View Full Version : Pet Weapons and Secret Pet Weapons?
Burdoc101
01-13-2015, 09:58 PM
Howdy,
I am curious again about pet equipment this time in the offensive manner.
I am very confused about what weapons increase damage and what weapons dont for pets. I have tried several different 2h weapon varieties for my pet without it affecting it all, but today I found a mage who gave her pet a baton of faith and the pet did double its damage! She said there are other weapons like it that give the boost, but couldnt remember the names.
Is there a secret list out there of weapons pets can use for absurd damage and where can i find this list lol?
Thanks!
Burdoc101
01-13-2015, 09:59 PM
Also, what items can a pet not wear? No trade? Racial specific (tried an axe with only barb, ogre, troll didnt work)?
The delay doesnt matter correct?
And can pets dual wield 2h weapons? Or 2h main and off hand a 1h?
Thanks again!
Burdoc101
01-13-2015, 10:11 PM
I have pictures to show as well if need be ^^
Bristlebard
01-14-2015, 12:05 AM
I have tried several different 2h weapon varieties for my pet without it affecting it all, but today I found a mage who gave her pet a baton of faith and the pet did double its damage! She said there are other weapons like it that give the boost, but couldnt remember the names.
It has to do with the damage on the weapon. Giving a pet a weapon will raise its max melee hit to 2x the weapon's damage number, assuming that would be a bigger max hit than the pet normally has.
Not sure about the other questions though.
Jimjam
01-14-2015, 05:15 AM
Your problem might have been giving your pets weapons with too high a delay. I think either delay 50+ or delay >50 (not sure which) they won't bother equipping the weapon?
Burdoc101
01-14-2015, 08:34 AM
Thanks for the advice!
Bill Tetley
01-14-2015, 10:22 AM
Personally I have noticed no difference in a total dmg increase or the combat speed of the pet when giving it weapons. I can give my pet a 18dly weapon and he doesn't attack any faster or a 50dly weapon and he doesn't attack any slower. Same goes for dmg... If my pet has a max hit of 56 it hits for 56 with its hands or w/e weapon I give it including 2h weapons. From what I understand giving a pet weapons will enable dual wield (if the pet is high enough level) and will also allow your pet to proc what ever proc is assigned to the weapon (stun, dd, snare, etc)
Kreylyn
01-14-2015, 11:10 AM
Personally I have noticed no difference in a total dmg increase or the combat speed of the pet when giving it weapons. I can give my pet a 18dly weapon and he doesn't attack any faster or a 50dly weapon and he doesn't attack any slower. Same goes for dmg... If my pet has a max hit of 56 it hits for 56 with its hands or w/e weapon I give it including 2h weapons. From what I understand giving a pet weapons will enable dual wield (if the pet is high enough level) and will also allow your pet to proc what ever proc is assigned to the weapon (stun, dd, snare, etc)
Well, not understanding how it works can lead to errors in conclusions based upon observation.
Pet will use any weapon it can equip. Some weapons have a hidden tag "not pet equiptable". If you give it to them, and they don't have it displayed, it's probably not pet equip able. The Weighted axe for example, is NOT something a pet can use.
The delay of the weapon is ignored on a pet. They always use their base delay.
The dmg of the weapon will increase the pet's dmg over all if the weapon dmg is higher than the pet's base dmg.
So say the pet base dmg/delay is 5/30, and you give the pet a weapon that is 9/45. You will end up with the pet wielding the wepon as a 9/30 delay.
Krey
Daldaen
01-14-2015, 11:56 AM
Keep in mind... A weighted axe (45 DMG / 150 Delay) isn't equipped by pets on this server. It is a BUG and should be equipable by pets until Luclin.
Pets only will change their damage if the weapon's damage x 2 is more than the pets innate max hit.
So Baton of Faith is a cheap 30 DMG weapon which changes pets max damage to 60. At low levels this is good.
