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Noleafclover
09-05-2010, 06:24 AM
A few mage tips:
*many of these tend toward the min-maxing end, so if that's not your playstyle you may not be interested*
*I've used IFF to mean if and only if, this tends to be a sign a min-maxing tip is coming up*
*unless noted, every tip refers to soloing*

-Oh yeah, I spose I should put this first. Generally, don't use anything but fire pet solo. If you're somewhere you need earth, you are probably better off moving. We just don't do well with adds and you're nerfing yourself.

-And oh yeah, another obvious one that belongs second. Don't nuke, except for either your lv. 1 or lv. 4 nuke. Advantage of your lv. 1 nuke - less aggro. Advantage of your level 4 nuke - 7 more damage for the same mana and cast time. Generally, lv. 4 nuke is slightly better.
The reason you use one of these per mob is to gain full experience for each kill (otherwise your pet "eats" 75% of it)

-And oh yea, there's no reason other than chain-summoning to dismiss your pet instead of reclaiming it.

-Oh, if the pet will live a while, get a max level pet. However, you may want to, instead of burning mana casting summon repeatedly at the very start of your night, use most of the pets health killing a mob or three while you med.

-And oh yeah, lapis luzili is 12 and 16, malachite is 4 + 8 and 20-49 (correct me if I'm wrong, pretty sure)

-For any class, IFF you plan on raiding, put stat points into stamina first, and the remainder into your class's stat (here Int). To compensate for raid mobs' relative lack of health, many AE. Later, you will find it extremely easy to maximize int, and will focus on +hp and +mana items.

-If you wait until a med tick to cast pet heal the first time, then cast it within the first second or two after it refreshes, you should get all your med ticks for the fight (and continuing after the fight if you continue to heal up before engaging another).

-Mage pets dual wield at 24 with weapons and 39 (ONLY MAX LV PET) without. A great place for pet info (skills and how to tell whether your pet is max level) is the P99 companion's fire pet chart.
Or if you prefer to keep a reference sheet or word/notepad doc, the corresponding levels are : 4 - 6 ; 8 - 9 ; 12 - 13 ; 16 - 17 ; 20 - 20 ; 24 - 23 ; 29 - 26 ; 34 - 29 ; 39 - 33 ; 44 - 37 ; 49 - 41
and the corresponding formulas are - proc = level + 1 (although chart shows something different for lv. 34 pet only) and shield = level + 2.
Also, a quick and easy way to remember the levels is 4 = caster +2 (anomaly), 8-16 (first 3 spell levels) caster +1, 20 (anna molly) = caster, 24-34 (next 3 spell levels) = prev. + 3, 39-49 (next 3 spell levels) = prev. + 4.

-At lv. 20 and through your early 20s until it becomes tedious, try to stick to the level 8 heal IFF you're following my rule about waiting on a med tick to begin your healing cycle.
The lv. 20 heal is mana-inefficient for the entire duration of it's use compared to the lv. 8, but this is eventually overtaken by the facts that - a) lv. 8 pet heal becomes a pain to use shortly after, or simply doesn't keep up and b) you are more likely to miss med ticks.
(At lv. 20, you're getting 1.5 healing for 1 mana, vs. 2 to 1. Over time you're looking at saving 1 of every 4 mana by using lv. 8 pet heal, extra missed med ticks aside... lv. 21 the 20 is 1.52 to 1, etc.)

-It's debated when chain-summoning pets becomes preferable to heals, but most say lv. 39. Chain-summoning WILL lower your pet's dps at 39, and at any other time between 24 and then because of the lack of dual wield. However, your pet has at 39 a substantial amount of HP that makes up for this fact (by making it mana-inefficient to heal. note that all pets post 20 cost 200 mana except for the lv. 24 pets) by reducing your med time or allowing you to toss in real nukes.


-IFF you have a torch it can be good between 16 and 24 to dismiss and resummon a near-death pet post battle (not quite chain-summoning) since weapons do nothing for your pet.
Either take this tactic frequently, or not at all because if you take it only occasionally, you lose max level pet for a little mana-efficiency.

