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azxten
09-03-2010, 09:18 PM
How about adding mob spawns to the Arena zone on a long respawn that drop decent loot? Like every 24 hours (1 hour variance?) a level 51 mob (so it summons) that's reasonably hard to beat (1 group) spawns and just drops platinum like 5k or something. Then every 24 hours another mob at level 25 spawns that drops 500pp.

This would add incentive to go to the already flagged PvP area without impacting the server as the possible amounts of platinum dropping would be well below what could easily be made in a few hours on other mobs.

I know this isn't classic but classic had GM events, temporarily altered spawn tables, etc. The GMs/server admin here could simply call this a GM event and leave it at that.

Lazortag
09-03-2010, 09:36 PM
This is the stupidest idea I've ever heard.

azxten
09-03-2010, 10:35 PM
This is the stupidest idea I've ever heard.

Why?

Qaedain
09-03-2010, 10:37 PM
A timed mob that offers platinum for an extended period of time is not a GM event, it's a non-classic piņata.

Tiggles
09-03-2010, 10:37 PM
Don't listen to lazortag he is a troll

azxten
09-03-2010, 10:40 PM
It's also only a minor amount of platinum that split between multiple people is equal to what you could get in 1-2 hours of farming anyway and it's in a zone that basically no one goes in.. except to fight other people.

How about if the group that gets the kill gets some sweet buffs like KEI for 2 hours, haste, etc? Nothing too overpowered but just some slight improvements that could be worth hitting up before you go out to grind. This could also be moved to a more frequest spawn too.

Alright, revised.. every 2 hours the mob spawns and the group to kill it gets some awesome buffs but nothing overpowered. Hell even the level 25 mob could give KEI and this would really be worth hitting up while also not being overpowered at all.

Revision #2.. you kill the mob and it does a server wide broadcast saying you (whoever was in group that got exp) managed to own the mob in the arena and that's all you get, make it a 6 or 12 hour spawn so it's not annoyingly frequent.

rioisk
09-04-2010, 12:07 AM
I like this idea. The server is classic but I think some alterations would be good to make the game at least a little different this time around.

Nobody goes to Arena anyways....a little incentive will allow the zone to see some traffic.

Nedala
09-04-2010, 12:09 AM
I like the idea, that way there would be some fun times at arenas :)

Tamika
09-04-2010, 05:29 AM
I too think it's a good idea, the mob would have to be given alot more hitpoints than normal to encourage teams to fight each other over it.

Lowlife
09-04-2010, 09:18 AM
A timed mob that offers platinum for an extended period of time is not a GM event, it's a non-classic piņata.

lol

Lazortag
09-04-2010, 09:36 AM
Don't listen to lazortag he is a troll

are you stupid? This is so obviously a bad idea. Just adding an extra mob to the game for people to farm 5K at a time from is so hilariously not classic. If it's a "GM event" it has to last for only a short amount of time, which is not what this poster is proposing. This is all done under the pretext that people need an "incentive" to go PvP, which is an assumption 99% of the server disagrees with.

Also, a mob can't just drop 5K - it has to drop items worth 5K so you have to actually put effort into converting your rare item into money. It has to drop something that could possibly depreciate/appreciate in value later on.

Also, did I mention it's not classic?

rioisk
09-04-2010, 10:11 AM
I'm all for classic but seriously a few minor alterations won't "kill" the experience. The reward doesn't have to be 5k - nor 2k - but it should be enough to encourage people to travel to the arena and do PvP battle with others to obtain it. It doesn't have to spawn every 2 hours either, it could spawn every 24 hours.

Not to hijack this post but I also think a translocater in EC to a PvP ground would be awesome as well. It'd be sort of like the WoW battlegrounds and be there just for good ol'fun.

Eccentricaa
09-04-2010, 10:42 AM
Why does plat even have to be a consideration? Why would a reward of any kind be justified in this situation?

In classic, there were just battle days.. Folks showed up, drank, ate, chatted, killed, laughed.. Had fun together, even if you didnt pvp, you could enjoy the community building experience.

Organizers *usually a guild and not a gm* would set up matches, team matches, etc. Maybe clear out guild bank for rewards, maybe not.

You dont need a gm to hold events. Ive been to tons of guild organized events over the years, ranging from drunken halfling races, scavenger hunts that required trivia knowledge, to a lvl 1 raid on flippy darkpaw.

Having fun, does not always mean lining pockets.

jeffd
09-04-2010, 01:29 PM
this is, hands-down, one of the stupidest ideas i've ever read on this forum.

even more surprising is that there are so many fucking retards that don't realize why this is such a terrible idea.

Tiggles
09-04-2010, 02:04 PM
this is, hands-down, one of the stupidest ideas i've ever read on this forum.

even more surprising is that there are so many fucking retards that don't realize why this is such a terrible idea.