But at higher levels the only weapons worth giving pets are procing weapons.
Bill Tetley
01-14-2015, 04:45 PM
Well, not understanding how it works can lead to errors in conclusions based upon observation.
Heh sorry there pal my bad. You're so smart ;)
Kreylyn
01-14-2015, 05:12 PM
Heh sorry there pal my bad. You're so smart ;)
Apology accepted, and thank you.
Krey
Kreylyn
01-14-2015, 06:08 PM
Just reference to the OP...
Information relevant to the specific question, and understanding how the mechanics work for pets and players...
Weapon dmg formula... http://wiki.project1999.com/Game_Mechanics
__________________________________________________ _____
Weapon Damage / Efficiency
Weapon damage can be figured by using this formula:
Average_Slash = (2 * Weapon_Base) + Bonus_Modifier + STR Modifier
Damage Cap
Damage cap = (dmg * 2) where dmg is the weapon's stated damage.
levels 1-9 - damage cap is 20
levels 10-19 - damage cap is 28
Levels 20-29 - damage cap is 60
30+ - lifted, can do 2x weapon damage or more based on class
The dmg*2 formula is true until lvl 28 where you get 1 bonus damage every 3 levels to your main hand attack. So at level 50 you get 8 extra bonus damage:
main hand = (dmg*2)+8
off hand = dmg*2
__________________________________________________ ___
Pet damage information... http://wiki.project1999.com/Pet_Guide
Lets use the LV 8 mage fire pet as an example...
That pet has a dmg range of 10-16. So 16 is camp dmg.
The above dmg calculations tells us this means the pet's innate dmg is 8 (8*2=16).
Your not going to increase the pet dmg unless you provide a weapon that has a higher dmg than 8. Delay is ignored for the weapon speed. Dmg on the weapon is ignored unless it is higher than the base.
What is delay used for?... for swapping weapons with pets. If the pet has a weapon equipted, it will not equipt the new one unless it has a lower delay. So if you have a better dmg weapon you want a pet to use, replace the pet with a new one before giving the better weapon(s).
See info here... http://wiki.project1999.com/Game_Mechanics
__________________________________________________ _________________
Pets:
"Classic pet experience distribution." (?)
NPCs/pets can equip items in all slots.
NPCs/pets can swap weapons if the new weapon has a lesser delay.
Pet damage increases if given a weapon with damage higher than their innate damage.
Warrior NPCs/pets bash more frequently than kick.
No out of combat regen bonus for pets. (this does not apply to sit regen bonus)
Higher level pets Magician, Necromancer, and Shadowknight will automatically dual wield. Otherwise, pets only DW if given two weapons. (Blue only)
__________________________________________________ _______________________
Finally, as a reminder... check out online information for any weapons that may have hidden tags for "Not Pet Equipable".
Example; http://wiki.project1999.com/A_Weighted_Axe
"Note: Pets cannot use. " is right under the stats pic.
So... I don't know what lv your pets are, but you will need to check the cross ref for max damage so you know what the dmg rating innately is, to know what weapon would increase the base dmg.
Other wise, the reasons to give pets a weapon...
They do not innately dual wield. Giving them 2 weapons after certain lvs will mean they ignore both dmg/delay but wil now dual weild their base unless your weapons are a dmg improvement.
Dmg type... if you want specifically them to pierce, bash, or slash... dmg type is used based upon the weapon.
As mentioned, weapon procs.
Also innate states. HP gear can be used by pets... for example.
Finally... fashion.
So... the final answer is, there isn't a simple list as lvs and pets will change that. But the above information will empower you to correctly know if certain weapons would be an improvement.
Krey
Burdoc101
01-14-2015, 08:40 PM
Awesome information Krey. Way to go well above and beyond to help a newb :D. Love the EQ community, rather p99 community XD.
Deadlyfury
01-22-2015, 10:01 AM
This has taught me heaps!