-Whether you are chain-summoning or just using this method, if you can toss a pet one heal (or the mob one nuke) to keep it alive and then reclaim it post-combat, you're in the black on mana.

-When you begin chain-summoning at 39, occasionally use the above method when the opportunity presents itself - close fight between pet and mob.

-Nuking really doesn't speed up your kill rate. Frequently you'll find yourself with excess mana because of this fact. Practice your abjuration, if you solo a lot (I didn't and at 49 I've spent about 4 hours semi-afk practicing to get my abj to 140). Possibly your divination. Summon yourself levi rings to move faster and with more ease. Summon dimensional holes, and mod rods for friends or just random people in the zone.

-For chain-summoning, I carry a 10-slot filled with malachite. But yeah, that's a little excessive.

-When you're chaining, run away from the fight. This way you can chain a pet without having to cast too early and waste his health- you have time for the mob to reach you. It's doable, for ex., at seafuries or spectres, to get a pet well under 1 bubble every time he is dismissed.

-Your lv. 16 and 20 pets, as well as some other spells, are sold only in OoT. Many useful summons are sold only in Ak'anon or Erudin Library. Your lv. 24, 34, and 49 fire pets, are research only (as well as lv. 49 air and, if you want it due to foci, lv. 49 water). This is pretty much the breakdown.

MORE NEWBIE-ORIENTED TIPS:

-When you travel to OoT for your lv. 16 and 20 pets, bring enough money for spells. Alllllll the spells you want from OoT (look at the companion's list). It's quite a trip, thank me later. If money is tough, I've heard you can get a lv. 10 rabid grizzly bear in Qeynos hills every 7 min (outside timer) for a 10p quest turnin. I also recommend selling CB belts, and gargoyles in OoT (believe doable @ lv. 16, on heresay) who drop a 10p eye about 1/3 the time. While you're here, you may want to go directly across from sister isle (out from the dock) to the oracle's spawn spot and check if it's up. If he is, he'll be wearing the robe, and you may be able to find a sympathetic high lv. mage killing seafuries nearby who will run over and kill it for you. 200p (its value in ec) isn't all that much to someone killing seafuries, esp. considering time selling it. Your spells are sold at the island you will hit if you turn right from the docks. Careful of cyclops.

-re: gearing up for those whose first char this is. First of all, make sure you have handmade backpacks (or large sewing kits, if you're especially weak - they weigh .04) for your non-summoned spots. You're not that gear dependent, although it is nice to have a twink mage to be able to go afk and come back with enough mana for 2 yellows (bubbles).
But -
If (when) you buy jewelcrafted items, check the p99 companion jewelcrafting tradeskill drop down. The price list will help you not get rooked. Allow the jewelers a markup, since jewelcrafting is expensive to raise, but remember that this is most likely a trivial combine for them, and that you are new so while not ENTITLED to charity, able to find people who are sympathetic and get a good deal. In that vein, buy the 7str/7int necklace for 250 or so. Carry more loot and get more int. Yeayea.
Evil eyes in Gorge of King Xorbb drop a 3int bracer. Should be easy enough @ 29. Same for WK Ogres (less sure on this) who drop 5int earrings. Same for focus items in najena (I don't recommend going earlier, since max HP is only helpful in tight spots unless you're chain summoning, and najena can get shady). Savant's cap (3int) and the 20mana bracers should be easily attainable at 29 if you see unrest fireplace open. Gatorscale sleeves drop at ancient crocodile (doable @ 34? 29? idk) in UGuk, and many times people will have an excess amount of these since it is the common drop, and you can get them for as low as 100p or even free (btw, alllll these numbers don't reflect market value). At 34, priest of Najena in unrest drops a key turned in for (eventually) mystic cloak - 5int 5svm cloak.

