View Full Version : OOT Backwards
loneless999
09-25-2010, 08:50 AM
this has been bugging me for a while because i remember it a different way
as i remember boat gos from freeport stops at sister iland then passes cyclops iland stops at another iland close to BB passes through some rocks then zones to BB
so i decided to check http://www.eqmacwiki.com/eqatlas/oot.html
am i right in thinking the whole OOT zone is in backwards on P1999
krforrester
09-25-2010, 10:22 AM
I swear I have been wondering the same thing since I started playing P99.
silveredge
09-25-2010, 11:06 AM
Backwards? or backwards from the original backwards?
Quote from the original post's link:
Travelling To and From Ocean Of Tears
The map is very confusing, mostly because I think Verant was confused when they set up this area. According to the geography of Norrath, Faydwer lies to the southeast of Antonica. On this map, you go west from Antonica to get to Faydwer. Don't ask me to explain, that's just the way it is.
Valius
09-25-2010, 11:49 AM
My first time in OOT was to buy a few magi spells, I hit the first dock thinking it was sisters, because I had came from Freeport. I swam the direction AC island should have been, of course it wasn't there. I remember wading through water for about an hour still confused by the loc because I believed the loc was wrong from looking at the eqatlas map.
That place is the Bermuda triangle of EQ until you grasp the backwardsness haha.
Onadan
09-25-2010, 12:13 PM
yes it is definitely backwards. The last cluster of islands before entering BB should be the rocky cluster w/ no grass and has sirens/dragoon on them.
liveitup1216
09-25-2010, 01:34 PM
the original layout of the zone by sony/verant was backwards technically, p99 flipped it to make it logical.
Sannayven
09-25-2010, 02:23 PM
the original layout of the zone by sony/verant was backwards technically, p99 flipped it to make it logical.
This...
OOT was originally backwards on eqservers for a long time, they eventually fixed it I think, but by then nobody went there anymore, so you will mostly all remember it being backwards and on this server it is the right way. Meaning you go from West to east instead of east to west when you go from freeport to butcherblock.
ShadowWulf
09-25-2010, 02:29 PM
the original layout of the zone by sony/verant was backwards technically, p99 flipped it to make it logical.
Not classic, nerf it.
Kender
09-25-2010, 03:11 PM
actually the boat goes in the same direction regardless of where you came from. maybe it's a tradeoff so the boats actually work
Aasimon
09-25-2010, 03:24 PM
From the Project 1999 wiki:
http://moestaverne.com/p1999wiki/images/Map_OOT.gif
Travelers entering the Ocean of Tears by boat from West Freeport will briefly moor at Zachariah Reigh Isle, so named for the NPC that stands vigilant on this island's dock, before continuing eastward. A merchant can be found in the inn. Prior to landfall in Faydwer, travelers will make a final stop at the eponymous Sister Isle. Named after the divine sisterhood of Erollisi Marr worshipers that call this island home, Sister Isle's inn is renowned for selling the Kiola Nut, a key ingredient in the armors of Master Wu.
NOTE: Veteran EverQuest players are not only likely to recall two boats, but Sister Isle being the first stop out of West Freeport. Though the second boat was not added until the Kunark era, the latter recollection is entirely correct: even though Antonica lies west of Faydwer, boats departing Butcherblock mysteriously traveled east to reach Freeport--the wrong direction. Project 1999 has corrected the direction of the boat so that it travels eastward to reach Faydwer from Antonica, and vice versa; this explains why Zach Reigh isle is the first stop out of Freeport, rather than Sister Isle as most remember.
Evilmog
09-25-2010, 03:36 PM
As far as direction goes, P99 has it right, Live had it backwards. Going west from Freeport (As it was in live) should take you to Commonlands, not Butcherblock.
Uthgaard
09-25-2010, 04:26 PM
From the Project 1999 wiki:
http://moestaverne.com/p1999wiki/images/Map_OOT.gif
Did anyone else try to click on the little ship hoping it was a shockwave animation?
quellren
09-25-2010, 04:35 PM
It's a small thing, but the path of the boat in that map isn't totally correct. The boat doesn't actually pass between the 'Twin Tines' (as they are labeled) I camped the two spawn sirens on the north rock for several levels on more than one character here on P99, every time I've had to jump off and swim to them, as the boat passes about 500 units south of the described path.
If you were to string a line from the point (4000,-2700) to about (-2000, -200) thats more the path of the boat during that portion of the trip.
Edit: For unfathomable reasons, the coordinates in OOT are apparently reversed and read (vertical, horizontal) rather than the way you'd normally read an ordered pair. Don't let that confuse you when navigating.... its (y,x)
liveitup1216
09-25-2010, 06:55 PM
Did anyone else try to click on the little ship hoping it was a shockwave animation?
