View Full Version : Stupid things you believed about EQ way back then
Aetherial
08-31-2010, 02:14 PM
So what stupid stuff did you believe...
For me, there were 2 I remember
First, I was sure I read somewhere that rangers could not/should not kill animals or we would lose our rangers skills. I even had a guide tell me that I should not kill animals.
Second, I believed that if you died in Lava you lost your corpse forever. Imagine how scary that made SolA for me pulling to the zone line, which I did for like 5 levels. Eventually, I DID die in lava and I was in a complete panic. I eventually petitioned and had my corpse warped to the zone line by a GM.
Infectious
08-31-2010, 02:21 PM
My step dad played EQ before me and played a druid. When I started playin I remember him yelling at me for killin animals cause I was a druid saying, if I killed any animals they would all come after me.
Slade_the_Slide
08-31-2010, 02:23 PM
When I first started EQ, it was the Oct. after Kunark came out. As a low level halfling warrior. I felt adventurous one day and took the boats from Freeport to BB, then got on the skiffs to Kunark. A guy told me that if I fell off any of the boats, that a giant kraken would kill me and my corpse would be lost forever. I fell off in Timorous Deep and ended up on some desert island. There was a dwarf paladin in zone and it took him forever to find me on one of the many islands I was on. We swam and swam until I eventually found an old raft. It took me to the Oasis of Marr. I looked on my EQ map I got in the box and it looked SO FAR from Freeport. Little did I know it was just up the zone line. I followed the coast back to FP. That was a fun adventure, but how naive I was back then lol!
Aarone
08-31-2010, 02:26 PM
The rare Sea Monster that would spawn in Lake Rathetear was a good one...
Aetherial
08-31-2010, 02:31 PM
Oh I just thought of another...
Anti-camp radius. That was a widely held belief at the time :)
Slade_the_Slide
08-31-2010, 02:32 PM
Oh I just thought of another...
Anti-camp radius. That was a widely held belief at the time :)
Care to explain this one? I never heard of it before...
hedbonker
08-31-2010, 02:33 PM
That the first Orc pawn that I killed was now going to have the legions of Crushbone come and kill me. That the vendor's recommendation that "You look like you could use a rusty mace" was a valid recommendation and as such I would see how much it was and then go kill enough crap to buy it only to get Your Class / Diety cannot equip this.
bufferofnewbies
08-31-2010, 02:34 PM
Druid's Harmony adds to mana regen..
XDrake
08-31-2010, 02:42 PM
That when SoE said they wanted to take a look at Plane of Mischief I thought they were going to finish some quests and add silliness... Not gut the zone and turn it into just another raid zone.
Stormguide
08-31-2010, 02:50 PM
Or if you didn't loot a mob's corpse - it would take longer to respawn.
Phallax
08-31-2010, 02:56 PM
The rare Sea Monster that would spawn in Lake Rathetear was a good one...
This was actually real but always bugged so it got taken out.
OH and this thread was done in "Off-Topic"
http://www.project1999.org/forums/showthread.php?t=11503
Raavak
08-31-2010, 03:15 PM
Having a traveller's stone made you drink less water.
All kinds of Ancient Cyclops myths, like more than one cannot be up in the game at a time.
hedbonker
08-31-2010, 03:20 PM
Right after epics were put in, you could give Brother Zephyl a lantern and he would hit for like 5 - But that did not last long...
Striiker
08-31-2010, 03:22 PM
Care to explain this one? I never heard of it before...
The Anti-camp radius was a mythical method put into the game to prevent players from camping a spawn. This was never implemented of course but I was in so many groups back in the day where we actually camped away from the spawn point lest the anti-camp radius kick in. The idea was that if players were within some unknown distance from a spawn point which could pop a rare spawn OR the spawn had some rare item, the anti-camping code would either prevent that rare spawn from showing up (instead the placeholder would pop) or the spawn would not have the rare item.
I can recall two specific instances of this..
1) Camping the Arch Ghoul Magi in Lower Guk. We waited down the hall and around the corner. We'd wait to see the casting message before going to attack.
2) Camping the Ghoul Assassin - We waited down the ladder until something popped.
