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View Full Version : Spells: Compiled List of Broken Resists


Colgate
12-05-2014, 02:13 AM
root, mez, blind, stun spells all landing like crazy now

rogue poisons(specifically muscle lock IV) landing like crazy

malosi(-60 fire, cold magic, poison) landing on 150+ MR all the time

spells that should be borderline unresistable getting resisted a lot like shock of lightning, chaotic feedback, shock of blades

Burgerking
12-05-2014, 03:30 AM
root, mez, blind, stun spells all landing like crazy now

rogue poisons(specifically muscle lock IV) landing like crazy

malosi(-60 fire, cold magic, poison) landing on 150+ MR all the time

spells that should be borderline unresistable getting resisted a lot like shock of lightning, chaotic feedback, shock of blades

I think he still has spells coded by highest lvl spell landing which is wrong

Pikrib
12-05-2014, 10:30 AM
root, mez, blind, stun spells all landing like crazy now

rogue poisons(specifically muscle lock IV) landing like crazy

malosi(-60 fire, cold magic, poison) landing on 150+ MR all the time

spells that should be borderline unresistable getting resisted a lot like shock of lightning, chaotic feedback, shock of blades

I had Romme cast Malosini on me. First 3 casts landed on me at around 160 MR. Then I got 3 resists. I pelled it each time before recast.

Bazia
12-05-2014, 11:00 AM
Yet to resist Malosini (4 times in pvp) at 183 MR

Pikrib
12-05-2014, 11:19 AM
If you are positive that it was ~sini and not malo all 4 times we should do some testing. I am available for some testing tonight

Haynar
12-05-2014, 03:37 PM
malosi, ina, etc. have way too much power landing.

mala and malo have their purpose. These should have no additional resist adjusts for pvp. Nerfing those spells.

H

Haynar
12-05-2014, 06:51 PM
Shock of Lighning, Shock of Blades - any others like these that should be really hard to resist?

Chaotic Feedback? It is a stun, so stun rules currently apply. If it is supposed to be pretty much the only stun that lands reliably, tell me more. I need additional info, and I will make it so.

I can tailor many of these on a case by case basis. So give me the info I need. And if it should apply to an entire spell line, provide all the spells.

Waiting to go in the DB for these, just let me know more specifics. I will go in and do at least one more set of changes in DB tonight.

H

Technique
12-05-2014, 06:56 PM
Chaotic Feedback? It is a stun, so stun rules currently apply. If it is supposed to be pretty much the only stun that lands reliably, tell me more. I need additional info, and I will make it so.http://www.project1999.com/forums/showpost.php?p=1575053&postcount=237

Colgate
12-05-2014, 07:02 PM
Shock of Lighning, Shock of Blades - any others like these that should be really hard to resist?

Chaotic Feedback? It is a stun, so stun rules currently apply. If it is supposed to be pretty much the only stun that lands reliably, tell me more. I need additional info, and I will make it so.

I can tailor many of these on a case by case basis. So give me the info I need. And if it should apply to an entire spell line, provide all the spells.

Waiting to go in the DB for these, just let me know more specifics. I will go in and do at least one more set of changes in DB tonight.

H

the ones that come to mind are Shock of Lightning, Shock of Blades, Chaotic Feedback, Furor, Brusco's Boastful Bellow, Poison Bolt

Ragnaros
12-05-2014, 07:11 PM
My intent is not to troll this post but it drives me a little uncomfortable when someone such as Colgate who has never played on Live during the Classic-Velious ERA is telling our developers that spells are not working as intended, On another note, I will be conducting my own research as far as Kunark Era Zek resists, there should be some info on the old sony forum archives im sure regarding this stuff. Thanks Haynar for the work

Colgate
12-05-2014, 07:21 PM
fixing those small spells and fixing the current root/mez/snare/malosini etc. situation would help a lot

the Z-axis thing would be nice, too, if you haven't already fixed that

the dispel counter mechanics seem nice, but it almost doesn't seem to happen enough; i rarely see any buffs/debuffs get skipped over

for example, on the beta, i had a player chain cast pyrocruor on me, and nullify magic only skipped the top slot pyrocruor 1 out of 7 casts

Bazia
12-05-2014, 08:04 PM
put CC spells to where they were and just add the 50% debuff bonues

that would fix all this garbo

Haynar
12-05-2014, 08:10 PM
There is a 100% debuff bonus currently. It was 200% for CC spells. That extra for CC was removed.

