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Oleris
01-16-2015, 06:11 AM
Anyone else playing it? I climbed the mountain named "veeshan's peak" today. Pretty cool stuff

http://i.imgur.com/YGw0wb2.jpg

Pringles
01-16-2015, 11:01 AM
I want to. I've been following the game fairly closely and in really appeals to me.. Just..... No time right now :(

Arclyte
01-16-2015, 01:07 PM
If you give any amount of money to SOE you are a complete idiot

NapalmEnema
01-16-2015, 01:52 PM
From the videos I've seen the imminent danger aspect is missing and the AI seems lackluster? Appears half baked and I'd hesitate getting it.

Is this an incorrect impression?

Paleman
01-16-2015, 02:44 PM
im not paying to test SOEs version of another better companies ideas. All SOE does is take other great concepts made by indie studios, bastardizes it and puts a cash shop on it.

Mac Drettj
01-16-2015, 02:50 PM
http://h1z1simulator.com/

Lune
01-16-2015, 03:02 PM
I'd think twice before paying to alpha test their P2W zombie genre cashgrab (http://i.imgur.com/9CE4FpH.jpg)

Secrets
01-16-2015, 05:13 PM
Read this about airdrops. Any truth to this? Holy shit...

john Smedley Mentioned to PC gamer that the market will be for cosmetics, not for in game advantage. : h1z1 (http://www.reddit.com/r/h1z1/comments/2sl5el/john_smedley_mentioned_to_pc_gamer_that_the/)
Airdrops =/= Crates. Airdrops will provide survivors with ammunition, food, water, weapons and other supplies. 14-8-2014. : h1z1 (http://www.reddit.com/r/h1z1/comments/2snnbu/airdrops_crates_airdrops_will_provide_survivors/)
Demeanter comments on CohhCarnage h1z1 not pay to win breakdown (http://www.reddit.com/r/h1z1/comments/2sn0m2/cohhcarnage_h1z1_not_pay_to_win_breakdown/cnr10rx)
This is NOT a survival game : h1z1 (http://www.reddit.com/r/h1z1/comments/2smha9/this_is_not_a_survival_game/)
Dear Smed (and the airdrop department), : h1z1 (http://www.reddit.com/r/h1z1/comments/2slkix/dear_smed_and_the_airdrop_department/)
Airdrops. Devs please read : h1z1 (http://www.reddit.com/r/h1z1/comments/2sl820/airdrops_devs_please_read/)

Lemiddar
01-16-2015, 05:50 PM
I read a bit about the game last year (fall I'm guessing?) and came away with the impression air drops would be mostly purchased, and contain a shot at weapons and other "good stuff". Not exactly sure what I read, but that was my impression. I think the outrage is mostly due to the screwed up drop rate of elite items, and the small radius of the air drop - both of which are apparently being altered as I type. If they had been as intended I doubt we'd be seeing as much hate.

Apparently most people didn't come away with the same impression, so I can't really see it from their perspective - but I do understand the outrage to a point. I still don't think it their assumed intention qualifies as P2W (I've sniped a couple, and I believe they'd love to see a lot of competition for them, no matter who purchased it) but I'll certainly be glad to see it changed to make the situation more competitive and the drops of guns/ammo less common.

After all, this is "Early Access/Alpha". It's important to remember that. A lot of people complain about shit expecting a finished product, so they go in unreasonable from the start.

For the most part, though.. it's the ultra fanbois against the people who would hate SOE no matter what they did. As usual.

Edit to add: After reading those few things last year I completely forgot about the game until 1/14 when I saw EA was releasing the next day and said "Ehh, why not? I'm bored enough for that."

NapalmEnema
01-16-2015, 05:55 PM
Wow the game has nameplates above characters? lol that's comical.

How are you supposed to hide from people that are hunting you? Snipe people from cover?

Sounds like warmed over death match and not even well done with some PVE elements.

SOE - Redefining new ways to let down gamers since the 90's

Oleris
01-16-2015, 06:29 PM
Read this about airdrops. Any truth to this? Holy shit...

john Smedley Mentioned to PC gamer that the market will be for cosmetics, not for in game advantage. : h1z1 (http://www.reddit.com/r/h1z1/comments/2sl5el/john_smedley_mentioned_to_pc_gamer_that_the/)
Airdrops =/= Crates. Airdrops will provide survivors with ammunition, food, water, weapons and other supplies. 14-8-2014. : h1z1 (http://www.reddit.com/r/h1z1/comments/2snnbu/airdrops_crates_airdrops_will_provide_survivors/)
Demeanter comments on CohhCarnage h1z1 not pay to win breakdown (http://www.reddit.com/r/h1z1/comments/2sn0m2/cohhcarnage_h1z1_not_pay_to_win_breakdown/cnr10rx)
This is NOT a survival game : h1z1 (http://www.reddit.com/r/h1z1/comments/2smha9/this_is_not_a_survival_game/)
Dear Smed (and the airdrop department), : h1z1 (http://www.reddit.com/r/h1z1/comments/2slkix/dear_smed_and_the_airdrop_department/)
Airdrops. Devs please read : h1z1 (http://www.reddit.com/r/h1z1/comments/2sl820/airdrops_devs_please_read/)


Well, it's Alpha and I'm guessing they didn't change some stuff (forgetting to change or not knowing how people will react). They fixed the issue with the drop location today. It's alot broader than what it was yesterday. A package had 50 players trying to fight over the loot about 15 minutes ago unlike last night where no one could log in.


edit: I should add that when you call in an aircrate you have a very low chance to get the rewards. here's a youtube video explaining why people got angry and why they shouldn't be angry. It's easy to look from the outside without playing the game and have pitchforks up. http://youtu.be/y6iqTgZIZHY

Swish
01-16-2015, 06:41 PM
If you give any amount of money to SOE you are a complete idiot

Heard they've been assholes with EQNext players who need to pay to maintain their presence...