Noleafclover
09-05-2010, 06:24 AM
Mage leveling guide:
*For the most part, this guide is indifferent to money value. Safe, fast exp is more enjoyable to me; and money is more attainable the higher you are*

level |place |mob |mob level

1-8 |EC |whatever |1-10: Bum buffs. You'll be at this for like 45 minutes. You might step on some toes, but be polite, it'll be over and you'll be self-dependant soon enough. Or, do whatever you like :) It will go fast.

8-12 |CB slaver huts |orc legos |9-12: Don't be scared takin reds unbuffed, just remember to heal and not nuke aside from 1 lv. 1. If you go as left as possible from the zone-in up until the point where you come to the backside of the moat, you're in the general best area. But over by castle can be good too, just don't run along the backside of the moat if mobs are spawned.

12-16 |WK fields Eastish of QHills |scarecrows| 14-16: Five of them, they roam, most on one side of the large field. They stun, but I like them because they are easy to get single and are just the right amount. On the generic 7min outdoor timer. If you're evil, beware Tiny (I think?) Miller (lv. 35 good ogre).

16-22 |EK directions |Gorge Hounds | 16-18?: Lot to say. Directions: As you zone in, follow shore or path left to fake dru rings/bandit camp (bandits right of path). MOST gorge hounds are to the right of the path (as you face wall/dru/bandit), either above fork near bandit camp or below fork. There are so many of these in a small area, you will want to pull onto/past the path and watch for adds, or pull even closer to the wall for complete safety. Beware the evil eyes that you spawn while killing gorge hounds (at least pre-20). Kill griffawns and dark stalkers too.
You may be tempted to do crag spiders in EK. It's a more popular camp. These have a ton of health, hit hard, and poison (wrecks fire) - they are more of a necro mob, but if you can line up a buyer for spider silk or plan on tailoring yourself, they may be worth the slow exp.

22-29 |SK KFC/cent village | Aviaks/Centaurs |18-30: KFC is great, but overcrowded. It's almost due south of ZL. If it's not overcamped, kill everything that moves until some start to go light blue, then stick to the top tower more (although it won't be enough for you). Centaurs is a little less desirable, since chargers are lv. 30 and the cents are now social. Its almost due east of NK (slightly south). Best to be sharing the camp with one or two others who can lull in some way and will help you out occasionally with that, or have it to yourself so you can stick to safe pulls.
A plus here is that both places have vendors. KFC's is behind the top of the tower, Centaur's is one of the "Meadowgreens" in a circus tent thing.

29-39 |Unrest Basement |Everything: So. High Zone Exp. Modifier. Outdoors. Easy escape. ONE two-pull. ONE wanderer. Named mob in basement. Nameds at FP upstairs if it's open. FP is viable exp still for most of the range. You feel like king of the zone. At 34 (29 duo'd, don't let its level fool you, it heals at 40 and is quite a PitA), priest of Najena drops the key for mystic cloak quest which when turned in gives you a droppable letter to sell if you have yours. The beautiful thing about priest is that it's alone, and that because it has a 4-hr or 2-hr or w/e spawn, it's cloak is worth a pretty penny.

39-44 |Kedge Front room | 6 or 7 fishies: Ridiculously high ZEM. These little fishies will be pushovers (once split) to the extent where you don't chain-summon even though I told you to, 'cause you're always full mana. You'll have 10 min of afk time.
Here's the catches - You're going to have a hell of a time splitting it, if you didn't take the camp from someone. Wait for fishies to swim away, Set your pet on guard near the fallen pillar, and when the 1 who pats up aggroes, don't try it unless it's less than 3. Ideally 2. Just reclaim pet right as you zone out.
2nd - When the named spawns, he's kind of a pain. You need to keep full mana if the higher level one who is his PH is about to spawn. You don't want to lose your split and have to do it again.
3rd - It's buggy, pet attack DOES NOT WORK *unless the pet is inside the mob's model*. Try to get them to prox aggro your pet for the split (again), and expect to take some hits on the pull once it's split. Bring your bind wound skill, you'll take damage.

