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Macha
12-15-2014, 04:27 PM
I hear the best experience for Rogues other than Plvl is to duo with a class that can distract a mob 1 way or another while you do rogueDPS.

I am looking to see what classes are the best to duo with to accomplish this.
So far I can think of Druids, Rangers, Necros, Bards.
Basically partner can snare a mob, grab aggro, flamelick or what have you, and run around while I poke it from behind (hey-oo).
Or partner can snare and fear.

It seems my best options would either be Necro or Bard unless someone wants to educate me otherwise. Necros can DoT, do pet dps, snare and fear. Bards can snare/fear while providing buff/haste and self dps.

Any thoughts?

jolanar
12-15-2014, 05:06 PM
You've pretty much got it figured out.

koros
12-15-2014, 05:14 PM
Those are probably the best. Shaman, Paladin work as well

Malik_Gynax
12-15-2014, 05:44 PM
Necros have awesome heals for this sort of work as well.

Infectious
12-15-2014, 06:27 PM
Druid... Snare,sow,str buffs, hp, ports, heals.
Necro is good to, but I would take a good druid with ensnare and flame lick while you destroy mobs.

Macha
12-15-2014, 07:41 PM
Thanks everyone.
Infectious, if the Druid DoTs, does the DoT do half damage because the mob isn't rooted/feared, or do druid's DoTs do full damage regardless? I don't remember if the mechanics of a druid DoT is the same as a Necro. Also, good tip about ports.. that could be useful if I try OT and bards are monopolizing :)

Here is part 2 of my question... is it faster xp for a druid or necro to solo by themselves, or duo with a high dps Rogue? Basically is this a Mutual or Commensal relationship? I don't want to duo with another person if they are just doing me a favor :)

Cecily
12-15-2014, 10:20 PM
I never really cared for duos. Monk, shaman, rogue trio is overpowered though.

Vega
12-16-2014, 01:50 AM
While leveling my wizard I wondered a bit about how good it would be to duo with a rogue. You could just pull quads, snare, and hold aggro with temperate flux.

I never tried it, but I think this would be better xp for the wiz than solo. If you only have to snare one or two times (depending on how fast the rogue drops the mobs) I think you'd get away with quite a few pulls before needing a med break. Which should add up to more xp/hour, since I personally had to med between each pull.

stakha
12-16-2014, 06:12 AM
I've duod with a rogue on my bard like this before, it works pretty well, but it's very difficult to get haste song to land on the rogue witout getting hit consistently. Even without hasting, they tend to drop fast and there is zero downtime unless something goes wrong.

Buriedpast
12-16-2014, 06:30 AM
shaman/rogue.

/thread.

Cecily
12-16-2014, 12:59 PM
Rogues require a trio at minimum. In a duo they will either be tanking or unhasted and, while doable, it'll suck on some level. X tank (monk prefered), shaman, rogue has all the amenities to let the rogue work at 100% effectiveness.

Cecily
12-16-2014, 01:02 PM
I've duod with a rogue on my bard like this before, it works pretty well, but it's very difficult to get haste song to land on the rogue witout getting hit consistently. Even without hasting, they tend to drop fast and there is zero downtime unless something goes wrong.

I think this is the one exception. Bards are the only snare / fear / haste combo. Epic monks have much better duo options simply because of self haste. Even if you only hit the rogue with a few ticks of haste a fight, it'll make a huge difference.

Wrench
12-16-2014, 01:52 PM
I think this is the one exception. Bards are the only snare / fear / haste combo. Epic monks have much better duo options simply because of self haste. Even if you only hit the rogue with a few ticks of haste a fight, it'll make a huge difference.

also the least attractive xp wise for the partner

youll actually make more xp by the rog just standing there watching the bard aoe kite

Tuljin
12-16-2014, 02:29 PM
I would say probably the "best" duo is with Paladin, especially up to level 50. Paladin can pull, tank, heal, CC, and snap agro with Flash of Light while the Rogue goes stab stab stab. Paladin also has unparalleled caster mitigation, which is key for this duo. I have duoed Mistmoore, Sol B, LGuk and other zones completely effectively with Rogue. It was great XP and tons of fun, also very easy to pick up a Shaman or Chanter (or really anybody else) then you're really good to go. Pal, Rog, Wiz is also a ton of fun.

