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View Full Version : DAOC: Uthgard Revamp Updates


Scrooge
03-06-2015, 09:45 PM
After a long time of silence, enough to convince many players that Uthgard won't be coming back, their Devs finally let us know otherwise!

Unfortunately the primary thread is closed, so I'll be posting any and all updates in this thread here, until there is an approximate date for the server's resurrection.

Nayru » Wed Mar 04, 2015 2:55 pm

Hey folks! Spring is coming and the server is slowly growing leaves. We are still at work and have achieved a lot so far. Today we want to give you an overview on what we have done in the past months.

Classes
- The Necromancer class has been built from scratch. The development is finished and we even managed to implement the old abomination appearance.
- The missing Bonedancer pets have been implemented and work very well. Bonedancers also got their focus snare fixed.
- Animist bombers no longer have a random delay before exploding

Old realm abilities
The old realm abilities have been built from scratch and are working fine. Although we are almost done with the RAs, we expect minor problems and need to test more.

Barrels
To put this question to bed: We will not offer barrels or bottles, however, we will have a mechanic that allows you to place the last item in your inventory on the hotbar so you do not have to re-add it to your quickbar after each use. This topic has been debated for years in the community and in staff, and this is the result of years of compromise and discussion about the heart of DAoC and our server vision.

Shrouded Isles
In an effort to relaunch sooner, we will not offer access to Shrouded Isles zones at the time the server opens. We want to offer a rich Shrouded Isles experience rather than lands filled with bugs, exploits, and partial implementations. This does however not affect the Reaver, Necromancer, Savage, Bonedancer, Valewalker or Animist classes. They will of course be available. We are also aware of the str/con charge availability problem that rises from this situation and will provide a proper solution for all realms.

Classic monster appearance
We have created a set of options for classic monster appearance that you can choose from. Old vendo (berserker) and stag (hero) appearances, classic epic zone monsters and many other classic variants of the monsters will be available as an optional choice.

Reported bugs
Thank you for all your bug reports. Each report makes Uthgard a more polished server! Numerous bugs have been fixed already, here are some examples:
- Shield procs will now only proc depending on their proc type. Previously reactive procs could be used actively and active procs acted as reactive procs.
- Keep gates now have proper health points and absorb. Spells can now damage doors!
- Animist's arboreal and creeping pets no longer attempt to attack enemies in melee combat
- Pulse bladeturns no longer have minimum cast timers, so group can benefit from timing their effects
- Weapon poisons now have a variance depending on the Envenom spec level

Unfortunately there is plenty of stuff left to do before we can relauch. The RvR/relic system is still not working properly and there are still many things missing, such as dynamic relic keep guard spawn. In addition there are still known, disturbing, unfixed bugs. Hence we continue our work and hope to present an ETA soon. There will be some sort of beta test before the final relaunch, but we haven't decided how exactly this is going to happen.

Thank you all for your patience!

Warm regards
your Uthgard team.

FoxxHound
03-06-2015, 10:41 PM
Makes my mouth water bb

Weekapaug
03-12-2015, 04:56 PM
Don't have time to read all this atm but I will. Good stuff. Thx for keeping up with it, Scrooge. Haven't been around in so long I didn't know the other thread was dead.

I'm currently getting setup to cast 2 consoles plus PC and thinking I would love to cast this when we see it.

FoxxHound
03-13-2015, 01:24 AM
I still want to Midgard or Albion (Midgard for life tho). You damn tree hugging hippies >.<

Scrooge
04-13-2015, 04:14 AM
Latest Uthgard 2.0 Update:

The Grab Bag is back!
Written by Trishin
Friday, 10. April 2015 18:54

Let's just get started:

1. How will name reservations work?

Names of characters that reached level 50 before the server went offline have been saved in a list. Those names are linked to the same email address that was used for the account that contained the character. When the server relaunches and you try to create a character with a reserved name from that list, your (gameserver) account's email address will be compared to the one linked to the name. Only if it matches, are you allowed to use the name. Name reservations will only remain for the first few days after relaunching - afterwards the reserved names are free for everyone. This means that names can be used on any realm / class, as long as the account used is associated with the email the original character was connected to.


2. Will there be custom zones again? (Tajendi, Kaldrheim, Forest of Rosendale)

We will not include custom zones as permanent areas. However, we may hold events where zones can be added for a limited period of time.


3. What are the Battleground setups?

Abermenai - Levels 15-19 - Highest allowed realmrank: 1L2

Thidranki - Levels 20-24 - Highest allowed realmrank: 1L3

Murdaigean - Levels 25-29 - Highest allowed realmrank: 1L5

Caledonia - Levels 30-35 - Highest allowed realmrank: 1L9



4. Will the gates in the milegates be implemented?

Yes, see for yourself in our Gallery (http://www.uthgard.net/gallery/revampprogress).


5. Questions regarding specifics of a mechanic and/or formula. (Ex: How much damage will this Realm Ability do? What is the block formula? How long is the respawn on this monster?)

These questions often require answers that are quite complex and would run on for days if we tried to reveal them. The short answer is that we have put in significant effort into ensuring that our abilities and mechanics behave in a manner that is consistent with our intended patch target, 1.65. If something isn't working the way you feel it should, we encourage you to join the dozens of others who have helped submit feedback and research showing how something should function. We will review the research and make adjustments if necessary accordingly. Remember, sometimes you just get a string of bad luck.