44-48 |Oasis/Feerrott/OoT |Spectres, and maybe Cyndreela or DW gobbies: Tough to get the Oasis camp, and even the feerrott camp. The OoT camp, to my understanding, is 4 specs sitting together. So you will have to be on your chain-petting game and if possible break up the spawn. Despite difficulty getting the camp, this is really the best way I've found. The money here is also excellent.
Re: Cyndreela/DWs -Cyndreela's (feerrott) pretty good exp but she seems to chain-cast lifetap, so she can be a PitA. DWs (oasis) can be tough to single, but if you pull directly out from one of the outside ones, you may only get 2 (one WILL aggro through wall) on the first pull. They are underwater behind the ramp up spec isle, and same level as spectres.

48-50 |OoT AC/Seafury |cyclops' and Seafuries: OK, remember what I said about being more about exp/enjoyable/safe camps? Well, you're lv. 48 now, so we can skip the exp part. Those spectres are light blue, and you may as well stop and smell the platinums. Or camp Jboots and kill the roamer cyclops there. Or *gasp* group. I'll post alternates, but if you do take this route, try to play off-peak. That almost goes w/o saying for most of these spots, but certainly for kedge/specs/seafuries.
Pre-49, seafuries will be a slow kill and you'll chain a pet every mob. Adds will be intense. So yes. 48 will suck. Do J-Boots imo.

Noleafclover
09-05-2010, 06:26 AM
So that's that for now. The formatting sucks, I ramble, some of it's either overly min-maxing or obvious, and I have yet to post alternate routes or why I don't like places like Sol A or .. wherever else is popular that I can't think of right now 'cause I'm pretty tired of it. I wanted to get this up here, but it's definitely a work in progress - feel free to contribute in PMs or on this thread.

If anyone wants to edit/format and send it back my way, I'll repost.

gintu01
09-06-2010, 01:16 AM
Mage Guide

/pet attack
/cast 1 (preferably the lvl 1 nuke as this is enough to give you full exp)
/afk

Had to do it!

RKromwell
09-06-2010, 01:19 AM
A where to go guide is nice but what about spells, where to find them at low levels. I tried playing both a wizard and a mage not to long ago and the search for spells about made me crazy.

Noleafclover
09-06-2010, 03:58 AM
Heh, it's in there, you prolly just lost it in the wall of text. Quoted below (also, as it says elsewhere, you need lapis luzili for 12 and 16 pets instead of malachite - I found myself in West Karana with no lapis as a dark elf, was not fun =p)


-Your lv. 16 and 20 pets, as well as some other spells, are sold only in OoT. Many useful summons are sold only in Ak'anon or Erudin Library. Your lv. 24, 34, and 49 fire pets, are research only (as well as lv. 49 air and, if you want it due to foci, lv. 49 water). This is pretty much the breakdown.

RKromwell
09-06-2010, 04:52 AM
Ack! Reading fail, sorry sir.

Ingrum
09-06-2010, 01:33 PM
Awesome post good sire!

Noleafclover
09-06-2010, 06:24 PM
Mage Guide

/pet attack
/cast 1 (preferably the lvl 1 nuke as this is enough to give you full exp)
/afk

Had to do it!

Yeah pretty much :0 Got bored though.

Thanks Ingrum!

No worries RKrom, it's horribly formatted and rambles.

Bubbles
09-06-2010, 06:30 PM
Remove any mention of kedge, sending ppl there expecting it to have less than 20 ppl in the zone can almost be considered griefing at this point. :)

Aum
09-06-2010, 06:34 PM
24-39(can do it to 40-43)

HHK guards. Even with the nerfed spawn rate they're amazing exp.

Noleafclover
09-06-2010, 06:37 PM
It's pretty camped, but so are the spectres I'd be sending people to otherwise at 39. Someone suggested deep paw snakes for I think 34-39 or 39-44.

If someone can confirm when those snakes are good, I'll add that all in when I get the urge to do an alternate routes section and try to trim down my rambling.

Aum -
I've tried HK guards, and when I shoot down Sol A, I'm going to veto HK guards. It's great exp, yes, but the buggy pathing, multiple two-splits if you don't get first floor, nearby aggro nobles, and mobs behind doors - make it not my first choice by far.