In both cases the group was sure that either the spawn would not show or that the rare spawn would only have the common item. Actually, I think I even remember there being some of this mindset while camping Drelzna for the Jboots. :) It's been a long time but it's funny to read this and suddenly remember about these crazy notions.
Striiker
08-31-2010, 03:23 PM
I saw a post in the Bugs section because someone was complaining that guards in West and North Karana don't attack Werewolves. Someone mentioned the old myth that the guards were in fact werewolves and that they would change into them now and then. Heh!
Bigcountry23
08-31-2010, 03:27 PM
There was another hidden zone under Akanon (through a tunnel underwater) and the clockwork dragon lived there. Multiple theories on how to access it (including having people stand on the windmills and click the windmills to stop them all spinning at once, or standing by the little greenish yellow cube "lights" in the zone that spin when you click them).
The clockwork dragon had been a piece of EQ lore from the start (there was a book in game talking about how it defended the gnomish city from a real dragon attack, but was damaged in the process).
Raavak
08-31-2010, 03:31 PM
That a ranger should eat a DT because they are just going to die anyway.
Oh wait, that is true.
Alawen Everywhere
08-31-2010, 03:58 PM
That snow bunnies in Eastern Wastes had an ultra-rare Lucky Rabbit's Foot, a high charisma range item. I slaughtered thousands.
Humerox
08-31-2010, 04:32 PM
That pirates boarded the boats and slaughtered newbs that were traveling.
jps1979
08-31-2010, 04:36 PM
The Anti-camp radius was a mythical method put into the game to prevent players from camping a spawn. This was never implemented of course but I was in so many groups back in the day where we actually camped away from the spawn point lest the anti-camp radius kick in. The idea was that if players were within some unknown distance from a spawn point which could pop a rare spawn OR the spawn had some rare item, the anti-camping code would either prevent that rare spawn from showing up (instead the placeholder would pop) or the spawn would not have the rare item.
I can recall two specific instances of this..
1) Camping the Arch Ghoul Magi in Lower Guk. We waited down the hall and around the corner. We'd wait to see the casting message before going to attack.
2) Camping the Ghoul Assassin - We waited down the ladder until something popped.
In both cases the group was sure that either the spawn would not show or that the rare spawn would only have the common item. Actually, I think I even remember there being some of this mindset while camping Drelzna for the Jboots. :) It's been a long time but it's funny to read this and suddenly remember about these crazy notions.
Anti Camp Radius does/did exist. http://forums.station.sony.com/eq/posts/list.m?start=0&topic_id=73153#935045
Tokum-6n0m3
08-31-2010, 04:39 PM
The only place to train Lockjaw is the docks...............
Slade_the_Slide
08-31-2010, 04:43 PM
Or if you didn't loot a mob's corpse - it would take longer to respawn.
LOL! That one is so ingrained in my mind, I still somewhat believed it when I started playing on this server. I've since figured it out again :cool:
Striiker
08-31-2010, 04:44 PM
Anti Camp Radius does/did exist. http://forums.station.sony.com/eq/posts/list.m?start=0&topic_id=73153#935045
Hmm! Okay, so I stand corrected. It existed but (to my knowledge) was not actually implemented in a widespread way. I never really bought into the whole thing at the time. Nothing I ever saw anyone do in terms of anti-camp radius, looting corpses, etc. ever had an effect upon chances for rare spawns / drops. It was fun to try since some of those camps tended to make people go crazy (Drelzna is the worst camp I can remember but oh the joy when she had those boots! because I could finally leave that little room and it's horrid wall paintings)
quenyar
09-01-2010, 03:19 AM
Changing melee position during fights could end a bad row of misses! lol...
Sitting at exact spawn spot of a mob would prevent the mob from spawning...
Thinking that you could actually forget memmed spells (turns out I accidently right clicked the spell icons once in a while :) )
Taluvill
09-01-2010, 03:46 AM
That snow bunnies in Eastern Wastes had an ultra-rare Lucky Rabbit's Foot, a high charisma range item. I slaughtered thousands.
I heard the same lol.