So put CC spells back like what? Pre big patch?

If you got 150 MR and have tash on you, ur gonna eat some CC spells.

If you got 100 MR with no debuffs, the CC spells wont land.

H

SamwiseRed
12-05-2014, 08:55 PM
There is a 100% debuff bonus currently. It was 200% for CC spells. That extra for CC was removed.

So put CC spells back like what? Pre big patch?

If you got 150 MR and have tash on you, ur gonna eat some CC spells.

If you got 100 MR with no debuffs, the CC spells wont land.

H

Sounds good

Colgate
12-05-2014, 09:08 PM
There is a 100% debuff bonus currently. It was 200% for CC spells. That extra for CC was removed.

So put CC spells back like what? Pre big patch?

If you got 150 MR and have tash on you, ur gonna eat some CC spells.

If you got 100 MR with no debuffs, the CC spells wont land.

H

imo it should just be a flat 50% bonus to tash, malo, etc.

so tash would do -58.5 MR, malo would do -67.5 fire/cold/magic/poison

the only people who can be both tashed and immune to root rape currently are literal best in slot rogues and warriors with 200+ MR unbuffed(pretty unrealistic)

i pvp'd most of today and witnessed every single geared level 60 we came across be rootspammed and beat to death just by being tashed by an enchanter

Bazia
12-05-2014, 09:13 PM
people running around with 150+ MR unbuffed 58 seems a little low

idk but you need to change the higher level spell advantage to land def needs to go at the least

I realize it isnt classic but either is the INSANE amount of gear the average player is running around here with at 55+

Colgate
12-05-2014, 09:19 PM
ya realistically speaking though on red99 not that many people actually can get over 150 MR unbuffed

my monk is better geared than like.. every other monk on the server and i don't even have 150 unbuffed

Bazia
12-05-2014, 10:31 PM
alot of them run around with gmr tho u talking like 200+

meh 50% is good enuff i guess cant blame me tho for wanting 2 slay more elfs

Ragnaros
12-05-2014, 10:49 PM
alot of them run around with gmr tho u talking like 200+

meh 50% is good enuff i guess cant blame me tho for wanting 2 slay more elfs

You are assuming a lot and trying hard to keep Tash unclassic, When we stormed the castle and decapitated holocaust Dango (Brobb) Literally rooted your whole guild on the first try, some of them not even tash'd. It needs to stay 50%, that's how it was on live, I don't see why it should be unclassic? If im stacking my MR and sacrificing stats and im still getting rooted, that's a problem.

Crazycloud
12-06-2014, 02:52 AM
alot of them run around with gmr tho u talking like 200+

meh 50% is good enuff i guess cant blame me tho for wanting 2 slay more elfs

you enchanter bro, strip buffs first.

The focus should be balancing rogue damage + getting resists fixed.

Colgate
12-06-2014, 03:52 AM
also, i'm pretty sure that the tash procs from journeyman's walking stick and orb of tishan should stack with enchanter tash, allowing you to double tash people

v deadly combo which i'm pretty sure doesn't work here

Technique
12-06-2014, 04:02 AM
only if it's a bard wielding them

Colgate
12-06-2014, 04:04 AM
right, i forgot that orb of tishan was even usable by other classes

Smedy
12-06-2014, 05:09 AM
Shock of Lighning

the spells that has a pushback component to them, such as this one, and druid get one as well they are impossible to resist on live as far as i remember.

Smedy
12-06-2014, 06:28 AM
bazia got some seriously delusional numbers of peoples magic resist lol

alaiwy0503
12-06-2014, 12:57 PM
Honestly. Everything but nuke resists seemed fine pre big patch. All the cc lines etc seemed right. I think if you adjust the debuffs to be more powerful and adjust the nuke checks and leave cc as it was we will be pretty tight. Tight like a tiger.

