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View Full Version : Game Mechanics: Z axis melee range


Pikrib
12-03-2014, 09:41 AM
The melee distance seems way better but the Z axis melee range seems abit off. Was pvping in the oasis yesterday and pelled a melee's levitate. Even though my feet were at his head he still couldn't get in range to attack me. Has anyone experienced similar problems? Sorry if this has already been brought up I didn't find anything in my search.

Haynar
12-03-2014, 11:33 PM
Increased z range closer to what previous melee range was. Tried removing totally. And was tons of too far away spam from client.

Pending update.

Smedy
12-04-2014, 01:47 AM
pras

Pikrib
12-04-2014, 09:40 AM
Thanks Haynar U rock.

Mac Drettj
12-10-2014, 05:48 PM
z axis spell casting seems real wonky

not sure if intended, but u almost have to be point blank

http://i.imgur.com/Zo3pZ4a.jpg

Pikrib
12-11-2014, 10:08 AM
Hrm WTF I tested this as I killed a Holocaust player this weekend. I was on a spire above Sol A ent in LS and was able to rain down cleric nukes with the authority of Brells beard on a player who was rooted at Sol A ent. Did you test any other spells? When were the pictures taken?

P.S.
You better not be ducking in that last pic you panzy.

Mac Drettj
12-11-2014, 11:15 AM
i noticed this on 2 occasions, both times with Blizzard, yesterday

i couldnt cast it on the person until i was almost the same Z-level or nearly pointblank above/angle

Smedy
12-12-2014, 05:29 AM
blizzard has always been weird when it comes to the axis and it's range seems extremely low, but yeah i remember having to almost blizzard myself when i was levitated over my target trying to cast it on him.

Pikrib
12-12-2014, 09:48 AM
Maybe it's just Blizzard or rains in general then. If you want to test this let me know. I finally got torrent of poison on my shammy. We could make it rain together.

Nirgon
12-12-2014, 02:38 PM
No Z-axis / LoS for anything in pvp pls

Except bolts going through walls

Weta
12-13-2014, 08:32 AM
No Z-axis / LoS for anything in pvp pls

Except bolts going through walls

Live was this way wasn't it? you could theoretically swing up the z-axis indefinitely, but it was extremely difficult to judge where they actually were once the height gap was too substantial.