I always thought that distance to a mob was important when swinging a weapon. When I played one of my two alts, a lvl 10 dwarf warrior, I was compelled to keep his axe swinging through the target lest I miss hits. It was weird because some times when I scooted it, it worked for 3 or 4 swings lol.
Crampers
09-01-2010, 04:23 AM
That snow bunnies in Eastern Wastes had an ultra-rare Lucky Rabbit's Foot, a high charisma range item. I slaughtered thousands.
I also believed this!
A couple of other things:
Turn "Hit Misses" OFF in the settings would actually make you hit more.
Also believed that a low level version of Firiona Vie would spawn in the FV Fort a couple of times a year and would drop a random kunark epic weapon.
Higher values in dmg/delay means better, even on delay. Someone had given me FS morning star, I vendored it and bought a rusty morning star and was like "great deal ho-ho-ho!".
Threateningly-conning mobs do not attack you unless you do something to "provoke" them.
Getting banned means banded armor. No, rly.
Crypt mummies are lvl50.
Others can loot my corpse. I'd run to weird places in Feerrott to die where no one else could find my body and loot it.
Rasterburn
09-01-2010, 07:21 AM
The stupidest thing that I believed about EQ back in its early days was that it was a nearly perfect MMO. Well... lemme expound a bit...
I believed that I had found a wonderful artificial world, filled with all sorts of fascinating challenges and like-minded comrades. I believed that the "magic" of EQ would endure, because anything as good as EQ was would be respected and preserved by its developers and players alike. Only a crazy person would mess with success, right..?
But then along came SOE in late 2002, and everything went straight into the shitter. By the time the GoD expansion was rolled out by SOE only a few months later (SOE released something like FIVE expansions within a six-month time frame after assuming control), I just couldn't take it anymore. Everything that I had loved about the core of this game had devolved into a dumbed-down, ez-mode craptastic for "casuals" and kids. The community became less cohesive, the game itself became incredibly marginalized and an increasingly large percentage of EQ players were of the "Gimmee gimmee gimmee NOW!" variety. All because of the influence of SOE.
I did learn something from that experience, though. I learned that whenever a publisher uses the phrase "We're working hard to make this game be more accessible," what that actually translates into is "We're dumbing this game down and adding tons of fast food rewards -- because we want those kiddie dollars."
Long live the emulated servers. I'll never play on "live" again... not even for free. The EQ that I fell in love with no longer exists, thanks to John Smedley and his ass-raping marketing staff.
azeth
09-01-2010, 07:31 AM
http://forums.station.sony.com/eq/posts/list.m?start=0&topic_id=73153#935045
"Begging skill is great for aggro generation."
I'd like to see more on this.
Kuizzat
09-01-2010, 08:44 AM
I believed there was not Prince Kyrmit in Lake Raithe in the early days because I never saw him no matter how many times i killed gnolls there. Guess I was wrong.
Seeatee
09-01-2010, 09:38 AM
on my very first toon ( a barb sham ) I was ready to make the run to the freeport area from the halas / qeynos area, soon as i zone into WK I see that monk that paths around there, and my buddy I am with decides we should kill it, as he dies he fires off some line about his friends or brothers finding me and avenging his death.
I thought for a solid 2 weeks that a mob of pissed off monks were going to show up out of no where and kill me to avenge their fallen friend and everywhere I went I was super careful and always on the look out for them.
Lagaidh
09-01-2010, 09:44 AM
I always believed that if I were in melee combat that I had a better chance to hit if I were on the higher ground than my target. I still rotate around to be uphill if I'm not fighting in a flat area.
Heh.
azeth
09-01-2010, 09:52 AM
On my very first toon I busted my balls I'd say for 2 weeks to get a Gnoll Slayer thinking it was carnage incarnate. Found out once I actually got it that my PGT and Short Sword of Morin were far better.
Extunarian
09-01-2010, 10:15 AM
Even though I now KNOW it has no bearing on miss rates, I still swing around to get on higher ground when I melee.
Conversely, I always click off levitate before entering melee. I guess I'm superstitious.
Aetherial
09-01-2010, 10:25 AM
Druid's Harmony adds to mana regen..
OMG I forgot all about that. So many people believed that was true! As a ranger I remember being asked to use harmony.
