-2014, 02:54 PM
Fear the Druids!

Ranger's best fear is Panic Animal, I don't think you can land that on a Druid even when it's in wolfform.

Daldaen
08-12-2014, 03:11 PM
Trollolol

Swish
08-12-2014, 03:20 PM
Paladin, Shadowknight, Ranger, Bard.

Down with the haters! Power to the hybrids! Stick it to the man!

Technically that's a group of 8 and extremely OP :p

Clark
08-12-2014, 03:59 PM
Warrior / Cleric / Enchanter / Shaman or Monk.

HippoNipple
08-12-2014, 04:10 PM
Warrior / Cleric / Enchanter / Shaman or Monk.

I'm leaning towards this with a monk.

Krosan
08-13-2014, 03:13 AM
Fighter, Black Belt, White Mage, Black Mage

Clark
08-13-2014, 04:18 AM
Fighter, Black Belt, White Mage, Black Mage

Lol

Waedawen
08-13-2014, 04:55 AM
Paladin Rogue Shaman Enchanter

Paladin and Shaman can be replaced with either or both Shadow Knight and Druid

Complete Heal is overrated with Velious era Shaman/Druid heals combined with mana buffs and slow. Unslowable group-level nameds/mobs get killed by DPS, not heals.

With 4 people, go 1 tank 1 melee 1 priest 1 caster and just make sure you have either slow or complete heal. DPS fills in the gap.

Pyrion
08-13-2014, 09:23 AM
3 mages and a necro (for flexibility). Everybody contributes directly to DPS, no heals needed as mages will just resummon. Off-tanking can be done by pets. Difficult pulls need to be done by necro.

This obviously would need a bit different mind set, but should work in most cases.

Swish
08-13-2014, 10:46 AM
3 mages and a necro (for flexibility). Everybody contributes directly to DPS, no heals needed as mages will just resummon. Off-tanking can be done by pets. Difficult pulls need to be done by necro.

This obviously would need a bit different mind set, but should work in most cases.

Might as well fear kite with 3 fire pets and a skellie :p

Exmo
08-13-2014, 02:08 PM
Might as well fear kite with 3 fire pets and a skellie :p

Would be faster to let the DS help and chain Epic Pets =P

kaev
08-13-2014, 02:22 PM
You're all are doing it wrong, here's the real answer ftw, this time with more boldface:

Paladin, Shadowknight, Ranger, Bard.

Down with the haters! Power to the hybrids! Stick it to the man!

Clark
08-13-2014, 04:28 PM
Warrior / Cleric / Enchanter / Shaman or Monk.

^ No others come close! :)

Teppler
08-13-2014, 04:50 PM
Necro utility underrated here, especially in an under manned group.

Necro
Shaman
Monk
Rogue(?)

Necro can nuke better than mages and wiz's with it's combination of lifetaps/lich. It can also use the recovery from those life taps to heal. With shaman/Necro heal, cleric might be a bit redundant. With poverty mez from Necro + slows/hastes from shaman, that could make enchanters redundant too. Monk for obvious reasons. Last slot goes to dps I guess. If the right zone, add a chanter to lighten the necros/shamans load and charm to replace the rogue dps.

Daldaen
08-13-2014, 04:57 PM
I your group doesn't have a cleric and enchanter, you're wrong. CH + Slow + C/Haste + Charmed pet are too tasty to turn down.

Bruno
08-13-2014, 05:05 PM
Cleric SK Rogue Chanter should work for most situations.

Tasslehofp99
08-13-2014, 05:06 PM
Warrior/monk/rogue/shaman


Don't need CC if monk is good, shaman is plenty of healing depending on what you're looking to do (if not then swap rogue for a cleric, I guess.) Also, Necromancers would be pretty good in 4 man.