Have any questions for our next Grab Bag? Please share by either sending a private message to Trishin or posting here in our grab bag question submissions thread (http://www.uthgard.net/forum/viewtopic.php?f=47&t=34695). All questions are saved and may be used in a later Grab Bag post.

Sincerely,
the Uthgard staff

FoxxHound
04-13-2015, 04:32 AM
Yay~

Tehwoot
04-13-2015, 12:15 PM
this a DAOC freeshard?

Grizzler
04-13-2015, 12:47 PM
this a DAOC freeshard?

Yes it is, right now it is offline although the Genesis free shard is up and running for DAoC although I keep hearing it is a bit easier in some way? Just started playing it a bit in my off hours but I have been recommended uthegard as a more classic feel, not sure how true that is until it opens back up.

Scrooge
05-24-2015, 12:16 AM
Check out the newest 'Grab Bag' Updates (Q/As by the Devs) dealing with what to expect with the soon to be Uthgard 2.0, on their site: uthgard.net (http://www.uthgard.net/)

Grab Bag 3:
1. Will there be RvR missions, and which RvR missions will be available?

The RvR missions of Uthgard before the revamp will be removed. We will instead implement the appropriate RvR missions which is courier missions.


2. Will grey players be worth Realm Points?

Yes, grey enemies will be worth RPs as this was the case during patch 1.65.


3. Will there be RvR zone horse routes like on Uthgard 1.0?

No, there will be no RvR horse routes available on Uthgard 2.0


4. How do you plan to make RvR fun for casuals?

We are working hard to deliver the best experience possible for the 1.65 setting. This includes all sorts of features that make RVR interesting for all types of players, such as dynamic relic guard spawns and corpse summoners. Additionally, we've revamped the bonuses for holding, claiming, and upgrading keeps which increases the incentive for casual players to build zergs and capture objectives like keeps and relics.


5. Will titles be available on Uthgard 2.0?

Yes, titles are purely cosmetic and also give casual players reasons to join RvR as most of these can only be achieved by doing RvR.

Grab Bag 2:
1. Will group/camp bonus be fixed?

Since the shutdown we have invested in internal systems which allow us to assign "camps" rather than basing camp bonus off of an individual mob. As a result, you should see "camps" around. While we've made a pass at some of the more common areas, the game is very large and we will continue converting the camps even after launch.


2. Will power leveling be possible?

We have loosened restrictions to more closely match live based on research that is appropriate to the time period. These enhancements took effect shortly before Uthgard went down and we have refined them further since then. It is important to notice here that we still won't allow people to log in multiple accounts which will in some way limit the ability to powerlevel compared to live.


3. Will pets / mobs follow players when they stealth?

All monsters will behave as they did prior to the stealth fixes in 1.87 - they will follow relentlessly.


4. Will Uthgard have Random Object Generation (ROG?)

Yes. Randomly generated items were introduced with the RvR dungeons on live, and were a major part of both PvE and end-game spellcraft suits in DAOC. They also factored heavily into available loot for Shrouded Isles. We recognize their importance and are pleased to announce that after significant research we have created a system that will drop random objects in the frontiers, RVR dungeons, and Shrouded Isles (when it opens).


5. Will Evern, Green knight and Glacier giant still drop the megalodon loot?

No, they will not. Uthgard will feature items available up to our target patch level, 1.65. Items introduced after this time will not be available. Megalodon items were added even after the introduction of New Frontiers (1.70+)

Grab Bag 1:
1. How will name reservations work?

Names of characters that reached level 50 before the server went offline have been saved in a list. Those names are linked to the same email address that was used for the account that contained the character. When the server relaunches and you try to create a character with a reserved name from that list, your (gameserver) account's email address will be compared to the one linked to the name. Only if it matches, are you allowed to use the name. Name reservations will only remain for the first few days after relaunching - afterwards the reserved names are free for everyone. This means that names can be used on any realm / class, as long as the account used is associated with the email the original character was connected to.


2. Will there be custom zones again? (Tajendi, Kaldrheim, Forest of Rosendale)

We will not include custom zones as permanent areas. However, we may hold events where zones can be added for a limited period of time.


3. What are the Battleground setups?

Abermenai - Levels 15-19 - Highest allowed realmrank: 1L2

Thidranki - Levels 20-24 - Highest allowed realmrank: 1L3

Murdaigean - Levels 25-29 - Highest allowed realmrank: 1L5

Caledonia - Levels 30-35 - Highest allowed realmrank: 1L9



4. Will the gates in the milegates be implemented?

Yes, see for yourself in our Gallery.


5. Questions regarding specifics of a mechanic and/or formula. (Ex: How much damage will this Realm Ability do? What is the block formula? How long is the respawn on this monster?)

These questions often require answers that are quite complex and would run on for days if we tried to reveal them. The short answer is that we have put in significant effort into ensuring that our abilities and mechanics behave in a manner that is consistent with our intended patch target, 1.65. If something isn't working the way you feel it should, we encourage you to join the dozens of others who have helped submit feedback and research showing how something should function. We will review the research and make adjustments if necessary accordingly. Remember, sometimes you just get a string of bad luck.