View Full Version : enh should probably just tune down exp loss
DickBangin'Granny
01-02-2010, 12:03 AM
until the lag settles down
Not sure what a proper percentage should be, I know for me personally about 75%-80% (or more) of my deaths are caused by server lag, but I may be an outlier. Not really saying the death penalty should be reduced by 75% but really if I had gm rezzes for every lag death, that would be the net result anyway.
Not classic? Hey guess what the lag isn't either
I know it's difficult to have a powerful free server, but hey, what it is is what it is
messiah_b
01-02-2010, 12:05 AM
Uh lag was 100% classic. You had completely full servers on 28 or 56k modems and p400's.
Bigfatty
01-02-2010, 12:07 AM
Lag was classic, but i don't think in the 7 years i played i ever experienced lag every day like this.
drplump
01-02-2010, 12:11 AM
The GMs are still fine tuning the simulated lag they will get it under control soon
messiah_b
01-02-2010, 12:15 AM
Perhaps. I mean the first few patches put down the servers for what 24 or 36 hours?
More importantly you have way more access to exp on this server so dieing is not nearly as big a deal, and you do occasionally get gm rezzes here which would never happen in live.
Wikipedia2
01-02-2010, 12:20 AM
Well we also only have, what, 1%(?) of the amount of rezzers that a typical live server had.
I logged in today for about 3 minutes and lost all of the effort I put into the game the prior day due to lag, so I support this.
Baldrik
01-02-2010, 05:28 AM
people could stop fear or charm kiting during lag....but the voices tells us to carry on regardless!!
Hasbinbad
01-02-2010, 10:26 AM
people could stop fear or charm kiting during lag....but the voices tells us to carry on regardless!!
DAMN YOU DOOOOOUUUUUGGGG!!!!
Taminy
01-02-2010, 08:01 PM
Uh lag was 100% classic. You had completely full servers on 28 or 56k modems and p400's.
Not everyone was on dialup in 1999.
Hasbinbad
01-02-2010, 11:40 PM
Not everyone was on dialup in 1999.
zOMG you paid $200/week for ISDN?!? WoWzA!
jamsen
01-03-2010, 12:02 AM
zOMG you paid $200/week for ISDN?!? WoWzA!
Actually, I did have ISDN (courtesy of being on call 24-7 for my employer) as early as '98.
The game was still laggy for me as well. It settled somewhat after tweaking the .ini file, but some zones (EC, GFay) always lagged after 6pm or so ... and even when I first got cable modem in early '00.
odizzido
01-03-2010, 12:36 AM
I had cable back in 99 and it wasn't that expensive.
Wikipedia2
01-03-2010, 02:56 AM
56k was perfectly fine for the game as well (as in, non-AOL 56k). EQ doesn't use anywhere near the typical throughput of 56k so you wouldn't see any lag due to it, and if your connection was good (again, not AOL) you would maybe see sub-100 ping.
Reiker
01-03-2010, 03:12 AM
Raided through PoP on 56k... only got crippling lag on two encounters: Lord Vyemm and Rallos Zek.
DAMN YOU DOOOOOUUUUUGGGG!!!!
8D
messiah_b
01-03-2010, 02:56 PM
Well we also only have, what, 1%(?) of the amount of rezzers that a typical live server had.
I logged in today for about 3 minutes and lost all of the effort I put into the game the prior day due to lag, so I support this.
It's not like there was 50 clerics coming out the woodwork 2.5 months into a live server.
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