Wizard Rogue is also an excellent duo, you just have to do it mostly in outdoor zones (or indoor zones with big areas to run) Wizard can spam flux staff, stun, and snare and kite away while the Rogue stabs.

I have done both methods extensively and they are both great. I suggest indoor zones due to better XP, which is a general EQ rule of thumb. The big thing is take whatever you can get and move your XP bar however you can.

Macha
12-16-2014, 04:49 PM
Wow thanks for all the responses everyone.
Yes there is a big difference between outdoor and indoor partners.
Obviously for indoor, there is probably the need for a tank such that the Rogue does not take damage AND is able to backstab (without moving past the mob and back...).
Shaman seems like a good candidate here followed by Paladin. For indoors though, I think I agree with others; it may be best to trio rather than duo. Monk/Sham/Rogue definitely sounds OP.

As far as outdoors go… I am mainly talking about keeping the mob distracted (snared/aggroed on someone else or feared) so there wouldn’t be need for a tank.
I tried Necro/Rogue last night. It was OK… not having SoW or a good heal was a downfall as was waiting on mana. I was under the impression that heals were not needed since the mob will always be distracted but due to resists and fear breaks, that is not the case.

I really think a Bard shines here since there is no downtime. Bard does a mez/snare/fear (mez because fear is pointblank and without mez he will take some damage), then keeps snare/fear up. This works best with mobs slightly lower than you to reduce resists. If things get really bad, just speed song and run to a zone.
With that said, I will not shy away from trying some of the suggestions here... maybe I'll hit up a Wizard soon

(Wrench)Also as far as bards favoring solo xp… yes it is true that bards can get really fast experience soloing but sometimes the best zones are overcrowded and you can only AE kite 10ish mobs at once.. which isn’t that efficient (hey why are there only rhinos and tigers left in OT? Hehe). Also, some bards want a break from running in circles all day long :)
And... I will seriously run across some bards that don't know how to AE Kite well so they just group for xp haha.

Cecily
12-16-2014, 05:16 PM
Yeah, it's not ideal for a bard. But AE kiting gets old and fear kiting is pretty fun. As far as the rogue's exp getting hurt by hybrids, you gotta get over that mindset. Rogues are difficult to exp and anything you can get is better than sitting around LFG. A 40% penalty split between a rogue and hybrid isn't going to be nearly as bad as any 6-way split.

Necros are decent because they can DPS. Druids and rangers really can't contribute to the kill much and they kinda suck for kiting, because it's all on the (unbuffed) rogue. But it works. I see duos as only a thing of necessity, but trios are ideal for leveling. Feel free to sub out any hybrid for that monk slot and you'll gain snap agro in place of DPS. Not a bad trade off.

ghost182
12-16-2014, 05:28 PM
Just going to throw ranger out there, I really enjoy duping with a rogue. So easy to hold aggro with snare and flamelick and it uses such little mana. I can buff our str and give us sow. There's no need for healing or other buffs because we don't take dmg. I can use archery to add in some extra dmg, I don't dot or nuke much as it uses too much mama and creates downtime. It's also not hard to grab some haste for sow when you need. However, you could do this with a Druid who could add more dmg, port, and no cp penalty

evilkorn
12-16-2014, 05:30 PM
Worst duo is shaman/rogue in crypt. It may work sometimes but I've wiped to it and have seen other people wipe to the named too. I agree with Cec, best as 3rd wheel and good fear/agro kiter partner.

