View Full Version : Scariest EQ zone
Virtuosos
09-27-2010, 02:47 AM
sticking to classic zones, when I first started on live....the only zone I was terrified to zone in to and stay for long periods of times was runnyeye.
no other zone holds a candle to the sheer unknown as runnyeye does, not only can you turn a corner and accidently fall to the extreme bottom of the zone, but there is a giant eyeball with a FUCKING PET exploring the entire zone line, top to bottom, there are corners where you peek around and aggro 8 mobs....
it was always seen as a dangerous area for people low enough....and it was not recomended to explore until the higher tiers.
unrest is not scary, by the way....way to generic of a horror scene :p
Bubbles
09-27-2010, 02:54 AM
Mistmoore, i still won't go into that zone willingly beyond GY / Canyon.
Mental block from being a cleric on EQ Live -- not being able to invis killed your desire to enter that castle.
Virtuosos
09-27-2010, 02:57 AM
ah, mistmoore is a very viable option....not only does it have that intense fear of unknown, it also has poor pathing in the castle, creapy undead mobs, and a extremely high possibility of death
good pick bubbles!
Kedge Keep. Low vision, crappyness of EQ's underwater-mechanics, occasional pathing lunacy, huge swarms of mobs ready to bounce you through the walls and floors.
Kender
09-27-2010, 02:59 AM
kith at night
skorge
09-27-2010, 07:05 AM
eye of the gorge...i remember back in 04/99 finding rivervale, misty thicket and runnyeye all for the first time, then making it to the eye and hearing about all these horror stories of getting lost in that maze and getting charmed by an eyeball...that zone always scared me, was always a hope and pray i make it thru this zone to get to the other side
Stanlei
09-27-2010, 07:21 AM
In classic it was absolutly OOT, don't you guys remember how bad the UI was and the water...when you went under you couldn't see your hand infront of your face, and it was a flip of the coin if the Allizewsaur would attack the boat or not, not to mention the boat could just dump you at times if you lagged or the server lagged or what not. Awful place.
XDrake
09-27-2010, 07:33 AM
Classic world... Mistmoore. I remember zoning in to a castle train and being charmed by the negotiator. Then, she marches me back to the castle. A group in graveyard was watching me path back in with them all... Deeper and deeper into zone... Into castle where everything was super red. I almost wet myself. Finally, we are in the room and the charm breaks and I was beaten to death...
Worst part was knowing I wasn't going to be saved. Took a raid two days later to get my corpse. :(
XDrake
09-27-2010, 07:34 AM
Oh...
Close second for me was Veeshan's Peak. No gating... No going out same way you came in... You kill a dragon and zone or you lose your corpse. Some folks had been losing planer gear. One guy lost all the gear from Sky. :(
Omnimorph
09-27-2010, 07:39 AM
Pretty much any zone when I first started out. Wc was scary as hell with young kodiaks trying to kill me all over the place.
Then for some reason I got ported to butcherblock at level 6... No bind, no knowledge of where to go... I got scared and gated :p
alWald0
09-27-2010, 07:43 AM
I say for me its a toss up between cazic thule and guk. Both Have those damn mazes with something behind every corner. And now it seems like mobs are being arrgoed though the walls. Not to mention the corpse runs!!!
Messianic
09-27-2010, 08:57 AM
I was never really scared of any zone as a monk. It was just too easy to not die...mend+discs always gave me a buffer if feign failed once. However, there were zones that were agonizing and which I tried to ignore at all costs.
Mistmoore - So many freaking casters, swarms, pathing issues
PoF/PoH: Fear was a lot of fun, although pretty scary. Hate was just silly. I remember pulling being a pain in the butt because pathing simply didn't make sense in Hate.
Karnor's: Although this zone was more tame than many, it had perpetual trains in classic. I was always glad I was a monk, because of how many trains constantly slammed the thing. Maybe this server can make a pact to always train left...
Lguk is really tame in comparison to same level dungeons elsewhere. The mobs don't hit all that hard save the casters, and there are so many turns it's easy to dodge spells. Lguk was probably one of the best zones ever made.
eqdruid76
09-27-2010, 09:03 AM
Ocean of Tears is the scariest zone. You never knew when some level 30 douchebag camping Gornit was going to complain about the pathing of your seafury fear kites.
