View Full Version : EXP penalty question
Duuvyenx
09-16-2010, 02:50 PM
If 3 rangers were grouped, agro-kiting and pingponging mobs with bows, would they have a 120% exp penalty?
Aadill
09-16-2010, 02:55 PM
You salty dog~
Exeno
09-16-2010, 02:59 PM
If 3 rangers were grouped, agro-kiting and pingponging mobs with bows, would they have a 120% exp penalty?
:confused: I'm completely confused here?.. Groups don't suffer from having more hybrids that I'm aware of. Being a ranger in the group with 2 other rangers doesn't make your penalty any worse it will still be -40%
Extunarian
09-16-2010, 03:00 PM
AFAIK, they would each take a 40% penalty. If a ranger was grouped with 2 others whose class/race didn't have any penalties, each person (including the ranger) would eat a 13.3% penalty.
HippoNipple
09-16-2010, 03:04 PM
It really just effects your average, if you have 3 rangers you have to kill exactly 3x as many mobs to keep up with the exp you would get solo.
If it was a warrior and 2 rangers together the warrior would have to kill more than 3 mobs to get his normal exp per kill, and the rangers would actually get more exp per 3 kills then they would solo kill because they are spreading out some of their exp penalty to the warrior.
Harrison
09-16-2010, 03:06 PM
I think they've not fixed the experience penalty sharing yet, so this is all moot.
Duuvyenx
09-16-2010, 03:09 PM
I think they've not fixed the experience penalty sharing yet, so this is all moot.
Huh? I was hoping for a simple yes or no...instead i got 3 different answers.
Extunarian
09-16-2010, 03:11 PM
Someone can correct me, but the way I understand it is:
- Mob dies to group, group receives XP
- XP is divided into 'shares' and each share is multiplied by a specific member's XP bonus or penalty
- The shares are re-aggregated and distributed to the group based on level.
So if a group of 3 rangers was awarded 300xp, the three shares of 100xp would be multiplied by .6, the products would be summed, then divided amongst the 3 players for an effective penalty of 40%.
If it was a ranger and 2 non-penalized classes (all of equal level) it would look something like:
300 to group --> 100*1(no penalty) + 100*1(no penalty) + 100*.6(ranger) --> 260/3 = 86.6xp to each player for an effective penalty of 13.3% to the whole group.
Someone with a more intimate understanding of the code can certainly correct me if I'm off, but this is how it was explained to me.
Extunarian
09-16-2010, 03:13 PM
Huh? I was hoping for a simple yes or no...instead i got 3 different answers.
Actually Hippo and I gave you the same answer.
Hippo and I both are saying that no, it wouldn't be a 120% penalty.
Duuvyenx
09-16-2010, 03:15 PM
Awesome, thanks guys.
Harrison
09-16-2010, 03:29 PM
Until proof is presented there is nothing to say against what I said being true. You don't know if the penalties being spread that way even functions properly on this emulator.
Just because something worked a certain way on live doesn't mean it works that way here.
LizardNecro
09-16-2010, 03:32 PM
it is trivial to test this. I was the the person who presented proof that hybrids drained xp from goups on live. Here is what I did on live.
* Make two level 1 human warriors, kill a lvl 1 firebeetle. Look at how much xp is gained.
* Make a level 1 human warrior and a lvl 1 human pally. Look at how much xp is gained for the warrior. It was less than in the above acse.
This is easy to you here, but it would require either two boxing (illegal) or two people doing this
Extunarian
09-16-2010, 03:34 PM
Sorry about that Harrison...I kinda glanced over it thinking you were just throwing out a clever one-liner.
Anyway yeah I don't know for sure that's how it works, but that's how I understand it is supposed to work. YMMV.
yaeger
09-16-2010, 04:28 PM
I've checked it with debugging repeatedly. In fact what happens is:
Example mob worth 1000 xp.
One person killing one mob gets 1000xp.
Six people killing six mobs get 6600xp (which equates to 1100xp per player before normalization).
If all six players are the same level and are class/race combinations without any XP modifier then all six players will get 1100xp each.
However, if the group is again the same level, but has some penalties etc, it works out like this:
Race Class Per Mob For Six
--------- ------- ------- -------
Human Cleric 162 974
Ogre Warrior 174 1042
Halfling Rogue 142 851
Erudite Wizard 180 1083
Barbarian Shaman 171 1026
Half-elf Ranger 271 1624
--------- ------- ------- -------
Total 1100 6600
So except for the Human Cleric and the Halfing Rogue, all members of the group earn more XP for killing 6 mobs while grouped than they did killing one mob solo.
The benefits of solo'ing vs. grouping depend on a lot of factors, but from a raw XP perspective, if the group can consistently kill 6 mobs in the amount of time the solo'er kills one mob, the group will earn faster XP over time.
Basically what happens is that when a mob is killed, the exp value is a pool where the group exp bonuses and zone bonuses are applied. After that it's shared to all the members, those with high penalties getting more exp and those with low penalties getting less exp.
Once each person gets their share of the pie, the racial exp modifier takes some exp (or adds) from their slice.
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