Cecily
12-16-2014, 05:35 PM
Just going to throw ranger out there, I really enjoy duping with a rogue. So easy to hold aggro with snare and flamelick and it uses such little mana. I can buff our str and give us sow. There's no need for healing or other buffs because we don't take dmg. I can use archery to add in some extra dmg, I don't dot or nuke much as it uses too much mama and creates downtime. It's also not hard to grab some haste for sow when you need. However, you could do this with a Druid who could add more dmg, port, and no cp penalty

It works. Druid mana isn't sustainable and neither is a ranger's hp bar though. Having been on both sides of it, it's not my first choice. From a pure agro kite perspective, druid / ranger + rogue is VERY sustainable and will definitely get a ton of kills with minimal downtime if any. Just it's up to the rogue to do 90%+ of the killing.

Destron
12-16-2014, 06:13 PM
Rogue/Rogue train intimidate get snare daggers...profit

Wenuven
12-16-2014, 06:23 PM
XP wise, duoing with a druid on my Rogue is the best xp I've ever gotten in EQ (sans bard AE).

Mind you, this tapers off at 50+ and is useless for farming high-end dungeons.

But if you want to get from 1-50 very quickly as a rogue with a duo partner, Druid wins no question. Necro is a close second; lacks some handy utility (sow is a big one), but can add a little extra dps with pet.

Bodybagger
12-17-2014, 12:44 PM
Rogue is best partner for a Rogue. Aggro swapping trading backstabs and, using hide to drop agro, engulfing darkness procs+intimidation, poisons, etc. Seriously underated combo. Can also travel through lots of areas together hide/sneaked

waiting for casters to med gets old, chasing mobs sucks.

Monk/Warrior/Pal/SK/Ranger, any melee is better to duo with honestly, at least for leveling purposes to get to 50+ content without relying on groups at all times. When people say duo I assume they mean leveling with a friend mostly.

brecon
12-17-2014, 01:16 PM
Monk/Warrior/Pal/SK/Ranger, any melee is better to duo with honestly, at least for leveling purposes to get to 50+ content without relying on groups at all times. When people say duo I assume they mean leveling with a friend mostly.

If that's the approach you're taking, then Bard is your man. Aggro/snare kite mana free after min 20s, fear kite mana free, regen song for downtime, selos for speed, group haste and group dots. The Bard could also just AOE kite and the rogue could soak, but there's no fun in that.

stakha
12-17-2014, 06:42 PM
I won't believe any bard who says he is enjoying the game if he is aoe kiting. Seems many who level this way (predominately) don't learn how to play their classes either.

Bodybagger
12-17-2014, 06:51 PM
If that's the approach you're taking, then Bard is your man. Aggro/snare kite mana free after min 20s, fear kite mana free, regen song for downtime, selos for speed, group haste and group dots. The Bard could also just AOE kite and the rogue could soak, but there's no fun in that.

again complements only one class honestly... barely increases bards efficiency having rogue there, and rogue is chasing. that shit sucks. not a fun way to level honestly.

better off with a class that can deal good melee dmg and agro swap with rogue. I've done it countless times with every class combination and rogue-rogue or rogue-monk are probably the most fun. Rogue Sk is good too, and rogue pal/war can be fun enough

Rogue/Rogue is just nuts in practice though... the kill speed is unmatched by any duo sub lvl 40 probably... nevermind if you both had epics :eek:

Macha
12-17-2014, 08:05 PM
again complements only one class honestly... barely increases bards efficiency having rogue there, and rogue is chasing. that shit sucks. not a fun way to level honestly.


Heh, neither is running around in a circle ad nauseam :P
I've AE kited a bard up to 26, it's cool to get such fast xp but it's not necessarily fun. Also you have to worry about over camped zones (Overthere!) and people complaining about you stealing all the mobs, which is a legitimate complaint. It can also be frustrating if you make one tiny mistake, you're dead and lose all the time it took you to pull and run/dot. Ehh, I digress...

My bro has a 46 bard and he's plvled me a few times using snare/fear and it was pretty fast experience and not annoying or difficult either. Bard's snare is really good so I don't have to try very hard to stay within melee range.

I agree though, two Rogues will obviously deal the most *sustained* damage in a duo but I don't see anything working except intimidate/SBDSnare. Without a Fungi and other really nice gear, I'm basically a glass cannon. I don't see how two Rogues could swap aggro and tank a blue mob unless I'm missing something here. It seems they'd both be low hp after 1 or 2 pulls.
I will pick up a SBD and give intimidate/snare a try though :) once I get the hang of that, I'll look for other Rogues. My guess is that you sneak up to a mob and intimidate such that you don't ever get aggro?