Crash
09-01-2010, 11:16 AM
If you kept the first cabbage you foraged from the Karanas in an inventory slot (not bag) you would have better luck.
Long after I knew better I continued to keep it with me "just in case". The cabbage traveled with me through just about every raid zone until the end of PoP.
bufferofnewbies
09-01-2010, 11:28 AM
If you kept the first cabbage you foraged from the Karanas in an inventory slot (not bag) you would have better luck.
Long after I knew better I continued to keep it with me "just in case". The cabbage traveled with me through just about every raid zone until the end of PoP.
Did you know later this old player's tale was used tongue-in-cheek by the developers (some of whom played back then) to decide on a name for 'Protection of the Cabbage'? :)
mark1178
09-01-2010, 11:30 AM
I remember people believing that gnomes ran faster than everyone else. I dont know how many times that it's just an optical illusion. And gnomes suck.
mark1178
09-01-2010, 11:31 AM
Did you know later this old player's tale was used tongue-in-cheek by the developers (some of whom played back then) to decide on a name for 'Protection of the Cabbage'? :)
Bait Masterson was my favorite.
Aetherial
09-01-2010, 12:21 PM
Did you know later this old player's tale was used tongue-in-cheek by the developers (some of whom played back then) to decide on a name for 'Protection of the Cabbage'? :)
That is an interesting bit of lore, although I had never heard of the cabbage thing.
sideris
09-01-2010, 01:03 PM
Having poor eyesight as a human, and not exping at night-time because I couldnt see... until i turned the gamma up around lev 5.
My biggest EQ superstition was the same as many others - if you didn't loot corpses, respawn would take longer. Many times I've found myself saying to the group, 'clear corpses!'
ukaking
09-01-2010, 01:28 PM
Let me confirm that I have been bound by many of these myths myself in early EQ.
-Moving around to get melee to work better...check
-Sea Monster in the water...check
-Odd rituals to get spawns to pop...check
-Clearing corpses to speed up spawn timer...check
Aetherial
09-01-2010, 01:31 PM
My biggest EQ superstition was the same as many others - if you didn't loot corpses, respawn would take longer. Many times I've found myself saying to the group, 'clear corpses!'
I always wanted to clear up corpses, and still do. It was a little bit about video performance, but it was mainly to keep the area clean and avoid annoying mistargets when trying to click on something.
Heavydrop
09-01-2010, 01:34 PM
Myths?
That rain made mana regen faster.
Crimsonghost
09-01-2010, 01:42 PM
Maybe this rumor was spread by folks just trying to unload their wares, but more than a few people told me back in the day that if I had a full suit of black iron armor, it would have 'magical' properties. Like some added stat bonus for a full set, or a random proc of invulnerability in battle...yeah, we were wishing for the moon there !
CG
redghosthunter
09-01-2010, 01:43 PM
+32 CHA , Snowbunny is real.
http://everquest.allakhazam.com/db/item.html?item=47840
Glaani
09-01-2010, 01:50 PM
Has anyone mentioned that having a Plains Pebble in your backpack would make you eat less?? Where did this myth come from? Did it work at one time??
Aarone
09-01-2010, 01:52 PM
+32 CHA , Snowbunny is real.
http://everquest.allakhazam.com/db/item.html?item=47840
Not in original Vellious - it's Fabled.
And I still clear corpses religiously ;)
Aetherial
09-01-2010, 01:58 PM
I also believed that one day I would figure out what all the different faction hits were for...
Overcast
09-01-2010, 02:10 PM
Let me confirm that I have been bound by many of these myths myself in early EQ.
-Moving around to get melee to work better...check
I still do that... it still seems to help, lol. I'm sure in reality it doesn't.
bufferofnewbies
09-01-2010, 02:36 PM
I catch myself hitting for low numbers, then moving around a bit to face the mob from a different spot just to see if that fixed it. I know it doesnt really help, but the psychological fix is there...
NizmerThafen
09-01-2010, 02:37 PM
THAT DEXTERITY EFFECTED HOW OFTEN YOUR HITS LANDED!!! HOLY CRAP I DUMPED ALL MY BEGINNING STATS IN TO DEX AS A HALF-ELF WARRIOR.