Does look quite good tho

Ezalor
01-16-2015, 06:42 PM
EQ Next is supposed to be F2P as well and if they try this whole "Pay to Win" stuff I won't be playing it.

Swish
01-16-2015, 06:43 PM
They will. PS2 is noticeable in terms of who's paying to win... and guess what? Servers are shrinking :p

Oleris
01-16-2015, 06:52 PM
EQ Next is supposed to be F2P as well and if they try this whole "Pay to Win" stuff I won't be playing it.


their business motto is "free to play, your way". There is nothing wrong about being able to play a game for free and deciding when to spend money. It worked for guild wars 2, it's working for the original EQ. Let people get hooked to a game and allow them to make their money back by buying items.

Ezalor
01-16-2015, 07:00 PM
their business motto is "free to play, your way". There is nothing wrong about being able to play a game for free and deciding when to spend money. It worked for guild wars 2, it's working for the original EQ. Let people get hooked to a game and allow them to make their money back by buying items.

I know, it just bums me out that game makers have chosen quick cash-ins in favor of long-term community building. But like you said, F2P is the new monetization model, and it's probably not going away anytime soon.

Lemiddar
01-16-2015, 11:18 PM
I know, it just bums me out that game makers have chosen quick cash-ins in favor of long-term community building. But like you said, F2P is the new monetization model, and it's probably not going away anytime soon.

After spending a few years on MMORPG's site I really feel like gamers are what hinders community building, aside from quality of games of course. The norm appears to be moving between games with every new release, and never playing anything longer than a couple months. At least for those people who actually post on those toxic boards.

I hate cash shops too, probably half the reason I haven't found a real home since I left original EQ.

Oleris
01-17-2015, 11:03 PM
this thread is better.

Sajuuk
01-20-2015, 06:13 PM
Oleris, your gif sig is amazing, makes me laugh everytime!

2pacalypse
01-20-2015, 07:04 PM
If you give any amount of money to SOE you are a complete idiot

Laugher
01-20-2015, 10:20 PM
Built new comp, bought landmark, ran around, built a wall, dug hundreds of feet into the ground and back up and out, marked land as mine (for which you can pay SC to maintain as "your" property)

Came back to eq1emu

Swish
01-21-2015, 12:08 AM
Built new comp, bought landmark, ran around, built a wall, dug hundreds of feet into the ground and back up and out, marked land as mine (for which you can pay SC to maintain as "your" property)


That's dirty as hell of SOE

Secrets
01-21-2015, 01:15 AM
their business motto is "free to play, your way". There is nothing wrong about being able to play a game for free and deciding when to spend money. It worked for guild wars 2, it's working for the original EQ. Let people get hooked to a game and allow them to make their money back by buying items.

It may work financially, people are too stupid and overspend compared to if you had spent $15 a month instead.
However, in my mind, and a lot of old EQ'ers minds, the content we pay for should be included in the subscription price that can directly affect gameplay outside of graphics.

I wouldn't mind Station Cash if they made it purely cosmetic items that can be purchased on top of the original face value.. but in EVERY SOE GAME TO DATE they've gone beyond cosmetic items, and that pisses me off.
And I can't believe people think it's acceptable to spend $5 for a chance at getting something. If I spend money, I should get something. You don't see people in 1999 EQ1 spending $5 for a chance at a new spell, you see them spending $5 to unlock the ability to scribe an all-access-only spell. That's just as bad by the way, and should be included in the $14.99 a month package because otherwise you're a morally reprehensible individual who has sold out to corporate.

How many true indie games have packages like EQ1 does? Do you see Five Nights at Freddies charge $5 in-game to buy a higher chance at some animatronic scaring the shit out of you? No? Well, there you go.
Airdrops should be gameplay events invoked as random events triggered through meaningful game interaction, not for $5 to trigger them at someone's leisure. It's bad gameplay design.

Oh, and you'll have fanboys saying you'll need to trigger zombie heat. Yeah, that's true, but you're still paying FIVE FUCKING DOLLARS for ingame items you may or may not get.
And to the people who say this type of transaction is good for companies because everyone is doing it and it works great for them, and they have corporate interests beyond development... develop better games and you won't have this problem.

Side note; I've bought a Planet Fitness membership for less than the amount of money Sony wants to charge for some of their mounts, and have had more positive interaction in Planet Fitness than I have in EQLive current-day.

Swish
01-21-2015, 01:39 AM
Side note; I've bought a Planet Fitness membership for less than the amount of money Sony wants to charge for some of their mounts, and have had more positive interaction in Planet Fitness than I have in EQLive current-day.