Last thing, my Rogue will hit 41 tonight so if anyone is interested in duo-ing or trio-ing that is also around this level, shoot me a PM! I have 223 unbuffed Str and my epic!

I am really interested in Monk/Sham/Rogue for Solb, CoM, or Lguk!

brecon
12-17-2014, 09:11 PM
again complements only one class honestly... barely increases bards efficiency having rogue there, and rogue is chasing. that shit sucks. not a fun way to level honestly.

better off with a class that can deal good melee dmg and agro swap with rogue. :eek:

Bard can tank, especially with slow and regen song, effectively through the 30s. Somewhere in the 40s is where they fall off, and their slows don't keep up. You also have the option to snare, fear, or aggro kite like a druid, which was the point of this response.

Two rogues are gonna have a heck of a time pulling singles, and they don't mitigate well. This isn't a viable strategy past early-mid 30s unless you are trying to fear kite.

I think the real answer is a shaman that slow tanks, and the rogue just wails on it. I slow-tanked all the way through CoM without a problem and without a fungi, usually with just a rogue or monk duo partner.

Cecily
12-18-2014, 09:02 AM
I had forgotten about wolf pack rogue groups. Again, it works best in a trio, but all rogue parties are really fun. I did a three rogue group for oasis orc highway and again at nobles in Sol B, that time with three epic rogues. In both cases the mobs just melted.

You need to arrange yourselves in a triangle formation, in such a way that 2 rogues will always have the back regardless of who has agro. It's good to establish a BS rotation too. Rogue #3 pulls with range, Rogue #1 backstabs, Rogue # 2 backstabs, Rogue #3 backstabs and tanks until Rogue #1's BS refreshes.

The first rotation happens in about a second and takes a huge chunk of the mob's HP with it. After that point it gets a little more chaotic because aggro won't play nice, but 3 rogues is 3 rogues. Makes for a fun group dynamic and I highly suggest you have a rogue threesome at least once.

Tuljin
12-18-2014, 02:46 PM
I won't believe any bard who says he is enjoying the game if he is aoe kiting. Seems many who level this way (predominately) don't learn how to play their classes either.

Astute observation, my friend! Really hit that nail on the head.

The big bottleneck with a rog/rog duo or even rog/rog/rog is lack of heals. No other class besides Paladin makes a dungeon duo viable Pal/Rog. Paladin is the rarest class on the server, and its definitely tough to find them out in the wild.

The main point of the Pal/Rog duo (past level 30 especially) is the caster mitigation. You can go into dungeons with heady XP and single pull/root split mobs all day, including casters. Monk/Rog requires a healer, and even still without stopping those spells Festering Hags are very nasty.

A big point that people forget to consider is the lower HP pool of caster mobs. Unrest basement, for example, low-mid 30s can be completely raped by Pal/Rog. The Hags drop like nothing, and with spells getting knocked out handily they aren't even much of a threat. Hags can even be soloed by Paladin - with a little bit of butthole clenching from time to time :P

Moving on to late 30s you can hit Mistmoore Castle - which is full of dangerous mobs, however Paladin makes them a joke. And again caster mobs have low HP - with proper CC you are killing mobs very quickly, and the XP bar moves accordingly.

40s you can do Sol B and eventually LGuk, which have their fair share of caster mobs - you are still single pulling and nullifying caster threat.

With Pal/Rog, your third for your trio doesn't have to be a healer. Another DPS in there just means less damage taken when you can already heal yourself just fine.

Melee mobs have higher HP pools, and this is something people are often remiss to consider when talking about downing mobs. Pal/Rog/Rog or Pal/Rog/Monk are both great trios - removing the need for a healer and having the mobs snap agroed the whole time.