Thanks!
stakha
01-22-2015, 06:57 PM
I noticed my chanter giving his pet http://wiki.project1999.com/Adamantite_Band the other day in the crypt... Pretty clever, upon charm break it has -20MR already beside any tash debuff.
Yumyums Inmahtumtums
01-22-2015, 11:42 PM
I noticed my chanter giving his pet http://wiki.project1999.com/Adamantite_Band the other day in the crypt... Pretty clever, upon charm break it has -20MR already beside any tash debuff.
Rusty spiked shoulder pads give another -10
ghost182
01-22-2015, 11:52 PM
Steel hilted flint dagger
-Catherin-
01-24-2015, 09:59 AM
being able to loot your items back from charmed pets has opened up a lot of possibilities.
its important to remember that where there are duplicate slots (rings, ears, bracers) the pet will only other equipping one of them. so don't bother giving it two of those adamantite bands, it will only get the benefit from one of them.
My typical pet set consists of a steel hilted flint dagger, two sarnak liberators, an adamantite band, rusty spiked shoulderpads, and a tola robe. (CoF haste at a fraction of the price)
having an extra liberator is nice when you don't have something level 50 to charm that can proc the dagger. the liberator also does 80dmg and has a VERY low proc level requirement so it will work on pretty much everything you chose.
some other interesting things you can chose:
Incandascent Wand - Enchanter AE stun. procs at 20. Lasts a solid 6 seconds. This may feel dangerous due to the stun on breaks but with your buffs and gear you are going to pretty much always resist it.
Dawnfire, Morningstar of Light - Great alternative to the steel hilted flint dagger if you are in an undead area. procs earlier so you do not need to have a 50 pet, not lore, and you don't have to worry about it backfiring since its undead only. earlier proc than the staff of undead legions as well with the disadvantage of being very expensive.
Velerin
01-24-2015, 02:15 PM
that'd be a sad day if you got emergency afk, trained by a bunch of stuff, etc. and your pet died with all those toys heh.
Manticmuse
01-25-2015, 11:58 AM
Will a tome of the eternal function as a torch by allowing the charmed pet to DW, while also giving the mob -10 MR?
-Catherin-
01-25-2015, 02:36 PM
Will a tome of the eternal function as a torch by allowing the charmed pet to DW, while also giving the mob -10 MR?
try it. that's one I never thought of
abazaba
01-29-2015, 10:39 AM
Great info in here. I was thinking of rolling an enchanter and had some questions on procs.
Do NPCs use the same proc mechanic of PC? --offhand being half the rate of mainhand.
Will throwing a bunch of dex gear and buffs on a pet up the proc rate noticeably?
thanks
Kreylyn
01-29-2015, 12:30 PM
Great info in here. I was thinking of rolling an enchanter and had some questions on procs.
Do NPCs use the same proc mechanic of PC? --offhand being half the rate of mainhand.
Will throwing a bunch of dex gear and buffs on a pet up the proc rate noticeably?
thanks
All information points to yes, they work the same for both PC and Pet.
I don't know the specific starting stats for pets (dex, agil, str...) to know specifically how much of an improvement you will see. Players see a large gain until around 200-210 or so... then there is a definite decline in returns going higher to 250.
Krey
FFA_Seller
01-30-2015, 12:50 PM
My current kit is adamantite band, rusty spiked Shoulderpads, tome of the eternal, tola robe, staff of undead legions (for HS). This is great because the proc is undead only and won't hit you on charm break.
In seb or elsewhere I usually use a riptide spear in main hand for the -MR instead of the staff of undead legions and then the rest of the kit. I also have a Locustlure I use sometimes in main hand when I am killing fast and don't feel like slowing every mob.
I am not a fan of using weaps with big procs (steel hilted flint dagger) or dangerous procs (stun whips). The risk/reward is too great on a charm break. Sure a good interrupt on a spell cast is nice, but I can interrupt the caster myself. And big dps is nice, until you get double proc'd with conflag with 1250.
filoufil
02-14-2015, 03:18 PM
This thread has been a little goldmine of information for my enchanter.