In retrospect I now know why I sucked so much. I didn't find out dex had no bearing on chance to land a hit until PoP....
Other stupid myths:
-You could pick up a thrown item. I tried it on a dragoon dirk around level 8. I never got it back :(
-That you wanted a big number on your weapons, namely delay. :(
-You could get re-aggro with a mob at a great distance despite zoning out and zoning back in.
-That the world was really this dark (until I adjusted gamma which was set automatically at max low when I began)
-That skeletons in EC dropped Lamentations (from Kunark), but was in reality a rusty mace.
-The warriors were a good class to play back in classic.
davedeck42
09-01-2010, 03:22 PM
man i started out as a warrior in qeynos and i would ALWAYS high tail it back to the city during night..
People kept saying "mobs" and I assumed that meant there was a huge group of things you had to kill >_<
Lazortag
09-01-2010, 03:44 PM
THAT DEXTERITY EFFECTED HOW OFTEN YOUR HITS LANDED!!! HOLY CRAP I DUMPED ALL MY BEGINNING STATS IN TO DEX AS A HALF-ELF WARRIOR.
In retrospect I now know why I sucked so much. I didn't find out dex had no bearing on chance to land a hit until PoP....
Dexterity in a warrior would affect how often a weapon procs though, doesn't it? Which is good for holding aggro? I don't know much about warriors but this doesn't seem like the *worst* thing you could do with your starting stats.
NizmerThafen
09-01-2010, 04:18 PM
Dexterity in a warrior would affect how often a weapon procs though, doesn't it? Which is good for holding aggro? I don't know much about warriors but this doesn't seem like the *worst* thing you could do with your starting stats.
I'd also get gear that was heavily dexterity-oriented...anyways, my objective was to increase my dex which I thought would increase the chance to land a hit, not procs. I didn't even know what a "proc" was when I started the game.
Crash
09-01-2010, 04:47 PM
Has anyone mentioned that having a Plains Pebble in your backpack would make you eat less?? Where did this myth come from? Did it work at one time??
Oh yes, I was all over this one too when I got started out.
azeth
09-01-2010, 04:54 PM
went all dexterity/agi on my first rogue, wood elf to boot
i sucked
Fearghus
09-01-2010, 07:25 PM
That the first Orc pawn that I killed was now going to have the legions of Crushbone come and kill me. That the vendor's recommendation that "You look like you could use a rusty mace" was a valid recommendation and as such I would see how much it was and then go kill enough crap to buy it only to get Your Class / Diety cannot equip this.
That is awesome. I laughed out loud when I read this. Too funny.
Or if you didn't loot a mob's corpse - it would take longer to respawn.
I believed this for the longest time too. I started playing live again a few month ago, and the folks in by group kept telling me it was true. It's still believed even today.
The one I heard, but never believed, was you could practice '/random' to get better and roll higher numbers more often. I would often see noobies randomly rolling as they camped orcs in the commons.
Nedala
09-01-2010, 11:45 PM
That the first and last one who rolls (/random 1 100) gets a higher chance to a high number. I kinda still believe this, i always tried to roll at first on important items (still do) and was pretty lucky with it lol. Now you know my trick! :D
Even though I now KNOW it has no bearing on miss rates, I still swing around to get on higher ground when I melee.
I've got the highground anakin!
Virtuosos
09-02-2010, 03:23 AM
that if you looked at the sirens on the boat ride to freeport (or anywhere near land) that it would trigger pirates
the shark in oot would drag your corpse away and hide it forever
that you would DODGE better if you had cut-off clothes (vest, shorts....clothes that in real life wouldnt hinder movement) so monks in robes were stupid, wearing full plate made you slower ect, ect.
that sandgiants were like T-rex's and wouldnt aggro you if you stood still..................... fucker whoever told me that >.>
liveitup1216
09-02-2010, 03:45 AM
for the longest time i thought clerics/paladins got bonus exp off undead mobs, in fact til recently i wasnt sure if it was just a rumor or not.
Titanas
09-02-2010, 05:16 AM
I thought PC's were Personal Computers
and NPC's were Non Personal computers
Giant Sea Creatures
Trusting people with charm while dueling.
