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View Full Version : Best uses for Trucidation and Infusion?


Safon
03-16-2015, 05:25 PM
Just curious if these spells see any real use, and if so how/what for

Daldaen
03-16-2015, 05:55 PM
I also don't see much purpose to either of these spells. As I'm leveling my necro, I haven't yet found a situation where I have room on my spell bar for such situational spells, or when I would happily throw out 500 plat or so to cast either spell.

The huge recast times just mean I am forced to hold them on my spell bar for extremely rare circumstances that warrant casting them.

Infusion I can see *some* worth on a Velious raid to continue pumping mana into cleeics at the very end of the fight... maybe. But that's an extremely expensive 3-4 Twitches.

Safon
03-16-2015, 05:58 PM
Why do necro's get the shaft for lvl 60 spells, you'd think they'd have their own "hey you hit max level and mastered your art" type of badass spell

Shamans get freakin Torpor lol

mr_jon3s
03-16-2015, 06:36 PM
Infusion I can see *some* worth on a Velious raid to continue pumping mana into cleeics at the very end of the fight... maybe. But that's an extremely expensive 3-4 Twitches.

500pp to keep a raid from wiping doesn't seem that expensive.

Daldaen
03-17-2015, 08:36 AM
Why do necro's get the shaft for lvl 60 spells, you'd think they'd have their own "hey you hit max level and mastered your art" type of badass spell

Shamans get freakin Torpor lol

Demi Lich... Necromancer's go from 20 mana a tick to 32. That's like adding a C2 ontop of already awesome mana regen. That's huge.

And 500pp to stop a wipe is reasonable, yes. But how often is casting that, being able to cast 3-4 more twitches which translates into 1-2 more CHs or 1-2 more Sunstrikes or Bane Nukes, going to be the difference in victory and wipe? I'd say very very rarely.

Erydan Ouragan
03-17-2015, 12:41 PM
Demi Lich... Necromancer's go from 20 mana a tick to 32. That's like adding a C2 ontop of already awesome mana regen. That's huge.


Also, let's disregard the fact that necros are consistently solid 1-60 with minimal amounts of gear.

Sure, shamans are the best soloer in the game.. At level 60, with torpor, bane of nife, pox of bertoxx, fungi, jbb and epic. You're looking at 250k, more if you MQ the faction for the epic, or the epic altogether.

The most expensive spell for a necro is Emissary of Thule i think? Even so, it's nice but not necessary like torpor is a for a shaman, so it's not a big deal.

Cecily
03-17-2015, 12:50 PM
500pp to keep a raid from wiping doesn't seem that expensive.

It's actually really cheap for an extra 1k mana pool.

kaev
03-17-2015, 01:42 PM
Demi Lich... Necromancer's go from 20 mana a tick to 32. That's like adding a C2 ontop of already awesome mana regen. That's huge.

And 500pp to stop a wipe is reasonable, yes. But how often is casting that, being able to cast 3-4 more twitches which translates into 1-2 more CHs or 1-2 more Sunstrikes or Bane Nukes, going to be the difference in victory and wipe? I'd say very very rarely.

How many Necros are at the raid? Your argument assumes that there is exactly and only one. Seems to me that 9-12 (or 12-16) additional twitches during a rough/close fight could easily make a difference.

Daldaen
03-17-2015, 01:55 PM
12-16 twitches is what? 1700-2600 mana? Which is like... 4-6.5 complete heals?

That buys you 10 seconds for having 4 necro's each keeping the spell loaded and burning an EE each.

Or it could buy you longer if you just have one weak link in your CH chain. But still, this is a very rare occurrence where this will be necessary for victory. Then again, I tend to be rather stingy with money and reagents. So maybe that is influencing me.

I'd tend to argue optimizing group synergy is far more likely to create success in a raid than Necro's using Infusion to emergency twitch people near the end of a raid.

WTB some EEs though for Convergence Rezzing! PM Me.

Clark
03-18-2015, 12:16 AM
Why do necro's get the shaft for lvl 60 spells, you'd think they'd have their own "hey you hit max level and mastered your art" type of badass spell

Shamans get freakin Torpor lol

:cool:

iruinedyourday
03-18-2015, 01:08 AM
Shamans get freakin Torpor lol

I don't think anything can compare to that one.

Wizards would need a like 10k low mana DD with a fast recast

Enchanters would need a point blank stun with almost instant cast time that lasts 30 seconds

Bards would need a /warp command

Rogues would need a Heartstab, back stab from the front.

Paladins need a 96% rez, that brings someone back to full mana/hp no rez effects

SK needs a harm touch that is finally fucking comparable to a full, instant Complete heal.. like an unresistable instant 10? 20?k damage Harmtouch

Ranger gets arch of arrows.. with no cool down.

Warrior gets something idk I never played a war..

Mages get 2 pets

Necro gets 10 pets with low hp or something awesome like that..

um.. what class did I miss giving a game breaking totally OP feature to?

maskedmelon
03-18-2015, 09:43 AM
I don't think anything can compare to that one.