Be Civil

Lazortag
09-04-2010, 02:04 PM
this is, hands-down, one of the stupidest ideas i've ever read on this forum.

even more surprising is that there are so many fucking retards that don't realize why this is such a terrible idea.

<3

Tiggles, stop trolling.

Tiggles
09-04-2010, 02:10 PM
Not liking one this is fine but singling out and being cruel to people who dont agree to you is just childish.

I know no children play this game so it just make you cringe when you realize that the guy who is flamming you is some 25+ year old man.

What is it that you don't like? Is it the concept or the reward? or is it that just because you wouldent use it you wouldent want anyone else too?

azxten
09-04-2010, 02:18 PM
I love people who claim this is the dumbest idea ever but offer no reasons why. Then when they get called on it their answer is "if you don't know why you're dumb".

You dont need a gm to hold events. Ive been to tons of guild organized events over the years, ranging from drunken halfling races, scavenger hunts that required trivia knowledge, to a lvl 1 raid on flippy darkpaw.


There is a huge difference between competition for a mob in a PvP area and having your guild show up to do some dueling. Once again if you don't understand PvP you should leave the discussion alone because it is NOT what you and your friends do in arena during guild events.

Do you know what the GM ran on this server for a PvP event? Create a level 1 and get summoned to the arena. Then 5 seconds before he tells us to fight he says you have to stay on the platform in the middle or you're disqualified. I had made a Wizard planning to kite, etc and he totally fucked that up by requiring 50+ people to stand on a tiny ass platform. Someone put a shitload of twink gear on a level 1 and just beat the shit out of everyone else who came to play fair and the GM let him stay. Eventually I said fuck it and just left the platform along with a lot of other people and actually had some GOOD fights involving jousting, strafe running, etc even though we were disqualified for not standing on the tiny zerg platform and getting beat up by the Monk with 1khp.

"Organized" PvP events are basically no longer PvP even in the case of the Battle of the Best, etc because they are really just duels. There needs to be an incentive and ulterior motive to the PvP to recreate the situations all of us previous PvP server players want. The incentive is buffs or whatever and the ulterior motive is killing the mob. Enjoyable PvP is fighting each other WHILE also having to grind exp, kill a raid mob, etc because it creates the element of chaos and allows skill to come through more than in static "get full health/mana/buffs/items" and wait for the GO signal.

One more time for clarity this mob could simply buff the winners with better buffs than you can currently get or just broadcast the winners. More notably Lazortag and jeffd seem to be incapable of reading this particular part.

Lazortag
09-04-2010, 02:21 PM
And you're incapable of reading the post where I explained exactly what was wrong with this idea. Also, it's sufficient to say "it's not classic". In classic you didn't have GM events that lasted forever. I don't blame people for not explaining why this is a dumb idea - it really is just self-evidently dumb.

edit: also, this would ruin the arena - what if someone wants to use the arena and finds random level 51+ mobs there? That's kind of unfair, as the arena was never like that either in classic or now.

Tiggles
09-04-2010, 02:39 PM
And you're incapable of reading the post where I explained exactly what was wrong with this idea. Also, it's sufficient to say "it's not classic". In classic you didn't have GM events that lasted forever. I don't blame people for not explaining why this is a dumb idea - it really is just self-evidently dumb.

edit: also, this would ruin the arena - what if someone wants to use the arena and finds random level 51+ mobs there? That's kind of unfair, as the arena was never like that either in classic or now.

It's obvious lazortroll is just looking to stir up trouble he lives in RnF anyways. Don't feed him.

azxten
09-04-2010, 02:45 PM
Just adding an extra mob to the game for people to farm 5K at a time from is so hilariously not classic.

Ok so once again did you read the second post I made where I offered two alternatives?

This is all done under the pretext that people need an "incentive" to go PvP, which is an assumption 99% of the server disagrees with.

Where are the stats showing 99% disagrees? What situation can you imagine where PvP will take place without either incentives or ease of access? This idea was created to avoid the "ease of access" issue which would require a port mob in EC tunnel, etc and possibly using non-classic zones.

Also, a mob can't just drop 5K - it has to drop items worth 5K so you have to actually put effort into converting your rare item into money. It has to drop something that could possibly depreciate/appreciate in value later on.

It can't? Why not? Both Alliz and Seafuries drop nothing but plat and plat items basically (maybe some gems to sell to JC people or vendor). These mobs both respawn quite fast and you can easily farm 5k in just a few hours and that's completely alone not with a group of players fighting a much harder mob that can summon and only respawns every 12 hours. Regardless though you seem to be incapable of reading past the first post, the discussion moved on beyond this a long time ago.. except for you.

Also, did I mention it's not classic?

