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View Full Version : Spells: spell refresh


LostCause
11-05-2014, 07:25 AM
When you have a spell in first spell slot and use any instant clickie it refreshes the spell without a recast
So you can cast nukes over n over without a recast.

It doesn't work with spells like DA , harvest etc anything with a big recast.
Still a game changer tho.

Surprised no one posted about this sooner been around for a months.

silo32
11-05-2014, 10:22 AM
it was in the patch notes...

it was intentionally added... because its...

classic

ya dig?

Daldaen
11-05-2014, 10:55 AM
Slot 1 being special isn't classic.

It should not remove base recast on any spell, allowing for chain casting. Only the GCD is removed which allowed you to follow up with a different spell immediately, never the same spell.

If you think I'm wrong feel free to pull up evidence in 1999-2002 era that suggests it works differently.

Otherwise, this needs fixed on both servers. Shouldn't be able to do a 2s CH chain with 5 clerics. Nor should a wizard be able to chain Sunstrike with no delay or shaman chain Canni.

Korben
11-05-2014, 11:00 AM
You can't chain a spell like canni faster than the internal recast delay. Try that with canni and it cancels the spell upon completion and yells at you.

Daldaen
11-05-2014, 11:18 AM
To do it with Canni you have to wait 0.5-1.0 of a second or so. As opposed to the classic 2 seconds.

Korben
11-05-2014, 11:21 AM
To do it with Canni you have to wait 0.5-1.0 of a second or so. As opposed to the classic 2 seconds.

Which is extremely high maintenance because if you go too quickly you get no canni at all.

Plus you just load canni 3 and canni 2 on your bar and clicky between them and get the same/better speed with way less attention needed, and free up slot 1 for something like root that's truly spammable.

Nirgon
11-07-2014, 10:49 AM
What is different about this top spell gem in the code tho

Really weird that just one slot works for this but its also the one that makes long cool down spells look like they've come back earlier but they don't fire when cast.

Mac Drettj
11-07-2014, 11:47 AM
Slot 1 being special isn't classic.

It should not remove base recast on any spell, allowing for chain casting. Only the GCD is removed which allowed you to follow up with a different spell immediately, never the same spell.

If you think I'm wrong feel free to pull up evidence in 1999-2002 era that suggests it works differently.

Otherwise, this needs fixed on both servers. Shouldn't be able to do a 2s CH chain with 5 clerics. Nor should a wizard be able to chain Sunstrike with no delay or shaman chain Canni.

I believe it is only shaving some GCD. For example pacifying a room using slot1 and click in between. U still have to pause a second or it will say not enough time has passed for reuse. But it is slightly quicker than non clicky method.

All this does is repop the gem and shave some gcd, it does not wipe the spells cool down.

Daldaen
11-07-2014, 11:49 AM
It does on certain spells. Complete Heal for example.

You can cast back to back CHs with no delay using this. That isn't right.

Mac Drettj
11-07-2014, 11:57 AM
It does on certain spells. Complete Heal for example.

You can cast back to back CHs with no delay using this. That isn't right.

why isnt that right? does CH have its own cd or is it just a generic wait for spell to repop CD?

edit:

http://wiki.project1999.com/Complete_Heal

Recast Time 0.00

http://everquest.allakhazam.com/db/rawspell.html?spell=13

recasttime 1.5

Raev
11-07-2014, 02:44 PM
It appears the way they got the spellbar back was by setting spell1 as ready to cast.

At that point I'm guessing they already had some code which kept track of cooldowns (you basically have to do this server side or people can hack the client) and that is what is firing when you try to for example chain theft of thought.

It just needs to be changed to "cooldown + casting time' rather than cooldown.

edit: fix

Nirgon
11-07-2014, 03:00 PM
I'm going to go with pretty sure you can chain the spell you just cast

Draught of ice spam was real on live with refresh

I never in all my days draught of iced, temp staffed then had to cast a draught of fire

Probably because during the cast time the 2.5s cooldown took care of itself for some reason? And refresh just meant "show gems" if they are available with countdowns ticking while spell casted?

Necros also spammed the shit out of deflux like this in pvp.

baalzy
11-07-2014, 03:10 PM
It appears the way they got the spellbar back was by setting spell1 as ready to cast.

At that point I'm guessing they already had some code which kept track of cooldowns (you basically have to do this server side or people can hack the client) and that is what is firing when you try to for example chain theft of thought.

It just needs to be changed to "cooldown + 2.25' rather than cooldown.

Would explain why it works to cast some spells faster than they should be.

If the spell has a 3 second cooldown but a 4 second cast, the cooldown is up before the cast completes.

However, Paci is a 6 second recast with a 3 second cast. So refreshing GCD and having slot1 become fully available means if you click it again it will finish casting before the full 6 seconds has passed. A check is run and finds that the recast hasn't been met yet. This is why waiting a second or two is necessary. It's still allowing people to cast Paci 3 seconds faster than they should if they wait the proper amount of time after resetting their GCD.

This isn't classic, I think anyways. The spell gem shouldn't be available until after the recast timer passes. Draught of Fire/Ice both have a 3 second cast with a 2.25 recast. Top slotting them allows a wizard to cast these spells a full two seconds faster than they should be able to. That's basically a 60% increase to their DPS using these spells.

baalzy
11-07-2014, 03:21 PM
Would explain why it works to cast some spells faster than they should be.



This isn't classic, I think anyways

Did some digging:
33. Use an insta-click item to refresh your spell gems faster. No matter what spell you cast or what the recast time is on a spell, your spell gems stay ‘grayed-out’ for 2 seconds after casting any spell. If you use any right-click, instant-cast item immediately after you see you spell land, it will refresh the spell gems right away. It sometimes messes up very fast casting spells like Yaulp, but generally works very well. =)

http://www.eqkodex.de/everquest/100-tipps-zu-everquest-englisch/

This mentions some obvious post-luclin changes (mounts) but supports what Nirgon said about all gems refreshing, even if the recast isn't necessairly up yet. Would just make the spell fail if the recast timer hasn't expired before casting finished.

Zalaerian
11-08-2014, 12:07 PM
Can easily overlap raptures, perma locking anyone down

Nirgon
11-08-2014, 06:34 PM
Need this and cast thru walls in pvp (water rule still applies) a lot for casters

Nirgon
11-12-2014, 02:09 PM
Here's evidence
https://www.youtube.com/watch?v=9opZFThy95w

Go to 2:20

Watch him click his jboots instead of hitting hotkey like a noob (whatever!) at 2:27... all gems refresh that have standard "GCD" (refresh time) and divine barrier/aura correctly remains on its cool down. If you put a spell like wizard harvest in top slot right now it will incorrectly report that it is ready to cast when it isn't, probably goes hand in hand with getting this all straightened up.

Also from vid : Sontalak does fear people in maxed out raid gear :) none of this 100% resistance stuff

Also from vid #2 : HP bars slowly drained or filled based on damage/healing... not instantly