View Full Version : EQ Uninterested?
Zadrian
09-02-2010, 11:15 AM
So I've had this question for a while -
What is keeping the developers and admins of EQ from just shutting all of these servers down? Is it because no one is charging anything for it?
Overcast
09-02-2010, 12:16 PM
I would think it's a couple things...
First off - they may realize that the people actually playing here, have no other alternative in terms of a 'classic' server. 900 potential customers, in other words. When everquest next comes out, or whatever... they might pull in a lot.
If they were smart, Sony would advertise here. Honestly.
If they were even smarter, they'd license an EQ 'sandbox' - then allow licensed customers who build the servers to charge for use. Like a web host for instance - you pay M$ for SQL licenses, Server Licenses, etc - then sell your 'hosting' using their software. So Sony could sell/license the dev team here a 'sandbox' EQ development kit - the devs here could do what they want and charge a small fee. Sony could require a yearly license renewal, etc.
With that - the potential for some to 'mod' EQ - heavy customization - might end up being like CounterStrike and breathe life back into EQ. CouterStrike just shut down many FPS games - even newer ones, it was so crazy popular. Quake 2 was like that too - the mods just 'made the game'.
Plus, the lawyer's fees, time, and pissing off potential (or existing) customers may just not be worth it. What kind of 'damages' would the jury award?
I keep a Sony sub going - or well, it did lapse this month, but I might use one of my cards and re-activate Vanguard. I have a few station cards at home, because Sony's stupid payment system REFUSES to take my card, I called them and they couldn't help me. If it did - I'd have a station pass.
I'd like to see Sony use some of the damn good ideas they have in a good way - like the 'load other OS' on the playstations... why not release a 'custom' version of the PS3's as a full "Linux PC" and make some serious cash. They have immense processing power. I went out of my way to get one~~
http://www.computerworld.com/s/article/9043942/PS3_cluster_creates_homemade_cheaper_supercomputer
Bashee_Feind
09-03-2010, 03:07 AM
Color me stupid.. But just what kind of calculations would you be doing that would take a computer a year to compute??
Hasbinbad
09-03-2010, 03:11 AM
Color me stupid.. But just what kind of calculations would you be doing that would take a computer a year to compute??
Highly complicated calculations on the amount of radiation emitted when a black hole swallows a star.
Bashee_Feind
09-03-2010, 03:34 AM
Highly complicated calculations on the amount of radiation emitted when a black hole swallows a star.
Ahh.. So stuff I really don't give a shit about. cool. Thanks bro :)
Eternal-Elf
09-03-2010, 04:28 AM
Ahh.. So stuff I really don't give a shit about. cool. Thanks bro :)
Kinda like all his posts =)
Zadrian
09-03-2010, 11:56 AM
Damn, you guys are relentless. Take your flame crap elsewhere please.
Itchybottom
09-03-2010, 12:29 PM
Kinda like all his posts =)
Bwahahaha!
Bashee_Feind
09-03-2010, 06:14 PM
Damn, you guys are relentless. Take your flame crap elsewhere please.
Take your nerd crap elsewhere please. lol jokes. carry on
eqdruid76
09-03-2010, 08:56 PM
My theory, and it IS just a theory, albeit a long-standing one, is that EQ is used for training purposes at SOE. In other words, new-hire coders and developers cut their teeth on wrecking EQ before they are set loose on the rest of SOE's fail gaming library.
Of course, folks here who have experience playing Star Wars Galaxies have every right in the world to point to that game as the training environment for SOE new hires.
Itchybottom
09-03-2010, 09:08 PM
With that - the potential for some to 'mod' EQ - heavy customization - might end up being like CounterStrike and breathe life back into EQ. CouterStrike just shut down many FPS games - even newer ones, it was so crazy popular. Quake 2 was like that too - the mods just 'made the game'.
Richardo a few years ago had an EverQuest CounterStrike server. I shit you not, you ran around with a bow in a castle shooting each other for "frags".
Maudigan from mqemulator.net, is working on a massive modification client-side to EverQuest for a future server. He's changing the item icons, UI, etc. I think he's also working on custom models. I'd imagine he'll end up using portions of OpenZone as well on the server side of things.
KZIMM
09-04-2010, 12:21 AM
The same Richardo that did the songs and parodies? I'm going to have to dig up some of those again for old times sake.
Vanech
09-04-2010, 11:14 PM
My theory, and it IS just a theory, albeit a long-standing one, is that EQ is used for training purposes at SOE. In other words, new-hire coders and developers cut their teeth on wrecking EQ before they are set loose on the rest of SOE's fail gaming library.
Of course, folks here who have experience playing Star Wars Galaxies have every right in the world to point to that game as the training environment for SOE new hires.
I remember distinctly sitting in Shadowhaven prior to SWG being released and seeing in /ooc "wookie90201: (or some number combination) test!" ... I agree that EQ is still running as a proving grounds for new hires... "break things here, you can break things anywhere!"
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