Nailed it :p

Grimjaw
01-21-2015, 02:00 AM
rofl this is fucking funny, and might be the only reason to play the game is to kill people spending money


just watched a streamer spending 10€ on two airdrops that he was unable to get. 1) he died before even getting to it 2) was stolen by another player and then he got eaten by zombies that spawned around the airdrop. after this, the chat actually called the game pay2die.

http://www.reddit.com/r/h1z1/comments/2smhvf/poll_air_drops_enough_with_the_rant_posts_lets/

LostCause
01-21-2015, 07:40 AM
its actually fun game but kinda reminds me of dayz the style of game but it has alot more to offer then dayz crafting etc. kinda like rust/dayz really

Lemiddar
01-21-2015, 11:40 AM
It may work financially, people are too stupid and overspend compared to if you had spent $15 a month instead.
However, in my mind, and a lot of old EQ'ers minds, the content we pay for should be included in the subscription price that can directly affect gameplay outside of graphics.

I wouldn't mind Station Cash if they made it purely cosmetic items that can be purchased on top of the original face value.. but in EVERY SOE GAME TO DATE they've gone beyond cosmetic items, and that pisses me off.
And I can't believe people think it's acceptable to spend $5 for a chance at getting something. If I spend money, I should get something. You don't see people in 1999 EQ1 spending $5 for a chance at a new spell, you see them spending $5 to unlock the ability to scribe an all-access-only spell. That's just as bad by the way, and should be included in the $14.99 a month package because otherwise you're a morally reprehensible individual who has sold out to corporate.

How many true indie games have packages like EQ1 does? Do you see Five Nights at Freddies charge $5 in-game to buy a higher chance at some animatronic scaring the shit out of you? No? Well, there you go.
Airdrops should be gameplay events invoked as random events triggered through meaningful game interaction, not for $5 to trigger them at someone's leisure. It's bad gameplay design.

Oh, and you'll have fanboys saying you'll need to trigger zombie heat. Yeah, that's true, but you're still paying FIVE FUCKING DOLLARS for ingame items you may or may not get.
And to the people who say this type of transaction is good for companies because everyone is doing it and it works great for them, and they have corporate interests beyond development... develop better games and you won't have this problem.

Side note; I've bought a Planet Fitness membership for less than the amount of money Sony wants to charge for some of their mounts, and have had more positive interaction in Planet Fitness than I have in EQLive current-day.

You can earn airdrops in-game, they aren't available only via the store. You can also get event tickets, use them for battle royales, and win air drop tickets. I would personally never pay for any in-game items, unless you count pre-order bonuses and whatever came with buying h1z1 early access. However, I don't look at it as spending five bucks for the chance to get loot. I like the idea because it's spending five bucks (if you go that route) to have a mini event. People who look at it that way will likely enjoy the experience, and those who don't may not stick around long. By the same token, given how loot centered EQ is, aren't you paying $15 for two basic reasons - the chance to get loot, and the experience itself? Again, those leaning to the side of enjoying the basic experience probably find their money better spent.

In a sense I would argue you do earn your items if you manage to loot an air drop you purchased. If you never get one of your own, or someone else's.. you should probably play on a PVE server. Most players will wind up looting several air drops, even if they were unable to loot their own. My experience so far is that it pretty much evens out in the end.

There really is no "meaningful interaction" on the PVE side yet, and I'm not confident there will be. I think PVE is simply there to increase numbers and as a training ground. I'm sure they'll boost it up, but I don't get the impression PVE was something they would have included if it wasn't a major studio that needs X dollars per month to sustain the project. There are small quests after looting zombies which lead you to caches full of items similar to air drops, but that's about it as far as interaction goes.

P.S. Not important, but I can't stand Planet Fitness. Not sure there's a company I dislike more that hasn't had a political or social snafu.

Paleman
01-21-2015, 12:22 PM
After spending a few years on MMORPG's site I really feel like gamers are what hinders community building, aside from quality of games of course. The norm appears to be moving between games with every new release, and never playing anything longer than a couple months. At least for those people who actually post on those toxic boards.

I hate cash shops too, probably half the reason I haven't found a real home since I left original EQ.

I disagree. I dont really think that its what players want. Its what companies want. They dont care about building communities, especially SOE. Of course any player that wants to play a game wants to gain power, which is why they seem to always put items in their cash shops that assist gameplay. They are banking on their own fans addictive behavior nothing more. There is no more earning of anything in these games. Complete a simple linear dungeon? have a small cookie! Complete 5 seemingly irrelevant things? Heres another cookie! OMG did you just combine 4 tradeskills?!?! DAMN SON U GOOD HERES A COOKIE! so then time goes and you arent getting any cookies that day, YOU CRAVE THE FUCKING COOKIE!!! GIMME DAT SHIT! so you buy the fucking cookie.

thats the pathology they bank on when they make their games free to play, keep in mind this isnt every f2p game, but it is in all of sonys games.

IMO f2p only works when a game can be competative, and its developers and the company that owns it, like Dota or something. They got millions playing it and didnt get anything in return initially. Then it turned into an E sport, and now im sure they make substantial profits from it because of its popularity. They banked on their game being good and promoted a competative community that exists and flourishes.

SOE makes games that offer none of that. They cant even promote their games because it seems that they know that they would be considered the laughing stock of the mmo and gaming community if they tried. Lets face it, SOE doesnt do things the right way because they have already found ways to bastardize their own customers without even having to acknowledge it. SOE is sonys dirty little secret.

Paleman
01-21-2015, 12:32 PM
also FUCK SOE for taking 2 games that are perfectly fine as is, combining them and trying to resell it back to people who they consider fans of the genre. This is exactly what they do so they dont have to spend a fucking dime. They remake an already existing concept, which costs alot less money than making something new. combine it with another, and then add a cash shop. Fuck that.