I got the feeling of "Day 12: We shot over 11,000 lbs of meat, but were only able to bring back 100, for reasons unbeknownst to me. Jonah fell off of the wagon.. err back of the ship, and broke his ankle. 3 cattle were lost crossing the OoT."
Kender
09-25-2010, 07:12 PM
As far as direction goes, P99 has it right, Live had it backwards. Going west from Freeport (As it was in live) should take you to Commonlands, not Butcherblock.
so what you're saying then is it's not classic... because right ot wrong, the boat went the other way in live
Tealia
09-25-2010, 07:28 PM
Yeah when I came here for a kiola nut to do the stein of moggok quest having had looked up the map and knew I should get off at the "first stop from freeport," imagine my surprise when I had to wait for the boat all over again to go to the correct island once I figured out what happened. Boooo.
Arclanz
09-27-2010, 05:27 PM
Oh so this server has only one boat; and the zone is now in the correct orientation? Haven't zoned to oot yet, good to know!!
Bubbles
09-27-2010, 07:06 PM
I got the feeling of "Day 12: We shot over 11,000 lbs of meat, but were only able to bring back 100, for reasons unbeknownst to me. Jonah fell off of the wagon.. err back of the ship, and broke his ankle. 3 cattle were lost crossing the OoT."
Little Billy has typhoid! You've passed a gravestone marker, would you like to examine it closer? (Y/N)
Falisaty
09-27-2010, 08:08 PM
I got the feeling of "Day 12: We shot over 11,000 lbs of meat, but were only able to bring back 100, for reasons unbeknownst to me. Jonah fell off of the wagon.. err back of the ship, and broke his ankle. 3 cattle were lost crossing the OoT."
GOD i loved playing that game back in grade school
Oregon trail FTW
dallammarr
09-30-2010, 02:06 PM
Wow, something I never knew in all my time of playing EQ was that OT on live is/was backwards. This then calls into play the validity of the "classicness" of this server. Believe me I am aware that not everything can be made classic as far as client end issues etc. But if you are stating that the purpose of this server is to be "as close to classic as possible" then why intentionally make something un-classic by correcting the incorrect boat path? Was it not said that all things on this server will emulate the timeline of classic including all changes, nerfs, enhancements and bugs? Just my 2cp but I think they should at least hold a vote to see whether or not to revert the boat path. Overall I feel the devs and such have done an excellent job with the recreation of classic EQ allowing us to "re-live" our EQ days, I just feel that in terms of keeping things classic, doing things like this is counter-productive in recreating the classic expirience.
Japan
09-30-2010, 02:21 PM
Wow, something I never knew in all my time of playing EQ was that OT on live is/was backwards. This then calls into play the validity of the "classicness" of this server. Believe me I am aware that not everything can be made classic as far as client end issues etc. But if you are stating that the purpose of this server is to be "as close to classic as possible" then why intentionally make something un-classic by correcting the incorrect boat path? Was it not said that all things on this server will emulate the timeline of classic including all changes, nerfs, enhancements and bugs? Just my 2cp but I think they should at least hold a vote to see whether or not to revert the boat path. Overall I feel the devs and such have done an excellent job with the recreation of classic EQ allowing us to "re-live" our EQ days, I just feel that in terms of keeping things classic, doing things like this is counter-productive in recreating the classic expirience.
who cares
Messianic
09-30-2010, 02:21 PM
who cares
lol...Apparently some people.
you could have at least thrown an O RLY or something at him... ;)
Raavak
09-30-2010, 02:36 PM
<page of deleted text>
I didn't have the patience to read the whole rant, but one of the best parts of P99 is they fixed things Verant f'ed up and didn't fix for years.
dallammarr
09-30-2010, 03:42 PM
I didn't have the patience to read the whole rant, but one of the best parts of P99 is they fixed things Verant f'ed up and didn't fix for years.
Wasn't really a rant, just a question of why the hell do the devs and atleast half the people on these boards squash some outlandish ideas others have had, nerf items, etc with the response of "it's not classic" or "because that's how it was in classic" yet go on to facilitate non-classic things. Pick a side, either be classic, or not. Hell the reverted they NPC bards back to being broken as they never worked (utilized their songs) on live classic.
As quoted on home page:
"Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward. Project 1999 is a free to play Emulated Everquest Server giving Players the opportunity to experience Classic EQ Once again, starting with the original 3 continents and a max level of 50, with the look and feel of the old interface and several modifications making game mechanics similar to how the game used to be."
Either stick to that or:
"Come expirience a classic EQ like game but with our own changes we decided to throw in because we thought it made more sence then what Verant did originally and/or didn't give a shit enough to fix 10 years ago."
TL;DR: Classic OR Custom, pick one I am really fine with either, great job either way.