To its credit it's great money, and great exp if you stay alive and aren't staying alive because you're shorting yourself pulls. Again this is all my opinion, and many love it.

Ravhin
09-06-2010, 06:49 PM
I've posted your guide to the wiki, it's linked from:

http://moestaverne.com/p1999wiki/index.php/Players:Adventure

Bubbles
09-06-2010, 07:05 PM
It's pretty camped, but so are the spectres I'd be sending people to otherwise at 39. Someone suggested deep paw snakes for I think 34-39 or 39-44.


Difference is with spectres anyone who doesn't /w all oasis 40 50 or /w all feerot before hitting those camps is a moron.... People can't /w all to see how many in kedge.

Excellent guide, by the way. :)

LizardNecro
09-06-2010, 10:44 PM
I did 8-12 (as a dark elf mage) in the river in nek forest. The piranas there are lvls 10-14, and easy to pull to shore. There's guards on the bridge to help in case of trouble. very fast and easy leveling.

Kender
09-06-2010, 10:48 PM
ok i think the sky just fell on me...

Kedge is populated? hehe i remember it never having anyone in zone unless it was farming for epic drops lol.

than again, with no expansions there are limited places to go... this server rocks. i'm loving eq all over again

Noleafclover
09-07-2010, 04:42 AM
Ravhin - Hey thanks :) ---- but you died to balefire?! Wahhh

Bubbles - Thanks :) And good point. It's definitely very annoying. Whenever I go there, I do a thorough /whoing of 33 - 50, breaking it down by 2 levels +/- depending on time of day. Doesn't fix roleplay or anons, but the two minutes doing that certainly beats the hassle of going there (will add this, thanks for the reminder).

/rant on
Honestly, I've got a small bone to pick with anyone hiding their identity in kedge at front room for this very reason. If you're in the range to be doing front room, you're not in a raid guild (or this char doesn't raid), and you've got a legitimate excuse to tell anyone who wants a port/rez/clarity "seriously? fuck off, I've got kedge front room."
/rant off

More on kedge - what I'd recommend for the semi-serious player is to take it during off-peak hours and stay for a good half dozen hours. Honestly, that will be half or so of your 39 - 44. And will let you catch up on forums/homework/paperwork with your 10 minutes of every 25 off. To partially direct this Kender's way, the ZEM in kedge really is nuts. It's so buggy it's a challenging zone, but blue con mobs will net you between 1.5 and 2 blue. I had it for a second during the very end of 2x exp - can you imagine? I killed the named at 39 and got over 4 blue.

Edit: Also quite worthwhile if you are duoing with a wis-caster in unrest (slower exp, IMO, but more fun, and there's just enough if you've got basement and are checking on a named or two elsewhere) to pop out and check front room. You might want to be 34 in case of named, but could forray there @ 29 w/ a partner, esp. if the partner is a little higher and can calm animal or lull.

Sorry to all the hopeless kedge-ites like me for spreading it =p

Lizardnecro - Will definitely add to the alternate routes section when I make it, that's pretty killer. The ZEM in CB is going to be higher, but it's so lovely to be in a safe area as a mage, and it sounds like the mob level was just right for the range. Let me know if you ever fell short on mobs, though.

LizardNecro
09-07-2010, 02:26 PM
Thanks for the reply noleafclover. Let me spell out in detail what I've done so far as a DE mage

1-4: Nek forest newbie area. spiderlings, decaying skeletons, etc.

5-8: Nek forest general area. Tree snakes, black bears, the undead at ruins. Don't pull the lesser mummy. Watch out for the poison on tree snakes.

8-12: Piranas in the nek forest river. These drop no loot other than fish scales, which I heard you can sell to players for spells. I didn't know this so vendored it. Mobs patrol by slowly and can be soloed by fire pet. Guards are nearby in case of problems. I never fell short on mobs there. Some pirahas are up to level 14 and deep red but I could still solo those. They just die on the fire pet's DS. Great xp on those!