If you want to get phat dungeon XP in a duo, Pal/Rog is great. Without the stuns and bash the 30s-40s dungeons are pretty much impossible without a healer.

koros
12-18-2014, 02:50 PM
Rogue/Pal isn't too bad in a dungeon, but there's no situations that a rogue/shaman isn't better terms of difficulty of mobs you can take, kill speed, or downtime.

Bodybagger
12-18-2014, 06:25 PM
barbarian rogues get slam.... and throwing boulders... and better str sta.... picking any other race is absurd, and you get masks for half of them anyways lol

also I haven't toyed with poisons on p99 like I did back on live but casters were one of the many places they came in handy... as for healing... rogues actually mitigate damage pretty decently and with bind you can at least get 50% hp which if you grab buffs before hand is more than you'd ever have without anyways *shrug* agro swapping and stunning you burn stuff fast and hard and without too much recourse in most cases. definitely not a good combo for splitting groups up though. SK/monk are much better for that... or pal I guess but I'd never honestly chose pal over the others for utility, kill speed, or capability as a duo

Cecily
12-19-2014, 10:14 AM
I agree with you as far as selecting a barbarian for PvP. Boulders are neat there. Junk for PvE though. Slam is on backstab timer and is kinda bad. End game, race simply does not matter. There's no barbarian on Blue with better stats than myself or Sckrilla. We're wood elves.

http://wiki.project1999.com/Magelo_Blue:Sckrilla
http://wiki.project1999.com/Magelo_Blue:Cecily

Tuljin
12-19-2014, 04:33 PM
Rogue/Pal isn't too bad in a dungeon, but there's no situations that a rogue/shaman isn't better terms of difficulty of mobs you can take, kill speed, or downtime.

In theory this is true, in practicality this really isn't the case. Especially when you are considering a 30s-40s Shaman, not a 60 Shaman with Torpor.

People try to run numbers and absolutes in EQ, but the reason we keep coming back is because very little in this game is absolute due to how dynamic mob encounters are.

For example, a Shaman/Rogue duo can't even really traverse LGuk very well. The Paladin gets IVU. The shaman would need potions which he can acquire, but even still most of the camps you can't even split without a Calm. A lot of the splits are multi-caster pops too - - which a sub-50 shaman doesn't reeeeeally want to fuck with due to the lack of CH, even with LoS roots.

Mistmoore Castle also has some nasty splits that really shouldn't be attempted without Calm as well.

Also, Slow really isn't worth much vs. a caster mob. Shaman can deal with melee mobs very well with Slow, but theres no real way to deal with caster threat, which is why caster mobs generally avoided. This limits the dungeons you can enter, especially in 30s-40s.

In 50s, the only Shaman/Rogue duos you see are at Captain camp in KC, which has virtually no casters. HS doesn't have a whole hell of a lot of casters, but the HT mobs make this duo difficult there, as well as the fact in HS you either see Nec or Enc soloers or people full-grouping a wing. I see very few Shaman/Rogue duos running around in Seb, if any, because again there are some caster splits that you just don't even really want to fuck with without Calm.

Fighting paper caster mobs with proper mitigation greatly reduces the necessity for Slow. You can slow tank/rootrot/dot/faceroll Captain camp in 50s with little to no effort. Successfully navigating the notoriously unforgiving 30s-40s EQ dungeons in a duo with a Rogue and moving the XP bar in the process is a whole different story.

koros
12-19-2014, 04:52 PM
In theory this is true, in practicality this really isn't the case. Especially when you are considering a 30s-40s Shaman, not a 60 Shaman with Torpor.

People try to run numbers and absolutes in EQ, but the reason we keep coming back is because very little in this game is absolute due to how dynamic mob encounters are.

For example, a Shaman/Rogue duo can't even really traverse LGuk very well. The Paladin gets IVU. The shaman would need potions which he can acquire, but even still most of the camps you can't even split without a Calm. A lot of the splits are multi-caster pops too - - which a sub-50 shaman doesn't reeeeeally want to fuck with due to the lack of CH, even with LoS roots.

Mistmoore Castle also has some nasty splits that really shouldn't be attempted without Calm as well.