Did I mention that DoTs stacking on mobs, certain zones being open (Paineel), certain zone spawn tables (Paw), the raiding rules, etc, etc, etc aren't classic? You know what WAS classic for me and a lot of people? PvP servers. It's rather pathetic how fiercly people argue against adding ANY kind of PvP release even if it won't affect them even in the slightest just because they're selfish dicks who don't even understand PvP or what the people who enjoy it want. I'm so sick of hearing about GM events, getting some buddies together to duel, etc.

also, this would ruin the arena - what if someone wants to use the arena and finds random level 51+ mobs there? That's kind of unfair, as the arena was never like that either in classic or now.

Random level 51+ mobs? I said a single mob that spawns every 12 hours or something. Did I say it would be aggro? Did I say where it would be? It can be an indiff mob that stands in the back against the wall and can't even move so it couldn't be trained, etc. How would that "ruin the arena" for anyone to have a mob standing somewhere that probably wouldn't be spawned for a large amount of hours anyway.

Lazortag
09-04-2010, 02:58 PM
Did I mention that DoTs stacking on mobs, certain zones being open (Paineel), certain zone spawn tables (Paw), the raiding rules, etc, etc, etc aren't classic? You know what WAS classic for me and a lot of people? PvP servers. It's rather pathetic how fiercly people argue against adding ANY kind of PvP release even if it won't affect them even in the slightest just because they're selfish dicks who don't even understand PvP or what the people who enjoy it want. I'm so sick of hearing about GM events, getting some buddies together to duel, etc.

Oh my God, you have to be so stupid to actually use those examples. I'm really not sure if I'm being trolled here, but let me refute every example one at a time. DoT's stacking on mobs is something that the devs plan on fixing, Paw not being the original zone is something out of the devs' control, and the raiding rules were necessary for the health of the server. I'm not sure why Paineel is open but I'm pretty sure the devs don't want to deal with a random hole in the wall in Toxx that leads nowhere. Either way at least that's eventually classic (just like Paw), which cannot be said of your silly idea.

Funny how you say I'm against any kind of PvP. Several times on these forums I've argued that the Devs should change the book of discord so that going "red" allows non-"red" players to buff/heal/etc. you. This is a far better solution than what you're suggesting. Your suggestion is so asinine that you're actually reinforcing the idea that pro-PvPers are complete idiots, which is surprisingly not always true, but nonetheless everyone thinks it because of idiotic threads like this.

edit: I should also say, that as far as the "LOL THESE THINGS AREN'T CLASSIC EITHER" argument goes, it's sufficient for me to just say that two wrongs don't make a right, and your argument falls apart. Adding MORE non-classic content clearly isn't the solution if things are already not sufficiently classic.

azxten
09-04-2010, 03:14 PM
First of all, way to ignore everything and latch onto the "it's not classic!" line when you realized you couldn't hold up this "this idea is so dumb!" line anymore. Shows how much of a troll you really are that you drop everything you've said/I've responded with and pick the one part you think you have a chance to continue arguing about because of course it's not classic.

Funny how you say I'm against any kind of PvP. Several times on these forums I've argued that the Devs should change the book of discord so that going "red" allows non-"red" players to buff/heal/etc. you. This is a far better solution than what you're suggesting. Your suggestion is so asinine that you're actually reinforcing the idea that pro-PvPers are complete idiots, which is surprisingly not always true, but nonetheless everyone thinks it because of idiotic threads like this.

A far better solution? Now THIS is the dumbest thing I've ever heard of. Why would a group/guild want a PvP flagged player with them who at any time could be killed while they're trying to exp/raid? Why would they want to blow all their mana saving someone who wants to PvP when they have no desire to? What's your solution to invulnerable healers and buffers?

This shows how little you understand PvP once again. How would it be enjoyable to go PvP flagged just so you can fight other people who get healed by people you can't attack? If those healers get flagged for assisting who is going to ever let a PvP person group/raid with them?

In order for PvP to be enjoyable either everyone needs to be flagged or no one not some hybrid system that will just piss all the bluebies off for having to deal with PvP in their day to day life. My suggestion is a way to REMOVE the PvP system from the normal zones because everyone (except you I guess) knows that a large portion of the server doesn't want PvP period even in their general vicinity let alone their group members and guild members in the middle of groups/raiding.

Now let's examine my idea again....

A long respawn incentivized hard to kill mob in Arena that doesn't aggro anyone, can summon to avoid soloing, and is rooted to avoid training. The incentive could be anything plat, buffs, server broadcast, anything to promote people actually going to the Arena and having to fight over the mob there to get the reward.

Considering you ignored everything I just counted in your list of reasons why my idea isn't good except for "it's not classic" only to offer your own non-classic and completely fucked PvP idea shows you don't really care that it's not classic and really you're just incapable of the critical thinking required to design a successful PvP solution. Anyone who thinks invulnerable healers or PvP flagging on assists is a good idea should stop posting in any PvP threads. This is a PvE server and most people understand that so solutions that involve grouping with PvP players are immediately disqualified in my opinion. No one wants to settle down for some exp in Unrest only to have their tank blown the fuck up either forcing them to assist and join PvP or sit there watching while they find a new bluebie tank.