12-19: As soon as I dinged 12 I went to lavastorm. Piranas would be good for a few more levels but lavastorm monsters drop lots of gems and loot to afford those spells. At 16, pet was buff enough to solo 3-4 monsters with DS. Lavastorm starts getting light blue at 17 but its worth it even at 18 because of how fast the pulls are. Generally about 2 hours a level here.

19-21: East Karana. Doing Gorge hounds as per your guide. Very fast and easy xp, great spot. I bound myself up on the wall and I've only had to gate once (when I got 4 gorge hounds from adds). If you don't want adds, pull to wall. If you don't mind adds and want faster xp, med on the side of the road. Once you have 20 fire pet and new pet heal, it's like lavastorm where your pet can kill multiple adds.

I'll post more as I level more.

FitMed
10-23-2010, 11:28 AM
Just wanted to contribute, posting my playthrough guide as a Magician starting from scratch up to my current level of 30. This can be considered an alternate/off-time guide, either solo or duo/trio, as I work nights so when I get home very early in the morning from work, the population is right around 200.

1-3 - Newbie area right outside Kaladim's Gate behind the big boulder. Since there are many skeletons with fast spawn rate, save the bone chips to sell for 3-5 plat per stack to players. (Or turn in bone chips to Dwarf Paladin in Kaladim for some great experience up to level 3 or 4)

3-8 - Gnoll's in Blackburrow and surrounding. Keep gnoll fangs, turn them into the Barbarian Warrior guild (Female I believe) for great experience and items or to the Human Warrior guild in Qeynos for experience and a moonstone which can be turned in a bartender by the docks for a little more experience and a gnoll stout worth 7 silver.

8-12 - Hunt willowisps at Erud's Isle. Sell Lightstones, keep Greater Lightstones. Willowisps here spawn fast and are all over. Turn Greater Lightstones in to a gypsy in North Karana near spires (or if evil, in South Ro I believe) for a concordance of research. Then sell that for 9 plat each. Great money. Usually not many people here.

12 - 16 - Bandits and Nybright Sisters in Lesser Faydark. Fast spawns if you run between both camps killing them all. Drop bronze weapons and some other misc. loot to sell to a merchant that is between the camps. Usually not many people here.

16 - 21 - South Karana Aviaks! Amazing experience and soloable. Even crowded, you can find wandering aviaks or elephants or take that time to med. Little merchant up top makes it nice to unload your loot.

21-29 - HHK goblins. Boring, I know. But a nice experience modifier, its just fast. Get to 24 and use your new pet to solo and limit your party to two or three for best experience.

At 29, I am currently soloing HHK guards. Experience is very nice and alot of cash to be had. Every NPC will hate you but it seems the Erudite merchant that sells enchanter pets will still buy from you and the banker seems to not care. (non-evil)

Wanted to add the spell lists that are essential if your tight for cash. Just use your fire pet. Its the best one at everything and everyone will be a little jealous of it. Get summon daggers so you can give them to your pet at 24 to duel wield, but I also find that enchanters like to swap clarity for a bagfull. Get your hardest hitting DD spells, pet buff Burnout, and pet heal's. Rounding out the list is gate, bind affinity, invis/see invis, and summon bandages to keep that bandage skill up. Summon food and drink is useful, but I would recommend getting a stack of water and bread till 20 then looking for players selling everfount and cornucopia at discount.

Gearwise, I'd recommend referenceing the gear reference thread (type in gear reference under the advanced search button) and go from there. From the money I made, I bought all my spells, Advisors Robe, Stein of Moggok, Savants Cap, basic INT jewelry, and I bought the items required for the Torch of Alna and just turned it in. No matter what you do, get the Torch of Alna ASAP. Even if you have to buy the items like I did. Its worth it. When your above 30, do the Sol Ro quests, working on those myself currently.

Razdeline
01-24-2011, 06:40 AM
Also wanted to add that pet heals never get resisted, nukes do. Total damage obtained while keeping a pet alive over nuking isnt only more damage, but more mana efficient. This really only applies to fire pet (since he has a DS).

dredge
01-24-2011, 10:52 PM
.