Wizards would need a like 10k low mana DD with a fast recast

Enchanters would need a point blank stun with almost instant cast time that lasts 30 seconds

Bards would need a /warp command

Rogues would need a Heartstab, back stab from the front.

Paladins need a 96% rez, that brings someone back to full mana/hp no rez effects

SK needs a harm touch that is finally fucking comparable to a full, instant Complete heal.. like an unresistable instant 10? 20?k damage Harmtouch

Ranger gets arch of arrows.. with no cool down.

Warrior gets something idk I never played a war..

Mages get 2 pets

Necro gets 10 pets with low hp or something awesome like that..

um.. what class did I miss giving a game breaking totally OP feature to?

Monks - Spirit Bomb - zone wide mana burn that does 1damage per mana (for every mana on every entity in the zone) to target and surrounding area. 72min cool down...

GreldorEQ
03-18-2015, 09:50 AM
OP Short racial ability: Nut Cruncher

Obviously this would serve to create the toppings of the most delicious cakes and pies with +100 Charisma....

Daldaen
03-18-2015, 10:57 AM
If only the forums and spell parsers were more clear on Torpor's Mana Drain component... Would bring a little more balance to that spell. But we have the extremely OP version here of course.

Orruar
03-18-2015, 12:04 PM
If only the forums and spell parsers were more clear on Torpor's Mana Drain component... Would bring a little more balance to that spell. But we have the extremely OP version here of course.

If only unicorns existed. Your shaman-envy knows no bounds, as you spend countless hours trying to prove something that isn't true.

Heebo
03-18-2015, 12:06 PM
PVP

Daldaen
03-18-2015, 01:11 PM
If only unicorns existed. Your shaman-envy knows no bounds, as you spend countless hours trying to prove something that isn't true.

It existed, it's just a matter of when. There's a reason multiple spell parsers picked up the mana drain component of the spell. It makes sense considering the spell. Drain the minds potential to regenerate health.

Safon
03-18-2015, 04:02 PM
Nerf Torpor please, if it should be nerfed

Daldaen
03-18-2015, 04:53 PM
Nerf Torpor please, if it should be nerfed

It appears we are past that point in the timeline but for most of Kunark it should have drained mana of the target.

Doesn't affect shaman+monk/warrior combos, but solo shamans Torpor becomes a 400 mana heal versus the 200 it is.

The reason most people don't recall this is likely due to low # of 60 shamans before Velious.

Nuggie
03-18-2015, 08:28 PM
If your heal team's mana regeneration scheme is dependant upon an extra 2-3 twitches to get them through the velious 300k hp fights to keep the raid from wiping then you aren't doing it right. necro twitches are important, yes, but if your plan isn't sustainable for long fights you're looking at wipes on the regular anyways.

HowlingMad
03-19-2015, 12:09 PM
Trucidation and Infusion - 10lbs of nope in a 5lb bag.

Infusion would be good on a raid. Trucidation would possibly keep you from dying if the spell could not be resisted. Depends on Belly casters.

As to the shm debate that some how became into this thread on Necros?

As a necro, I like shamans. Don't touch them.

Tasslehofp99
03-19-2015, 04:53 PM
I don't think torpor drained mana until Luclin era? Maybe I'm 100% wrong but I never remember it having an extra mana penalty in kunark/velious era.

maskedmelon
03-19-2015, 04:58 PM
I don't think torpor drained mana until Luclin era? Maybe I'm 100% wrong but I never remember it having an extra mana penalty in kunark/velious era.

There is a thread in the bugs forum with links to the info. It had a drain up until 4 weeks before Velious.

khanable
03-19-2015, 05:00 PM
There is a thread in the bugs forum with links to the info. It had a drain up until 4 weeks before Velious.

Was this proven? I remember looking into it and not getting very far. Also Skarry was mad at me for it because he had just gotten Torpor for his shaman. <3 you pal.

edit: I went and read it. neat.

jpetrick
03-19-2015, 05:26 PM
Will trucidation land on dragons and gods? Wiki says it has a -200 MR check but I'm wondering if 32k mobs will just resist it outright.
Anyone tried it on a mob that can verify it works?

Ele
03-19-2015, 05:53 PM
Was this proven? I remember looking into it and not getting very far. Also Skarry was mad at me for it because he had just gotten Torpor for his shaman. <3 you pal.

edit: I went and read it. neat.

Yesterday, I stumbled upon 35 original patch files, including spdat.eff files, ranging from Pre-Kunark through Mid-Velious . It is like buried treasure.

khanable
03-19-2015, 05:55 PM
Yesterday, I stumbled upon 35 original patch files, including spdat.eff files, ranging from Pre-Kunark through Mid-Velious . It is like buried treasure.

That's pretty amazing. Nice work!

arsenalpow
03-19-2015, 06:00 PM
Please forward all Necro questions to High Lord Sesserdrix, King of the Necros.