I try to offer things like PvP flagged zones with a porter from EC and corpse ejection when you die, an incentivized mob in arena, etc. This is the only way this server can see any kind of PvP that isn't run by a GM and in my opinion it's sorely needed as there is fuck all to do at high levels beyond farm gear for alts and cry when other guilds steal your raid mobs (and it happens to every guild).

Lazortag
09-04-2010, 03:21 PM
You could easily make it so the person can't get healed by a non-"red" player for a few minutes if they've engaged or been engaged by someone else - look at Rogean's suggestion in the guildwar poll thread, it's very similar. My idea is not "completely fucked", it's actually the best way to classically accommodate PvPers without making a new server. The only non-classic element to it is that turning in the book of discord isn't the same, but since pretty much no one ever turned in the book or even knew exactly what it did, this is negligible. It's more "classically-PvP" too because PvP for most people didn't involve going to one zone for PvP and being completely safe everywhere else. It meant that you had to watch your back in EVERY zone.

As for not responding to what you said, forgive me for not having read the post where you pretty much took back your entire stupid suggestion and replaced it with a different one. Also, I'm resorting to the "it's not classic" line because that's sufficient to show that your idea is ridiculous, I don't need to win on any other grounds so I don't really care to nitpick about other shit I might have said that may not have been 100% accurate.

Haynar
09-04-2010, 03:21 PM
PVP zones should never drop better loot. It is only more of a challenge, when actual PVP is going on.

I am all for adding a few PVP zones. With opportunities for equivalent loot. I am all for adding some PVP raid zones, with possible custom content. But the loot should be no better than where we currently are with the classic timeline.

I think some PVP options would bring some additional entertainment to the server, where we are content limitted with quite a few guilds at the current end game.

But better freebies, because a zone is flagged as PVP? No. Flagged as PVP, does not mean PVP is going on.

If all the people who want PVP, would turn over any and all exploits to devs, so they can be fixed, the possiblity of a real legit PVP server is possible. But as long as the script kiddies continue to keep things in their pockets, so they can have an advantage, a real PVP legit server, is never possible.

Haynar

azxten
09-04-2010, 03:38 PM
You could easily make it so the person can't get healed by a non-"red" player for a few minutes if they've engaged or been engaged by someone else - look at Rogean's suggestion in the guildwar poll thread, it's very similar. My idea is not "completely fucked", it's actually the best way to classically accommodate PvPers without making a new server. The only non-classic element to it is that turning in the book of discord isn't the same, but since pretty much no one ever turned in the book or even knew exactly what it did, this is negligible. It's more "classically-PvP" too because PvP for most people didn't involve going to one zone for PvP and being completely safe everywhere else. It meant that you had to watch your back in EVERY zone.

Once again this doesn't work because blue players don't want to group with someone who could be killed at any moment. OMG bad pull guys! Oh wait, our Enchanter just got nuked to death in 5 seconds by 2 Wizards.. guess we all wipe cause they wanted to PvP.

As for not responding to what you said, forgive me for not having read the post where you pretty much took back your entire stupid suggestion and replaced it with a different one.

Yeah I took the entire thing back.. I suggested changing the incentive from plat to buffs or just a server broadcast. I understand how that could be seen as "pretty much taking back my entire stupid suggestion" you know since I changed one part of the whole thing.. the incentive. Sounds more like you just don't know how to read a thread and instead you see the first post and spout off a bunch of bullshit even though the conversation is completely different by then.

Also, I'm resorting to the "it's not classic" line because that's sufficient to show that your idea is ridiculous

Yet yours is somehow obviously the most valid idea... dispite also not being classic and having a huge glaring flaw which is blue players don't want to group with PvP players and risk them dying to PvP.

I don't need to win on any other grounds so I don't really care to nitpick about other shit I might have said that may not have been 100% accurate.

Win? Is that how you see posting in forums? Something to be won or lost? No wonder you're so annoying and come across so stupid in your posts. You drop all logic and consideration in favor of trying to "win" at a discussion on a forum.

Seriously... pathetic :(

azxten
09-04-2010, 03:40 PM
I am all for adding a few PVP zones. With opportunities for equivalent loot. I am all for adding some PVP raid zones, with possible custom content. But the loot should be no better than where we currently are with the classic timeline.

I think some PVP options would bring some additional entertainment to the server, where we are content limitted with quite a few guilds at the current end game.

This is great to hear and it gives me hope for the future even if it isn't soon. In any case I had hoped to see these kinds of additions after Velious at least since something will need to be added obviously if the server is going to continue on. That is of course a long way into the future though.