Nebichan
01-24-2011, 11:42 PM
20->29 aviaks or spires outside paw
24->39 paw entrance -snakes when it's camped

Snakes are good xp. I got about 2 percent per kill at high level range(was it hell?), while i was only getting 1 percent on regular gnolls. Only problem is, the pathing. And not enough spawns to keep someone occupied that can't split. (Either I get two snakes I cannot handle, or my pet goes through the wall and makes some gnoll friends)

Entrance is pretty nice, past the two two-packs there's about 7 single mobs to pull that you will have little downtime until you can take the doublepacks at 34

39 -> Spectres, Gornit - can start furies at 39 for some cash (if you are lucky)

On the /who ing zones before going there... most people go /role. If I am in oasis killing specs, i get 20 ppl asking me who's at specs and still ppl just showing up to see if i actually kill em

Razdeline
01-25-2011, 05:55 AM
New to the server went from 1-30 in a week, and im half way through hell level. I have crap gear. Most equipment slots are open.
1-7 nektulos- skeleton spires if they are open
7-10 Ecommons- random mobs and orcs
10-20 Oasis- anything and everything
20-24 Skarana - Aviaks
24-(where im at now) Highkeep - Guards - drop a 5p finesteel wep every time.

Basically use fire pet. Heal and keep it alive. The DS tears things up. I did take the time to save money and buy the items for my focus items, got the torch and shovel. Havent used an earth pet yet, but definately using the fire and its working great.

Azimon
01-25-2011, 10:03 AM
HK guards is kinda painful if you're a human though..hehe, i'd like some tips on other finesteel dropping creatures which doesnt give me a huge faction hit there (i know the druids in EC, WC and Queynos hills also drops Finesteel, but thats yet another place i dont want a huge faction hit. What about the bridge guards in nektulos forest, do they drop finesteel aswell?

Trademaster
01-25-2011, 07:56 PM
nek guards usually drop bronze (at least the ones away from the entrance of Neriak)

maegi
01-28-2011, 08:57 AM
I'd like to say overall this was a fairly helpful guide, however, when in the 12ish range, rather than doing those scarecrows, find the bandits and brigand camp...better exp and faster kills, easy to split the camp if you watch the bandits, as most of them will roam and leave each other vulnerable to solo pulls.

Azimon
01-28-2011, 09:30 AM
nek guards usually drop bronze (at least the ones away from the entrance of Neriak)

Okies..Ah well..Spectres then..But they're pretty camped

Proxen
04-12-2011, 10:07 AM
Wonder if we could get some sort of Kunark update... not that many new mages are out and about at the moment.

Kraftwerk
04-12-2011, 10:38 AM
Wonder if we could get some sort of Kunark update... not that many new mages are out and about at the moment.

I can tell you that SFs on off peak hours are still solid exp from 51-53 (and I plan on staying at them until 55+ maybe more if they're still Lb and blue) and the cash is obviously excellent. Took me little under 10 hrs to go from 52 to 53, so if that seems reasonable to you give it a shot.

As far as 55+ I am unsure of best spots for solo, grouping can be done in KC/Seb/CoM though if you want to give that a shot.

Rasah
04-12-2011, 10:49 AM
I can tell you that SFs on off peak hours are still solid exp from 51-53 (and I plan on staying at them until 55+ maybe more if they're still Lb and blue) and the cash is obviously excellent. Took me little under 10 hrs to go from 52 to 53, so if that seems reasonable to you give it a shot.
Last week I saw an Iksar necro killing seafuries. :eek: I am having a hard time finding off-peak hours in OOT. Exp is decent, but there are certainly less durable mobs to kill at that level.

Kraftwerk
04-12-2011, 11:03 AM
It can definitely still be crowded often, but if you park your pet at spawn points and tag them to kite while your pet kills them one by one you can still beat the competition. It's all about speed and knowledge of the island.