I bet you can mod rust to do pretty much what h1z1 is doing. or DayZ for that matter.

Swish
01-21-2015, 03:30 PM
Well, gamers aren't going to wait another 5 years for Day Z to get fixed and hack free.

Rust I can't speak on much, but H1Z1 seems good from what I've seen on Twitch so far (just wish they'd sort out the micro transactions).

Shrubwise
01-22-2015, 01:35 AM
I'm playing H1Z1 and having a blast. Yeah, the paid airdrops are a rotten feature, but as noted above, you're not even guaranteed the airdrop. My pal was standing right under an airdrop when it fell. He said the area was swarmed with no less than 60 people in an all-out deathmatch.

People purchasing airdrops are probably wealthy. Or dumb. Probably both.

Aside from that, the game offers a unique approach on the zombie survival aspect. This is the first time in a survival shoot-em up where it does not always make sense to kill on sight. Many times, I find some other dude just running around scavenging, we make friendly and go about it together. So far it's very, very hard to find enough materials to build an actual base, so most players are just living the nomad lifestyle.

Death is not a huge deal. Usually pretty funny, actually. Especially since there's no chat. That's right, you can't type in messages. The game is played strictly using voice proximity chat, which is both hilarious and a pain in the ass. There are character motions tied F1 - F11 (for instance, F1 is to wave, F1 is to flip the bird, and everything in between) if you are in close proximity to enemies, they can hear your voice chat and vice versa, so you are stuck using the F buttons to communicate.

The game has a long way to go, but it's lots of fun and worth the $20.

Lemiddar
01-22-2015, 05:03 AM
I bet you can mod rust to do pretty much what h1z1 is doing. or DayZ for that matter.

Release?

My last post was legitimate response, and I just can't do that twice in a row on a game board. :D Though I will say I have played Rust, and it's currently a bit better than H1Z1, but the community is ahh.. bad, to say the least. My experience there was that it was like someone took the most douchey people off the Red server and bred them, then released that population on one particular game.

Shrubwise
01-24-2015, 07:30 PM
We tried to see how many farm animals we could find in the game. We found some chickens, but most refused and died a horrible death.

https://www.youtube.com/watch?v=Xnfw249cu_w&feature=youtu.be

Soandso
01-24-2015, 09:06 PM
Rust was an amazing game if you found a server with good mods and not a lot of hacker abuse. Don't play it anymore and never really played much of the new version. Never was a big fan of Day Z and I have never played the stand alone.I'm not sure if airdrops work exactly the same in Rust as they do H1Z1 but if they do I can easily see it being P2W. Playing Rust with a group of friends if we didn't want to have to worry about enemies trying to steal it we would just head out into the wasteland and call them in. Each person would stand in the area where each crate would land and loot up immediately. I'm not sure how big the world is in h1z1 so that might not be possible.

I've played on some pretty heavily modded Rust servers that had rpg elements with classes, leveling, bounty system, etc so I wouldn't doubt it could be modded like this. I would love to play a Rust/Day Z hybrid on the Forgelight engine because I love PS2 but I don't know yet prolly wait a little to see how it goes.

Bardalicious
01-24-2015, 09:58 PM
I'll be honest here.. I didn't read hardly any of this thread so sorry if someone else pointed it out but, read Semdley's post here:

http://www.reddit.com/r/h1z1/comments/2skzl5/view/cnqimzb?context=3

In which he clearly states that for months they've been "up front" about the airdrops as they are (meaning containing guns, ammo, pay2win items in general)

And now read this post from TEN DAYS AGO by Semdley:

http://www.reddit.com/r/h1z1/comments/2rmq42/ingamewebsite_shop/cnhf2b0?context=3

In which he is still claiming they are going to contain cosmetic changes only. LOL. I COULDN'T MAKE THIS SHIT UP IF I TRIED. Why would anyone play ANY game that Semdley touches??

Lemiddar
01-25-2015, 01:06 PM
Why would anyone play ANY game that Semdley touches??
Well, I'm going to assume you play a game Smedley touched if you're on these boards. Otherwise - and even sadder - you just post here without ever playing?

Shrubwise
01-25-2015, 01:49 PM
Well, I'm going to assume you play a game Smedley touched if you're on these boards. Otherwise - and even sadder - you just post here without ever playing?

BOOM

Bardalicious
01-25-2015, 09:03 PM
O shit, SHOTS FIRED!!

Smed has done many an oxy and stolen many a dollar since 1999. It was clearly meant towards any of his recent works, nerd.

Rec
01-25-2015, 09:27 PM
no zombies anywhere, they failed the basic concept of the game

Shrubwise
01-26-2015, 12:15 AM
no zombies anywhere, they failed the basic concept of the game

Wut? For H1Z1?

Rec
01-26-2015, 12:35 AM
Wut? For H1Z1?

Yeah, i stood outside the police station in pleasant valley for hours and not one zombie. In a place that is suppose to be one of the biggest hotzones since it has guns and ammo spawns

Swish
01-26-2015, 08:51 AM
Been watching H1Z1 on Twitch a lot. Definitely needs more zombies, and not just ones you walk by without giving a shit.

Thulack
01-26-2015, 12:25 PM
O shit, SHOTS FIRED!!

Smed has done many an oxy and stolen many a dollar since 1999. It was clearly meant towards any of his recent works, nerd.

Your thinking of Brad not Smedley.