Ragnaros
12-06-2014, 05:04 PM
Wasnt the Debuff bonus added in Velious? If so why in gods name is the Debuff 100% bonus? I literally got malosini'd with 192 MR, then blinded and rooted on the first try...
If there is a debuff it should be 50% , and stuff should not be landing like this especially at higher end PVP.

Weta
12-06-2014, 05:48 PM
the spells that has a pushback component to them, such as this one, and druid get one as well they are impossible to resist on live as far as i remember.

not unresistable on old live at least, but shock of lightening was very difficult, once you hit around 150mr you would occasionally full resist them, if i had to guess like 1/3rd of the time you'd get a full.

The druid pushback line was pretty easy to resist on live, most druids didnt even bother with it against well geared players.

Chaotic feedback was harder to resist then the druid line but was still very resistable. I recall resisting a large majority of them at 150mr velious Era.

Color slant line was popular on rallos live, was resistable, but it landed often enough to be worth using.

Bazia
12-06-2014, 11:45 PM
Wasnt the Debuff bonus added in Velious? If so why in gods name is the Debuff 100% bonus? I literally got malosini'd with 192 MR, then blinded and rooted on the first try...
If there is a debuff it should be 50% , and stuff should not be landing like this especially at higher end PVP.

idk ive resisted 3 malosinis at 172 mr its not working right atm in some places but alot is exaggeration

Ragnaros
12-07-2014, 12:16 AM
idk ive resisted 3 malosinis at 172 mr its not working right atm in some places but alot is exaggeration

Yeah i understand but there shouldn't be a bonus in game right now in this era, and even if there is...its only 50% increase

Crazycloud
12-07-2014, 12:20 AM
resist seem broke in PvE as well, got ghoul rooted at max MR on a bard + rooted by green con mobs in HS

Bazia
12-07-2014, 12:37 AM
the debuff buff isnt why the spells are landing so easy its the high level spell bonus to land check

hence why I can't "root" you but can "fetter" that needs to go badly

Colgate
12-07-2014, 12:46 AM
unless he changed it, alecta's code was a scaling threshold based on spell level

for instance, i think he said it was like..

85 MR made you immune to low-level roots like Root

105 MR made you immune to mid-level roots like Paralyzing Earth

125 MR made you immune to high-level roots like Fetter

Ragnaros
12-07-2014, 04:43 AM
Yeah etheir way if it isn't the debuff, it should only be a 50% increase of the initial spell - resist counts. From playing a lot so far and in my encounters in pvp, Fire, Cold, and Poison spells such as Bane, Sunstrike, Wildfire, Etc seem on par, I have about 120 FR and am resisting Wildfire and Sunstrike Fully/Partialing at reasonable amounts. I am rocking about 160 MR Fully resist geared and am getting owned simply by etheir being tashed or malo'd due to the ridiculous bonus.
My questions though as of right now are A) Are the magic spells themselves such as Blind, Root, Etc Broken Resist wise to as they are landing and not supposed to? Going to test and see if without Tash/Malo they are still landing on me with my current MR. and B) Is the current MR showing when im being tash'd/malo'd ?
Overall I think that if you are Tash'd or Malo'd and you have a high amount of MR you should be prone to having an OCCASIONAL CC spell land on you, but it shouldn't be like the way it is now where its probable its going to land, you know what I mean? Without Tash it should be impossible, that's how I remember it.

Weta
12-07-2014, 05:34 PM
Blind is a funny one, on live classic era you would legit resist blind 50% of the time or greater at starting 25mr in pvp. Anyone who spent time in a newbie nektulos or freeport knows this. On rallos lowbies would try to chain blind other lowbies to keep them from bagging their gear, and it basically never worked without the person being tashed into like negative mr. Even when it did land in those situations the duration tended to be pretty short

Basically blind should never land in pvp on geared players, even after a tash/malo(maybe after landing both.

Root/Snare landed significantly easier on live then Blind, but still barely ever stuck. The most common form of CC that actually landed on line by far were Snare/Ensnare/Darkness. I think I went a fulll 12 months on live pvp'ing 5 days a week and never had a root land on me at about 150mr, but once every blue moon a ensnare or darkness would stick.