Oh wait, that still happens.....
Daldaen
09-27-2010, 09:06 AM
Lesser Faydark, I always seemed to have the misfortune of running into a brownie scout :/
Lazortag
09-27-2010, 09:10 AM
Lower Guk is the scariest shit, only because you can start massive trains by doing the following things:
(a) moving into a wall slightly
(b) pulling certain mobs
Seriously.
edit: also, what the fuck is with that room of skeletons? Whose idea was it to put them so close that they couldn't be pulled except by pulling ten at once?
Messianic
09-27-2010, 09:22 AM
Lower Guk is the scariest shit, only because you can start massive trains by doing the following things:
(a) moving into a wall slightly
(b) pulling certain mobs
I never had this problem, at all - Lguk's pathing was leaps and bounds ahead of MM, Unrest, Kedge, or Sol B. Which camp are you referring to?
edit: also, what the fuck is with that room of skeletons? Whose idea was it to put them so close that they couldn't be pulled except by pulling ten at once?
Those skeletons are a non-issue, since you could run by them without them aggroing ;) Yeah, they are kinda weird, but I never found them to be a problem.
Glaani
09-27-2010, 09:59 AM
Not a p99 zone, but....
The first time I crossed the invisible bridge in The Deep, my palms were sweaty and I almost peed my pants irl. Great memory lol!!
Nazran
09-27-2010, 10:08 AM
At this level 16.... Kith at night is scary. You do a lot of traveling from WC/Befallen to High Hold/Runneye for groups at this level.
At higher levels GUK is not scary, but intense to move from point A to B.
Initial breakin to Fear or Hate was always scary, cause I was not always 100% sure which way to go.... not train the camp spot...etc.
Retan
09-27-2010, 10:12 AM
Rivervale, i have a fear of carnies. Small hands, smells like cabbage, sausage fingers, huge hairy feet.
Braveguard
09-27-2010, 10:20 AM
Rivervale, i have a fear of carnies. Small hands, smells like cabbage, sausage fingers, huge hairy feet.
Bastard! Stole my joke. I was all excited to cut on the halfling town. I get to the bottom of the posts and see the very last one is what I was gonna post!
Fine then! Mistmoore...whatever!
Messianic
09-27-2010, 10:22 AM
Luckily Rivervale guards are good murderin
Falisaty
09-27-2010, 10:43 AM
kith at night
Kith at night have to agree.... still to this day will not travel openly threw the zone day or night i take the wall highway around.
eqravenprince
09-27-2010, 11:27 AM
SolA, that place is a death trap.
HHP was the scariest zone ever. I remember running my ass from Gfay all the way to Halas and getting killed a few times. No one was really around to bind me on the way. But I remember that being really hard. Maps were not available and I did not have invis. It was fucking epic...
Aetherial
09-27-2010, 11:37 AM
HHP was the scariest zone ever. I remember running my ass from Gfay all the way to Halas and getting killed a few times. No one was really around to bind me on the way. But I remember that being really hard. Maps were not available and I did not have invis. It was fucking epic...
Did Qeynos to Freeport at level 6. No maps, no sow, no invis... it was epic. everything was deep red high aggro.
Somehow, to this day I will never know how, I made to the bank at highkeep. (some peeps were killing gnolls or I would never had had a chance).
It was epic.
Aetherial
09-27-2010, 11:38 AM
Runnyeye and SolA are both deathtraps. A couple of the hardest zones to hunt in.
Najena scared the crap out of me. I kept whining to my group that I wanted to leave.
Japan
09-27-2010, 11:46 AM
Oasis scared the shit out of me when I was a newb. Specs and sand giants running completely fucking amok on live, plus desert madmen and ghouls that would root you and make you watch that dry bones skeleton path slowly into you. It was scarier than the 'ghan.
Duuvyenx
09-27-2010, 11:58 AM
Being raised in Los Angeles during the Rodney King Era of law enforcement has scarred me for life, so Highpass is the scariest zone for me. Permafrost, befallen, and runnyeye are scary also.
