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View Full Version : Misconceptions about group bonus


Widan
10-08-2014, 08:49 AM
I just want to clear up how it is broken down since people seem to be under the impression having afk people in your group is actually beneficial.

Let's say a mob kill is worth 1000 exp on blue.

1 person on red @ 50% bonus = 1500 for the soloer
2 @ 100% = 2000/2 = 1000 per person
3 @ 150% = 2500/3 = 833.33 per person
4 @ 200% = 3000/4 = 750 per person
5 @ 250% = 3500/5 = 700 per person
6 @ 300% = 4000/6 = 666.66 per person

Is this correct? Because it is noticably faster for me to solo/duo still than group with afk'ers or in a subpar group.

Silent
10-08-2014, 08:58 AM
Don't really remember the formula, but it def doesn't go down per person the more you have grouped. I am sure there is some old thread that can be dug up that explains it all, or at least part of it. Killing stuff with afk leechers in the group does benefit you more then solo or 1 person vs 3 for sure though. As far as good exp goes, for a full group it all revolves around having the right group, tank cleric ench rogue or something similar to take care of heals/tanking with haste/clarity and tons of melee dps.

Pudge
10-08-2014, 09:41 AM
The thing is, if you got a full group and someone afks for half the time, you're still killing mobs so fast that you're making more exp. Look at the numbers you posted.. 700 vs 666 exp. So that's 34 less exp per kill. The price you pay to have that guy in group is 34 exp per mob, while each mob is worth 666. 34/666= about 1/20. So if that guy does enough damage to equal just 1 mob for every 20 you kill , he's breaking even for you guys.

So agreed, if he's afk literally the entire time he's a minor deadweight. But usually ppl arent afk the whole time.

Widan
10-08-2014, 09:49 AM
Yea for sure, but I've literally heard people say "hey I have to go to sleep, can I keep my character in group, you will get more exp", which I just want to make sure is not actually true.

sotto
10-08-2014, 09:59 AM
two people is confirmed the fastest.

source: super neckbeard bard whos done a lot of pling

georgie
10-08-2014, 10:34 AM
people in group give a bonus but they also negate it, its supposed to be faster when its efficient group slot.

Nirgon
10-08-2014, 10:37 AM
More people is more gooder xp

Better to solo with someone afk in group than not

Widan
10-08-2014, 10:43 AM
Better to solo with someone afk in group than not

No, as you can see by basic math it actually isn't which is the notion I want to dispel/clarify here.

I did also see a post saying the bonus was 40% per person, but I cannot confirm. If anyone find's a GM or Dev post with the actual numbers let me know, been searching through the forums but I haven't found it yet.

Kergan
10-08-2014, 11:26 AM
Your numbers are off.

From http://www.project1999.com/forums/showthread.php?t=159515&highlight=group+bonus :

Project 1999: Red The PvP Server has an experience bonus of 50% levels 1-60. In addition, for every group member added including yourself, you will gain a 40% experience bonus in addition to the static bonus.

1000 exp mob
1 person: (50%): 1500 exp
2 people: (130%): 2300/2 = 1150/kill
3 people: (170%): 2700/3 = 900/kill
4 people: (210%): 3100/4 = 775/kill
5 people: (250%): 3500/5 = 700/kill
6 people: (290%): 3900/6 = 650/kill

Keep in mind there are other factors. 3900 may be your total exp on the mob kill but it's not divided up evenly. Hybrids take a bigger share for example, as would an iksar, troll, ogre or barbarian. Higher levels also take a bigger slice. So inviting a 6th afk halfling warrior on the low end of the group level spectrum would net you more exp per kill than 5 people, but inviting an iksar SK on the high end of the spectrum would decrease it.

From http://wiki.project1999.com/Experience#Experience_Requirement_by_Level :

Well, how do we slice the pie? How big will each slice be?

The answer is that we measure all the pie that each player has ever eaten (his total xp). Then we cut the slices in proportions matching those relative values. So, let's say our sample group is a simple trio of Bob the Bard, Chris the Enchanter, and Diane the Druid. Since Bob came into the world of Norrath, he's eaten 150lbs of pie. Chris has had 100lbs of pie, and Diane has also eaten 100lbs of pie. Our sample group has just killed a mob. This mobs' representative pie magically grows to be 4% larger than if a solo player killed him. Then the pie is split with 3/7 of it going to Bob, 2/7 to Chris and 2/7 to Diane. The classes of these characters makes no difference at all. The only thing that determined how big each slice of the pie would be was the net total xp that each of them had earned since character creation.

I think the wording is a bit confusing there, as he states that the classes don't make a difference, just the total exp earned. Kind of misleading, because a bard that just dinged level 20 would have to earn approximately 20% more total experience. So basically a level 18 bard and a level 20 cleric would take the same slice of the pie, but obviously a lower level character is less effective then a higher level one.