My understanding is that most of these pet items are mostly for when you are duoing/grouping and using your pet as an extra DPS source without him tanking or that you use him as a tank when you duo but your partner heal the pet?
I don't mind giving my pet weapons when I solo but adding all these extra MR debuff items are probably not needed because I swap pets as soon as they reach 10% hp.
I would appreciate some insight on which situations you guys use these items.
Oh and I can't imagine how stressed I would be if my pet was wearing a Tola Robe, I would be afraid of caster mobs that could DD him before I can charmbreak.
BlkCamel
02-14-2015, 04:26 PM
Will a tome of the eternal function as a torch by allowing the charmed pet to DW, while also giving the mob -10 MR?
From my understanding yes! Although someone like Catherine could probably confirm!:D
Edit* And it looks like Catherine already responded! Like said try it!
BlkCamel
02-14-2015, 04:30 PM
This thread has been a little goldmine of information for my enchanter.
My understanding is that most of these pet items are mostly for when you are duoing/grouping and using your pet as an extra DPS source without him tanking or that you use him as a tank when you duo but your partner heal the pet?
I don't mind giving my pet weapons when I solo but adding all these extra MR debuff items are probably not needed because I swap pets as soon as they reach 10% hp.
I would appreciate some insight on which situations you guys use these items.
Oh and I can't imagine how stressed I would be if my pet was wearing a Tola Robe, I would be afraid of caster mobs that could DD him before I can charmbreak.
When you are max level losing something like a Tola robe doesn't mean much, it is what 2k?
gildor
02-14-2015, 05:35 PM
Would all of this apply to necro charmed pets as well?
Kreylyn
02-15-2015, 08:27 AM
This thread has been a little goldmine of information for my enchanter.
My understanding is that most of these pet items are mostly for when you are duoing/grouping and using your pet as an extra DPS source without him tanking or that you use him as a tank when you duo but your partner heal the pet?
I don't mind giving my pet weapons when I solo but adding all these extra MR debuff items are probably not needed because I swap pets as soon as they reach 10% hp.
I would appreciate some insight on which situations you guys use these items.
Oh and I can't imagine how stressed I would be if my pet was wearing a Tola Robe, I would be afraid of caster mobs that could DD him before I can charmbreak.
Any situation where you want to keep the pet long term. Grouped dps, or your using mez/memblur to reset the mob to self regen to full health.
Would all of this apply to necro charmed pets as well?
Yes, any charmed pet that can equip gear. Never played a druid, so not sure the equipment thing works for them. I don't know that animals can or can not equip gear. Pretty sure they don't use the weapons.
krey
DLev45
02-16-2015, 08:59 PM
Is there any damage benefit to giving your pet 2 low-level 1H weapons so that he dual wields as opposed to the traditional pet damage without weapons?
In other words, will 2 level 1 daggers given to my pet to make him dual wield allow him to deal more damage than if I did nothing at all?
DLev45
02-16-2015, 09:04 PM
Is there a damage bonus benefit that comes simply from dual wielding?
In other words, if I give my level 29 fire pet two level 1 summoned daggers, making him dual wield, but not adding the weapon dmg because the weps are too low, will he do more damage by virtue of dual wielding than he would have done had I done nothing at all?
Is there a damage bonus benefit that comes simply from dual wielding
There is: the mob will attack with its off-hand every now and then.
http://wiki.project1999.com/Skill_Dual_Wield
ripwind
02-26-2015, 12:48 PM
I'd like to see someone pop a mosscovered twig onto their charmed HS pet.
Teneran
02-26-2015, 02:31 PM
Pet's don't use the delay of a weapon they are given, the delay is set. The only thing a weapon will do is increase the damage (or have them dual wield). So a very low delay weapon would not have any effect.
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