Shrubwise
01-26-2015, 09:43 PM
Yeah, i stood outside the police station in pleasant valley for hours and not one zombie. In a place that is suppose to be one of the biggest hotzones since it has guns and ammo spawns

I seem to find a lot. There's a trailer park north east of Wake Hills Hamlet which has a lot of spawns, at a very fast rate.

What I really like about this game is the zombies are spread out, in sporatic locations. I get legitimately frightened sometimes. I will be out in the middle of nowhere picking blackberries and just see the silhouette of a zombie on the horizon. I think they've done a great job with the noises and zombie animations, too. I think they are creepy ASF.

Gucci Mane
01-28-2015, 11:41 AM
contested cr8s 8/8 m8

Swish
01-30-2015, 04:15 PM
Jumped on H1Z1 pals, anyone playing on any particular server? I've been touring around.

Had instances where I've found 2 pistols but no bullets, and a shit load of ammo but no guns to put them in... reminds me of EQ RNG :p

Shot a couple of people who I didn't trust. Finding if someone has a motorcycle helmet on they're NEVER cool and need to be shot asap. The most chill people have been fellow English pals, and most of the dicks have been Americans, particularly hispanics.

How are y'all enjoying it?

Rangerest
01-30-2015, 04:20 PM
its good until a shotgun teleporter targets you and forces you to log off

Swish
01-30-2015, 04:27 PM
its good until a shotgun teleporter targets you and forces you to log off

never seen that happen (yet)

Cymeon
01-30-2015, 04:44 PM
Finding if someone has a motorcycle helmet on they're NEVER cool and need to be shot asap. The most chill people have been fellow English pals, and most of the dicks have been Americans, particularly hispanics.


http://oi45.tinypic.com/2cfp8nb.jpg

Swish
01-30-2015, 04:51 PM
Only going on my own experiences so far.

Shrubwise
01-30-2015, 09:55 PM
We are playing on Overnight and having lots of fun, already gots a metal base WITH A DOOR. WHAAAAT

Also holy crap batman, so much loot rate increase since last patch!

Big_Japan
01-30-2015, 10:15 PM
Item shops that affect gameplay are a dealbreaker. Always. 100% of the time.

Saying the buys are "optional" is missing the fact that the game's design philosophy has been subverted completely, from "something you purchase to have fun" into "something designed to manipulate you into shelling out money". You are literally playing a Skinner box designed to condition you into clicking the "pay" button.

Take a decent RMT system like CSGO skins. They're just cosmetic and even facilitate betting real money on matches using skins as pachinko chips, so I'd argue they actually add something to the game and competitive scene even if they're sometimes toxic distractions.

What you see instead with SOE is the expansion into a new market, the PC parasite game, related to the artform of gaming only peripherally and predicated on the fact that a lot of money gets thrown into gaming by people who are not at all tasteful or informed consumers. A business model pioneered by the likes of Zynga. A business model that depends on carefully, scientifically nickel-and-diming you using operant conditioning.

If you fall for it, you are a sucker and you are contributing to the subversion of popular gaming into another ad-infested mass-media shitfest. There is no other perspective to take on the matter but the oblivious one.

Thulack
01-30-2015, 10:57 PM
Item shops that affect gameplay are a dealbreaker. Always. 100% of the time.

Saying the buys are "optional" is missing the fact that the game's design philosophy has been subverted completely, from "something you purchase to have fun" into "something designed to manipulate you into shelling out money". You are literally playing a Skinner box designed to condition you into clicking the "pay" button.

Take a decent RMT system like CSGO skins. They're just cosmetic and even facilitate betting real money on matches using skins as pachinko chips, so I'd argue they actually add something to the game and competitive scene even if they're sometimes toxic distractions.

What you see instead with SOE is the expansion into a new market, the PC parasite game, related to the artform of gaming only peripherally and predicated on the fact that a lot of money gets thrown into gaming by people who are not at all tasteful or informed consumers. A business model pioneered by the likes of Zynga. A business model that depends on carefully, scientifically nickel-and-diming you using operant conditioning.

If you fall for it, you are a sucker and you are contributing to the subversion of popular gaming into another ad-infested mass-media shitfest. There is no other perspective to take on the matter but the oblivious one.

Or people can do what they want and enjoy what they like and not really care what others think about it. Been playing LoL for about 5 months and spent around 400 dollars on it so far. You know why? Cause i can and i wanted to. Thats all that matters to anyone is what they want. If you dont want to play a game where there is a cash shop then so be it but other have voted with their wallet and they are winning.

Big_Japan
01-30-2015, 11:45 PM
Or people can do what they want and enjoy what they like and not really care what others think about it. Been playing LoL for about 5 months and spent around 400 dollars on it so far. You know why? Cause i can and i wanted to. Thats all that matters to anyone is what they want. If you dont want to play a game where there is a cash shop then so be it but other have voted with their wallet and they are winning.

yeah like I said, cash shop for skins is borderline but acceptable. League is a solid game considering what you can get for free. World of Tanks is another F2P that isn't complete rape for the consumer. It's the subtle alteration to the business model that allows paying for ingame advantage that is the real evil here.

Thulack
01-31-2015, 12:14 AM
yeah like I said, cash shop for skins is borderline but acceptable. League is a solid game considering what you can get for free. World of Tanks is another F2P that isn't complete rape for the consumer. It's the subtle alteration to the business model that allows paying for ingame advantage that is the real evil here.

