View Full Version : Spells: The new bolts are useless
ElemtalRZ
04-03-2015, 02:53 PM
Can honestly say I dont even use my bolts any more in pvp or pve they are utterly useless. They hit my pet 99% of the time and dont do anything, they hit other people in the group and dont do anything. Thanks for making a useless class even more useless :)
Nirgon
04-07-2015, 03:53 PM
bolts had all kinds of problems on uneven ground, they get a massive range advantage to compensate
sounds classic
Haynar
04-07-2015, 04:28 PM
Funny that u complain.
I remember bolts would hit ur own horse too, depending on ur size. I didnt play a mage til pop.
Bolts were situational. And were not just point and click.
H
SamwiseRed
04-07-2015, 08:22 PM
i remember bolts randomly flying by me in oasis back in classic, sometimes hitting random shit on the way.
shits classic and glad its been fixed from the heat seeking missile it once was.
Coffee
04-08-2015, 09:49 AM
I have 0 problems with current iteration of bolts, I think the increased speed and ability to chain cast them REALLY helps and buffs the spells. They are definitely situational; must have DD on bar also.
I wish we could get double bolts for free tho, cus thats real classic.
Nirgon
04-08-2015, 11:52 AM
One thing I will definitely say about bolts is their range advantage gets hurt by Z-axis checks and levitate is crucial for casters in pvp
We're extremely hard pressed atm to find anything to bitch about that ain't classic
The once long pvp list has basically been reduced to:
- remove Z-axis from spell cast range/melee check
- bard dots still a little strong
And both are known issues that a dev that can get the job done is aware of
Couldn't be happier
ElemtalRZ
04-09-2015, 03:57 AM
Bolts on classic had unlimited range. If your gonna add in the ability for bolts to run into trees and other players not in range, then lets be real and make it 100% classic. Give me my pet assist targeting key and give me my zone range bolts. I want to be able to zone in with my mage, pop a pet, /pet attack people in zone, and spam flare on them until I find were they are at. Thats classic.
Coffee
04-09-2015, 09:03 AM
What do u mean unlimited range? after start of cast it's unlimited range on completion? Or it will chase someone for unlimited range?
Also flare is a straight line bolt, it does not chase target. From what i remember being a live mage flare was just like a projectile light source (was a blind-as-a-bat erudite, wtb classic vision mechanics)
Why do you keep using that spell in your comments?
Any prof?
krazyGlue
04-09-2015, 09:32 AM
Fuck the bolts . Fix the pets mr
Nirgon
04-09-2015, 12:20 PM
The zonewide pet assist would be great to have as it is very classic
Epic mage pet magic resist/runspeed buff too
Not 100% sure about flares but I know you could fire a bolt without a target and it would go insanely far
Another thing with the bolts is their little gbs graphic... Telin said he just needed one little thing to get to work on that (maybe he already has it and I don't know). It is a bitch at times to judge how to adjust firing a 2nd bolt after the first one fails.
Haynar
04-09-2015, 01:33 PM
What do you mean by zonewide pet assist?
H
Vayder
04-09-2015, 03:49 PM
I wish we could get double bolts for free tho, cus thats real classic.
Using the cliff in Cobalt Scar to fork bolts onto wyverns and drakes was good times.
Nirgon
04-09-2015, 04:04 PM
What do you mean by zonewide pet assist?
H
Glad u asked sir
Basically if you do a /pet attack on someone it should try to attack but because of distance it doesn't run off after them
However, the threat list (or however it works behind the scenes) should be maintained and you can then /assist it for a target anywhere in zone.
This may just be as "simple" as making it possible to get an assist target zone wide. Which I am also relatively sure is classic... whether it is from a pet or not. I am certain about the assisting the pet functionality.
Kringe
04-09-2015, 05:13 PM
Fuck the bolts . Fix the pets mr
To be honest this is very true..
You could MR buff a mage epic pet, and even in Velious my fully Vulak geared warrior could barely solo it... You could never snare/root the pet without first dispelling the Pet..
MR buff for the pets should be a must and the resist for them should be on par with players of the same resist (mr wise)
An epic Mage pet could solo an entire group of players level 60 not put in check.... However they are penalized by pets not zoning with them and having to have a buff class to MR their pet. The mage epic pet was one of if not the most feared thing in classic/ even velious..
Nirgon
04-10-2015, 02:17 AM
Yah even with resist magic it gets rooted easily pmuch every time and loses velocity atm
Stats did more for NPCs. They had lower values with greater impact.