Basically Blind should never land on anyone but the most debuffed and naked of players.

Root should land sometimes on lesser geared or debuffed players, Stuns/knockback spells mostly fell into this catagory too. Never on well geared ones.

Snare/Darkness should land rarely(but not never) on well geared players, and often on weakly geared/debuffed players. This is probably where the color slant line fell also.

After that is where the Shock of lightening range tended to be, harder to resist then snares, but it was not a lure or something, it just stuck more often then not.

Ragnaros
12-09-2014, 01:29 AM
Update, Had GMR and was at about 200+ MR...Kecleon tash'd me and got me to 160 MR...I was then Root locked for 20 seconds and wasted 2 pumice..please fix

Bazia
12-09-2014, 02:46 AM
There's a client side bug where it doesn't show your actual MR when you are debuffed, you were most likely much lower than what your UI showed

Ragnaros
12-09-2014, 04:03 AM
There's a client side bug where it doesn't show your actual MR when you are debuffed, you were most likely much lower than what your UI showed

Regardless if I have Group resist magic and about 160 MR unbuffed 1 tash with over 200 mr should not allow me to get root spammed lol not classic at all
Edit: If im focusing my gear on MR and sacrificing everything else and solely stacking it, even with tash I should be pretty immune, occasional roots is possible but being 7/7 rooted is insane

Smedy
12-09-2014, 10:48 AM
with 200 current setting would bring you down to around 118, which should be enough to still be immune to roots, there's something shady going on in the matrix dawgs, why deese roots landin?

AffEcT
12-09-2014, 11:24 AM
I think all spells should be useful to some degree.
It should be very hard to land a blind on someone with high mr ofc but i hate
what servers usually do in this case.
They make the spell complete crap and useless.
They make it so that you cant blind a nakkid unbufft player sitting at 25 base magic resists.

Just make blind and spells like that 100% resists at 100 mr but also add duration resist check?
So that if you get blinded but you have, around 70ish mr.
Blind should only last 1 tick max or something like that.

Any ideas?
Can this be done?

Haynar
12-10-2014, 10:20 AM
unless he changed it, alecta's code was a scaling threshold based on spell level

for instance, i think he said it was like..

85 MR made you immune to low-level roots like Root

105 MR made you immune to mid-level roots like Paralyzing Earth

125 MR made you immune to high-level roots like Fetter
Was really nothing in places that did an immunity.

However, this is something doable with base resist mods, applied to the immunity levels.

Will get this updated to make the spells with higher resist mods be more useful.

H

Nirgon
12-10-2014, 10:57 AM
Good morning Haynar pal

Full buff strip + tash or malo should give someone a chance of being rooted/blinded, not so much without buff strip

30mr blind, 50mr stun, 70mr root is good (for the immunities)


125mr for root (even fetter) ... Sirken will even tell you ain't classic

It really hurts small, skilled squads from beating larger numbers (even just having 5 more people... dedicated to spamming root).. I'm not afraid to admit it benefits us way too much right now and isn't fair to competition when we are in full Velious raid sized force

Cecily
12-10-2014, 11:58 AM
Blind is a funny one, on live classic era you would legit resist blind 50% of the time or greater at starting 25mr in pvp. Anyone who spent time in a newbie nektulos or freeport knows this. On rallos lowbies would try to chain blind other lowbies to keep them from bagging their gear, and it basically never worked without the person being tashed into like negative mr. Even when it did land in those situations the duration tended to be pretty short

Basically blind should never land in pvp on geared players, even after a tash/malo(maybe after landing both.

Root/Snare landed significantly easier on live then Blind, but still barely ever stuck. The most common form of CC that actually landed on line by far were Snare/Ensnare/Darkness. I think I went a fulll 12 months on live pvp'ing 5 days a week and never had a root land on me at about 150mr, but once every blue moon a ensnare or darkness would stick.

Basically Blind should never land on anyone but the most debuffed and naked of players.

Root should land sometimes on lesser geared or debuffed players, Stuns/knockback spells mostly fell into this catagory too. Never on well geared ones.