I also spent money on EQ live over the 12 years i played it. If i saw something i wanted i bought it. If it gave me power so be it. Games should be played anyway someone wants within the rules of that game. Companies are making cash shops because it makes them money. People will still play games that are pay2win and spend a lot money in the process. No company in their right mind would over look this pay scheme. They just have to decide if they want to go in that direction but there are enough gamers out there to satify all kinds of pay scheme when it comes to game.

Swish
01-31-2015, 07:31 PM
Trolled a couple of guys for about 30 minutes straight after spawning fresh and running to the nearest church/caravan site type area.

Joined in the middle of them having a fist fight, shot a couple of arrows and they decided they'd team up and kill me instead for being a c**t. The fun/shit thing about H1Z1 is your run speed doesn't decrease and is exactly the same as other peoples...so if you want to run in circles, jump fences and be chased there's no way you can be caught unless they shoot a lucky arrow.

Every time they gave up I potshotted an arrow (got lucky once) that had them running at me again. Don't ask me why, but that was great entertainment value.

Ended up running into a caravan and trying to defend it at the door from the pair of them (one did hit the other a couple of times while swinging at me)... didn't manage to survive, but they'd have hit their wife/dog if I didn't give them some closure after a long winded chase.

H1Z1, troll often ;)

Swish
02-01-2015, 01:03 PM
Built my first basic shack last night, was very pleased with it. Managed to get a door on, typed a pin code so nobody could just open it and walk in and clear my storage boxes/animal traps.

Logged back in this morning and the door was missing and my AR15 had disappeared with all my gathered ammunition and a bunch of other good stuff. Was quite salty about it.

Went to the nearest town to see if I could gather up some replacements, not much loot there though... ran to the north end of the town where there were 2 prominent houses. All looted. Ran out of there slightly and there was a buried stash... someone had buried a .45 pistol, a bunch of ammo and some other good stuff. Now got 120 bullets for it, good times and lessons on bases learned (nothing is looterproof).

That karmic wheel pals, it keeps turning...

(Suaggie server)

Lemiddar
02-01-2015, 02:44 PM
As mentioned earlier I've never gotten anything out of a cash shop that wasn't part of a pre-access/pre-order bonus.

I agreed with most of Big Japan's points. He left out and purposely ignored things to focus on what best supports his overall argument. That happens. But then I read this part...

If you fall for it, you are a sucker and you are contributing to the subversion of popular gaming into another ad-infested mass-media shitfest. There is no other perspective to take on the matter but the oblivious one.

This paragraph has done more to convince me I should consider buying from cash shops than anything a game company has ever tried.

I won't get more specific, given this isn't RNF.. but it made me reconsider if I want to be on the side of someone who says shit like that. Only with a lot more judging and dirty language in my head. I really hope I don't take gaming as seriously as that paragraph reads.

Psionide
02-01-2015, 03:42 PM
Gotta say that what Big Japan says is usually utter garbage but IMO he really nailed it on this one. Fuck bringing cash into games.

phacemeltar
02-01-2015, 03:46 PM
soooo i guess this means SOE has put yet another EQ game on the back burner in order to program a shitty game for the masses

Swish
02-01-2015, 03:58 PM
soooo i guess this means SOE has put yet another EQ game on the back burner in order to program a shitty game for the masses

Sure has been a while since we saw the Lion King and his human lady pal hasn't it? Watched one of their broadcasts this week and shook my head... they're doing things so precisely and with caution that by the time it gets here it'll look like EQ1 does to a modern eye now.

Would love to see the day in a life of an EQ Next programmer... bet there's plenty of coffee/donuts involved and not much work considering the pace.

Swish
02-01-2015, 11:43 PM
Tonight's highlight: Training a bear into a police station containing salty nerds.

Bears are dangerous, they pretty much one shot you if they get close. Managed to get one tailing me as I ran down the road to Pleasant Valley. Ran through the streets shouting for help on the mic, no response and no shots fired.

Saw the police station, just ran straight in where 3 guys were looking fairly motionless with AR15 rifles. Bear swiped me, died. It got 2 of them and the 3rd one ran out before it had time to maul him. You can chat while dead and they were literally roaring down the mic about it.

Shrubwise
02-02-2015, 02:22 AM
Built my first basic shack last night, was very pleased with it. Managed to get a door on, typed a pin code so nobody could just open it and walk in and clear my storage boxes/animal traps.

Logged back in this morning and the door was missing and my AR15 had disappeared with all my gathered ammunition and a bunch of other good stuff. Was quite salty about it.

Went to the nearest town to see if I could gather up some replacements, not much loot there though... ran to the north end of the town where there were 2 prominent houses. All looted. Ran out of there slightly and there was a buried stash... someone had buried a .45 pistol, a bunch of ammo and some other good stuff. Now got 120 bullets for it, good times and lessons on bases learned (nothing is looterproof).

That karmic wheel pals, it keeps turning...

(Suaggie server)

There's a glitch where if you log out next to someone's base, then log back in, there's like a 2 second gap where you can walk into their base. Rinse and repeat to get out.

But it sounds like your base was legitimately broken into.

To prevent this, build your base in the air, on pillars. It won't work on a raised base.

SHOWITME
02-03-2015, 10:19 PM
game any good now that people been able to play it a few days / weeks?

Shrubwise
02-04-2015, 12:46 AM
Game Update Notes 2/3/15 News
submitted 8 hours ago by SOE_Legion


Patch Notes:

*Bandages and First Aid Kits no longer heal vehicles when used from the trunk

*Reduced the amount of stacked ammo that can be found in the world. Finding a full magazine worth of ammo will be very rare.