Messianic
09-27-2010, 12:01 PM
Being raised in Los Angeles during the Rodney King Era of law enforcement has scarred me for life
...?
Pyrocat
09-27-2010, 12:03 PM
Used to be PoF, but now that I've raided it so many times...
I'd have to say Kedge.
guineapig
09-27-2010, 12:15 PM
edit: also, what the fuck is with that room of skeletons? Whose idea was it to put them so close that they couldn't be pulled except by pulling ten at once?
They can be split multiple ways actually. More zones should have certain areas where specific classes are required. SOmething that most MMO's don't do anymore.
hedbonker
09-27-2010, 12:24 PM
The very first time I went into CB was pretty scary for me. I was in a group on orc hill. We were doing good and then they wanted to go into CB. I remember thinking it was going to be instant death. This was the source of the orcs! This was their home! I had visions of the place swarming with them and just getting owned. Then we went in and we settled into the slaver room by the cabin and I had a blast (was my first group ever).
After that, I think the only zone that really scared me was Charasis - "There are floor traps everywhere. Be careful, it's instant death!" and Chardok. So many casters and nasties. Chardok got to be old hat tho since I ended up going there SO many times to help with epics (and to get my own as a cleric).
I remember camping that stupid monk pipe for about 5 hours and then when the mob finally popped, the whole camp popped. We killed the mob and then wiped without looting the pipe. After 5 hours I was not going to accept that situation and I ran back from FV where I was bound, DA'd back to the camp, looted the pipe and died.
Good times.
hedbonker
09-27-2010, 12:37 PM
I always hated Kedge. I did a TON of Phinny kills there. As a cleric I was kind of key for that fight. Whenever anyone wanted me to help on it I was happy to do so - with one proviso... I will zone in and the group will COH me to the phinny pull ledge. I had too many instances where someone said "Of course I know the way there!" only to get us lost and killed.
Eccentricaa
09-27-2010, 01:35 PM
I was lvl 20(my highest toon ever at the time), the first time someone ported me to skyfire in order to get me to overthere.. all those wurms, drakes... I was afraid of that zone for the longest time..
yaeger
09-27-2010, 01:51 PM
Kithicor at night. Since there we no maps in classic, I usually followed the paths through zones to get to my destination.
Not a very good idea in that zone at night.
feste
09-27-2010, 03:00 PM
ssra temple scared me when luclin first came out. the most nervous i ever was my very first fear break as a little rookie cleric.
azeth
09-27-2010, 03:38 PM
Plane of Hate
If you raided PoH during classic I'm sure you are aware of 2nd floor trains. The first time an Ire Ghast feared your ass into a yet unexplored Plane of Hate was pretty terrifying.
hedbonker
09-27-2010, 04:00 PM
LOL I remember the entire POH raid would camp out to clear aggro anytime someone got Gflux'd up to the ceiling on the first floor because they would pull a train...
Raavak
09-27-2010, 04:11 PM
PoF holds the most horror for me, despite beating it bad after some expansions and solo breaking it.
My first two experiences with it were failed breaks, with all my gear trapped in there. Then my third time I was invited to a clearing and still vividly remember the Samhains (i had never seen the wk scarecrows) and the giant Amys... The bell that rung... CT shouting and the mobs responding.
Kedge was annoying, i was always afraid of drowning. The sound of a char starting to drown made me jump out of my chair. Of course I kinda hate water irl too.
Lazortag
09-27-2010, 04:29 PM
I never had this problem, at all - Lguk's pathing was leaps and bounds ahead of MM, Unrest, Kedge, or Sol B. Which camp are you referring to?
In the BR if you swim up to it and put your body slightly in the wall, assuming you are an appropriate level to draw aggro, you will draw like twenty mobs at once. It's pretty clear actually since you'll see the "FRRRRROOOOOOOAK" message twenty times, and subsequently poo yourself.
Also on the live side there's a mob you can pull (the EE placeholder I think? Not sure) and it goes through the wall, social-aggroing several mobs with it.
Whoever said the skeletons are splittable (without a monk?).. well I guess I haven't tried hard enough then.
guineapig
09-27-2010, 04:52 PM
Whoever said the skeletons are splittable (without a monk?).. well I guess I haven't tried hard enough then.