Also, Slow really isn't worth much vs. a caster mob. Shaman can deal with melee mobs very well with Slow, but theres no real way to deal with caster threat, which is why caster mobs generally avoided. This limits the dungeons you can enter, especially in 30s-40s.

In 50s, the only Shaman/Rogue duos you see are at Captain camp in KC, which has virtually no casters. HS doesn't have a whole hell of a lot of casters, but the HT mobs make this duo difficult there, as well as the fact in HS you either see Nec or Enc soloers and people full-grouping a wing. I see very few Shaman/Rogue duos running around in Seb, if any, because again there are some caster splits that you just don't even really want to fuck with without Calm.

Fighting paper caster mobs with proper mitigation greatly reduces the necessity for Slow. You can slow tank/rootrot/dot/faceroll Captain camp in 50s with little to no effort. Successfully navigating the notoriously unforgiving 30s-40s EQ dungeons in a duo with a Rogue and moving the XP bar in the process is a whole different story.

Sneak pull? Also unless the casters are pretty low blue you're probably not going to want to calm split. And if they are low blue, the raw dps of a hasted rogue + pet + shaman nukes can drop a caster pretty damn fast.

Also, how many pally/rogue duos do you see duoing seb/hs? That seems like much more of a receipe for disaster.

Tuljin
12-19-2014, 05:15 PM
Sneak pull works but a glass cannon Rogue really doesn't want to eat a spell or two on the way back to camp, especially without CH.

On Dwarf Paladin I have calmed lots of splits in all kinds of zones with CHA gear, but I won't say that there isn't a fair amount of butthole clenching involved =) In high 40s a Paladin can calm in LGuk with little trouble. I was successfully calming frogs in Seb at level 51 and 52, but that wasn't without a few bad breaks. Mid 50s and up a Paladin calm really isn't bad at all. The big thing is is getting that initial stun off so you don't eat a spell on your pull. If a Rogue sneak pulls a Shaman and eats a Slow, its way more detrimental to the group than if the Paladin eats it.

The Rogue can sneak pull melees while Paladin sits for some mana, and the Paladin can deal with caster pulls. Also, I am thinking leveling up 30s-40s and getting dungeon XP, not "safe" XP bar movement in outdoor zones.

I have duoed Seb with a Rogue quite a bit, there are a few bottlenecks that nobody really wants to mess around with though (the "stage" right before the Chef camp and some of the rooms in Disco, for example) A major point is the way the Paladin can hold agro very reliably for very little mana, whereas a Shaman will hold agro with Slow which is very high mana and has really nothing to deal with caster spells.

Like I said in my first post, you really don't see Paladins ~anywhere~. Its certainly not a class for the faint of heart, and I'm pretty sure I'm one of the few who has even attempted or done Pal/Rog duo extensively (my RL bro has a rogue alt and we would just camp out in safehall in LGuk, log in, and get xps and pick up usually another person for trio) At this point I have a Paladin in his mid 50s, which is something very few people on the server can even say. I still manage to move his bar despite my duties and commitments on my main.

At the end of the day Shaman is OP and turns the game into EZ mode, we all know this. I can say from experience, however, that Pal/Rog is a kick ass duo that really is capable of great things while leveling, especially for those who want a challenge and experience the awesome mid-level classic EQ dungeons.

Yumyums Inmahtumtums
12-19-2014, 07:16 PM
The largest drain on efficiency in any group is hp management or healing (outside CE, Torp or CH). There are essentially no group setups out there where this doesn't flesh out.

You add DPS to the group to speed up kills and negate damage by time standing in front of a swinging mob. This reduces the healing load or extends the effect of each heal over X number of mobs.

You add a tank to the group to mitigate damage lowering the amount of healing or damage taken/mob.

You add a cc class to lower or eliminate additional mobs hitting you where you are not hitting them.

Other classes added as accessory for whatever reason will be in there to either reduce the need for healing or bolster your healing abilities.

Simply put, any group approaching their peak efficiency will be one that does not need to heal because you can factor that out of the equation completely. It goes without saying that any skill that can be used do that should be used.