I think thats about if for me
Lord Adamyte
09-02-2010, 06:28 AM
That I was qutting EQ forever...
And that if I didn't stack haste effects in the right order they would get borked, although I think this might be less of a superstition and more of a lack of trust in Sony's shat-hole programming skills.
Crash
09-02-2010, 10:24 AM
That I was qutting EQ forever...
Oh, the number of times I've thought that =X
Aetherial
09-02-2010, 10:46 AM
I remember believing that Agility really was the best stat for a Ranger and I loaded up on it when I made my main.
Overcast
09-02-2010, 11:08 AM
Oh, the number of times I've thought that =X
Oddly, I never thought that so much. I've re-activated my live account a couple of times in hope of keeping the characters intact.
Sometimes I still think about checking out Live again.
When I did 'quit' - I did think that would be it, but it was just because the game was older, etc...
Makes me curious though... to be honest. I know live is so much different now.
Lagaidh
09-02-2010, 12:13 PM
I wonder about live from time to time too. I know that I bought Secrets of Faydwer, but my RL career was picking up, and I hated the constant need to upgrade with each expansion. I never got to fully experience the expansions I had before another was out. Lagaidh the 1st ended up L71 I think.
Sometimes I wonder if I could get any RL $ for my AoN and plat on live. My toon has some good flagging, but I could never ever sell my account.
Braveguard
09-02-2010, 12:47 PM
I can't really think of any that I believed. I heard a lot of them though. The clockwork dragon was my favorite I think.
Dac321
09-02-2010, 01:09 PM
I remember being told that during storms the boats could sink.
azeth
09-02-2010, 01:13 PM
I remember being told that during storms the boats could sink.
that is true though.
Divarin
09-05-2010, 01:26 AM
I believed that if you died an exceptionally stupid death you'd lose more experience. For example if you got into a fight with a green and somehow lost, or fell to your death or accidentally nuked yourself or over mod-rodded yourself then you'd lose more experience
Fearghus
09-05-2010, 09:27 AM
I believed that if you died an exceptionally stupid death you'd lose more experience. For example if you got into a fight with a green and somehow lost, or fell to your death or accidentally nuked yourself or over mod-rodded yourself then you'd lose more experience
Is it not true that if you die to a red con, you loose less exp? I was told, and have always believed that if you were level 12 and died to a level 45, you wouldn't loose as much exp as you would if you were killed by a level 16.
Seaweedpimp
09-07-2010, 11:54 AM
Is it not true that if you die to a red con, you loose less exp? I was told, and have always believed that if you were level 12 and died to a level 45, you wouldn't loose as much exp as you would if you were killed by a level 16.
^^ hehe, i dunno about that one.
Japan
09-07-2010, 12:24 PM
The first few times I saw faction change messages, I thought I was somehow affecting some kind of dynamic conflict that would influence the world. Such as: by killing an orc, the orc faction literally got weaker and elves were getting stronger. I thought there must be some kind of battlefield zones out there where factions were pitted against each other, and I was changing spawn rates or some such. Stupid of me to believe something so simple, doable, and awesome would be a part of EverQuest!
As for the rest of this absurd superstition about plains pebbles and cabbage - there be some gullible fools up in here.
acrisius
09-07-2010, 03:33 PM
I wonder about live from time to time too. I know that I bought Secrets of Faydwer, but my RL career was picking up, and I hated the constant need to upgrade with each expansion. I never got to fully experience the expansions I had before another was out. Lagaidh the 1st ended up L71 I think.
Sometimes I wonder if I could get any RL $ for my AoN and plat on live. My toon has some good flagging, but I could never ever sell my account.
I wouldn't waste the 15 bucks to just sell a few things.(an AoN is worth about 60-85k, which is about what I sell 2 lvl 85 cultural augs for if thats any way to gage server prices.)
85's in high end group gear can solo raid mobs from GoD back We Duo and Trio Anguish. I still play on live when a couple RL friends are into it. But yes its very very different. The only thing that similar is the graphics. EQ live is only a remnant of what was EQ. Hence why P99 rocks!
Kuldiin
09-08-2010, 02:00 PM
GMs and people in uber guilds zoned faster.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.