I can get as few as 2 adds with my bard using lull song.
With my enchanter I can lull them all.
Usually thought it's quicker to just stunlock or mez them though. Groups get mad impatient despite the advantage of breaking the camp for respawns.
/threadjack off
HippoNipple
09-27-2010, 04:56 PM
When I went to Befallen on Tallon Zek for the first time it was pretty scary. First I had never been to the zone, and second I hadn't seen a darkie until then on the server.
I saw a few in there and at first both parties pretended to go on with their business but before too long we were fighting each other. It's scary pvping in a dungeon you haven't been in before and remembering that your party used keys to get where you were.
DekThai
09-27-2010, 10:19 PM
Kithicor Forest at Night time, :)
Heebee
09-27-2010, 10:46 PM
Whoever said the skeletons are splittable (without a monk?).. well I guess I haven't tried hard enough then.
Lull works just fine. Pal/Clr/Enc/Brd should have no issues splitting it.
krforrester
09-27-2010, 11:33 PM
Low level classic, had to be Najena. If you died, there were too many skeletons that you couldn't just invis to your corpse.
Beyond classic, I would have to go with Trakanon's Teeth. As a mage, making the run to Seb was a 50-50 shot on it being a death run. You could run invis but there were always frogs that saw through invis. You could run with your pet, but that meant you had to stop and fight frequently with mega adds. Hated that run to Seb.
yt2005
09-28-2010, 12:28 AM
Lavastorm.
It's not so much the danger in the zone itself as much as me leaving my sound volume on high and then KABOOM the thunder makes me jump. Gets me every now and then.
Feather
09-28-2010, 06:24 AM
Kedge! Definitely Kedge. It is a death trap for those of us with no sense of direction.
dscar23
09-28-2010, 09:09 AM
Classic? Well classic I never entered a dungeon, or got past 27ish for that matter, so I would have to say that my scariest experience was my first time logged on.
I remember starting in Gfay, my trusty woodie druid looting his first cracked staff and ready to smash justice into various wasp drones and giant bats...when suddenly an orc pawn appears!
Not knowing the location of any guards or the town, not to mention my gamma was so low I couldnt see in front of me and it was night time...I just ran for a good 5-10 minutes into the dark foresty abyss until I was slain.
Scary and so awesome at the same time, kept my hooked for years.
Lagaidh
09-28-2010, 01:23 PM
Kithicor at night after it changed. I was L25 when it changed and was shocked to be one-shotted by a caster mob on my way through. Ever after it scared me to death. I still felt uneasy in there as a L70.
Xanthias
09-28-2010, 01:36 PM
Kith by far terrified me and still does to this day... though running along the mountain path in East Karana was just as nerve wracking the first time through
Thac0
09-28-2010, 01:41 PM
Plane of Hate
If you raided PoH during classic I'm sure you are aware of 2nd floor trains. The first time an Ire Ghast feared your ass into a yet unexplored Plane of Hate was pretty terrifying.I despise Hate. Our guild pulled Maestro, the wretch Grav Flux'es & tosses everyone in the air like a salad. My bard get HT'ed through the floor by the upstairs mobs once I hit the ceiling. And I die in mid air. I'm still to this day baffled as to how that even works. :o
Lagaidh
09-28-2010, 01:44 PM
I always hated Kedge. I did a TON of Phinny kills there. As a cleric I was kind of key for that fight. Whenever anyone wanted me to help on it I was happy to do so - with one proviso... I will zone in and the group will COH me to the phinny pull ledge. I had too many instances where someone said "Of course I know the way there!" only to get us lost and killed.
Hehe. If you remeber Ravenhugin... I used my very first casting of Revive (Ooo I'm L49 I can summon you to your corpse!) in Kedge Keep.
Silly bastard drowned. I thought I would die laughing. He took that revive and was thankful for it.