ElemtalRZ
04-10-2015, 05:31 AM
In classic everquest the mage bolt lines which is the same mechanics as our flare spell would be zone wide, had unlimited range on them. You could get a target and cast it on someone all the way across the zone. Granted terrain would make the bolt disappear but it would point you in the right direction of them. You would use flare so you wouldnt waste a lot of mana to do this because you would have to cast it multiple times until you saw the person. Mages were the ninjas of classic everquest being able to snipe people at a orc camp from so far away in east commonlands that nobody in the group could see you was how it balanced everything out.
dali_lb
04-10-2015, 06:19 AM
To be honest this is very true..
You could MR buff a mage epic pet, and even in Velious my fully Vulak geared warrior could barely solo it... You could never snare/root the pet without first dispelling the Pet..
MR buff for the pets should be a must and the resist for them should be on par with players of the same resist (mr wise)
An epic Mage pet could solo an entire group of players level 60 not put in check.... However they are penalized by pets not zoning with them and having to have a buff class to MR their pet. The mage epic pet was one of if not the most feared thing in classic/ even velious..
The resists are generally a big issue on emu servers. And pets is very off compared to classic live.
I remember 3 Mage Epic pets saving a Vulak raid after the last tank bid the grass.
Mainly because they were so resistant to just about everything when they were buffed with resist buffs.
SamwiseRed
04-10-2015, 10:01 AM
In classic everquest the mage bolt lines which is the same mechanics as our flare spell would be zone wide, had unlimited range on them. You could get a target and cast it on someone all the way across the zone. Granted terrain would make the bolt disappear but it would point you in the right direction of them. You would use flare so you wouldnt waste a lot of mana to do this because you would have to cast it multiple times until you saw the person. Mages were the ninjas of classic everquest being able to snipe people at a orc camp from so far away in east commonlands that nobody in the group could see you was how it balanced everything out.
no
Coffee
04-10-2015, 10:44 AM
bolt has a range value on lucy....
evilkorn
04-10-2015, 11:51 AM
What do you mean by zonewide pet assist?
H
I think he is talking about this patch, where it was fixed:
/pet attack range has been limited to prevent its use as a targeting tool. Asking pets to attack targets outside the range will generate a "not a legal target" message.
http://www.tski.co.jp/baldio/patch/20020508.html
Nirgon
04-10-2015, 01:03 PM
You could fire a bolt without a target and it would go insanely far but
lol @ being able to get a target and bolt them from everywhere in the zone, dat ain't true
It had very very long range but not anything close to infinite.. I leveled in North Karana on live and would pull griffawns etc from just within lightning bolt range
Dunno about flare, might be true for that one
Thx for prof link there Evilkorn pal
derpcake
04-10-2015, 06:16 PM
I know using sorrowsong boots and then selo while the bolt traveled, it was good for hitting targets across the zone.
With an absolutely 100% clear LoS though, a fucking pebble would absorb the bolt.
Bokke
06-11-2015, 02:24 PM
In classic everquest the mage bolt lines which is the same mechanics as our flare spell would be zone wide, had unlimited range on them. You could get a target and cast it on someone all the way across the zone. Granted terrain would make the bolt disappear but it would point you in the right direction of them. You would use flare so you wouldnt waste a lot of mana to do this because you would have to cast it multiple times until you saw the person. Mages were the ninjas of classic everquest being able to snipe people at a orc camp from so far away in east commonlands that nobody in the group could see you was how it balanced everything out.
I remember bolts being able to travel for a very far distance but I feel like I remember there being a LoS check at the beginning of the cast, granted it was long.
I kind of don't really remember though, Mage was my first character and I was young.
Casey VII
06-19-2015, 11:19 AM
HAYNAR PLEASE, forget the bolts fix the pet resists
Colgate
06-19-2015, 11:36 AM
mage epic pet should be relatively hard to CC, and when you put a resist magic buff on it, it should be borderline impossible
i believe it should be running slightly faster than it currently does
Technique
06-19-2015, 02:57 PM
Patch Notes: Sunday, July 14th, 2013 (http://www.project1999.com/forums/showthread.php?t=114944)
Sundawg: Magician Epic Pets will no longer enrage at low health. Minor changes to runspeed and magic resistance.The enrage fix obviously went in, but there was no change to runspeed and it doesn't seem MR was changed either.
SamwiseRed
06-19-2015, 05:53 PM
mage epic pet should be relatively hard to CC, and when you put a resist magic buff on it, it should be borderline impossible
i believe it should be running slightly faster than it currently does
where is the proof tho? seriously asking.
Casey VII
06-20-2015, 05:56 PM
Look man, not everything was documented. Not everything in the entire game was put into the form of a patch note. I don't have a patch note for my two dads but I love them just the same and I fully recognize their union.
Slathar
06-21-2015, 02:19 PM
it was easy to cc mage pets that had been tashed. without tash, you werent landing root.
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