*Adjusted the amount of durability lost on worn equipment when killed.

*Adjusted the amount of durability lost when firing weapons. Changed some input mapping data which may reset some edits done to InputProfile_user.xml if they player has edited them.

*Speculative fix for large latencies when players dismount vehicles.

*Fixed additional cases of poison gas persisting after leaving a Battle Royale match.

*Adjusted toxic gas damage. adjusted some server configurations to improve overall server performance.

Pitborn
02-04-2015, 03:28 AM
Still playing, loving it.

Starting on random servers now just to check out peoples different bases/ camps.

PV Police station always a shit show tho, doesnt matter what server yer on.

Arclyte
02-04-2015, 08:44 AM
If you give any amount of money to SOE you are a complete idiot

Swish
02-04-2015, 09:29 AM
got more value ouf of H1Z1 (at £15) than I ever did from a CoD game.

Giving H1Z1 a few days before skipping through Pleasant Valley/Cranberry again, need to get people starved of ammo a bit more.

Logged in after the patch last night and some guy unloaded 3 clips of pistol ammo to kill me with my shitty makeshift bow (I swear 1 more arrow would have got him) - after death told him he'd better start conserving his ammo better but he said he wasn't taking any chances.

Built a base on Birmingham (EU) last night near Cranberry, fucking shots fired everywhere in there every time I went in to scavenge...red as fuck :p

@Shrubwise - I'm basically resigned to the fact that until that glitch is fixed that I just camp out with my most valuables on me and just use the containers for storage while I'm out gathering - they're welcome to cooked rabbit meat if they want to spear my door down but they're not getting my ammo reserves/pistol/etc :p

Lemiddar
02-04-2015, 03:16 PM
got more value ouf of H1Z1 (at £15) than I ever did from a CoD game.

Tough for me to compare, given h1z1 is a lot different than the EQ type of MMO I usually play. I'd slot it third behind WISH and EQ in terms of just overall enjoyment.

Giving H1Z1 a few days before skipping through Pleasant Valley/Cranberry again, need to get people starved of ammo a bit more.


Everyone will be starved at that point, wipe incoming. My guess is Monday overnight, even though that isn't this week.

@ShockDev•
2 days ago
#H1Z1 You can most likely expect a Character/World wipe sometime this week. Get those screenshots while you can!

Swish
02-04-2015, 07:10 PM
Tough for me to compare, given h1z1 is a lot different than the EQ type of MMO I usually play. I'd slot it third behind WISH and EQ in terms of just overall enjoyment.



Everyone will be starved at that point, wipe incoming. My guess is Monday overnight, even though that isn't this week.

@ShockDev•
2 days ago
#H1Z1 You can most likely expect a Character/World wipe sometime this week. Get those screenshots while you can!

Nice! I always support wiping! Got 2 bases all set up but didn't take long to do.

http://i.imgur.com/ukBSczM.gif

Lemiddar
02-05-2015, 02:17 AM
Nice! I always support wiping! Got 2 bases all set up but didn't take long to do.

http://i.imgur.com/ukBSczM.gif

Looks like tomorrow after all. Happily, this also includes one character per server limit and being able to be Lemiddar on several servers if I so choose. Simple things, but they make me happy.

SHOWITME
02-07-2015, 12:28 AM
game not very good, fun for a little while but theres nothing to do

citizen1080
02-07-2015, 01:03 AM
Gotta say that what Big Japan says is usually utter garbage but IMO he really nailed it on this one. Fuck bringing cash into games.

But it worked so well in Diablo III right? Cause we all still play that right?

SHOWITME
02-07-2015, 04:13 AM
idk, rmah was not on hardcore on d3, so it didn't really have an impact on people without autism

sorry rmah ruined d3 experience for u tho dog

Lemiddar
02-07-2015, 05:44 AM
game not very good, fun for a little while but theres nothing to do

PVE? This could be because they haven't fully increased the zombie population. I understand feeling a bit ripped off if you purchased the game with that type of server in mind. Should also note this alpha isn't a "true" alpha, but it also isn't a finished product.

I'm looking at PVE as an alternative for when I've had a rough day and don't feel like dealing with others, but want to play. I feel like I should have to worry about people with violent intentions in a zombie apocalypse.

I'll always contend PVE was an afterthought in this game. Thought that the night before release, still under that impression.

Swish
02-07-2015, 09:29 AM
I saw pve servers and wondered... "why?"

Something like EQ I can understand, but a game about dying, death, zombies and shady goings on... seems weird to fence yourself in on a pve server. Build a base, get a car, guns, ammo, etc. Then what?

Thulack
02-07-2015, 11:05 AM
I saw pve servers and wondered... "why?"

Something like EQ I can understand, but a game about dying, death, zombies and shady goings on... seems weird to fence yourself in on a pve server. Build a base, get a car, guns, ammo, etc. Then what?

PVE servers were even too slow for me.

SHOWITME
02-07-2015, 07:14 PM
yea, never played a pve server.

but even pvp server, u can run around and look for people and have a fight for a few seconds, idk not very exciting its pretty boring after like a day or 2.

hopefully they add some more features because i like the gameplay, just gets boring quick

Swish
02-07-2015, 07:41 PM
yea, never played a pve server.

but even pvp server, u can run around and look for people and have a fight for a few seconds, idk not very exciting its pretty boring after like a day or 2.

hopefully they add some more features because i like the gameplay, just gets boring quick

I didn't know they were server wiping but I was prepared to lose my base and stash "for science", but as we know with the patch notes we can expect more wipes... so the enjoyment can't be about setting up anything too permanent.