That's also where I met Tabbakh. He was about dead from drowning. I LoH and he had time to get EB back up.
hedbonker
09-28-2010, 02:03 PM
I remember casting revive on guildies after a raid wipe a few times just to see if they would take it and not notice - Most did and never said jack about it...
http://www.b-scenefilms.com/89.jpg
Good times!
fishingme
09-28-2010, 02:45 PM
I think gfay was scariest for me, i had a bad habit of falling off kelethin along with attempting to kite PoD and the guards, was successful a few times =) my first kiting of PoD was amazingly scary
Ingrum
09-29-2010, 01:30 AM
Rivervale was and always will be the scariest game in EverQuest
Rivervale was and always will be the scariest game in EverQuest
Always found it to be the funnest zone to hunt in. First it's all happyhappyhappyhappy there, then you chop down some assling, the music stops for a moment for the course of the violence and brutalities... and then it starts over like nothing ever happened.
*Trumpets and happy music playing, dum di dum...*
Auto-attack on.
*Music cuts off.*
You slash a halfling grandmother for 96 points of damage.
You have slain a halfling grandmother!
Blahblah could not possibly get any worse.
Blehbleh could not possibly get any better.
-- You have looted the crappy silver and copper the assling granny gets for retirement. --
*Trumpets start again, happiness resumes.*
Altho I kind of recall laughing my ass off in guildchat about the halfling grandmother/grandfather not giving a faction hit. Like nobody cares.
liveitup1216
09-29-2010, 01:52 AM
Paludal Caverns or whatever was kind of scary on SZ. You never knew when a group of evils was camping the zone in
I was always scared while leveling in velks, for some reason I was 9 out of 10 times Kirbans target when he randomly popped in, fire off a manaburn, and instagated out til manaburn refreshed. fml.
liveitup1216
09-29-2010, 02:02 AM
seeing any familiar Hate/Ruin members in velks always forced me to stare at the combat log waiting to see their name casting. it was stressful.
Slade_the_Slide
09-29-2010, 05:42 PM
Mine was in Kunark
Firiona Vie on the way to LOIO...always watching out for dryders....that was scary for me.
Yoite
09-29-2010, 05:51 PM
I played on Tallon Zek. Everyone zone was scary...every 1-2mins you would do /who to check the zone for potential targets or to get ready to flee because you were the potential target.
ooantipostoo
09-29-2010, 06:56 PM
Drunk in Kelethin
toddfx
09-29-2010, 07:03 PM
When I FIRST started, I was a human cleric. I was so afraid of dieing that I wouldn't even go beyond the dirt in EC. I had myself convinced that I was perfectly happy staying in Freeport and would never leave. I think it took me 20 or so green kills before I realized I could no longer progress.
citizen1080
09-29-2010, 07:17 PM
Mine was in Kunark
Firiona Vie on the way to LOIO...always watching out for dryders....that was scary for me.
THIS
I shat myself on a daily basis running to Loio, spider/demon looking mobs with sow ftl...
Bubbles
09-29-2010, 07:43 PM
Drunk in Kelethin
omg this!
liveitup1216
09-30-2010, 01:17 AM
I played on Tallon Zek. Everyone zone was scary...every 1-2mins you would do /who to check the zone for potential targets or to get ready to flee because you were the potential target.
buh atleast there was a level range to save you... being anywhere after level 6 in sz was terrifying, nobody could really pass up the chance to 1 or 2 shot some poor lowbie they happened upon.
liveitup1216
09-30-2010, 03:30 AM
I have to admit I used to drop through bbm/gfay/cb on occasion, playing pally god and deciding who I'd let live and who I'd strike down in the name of Karana. :p
hint, it was usually the ones who would talk smack. the ones who played possum and just stood still staring at me I'd usually just leave.
gruumsh
10-03-2010, 02:49 PM
Scariest place for me is easily the bathroom when I use it after eating a heaping fourthmeal :(
gruumsh
10-03-2010, 04:13 PM
My apologies
One zone that was somewhat scary to me was the karanas, especially if you are running through at low levels. When you enter those zones and you see how damn big they are and realize that one red mob can equal a punishing corpse run. Getting farther in and you just see that spinning compass on your screen really makes me sweat.
Deep dungeons with alot of twisty tunnels, like lguk and solb, make me nervous too. You just get so far in and you get so disoriented, any bad pull or any mistake will mostly equal your death in such an area.