So if we take the same example above, you have 5 human non hybrids in a group and a 1000 exp mob is killed in a zone with no ZEM. On R99, each player would get 700 exp. Lets say all players just dinged level 55. They invite a level 51 human monk who also just dinged.

A human non hybrid at the start of level 55 has earned approximately 300k exp in their "lifetime". A fresh level 51 has earned approximately 200k. So the group kills another mob, now with a 290% bonus for a total of 3900 exp. The new group member only gets approximately 2/3 of their "share" and the rest gets divided up evenly among the other 5. 2/3 of 650 is around 430, leaving 220/5 = 44 extra exp added on to the 650 for the original 5...bringing their total to 694.

So as you can see, a group of 55s inviting a 51 pretty much gets the same exp. Keep in mind as you go below 50, the exp totals drop significantly. A level 44 human non hybrid for example, has only earned 100k total. That means they're only taking 1/3 of their share, bringing the total exp per kill in a full group for the original 5 up to 740/kill which is MORE than you'd get without the level 44 in the group.

EQ exp is pretty complicated. But the moral of the story is it is technically possible to gain more experience inviting a completely afk naked person in the 6th spot, if they are the right level/class/race.

Nirgon
10-08-2014, 12:03 PM
https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/10303176_726105857442442_7455728867794514872_n.jpg ?oh=aa3d1ae6dc321cf6077b0704a0330bc4&oe=54BEA11B&__gda__=1422054855_a475da3fd764277af02b47db43933d1 6

Kergan
10-08-2014, 12:04 PM
Look man I put some hard work into that post.

Nirgon
10-08-2014, 12:05 PM
no item loot no care

Gnomegrown
10-08-2014, 01:23 PM
0 fucks given

Kergan
10-08-2014, 01:25 PM
Sorry just trying to provide a helpful, data filled post to the community to further their understanding and maybe help some low level person get a group so they can enjoy themselves rather than quitting.

My bad.

baalzy
10-08-2014, 01:59 PM
One thing that makes a substantial difference is if you're playing as a pet class (especially in the lower levels).

On a level 8 mage/necro it is definitely MUCH faster xp to have someone group with you and go 100% afk then it is to solo, because your pet is pretty much impossible to out-dps (without burning all your mana constantly). So with that person AFK your party get 100% of the experience to split even if your pet solo's the mob. Vs just 50 % of the experience.

Mathz:

1 kill = 100xp solo. Pet takes 50%. You get 50.

1 kill = 140 xp duo'd (40% bonus). Pet takes 0%. You get 70 xp if you're both exactly the same on the xp scale.

Kergan
10-08-2014, 02:13 PM
Yeah baalzy that is true. I think it becomes easier to outdmg your pet the higher you get though. Also the duo exp is 80% over solo.

So 100 xp solo w/ pet doing over 50% of the dmg:

75 xp

100 xp duo, pet takes no exp:

115 xp/each (assuming same lvl and exp penalties)

So yeah, a completely afk person would be a very large benefit in that scenario.

baalzy
10-08-2014, 02:47 PM
Oh.... I was just going 40% per person added. Not thinking 40% per person in group... yeah a duo then would be a HUGE jump in xp.

Explains why i went from 1-3% per kill solo to 3-8% per kill when I grouped up yesterday.

Kergan
10-08-2014, 03:04 PM
Yeah, the first person invited is essentially a "double bonus", as you trigger the group exp bonus not only from your partner but yourself.

Widan
10-08-2014, 04:15 PM
Sorry just trying to provide a helpful, data filled post to the community to further their understanding and maybe help some low level person get a group so they can enjoy themselves rather than quitting.

My bad.

I appreciated it, thanks for the clarification. But, rather than trying to calculate every level and class/race combo probably just won't let people afk leech from now on :p

Kergan
10-08-2014, 04:44 PM
I appreciated it, thanks for the clarification. But, rather than trying to calculate every level and class/race combo probably just won't let people afk leech from now on :p

The level of the person is far more important than class/race combo, if you're inviting a lvl 20 to afk in a group of 30s you'll benefit.

Eslade
10-08-2014, 05:21 PM
Is the bonus for having group members still in effect if the other players don't get xp?

Greegon
10-08-2014, 10:22 PM
the thing is that a well functioning group of 6 will kill so much faster than 1/2 people can, grouping is the best way to go as long as everyone is doing their part.

just gotta stop grouping with the afkers or tell 'em to leave

Kergan
10-09-2014, 10:26 AM
Yeah pretty much what Greegon said. Even a shitty full group is going to kill twice as many mobs or more than 3 people, assuming you're in a place you can keep pulling as long as your group can handle it. I'd save the duos/trios for places where you don't have enough spawns to keep a full group occupied.

Clark
10-09-2014, 10:53 AM
The thing is, if you got a full group and someone afks for half the time, you're still killing mobs so fast that you're making more exp.

Don't go giving shitty noobs excuses to suck more!