The most fun becomes just spawning and looking for the nearest people to kill, or griefing in inventive ways. People are so easily mad, they haven't played red or anything like it obviously :p

Tasslehofp99
02-07-2015, 08:11 PM
Wanted to check this game out; but after trying Rust on this computer I'm not sure it will run great. I think its just time to get a new computer on tax return day ;)

Lemiddar
02-07-2015, 08:30 PM
Is it odd that random people trying to hit me on a PVE server is more annoying to me than getting killed pointlessly on PVP? I generally wait to kill people until they take a shot at me.

The key to this game for my personal enjoyment? Making the zombie population large enough to encourage cooperative play, and discourage some from simply attempting to kill everyone. I'd love to see a balance between the KOS style player and people looking for trustworthy allies to help them battle hordes near developed areas that we hopefully won't be able to venture into alone. One style far outweighs the other in my experience so far.

Mirrors my thoughts on The Walking Dead. Not as entertaining when the zombies become a minor concern, and it's all about Rick vs. Whoever.

SamwiseRed
02-07-2015, 08:44 PM
game already a hack fest. not worth.

Shrubwise
02-07-2015, 09:40 PM
Is it odd that random people trying to hit me on a PVE server is more annoying to me than getting killed pointlessly on PVP? I generally wait to kill people until they take a shot at me.

The key to this game for my personal enjoyment? Making the zombie population large enough to encourage cooperative play, and discourage some from simply attempting to kill everyone. I'd love to see a balance between the KOS style player and people looking for trustworthy allies to help them battle hordes near developed areas that we hopefully won't be able to venture into alone. One style far outweighs the other in my experience so far.

Mirrors my thoughts on The Walking Dead. Not as entertaining when the zombies become a minor concern, and it's all about Rick vs. Whoever.

Agreed. I think PvE should be more prevalent -- and more rewarding. One idea I had was to have zombies yield EXP, and allow characters to be "leveled up", similar to EverQuest. Except in H1Z1 you could gain attributes, like running faster, jumping higher, better aim, etc.

SHOWITME
02-08-2015, 12:19 AM
pve more prevalent, because pve does not exist at all. the only danger in pve is if u fall off a cliff while not paying attention somehow, or if u dont see a bear and u run into it and get mauled2death. zombies are a joke, u just bow em in the head and keep running

would be kewl if they made pve more important, or crafting more important so u can craft weapons and shit (actual guns, not some shitty melee weapon). still in alpha/beta or w/e, so not gonna count the game out, but as for now it doesn't have very good replay value.

Shrubwise
02-08-2015, 12:44 AM
pve more prevalent, because pve does not exist at all. the only danger in pve is if u fall off a cliff while not paying attention somehow, or if u dont see a bear and u run into it and get mauled2death. zombies are a joke, u just bow em in the head and keep running

would be kewl if they made pve more important, or crafting more important so u can craft weapons and shit (actual guns, not some shitty melee weapon). still in alpha/beta or w/e, so not gonna count the game out, but as for now it doesn't have very good replay value.

Yeah. I've got about 30 hours in and waiting to continue playing until the next few patches.

Bazia
02-08-2015, 12:45 AM
Get wrecked you motherfucking shit-stains

https://www.youtube.com/watch?v=EDrCXLQD7FY

Swish
02-08-2015, 09:12 AM
Get wrecked you motherfucking shit-stains

https://www.youtube.com/watch?v=EDrCXLQD7FY

lol, sounds like Mr Mackey with a voice changer to me

Swish
02-08-2015, 02:45 PM
http://s24.postimg.org/jcen9pw77/Untitled.png

Swish
02-15-2015, 11:57 AM
i'm over it... probably not buying the "release" version whenever its out. not enough to do aside from troll people, and who wants to pay for that? :p

Lemiddar
02-15-2015, 02:59 PM
i'm over it... probably not buying the "release" version whenever its out. not enough to do aside from troll people, and who wants to pay for that? :p

At release it will be F2P, so there's nothing to buy.

It's tough for me to say there isn't enough to do, while freely admitting there isn't a lot to do. But by comparison (and the reason this isn't a true alpha) I played WoW during F&F Alpha phase 1 and there were no mobs the first few days. Got the chance to play Build 1 of EQ2, also no mobs - but at least there were a few NPCs. Haha. But hey, maybe that's why I'm not at all critical at this stage.

Zombie hordes coming this week, by the way. (Thursday?)

Pitborn
02-16-2015, 04:32 PM
Battle Royal is the most fun ive had in gaming in a few years. The arent popping enough yet but i usually get 1 every 10 min or so

BlkCamel
03-05-2015, 02:44 AM
Purchased about a week ago, worth the $19.99 access fee. I know a-lot of people are turned off by paying for an alpha. But we all know how excited we can all get for a game, and the disappointment that the alpha/beta is never within reach due to the limited volume. To have an open alpha/beta like this lets anyone pay an hour or two's worth of salary to have access to hundreds of hours of game-play and not have to wait stuck in the hype machine.

If anyone is playing this and has a clan or some buddies let me know, currently lone wolfing it on Aftermath and Blight. PVP Servers only.