Messianic
10-03-2010, 05:38 PM
My apologies
One zone that was somewhat scary to me was the karanas, especially if you are running through at low levels. When you enter those zones and you see how damn big they are and realize that one red mob can equal a punishing corpse run. Getting farther in and you just see that spinning compass on your screen really makes me sweat.
Deep dungeons with alot of twisty tunnels, like lguk and solb, make me nervous too. You just get so far in and you get so disoriented, any bad pull or any mistake will mostly equal your death in such an area.
I farmed lguk on my monk so much I could literally walk through that place in my sleep while dodging the trapdoors and feigning off spawned mobs. The general skills involved in moving around a dungeon came in really handy when Velious came out...Velk's Lab was a ton of fun if you had safe fall like I did. I'd jump over stuff to reach spawns faster than others, etc.
Seaweedpimp
10-03-2010, 06:08 PM
Dreadlands
quellren
10-03-2010, 07:40 PM
Ocean of Tears.
Not particularly 'scary' the way Feerott is, but the sheer realization that a bad pull is death is pretty intense. No zoning out. Even if you ditch and gate, its a long boat ride back, and your spawn may be claimed.
Heres a funny/sad story:
On my live shaman, I was camping gargs and pulled a 3rd. LoM, I had a SoW and a DMF so I tried to kite them over the water. I ended up saying 'fuckit' and thinking I'd zone out by running. I ran and ran and all of the sudden I start getting hit by the gargs...
WTF?!?!
a few spams of /loc reveals I'm not moving. Its the zone wall.
In a panic, I ended up kiting 3 gargs with an empty mana bar for the whole 14 minutes my SoW lasted, when it ran out, I died just offshore of Sister Isle.
Curmudgen
10-03-2010, 07:40 PM
freaking deep down in chardok, when a horde of nasty melee and fuck-you-up casters would all come running down on your ass.
Siren's Grotto was always great - as a bard, you could make the run to NToV pretty easily, but I remember many times waiting up with a cleric for the inevitable CR/rez requests from folks which were sure to come in as we mustered for a raid.
My personal scary zone was SolB - I was an lguk kinda guy, and so getting lost in there without a clue of where I was going while everyone was waiting for me to do Nag my first time was amazingly stressful.
Thrynn
10-03-2010, 10:36 PM
Griegs End in Luclin was pretty scary too. What do you mean there's an invis mob that can quad me for 1600?
What in the world does this have to do with the wonderful Culinary delights of the Bell?
Shikuhari
10-13-2010, 07:05 PM
In classic it was absolutly OOT, don't you guys remember how bad the UI was and the water...when you went under you couldn't see your hand infront of your face, and it was a flip of the coin if the Allizewsaur would attack the boat or not, not to mention the boat could just dump you at times if you lagged or the server lagged or what not. Awful place.
OOT scared the living crap out of me. Kithicor comes in a close second but never I have I felt so helpless and in danger as I did in OOT.
theG33K
10-14-2010, 02:43 PM
Nothing beats running Kith at night... pitch black, running along the zone wall, heart pounding, praying you don't aggro something just out of your vision... seeing the zone out and thinking OMG I made it! then *a mob from hell begins to cast a spell* *BOOOM!* Loading please wait...
Kckelley
10-14-2010, 03:10 PM
Siren's Grotto for me. Having to go through that zone always turned me into a baby.
Kckelley
10-14-2010, 03:40 PM
I always just used to use that bug where if you camped out three times in the corner of one zone in you'd pop up on the other side.
So did I. But there were a few times where I didn't have time. I hated those times.
audacity
10-14-2010, 06:13 PM
In classic it was absolutly OOT, don't you guys remember how bad the UI was and the water...when you went under you couldn't see your hand infront of your face, and it was a flip of the coin if the Allizewsaur would attack the boat or not, not to mention the boat could just dump you at times if you lagged or the server lagged or what not. Awful place.
Nailed it...I spent hours searching for my lowbie body on EQLive :(
khazim
10-15-2010, 05:06 PM
Blackburrow when I was level 5 and was playing via crappy dial up. Absolutely fearful.
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