At this point, it comes down to a partner who can use their class in a way that allows the rogue to do the most damage (from behind) while still meditating. There will always be a SMALL need for healing so this eliminates other pure melee, rangers, wizards and Druids because agro kiting requires spell casting and running, paladins because tanking, clerics because tanking, shamans because tanking, mages because no cc, enchanters because no snare and absolutely no healing and leaves shadowknights, Necros and bards. Of those three, only Necros and bards have the ability to cc in any capacity and bards come with a larger shared xp penalty. Fear also exposes the back which is now making use of the rogues best ability, backstab.

Necros are the best partner in MOST scenarios and if you're in the right place (open area, plentiful mobs etc...) will give you the most xp per hour. They have the ability to snare, pet DPS, charm DPS if you're adventurous, small DPS ability themselves and most importantly fear which allows everyone to **eliminate the need to heal. Damage taken on breaks can be reduced by the more recent changes to pet agro which should allow the rogue to back off and pet tank while the necro gets another fear together.


**barring fear and charm breaks.

stakha
12-19-2014, 07:40 PM
Bard can also fear.

Yumyums Inmahtumtums
12-19-2014, 07:52 PM
Necro has a pet that will out DPS a bard and doesn't come with a shared xp penalty.

Priceline
12-19-2014, 08:56 PM
Necro has a pet that will out DPS a bard and doesn't come with a shared xp penalty.

if the necro was an iksar wouldn't that xp penalty be almost the same? I don't know the exact % but an iksar monks penalty is worse then a hybrids. bard can also charm any merb type for a pet and that will very much out DPS a skelly pet.

bard can also haste/str/dex buff during a fear kite to further push rogues deeps.

Mentathiel
12-19-2014, 09:00 PM
I've been in groups with tanks who can't hold aggro, healers who are too busy fighting adds to heal and enchanters whose mez never holds. I'd say that these were all good groups, just not fully optimised due to our low levels and beset by random wandering orcs; we're mostly talking Crushbone groups here.

In almost every single one of these groups, I had another rogue standing across from me as we played ping-pong with aggro. Yes, we often needed healing afterwards, but two rogues make for a lot of damage in a very short space of time no matter which direction the mob turns.

And very few classes can just sit down in the middle of a busy zone and /afk while trains run rampant all around. Two rogues can both hide (and know whether they are hidden) without needing to find a safe spot. They can sneak past mobs which are too tough to reach the softer targets, no need for invis and IVU.

When the party runs, I've been one of two characters left behind to finish the fight as duo more than once and it's always been a pair of rogues. It works out more often than you'd expect because I could usually hand off the mob to the other rogue via evasion and/or switching off auto-attack briefly when my health dipped too low.

Cecily
12-19-2014, 09:17 PM
Sustainability. Killing a mob and saying ta-da isn't going to get you an applause or your level any quicker. Rogue + rogue sounds like alot of bind wound downtime. Same thing wih pally + rogue when the pally's mana runs out.

Itap
12-19-2014, 09:25 PM
Sustainability. Killing a mob and saying ta-da isn't going to get you an applause or your level any quicker. Rogue + rogue sounds like alot of bind wound downtime. Same thing wih pally + rogue when the pally's mana runs out.

This. We can all sit here and say such and such class can duo. Hell, any 2 classes can duo, but is it effective and efficient?

Priceline
12-19-2014, 09:33 PM
Pally/Wiz Duo, efficiency intensifies..

Yumyums Inmahtumtums
12-19-2014, 10:26 PM
if the necro was an iksar wouldn't that xp penalty be almost the same? I don't know the exact % but an iksar monks penalty is worse then a hybrids. bard can also charm any merb type for a pet and that will very much out DPS a skelly pet.

bard can also haste/str/dex buff during a fear kite to further push rogues deeps.

Racial xp penalty isn't shared, just class.

You're right about the other stuff. I'm thinking charmed bard pet is going to make for some downtime though. Pretty close id say.