Snare/Darkness should land rarely(but not never) on well geared players, and often on weakly geared/debuffed players. This is probably where the color slant line fell also.

After that is where the Shock of lightening range tended to be, harder to resist then snares, but it was not a lure or something, it just stuck more often then not.

I was running with about 150 MR + MR buff during the second 2v2 PvP tourney on Blue (different resists?) defending my title against 2 SKs. Darkness absolutely wrecked me and my shaman, landing every single time.

Colgate
12-10-2014, 12:24 PM
yaw i was playing redonk in that tournament, was getting darkness snared every cast with over 400 MR playing bard songs when jeremy and i fought that double SK combo

blue server pvp code was/is different from red, though

VictomEyez
12-11-2014, 06:27 AM
Fatality and myself chain spammed darkness spells on each other..neither of us landed one.. I have about 150s mr... but with tash it lands

Pikrib
12-11-2014, 10:28 AM
Good morning Haynar pal

Full buff strip + tash or malo should give someone a chance of being rooted/blinded, not so much without buff strip

30mr blind, 50mr stun, 70mr root is good (for the immunities)


125mr for root (even fetter) ... Sirken will even tell you ain't classic

It really hurts small, skilled squads from beating larger numbers (even just having 5 more people... dedicated to spamming root).. I'm not afraid to admit it benefits us way too much right now and isn't fair to competition when we are in full Velious raid sized force


These numbers seem fairly close, but i'm wondering where you got them from?

AffEcT
12-13-2014, 11:20 AM
Enchanter Nukes partial now for some reason. They only land on ppl with like 30 mr and the partial.
They should be all or nothing.
Look into the code on enchanter nukes please ;)

SamwiseRed
12-13-2014, 12:37 PM
30 mr blind seems low. so one mr bracer makes you completely immune to it? it should def be highly resisted around 70mr but 30 seems pretty low. or am i reading that wrong. same with stun. those numbers seem low to completely nullify some classes like paladins and clerics in pvp. that being said someone was blinded with 190 mr appparently and that def aint right unless its like .005 % chance.

krazyGlue
12-13-2014, 02:21 PM
Good morning Haynar pal

Full buff strip + tash or malo should give someone a chance of being rooted/blinded, not so much without buff strip

30mr blind, 50mr stun, 70mr root is good (for the immunities)


125mr for root (even fetter) ... Sirken will even tell you ain't classic




u high?

Colgate
12-13-2014, 04:57 PM
30 mr blind seems low. so one mr bracer makes you completely immune to it? it should def be highly resisted around 70mr but 30 seems pretty low. or am i reading that wrong. same with stun. those numbers seem low to completely nullify some classes like paladins and clerics in pvp. that being said someone was blinded with 190 mr appparently and that def aint right unless its like .005 % chance.

CLASSIC

SamwiseRed
12-13-2014, 11:10 PM
i remember being blinded in kunark with over 30 mr. prob around 40 considering i didnt give a fuck back then but for sure was blinded. not many things i remember but that is one of them.

SamwiseRed
12-13-2014, 11:14 PM
either case i agree with it landing should be close to never at max level pvp assuming the player even has a tiny bit of resist gear (2 mr bracers and one or more mr pieces.

Ragnaros
12-14-2014, 05:11 AM
HANDS UP DONT ROOT ME

Crazycloud
12-14-2014, 01:33 PM
Higher lvl spells landing more isn't classic at all.

All roots should have the same chance of rooting someone, same with stuns.
This makes SK snares have less of a chance to land then a necro snare. (if necro higher lvl snares is landing so should the sks lower lvl snares)
This makes Cleric stuns have a higher chance of landing then pally stuns. (if cleric higher lvl stuns are landing so should the lower lvl pally stuns)

Higher lvl spells landing more should be removed. (not classic)

Also in classic you were able to /camp off mezzes. So if a enchanter came by and raptured you, you had a chance to /camp off before his group arrived :D

compulsion
12-16-2014, 12:09 PM
Please delete every post made by someone other than Weta or Crazycloud.

All former blue players please limit yourself to bug checking the /emote database.