Messianic
09-30-2010, 04:09 PM
Wasn't really a rant, just a question of why the hell do the devs and atleast half the people on these boards squash some outlandish ideas others have had, nerf items, etc with the response of "it's not classic" or "because that's how it was in classic" yet go on to facilitate non-classic things. Pick a side, either be classic, or not. Hell the reverted they NPC bards back to being broken as they never worked (utilized their songs) on live classic.
As quoted on home page:
"Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward. Project 1999 is a free to play Emulated Everquest Server giving Players the opportunity to experience Classic EQ Once again, starting with the original 3 continents and a max level of 50, with the look and feel of the old interface and several modifications making game mechanics similar to how the game used to be."
Either stick to that or:
"Come expirience a classic EQ like game but with our own changes we decided to throw in because we thought it made more sence then what Verant did originally and/or didn't give a shit enough to fix 10 years ago."
TL;DR: Classic OR Custom, pick one I am really fine with either, great job either way.
This has been beaten to death by every person who thought they were saying something profound by pointing out slight discrepancies in the game...
Being "the same as classic" is virtually impossible, particularly including the dimension of time - also, this isn't a pure "classic" server, it's a classic progression server. Because judgment calls have to be made where the original source isn't available, or allowing "classic" rules to persist would create an exploit, or whatever; any attempt at a Classic server eventually becomes a classic/custom hybrid of some kind.
I'm sorry it bugs you that certain aspects of classic were chosen to be excluded - but that doesn't diminish in any way the extent to which the classic progression has been accurately implemented, nor does it mean the devs/etc are somehow duplicitous for making exceptions. Just because *some* classic exceptions are made doesn't mean the server must therefore be 100% custom.
Why even complain? Why the proverbial "YOU MISSED A SPOT" just because the implementation of a "classic progression" server isn't absolutely flawless? As i've said before, it's like those fanboys who complain to George Lucas or Peter Jackson about scientific errors in the lore/storyline. If it's consequential, put it in the bugs section of the forums. If not, and if you can't take the game for what it is and understand the practical difficulties of the endeavor, save the time of those actually working to build this server by complaining about those problems among those who actually care that the server only managed to be 96% classic.
dallammarr
09-30-2010, 04:50 PM
This has been beaten to death by every person who thought they were saying something profound by pointing out slight discrepancies in the game...
Being "the same as classic" is virtually impossible, particularly including the dimension of time - also, this isn't a pure "classic" server, it's a classic progression server. Because judgment calls have to be made where the original source isn't available, or allowing "classic" rules to persist would create an exploit, or whatever; any attempt at a Classic server eventually becomes a classic/custom hybrid of some kind.
I'm sorry it bugs you that certain aspects of classic were chosen to be excluded - but that doesn't diminish in any way the extent to which the classic progression has been accurately implemented, nor does it mean the devs/etc are somehow duplicitous for making exceptions. Just because *some* classic exceptions are made doesn't mean the server must therefore be 100% custom.
Why even complain? Why the proverbial "YOU MISSED A SPOT" just because the implementation of a "classic progression" server isn't absolutely flawless? As i've said before, it's like those fanboys who complain to George Lucas or Peter Jackson about scientific errors in the lore/storyline. If it's consequential, put it in the bugs section of the forums. If not, and if you can't take the game for what it is and understand the practical difficulties of the endeavor, save the time of those actually working to build this server by complaining about those problems among those who actually care that the server only managed to be 96% classic.
Actually none of it really bugs me, obviously for many reasons it can't and never will be 100% true to classic. I agree that the OOT zone being backwards should have been fixed by Verant 10 years ago before the game went live. It's actually kinds of mind boggling that it was never fixed in Alpha or Beta as I am sure someone whenther it be a tester or dev noticed it was backwards. Then again, EQ was definately at its peak during the classic era - velious and I would not want this to be a fully custom server. I guess the best description for P99 would be:
Relive the classic EQ expiriece as it was in 1999, but with more competant Devs at the helm, the game is running as it was initially intended without the retarded mistakes made by the lazy and inefficient devs (ie:OOT being backwards) of a game that you spent $50 plus $9.98/mo 10 years ago to play. :-)
azeth
09-30-2010, 05:17 PM
OOT backwards is TOO
ya welcome guys
Lazortag
09-30-2010, 10:42 PM
GUYS I CANNOT BELIEVE THAT THEY CHANGED THE OCEAN OF TEARS ON THIS SERVER SO THAT IT GOES FORWARDS INSTEAD OF BACKWARDS, WHEN IT WAS BACKWARDS ON CLASSIC. THIS IS UNACCEPTABLE. THE INTEGRITY OF THIS SERVER IS AT STAKE BECAUSE THE OCEAN OF TEARS IS NOT FACING A CERTAIN WAY.
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