Priceline
12-19-2014, 10:29 PM
Racial xp penalty isn't shared, just class.

http://www.reactiongifs.com/r/2013/10/tim-and-eric-mind-blown.gif

I didn't know that, thought it was all shared.. something new every learned

stakha
12-20-2014, 04:18 AM
Racial xp penalty isn't shared, just class.

You're right about the other stuff. I'm thinking charmed bard pet is going to make for some downtime though. Pretty close id say.

If the bard begins at full mana, he wont need to recoup mana doing this w a rogue duo for about two hours, if at all. It's easy to twist in heal song doing this, and with a Breath of Harmony clicky you are looking at 40-50 hp regen per tick to compensate for any mistakes or stray mob blows. People who complain about the bard xp penalty either have played with only shitty bards or dont understand how much they bring to the table.

Widan
12-20-2014, 03:56 PM
Racial xp penalty isn't shared, just class.


Naw. http://wiki.project1999.com/Game_Mechanics#How_Experience_Works

Ragnaros
12-20-2014, 10:35 PM
necro

Tuljin
12-22-2014, 02:15 PM
The best Rogue duo is two level 60 Enchanters, Chardok AOE PLVL, or Fungi Monk with Torpor Shaman.

Bodybagger
12-26-2014, 02:40 PM
best rogue setting is not as a duo, simple as that. being part of the holy trinity of tank, healer, dps... you don't make efficient duos like hybrids/solo classes when they solo and tag team stuff. So if you were leveling together, I'd go rogue+rogue and have strong dps ready to join any group, and really fun to duo still and stealth around.

IT's that simple. Rogue+rogue, rogue+war, rogue+ monk... all desirable. Plan to get by but depend on grabbing new friends. Planning to play EQ solo/duo is poor planning and the game has walls in place to prevent solo play quite honestly. That's what makes it better than other MMO's, it's TRULY an MMORPG, not an MSOPOGOC.... massive single player online game with optional coop! lol

Play what you like and enjoy. Few are more fun than tag teaming rogues though. groups will love you as well, as you'll come in and make them burn through mobs so fast!

Danth
12-26-2014, 04:36 PM
A major point is the way the Paladin can hold agro very reliably for very little mana, whereas a Shaman will hold agro with Slow which is very high mana and has really nothing to deal with caster spells.

I want to make a point about hate: I know Paladins quite well, and Shamans and Rogues well enough. Aggro isn't such an issue in practice because a) Evade is ridiculously effective, and b) Whatever paltry aggro the Rogue has after Evade cancels out most of it is easily countered by downranked, low-mana spells, whether we're talking about a Paladin, a Shaman, a Druid, or any other caster.

I can think of numerous duo's that work tolerably well with a Rogue--I've even duo'd with them on my Shadow Knight on rare occasions--but I can't think of a whole lot of classes that will routinely *want* to duo with said Rogue. The Shaman won't, usually...he'd rather just go solo 4 things at a time or partner with the local Monk. Necromancers usually hate everyone and want to be left alone. Same goes for Druids or Bards, often enough. A Cleric will usually be looking for an Enchanter or a group. That might be the biggest reason for a Rogue to try to duo with something like a Paladin or Ranger or some such....they're perhaps the most likely folks to be willing to try something so non-conventional. Of course that's not relevant if you're talking about a pre-made group, but should be considered by anyone else. If I was a Rogue, I'd probably ask a Necromancer or Druid or Shaman first...but when they said no I'd probably give the local Shadow Knight or Ranger a try.

Danth

Synthlol
12-27-2014, 10:17 AM
This is what it looks like when someone has no idea what they are talking about:
Racial xp penalty isn't shared, just class.

wycca
12-29-2014, 03:27 PM
Ranger+Rogue is ridiculously fun in outdoor zones. Not so bad in indoor either. The ranger's spellbook and fundamentals compliment a rogue in many aspects better than a paladin. I say this as a huge paladin fan mind you.

vouss
12-30-2014, 11:30 PM
rogue/shaman

can net good xp and camp a lot of items in many dungeons, speaking from experience here

here's my guide

1-50

: let shaman solo to level 50 then PL you

51 - 60

: let shaman solo to 60, then PL you