View Full Version : Holgresh Elder Cave - 1 camp or 11 camps?
10x 15 minute spawns + 1x 2 hour spawn
One person can hold the entire cave, but will enforcement of PNP force the campers to split up the individual spawn points?
Weigh in with your comments below. (before you eat those Cheetos)
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Cecily
04-06-2015, 11:05 AM
1 camp.
Lojik
04-06-2015, 11:06 AM
Goog thread
Daldaen
04-06-2015, 11:10 AM
I say 11 camps.
Don't let 1 Neckbeard occupy it all.
A chance at the few Velious items that get removed should be accessible to all of they make the effort to camp it. Read: "effort" shouldn't be equated to you having to sit in a line for 24 hours and have the neckbeard in front of you hand it off to his guildmate.
Cecily
04-06-2015, 12:53 PM
Effort has nothing to do about it. It's getting there first and waiting your turn.
arsenalpow
04-06-2015, 12:54 PM
Is frenzy 3 camps? No.
It's 1 camp in a moderately sized room.
Rararboker
04-06-2015, 12:59 PM
I like how the people who are obviously going to hold the camp down until the nerf want it to be 1 camp.
lol
Cecily
04-06-2015, 01:00 PM
I'm not going to camp something with a bad chance to spawn at worse odds than it was initially.
theaetatus
04-06-2015, 01:00 PM
It's going to have to be more than one camp for sure, otherwise we'll have a Ruk'gus / Tranix situation all over again.
dafier
04-06-2015, 01:03 PM
You can't sit in the general area (LOS and within casting or range damage of EVERY mob) and claim you are camping something that isn't in LOS.
GL with that.
You can't sit in the general area (LOS and within casting or range damage of EVERY mob) and claim you are camping something that isn't in LOS.
GL with that.
It's one gigantic room with direct LoS to all 11 spawns.
dafier
04-06-2015, 01:14 PM
It's one gigantic room with direct LoS to all 11 spawns.
Then it's 1 camp. Thanks for the insight.
Ravager
04-06-2015, 01:18 PM
Use this thread to start a list. Everyone who posts here will be guaranteed a single spawn at a single spawn point of the camp. Once you kill your one mob, you go to the end of the list. Rotate in this fashion until Cecily's head explodes.
dafier
04-06-2015, 01:18 PM
Explanation:
If you are LOS, and CAN see the mob if it spawns doesn't mean you are camping it.
Say you are a level 60 bard with selo's drum. You have it on and Selo's is singing....
You see the mob in the distance (max view range) and run towards it, but it takes you about 5 seconds to get to it. MAYBE you can get away with it, but per the live rules, you needed to be 'close by' when claiming a camp.
Anyone who wants to argue about EQ Live camps with me, please let me know. I was in several conversations with GMs about the AC spawn in OOT. Literally if you weren't sitting within casting or range distance, then you can't claim the camp.
I liked that rule.
Caveat:
IF there was a person in the area. Be a nice person and /tell person "you camping blah blah?" Just be courteous....
dafier
04-06-2015, 01:22 PM
Use this thread to start a list. Everyone who posts here will be guaranteed a single spawn at a single spawn point of the camp. Once you kill your one mob, you go to the end of the list. Rotate in this fashion until Cecily's head explodes.
Awesome. I'd love to see a raid force x 5 waiting in single file. HAHAHHAHAHA!
Ezalor
04-06-2015, 01:22 PM
whether 1 or 11 camps im sure this will amount to a competition of who is the most the unemployed
dafier
04-06-2015, 01:26 PM
whether 1 or 11 camps im sure this will amount to a competition of who is the most the unemployed
I just lost the game with that statement. :(
Uteunayr
04-06-2015, 01:26 PM
http://i.imgur.com/qiod3bq.jpg
That's the cave. Looks pretty 1 campable to me.
Chrysus
04-06-2015, 01:33 PM
It's going to have to be more than one camp for sure, otherwise we'll have a Ruk'gus / Tranix situation all over again.
This what you're going to get if it's a "camp", a clique of collaborating neckbeards working in shifts, corpsing scores of pixels and never giving up the camp for months.
I think only in p99 can you talk about someone holding a camp for months and be speaking literally.
Surprised no "just kill them and take it." #RedorDead
citizen1080
04-06-2015, 01:48 PM
Surprised no "just kill them and take it." #RedorDead
Honestly I am happy with where Red's population is currently. Enough for groups and pvp action, but still plenty of open camps. Will be even better in velious. If i could transfer all my blue toons over to red I would in a heartbeat. Between working for UPS and running my company I simply do not have time to deal with the blue bullshit, waitlists for camps, poop socking raids, etc.
Stay on blue folks, nothing to see over here :D
maskedmelon
04-06-2015, 02:15 PM
Should be FFA like SRo AC ^^v
Cecily
04-06-2015, 02:31 PM
Honestly I am happy with where Red's population is currently. Enough for groups and pvp action, but still plenty of open camps. Will be even better in velious. If i could transfer all my blue toons over to red I would in a heartbeat. Between working for UPS and running my company I simply do not have time to deal with the blue bullshit, waitlists for camps, poop socking raids, etc.
Stay on blue folks, nothing to see over here :D
I can't wait for red for change it's tune. Haha. No guys we're good stay on blue.
Daldaen
04-06-2015, 02:33 PM
This what you're going to get if it's a "camp", a clique of collaborating neckbeards working in shifts, corpsing scores of pixels and never giving up the camp for months.
I think only in p99 can you talk about someone holding a camp for months and be speaking literally.
This is why I said 11 camps.
On a drop that will be removed 6-7 months in, I have no doubts the neckbeard's on this server may hold the camp for months.
There's no waiting your turn option available, unless you're in that neckbeard's guild.
Cecily
04-06-2015, 02:33 PM
Should be FFA like SRo AC ^^v
These are (mostly? all?) static spawns. Sro is FFA because it's a roaming outdoor spawn that supposedly has a random spawn point. Big difference.
Cecily
04-06-2015, 02:38 PM
This what you're going to get if it's a "camp", a clique of collaborating neckbeards working in shifts, corpsing scores of pixels and never giving up the camp for months.
I think only in p99 can you talk about someone holding a camp for months and be speaking literally.
You guys are making it sound like it's a big issue. I'm sorry, these items aren't for everyone. Yes, people are gonna go way stupid overboard camping them and chances are highly likely you won't receive one. That is unless you get lucky enough to find the camp open, in which case you're gonna try your best to hold it down to get a drop. Then some communist scum comes in and tries to make your split the room up. You'd probably be pretty pissed. 1 camp. Thanks.
Daldaen
04-06-2015, 02:50 PM
You guys are making it sound like it's a big issue. I'm sorry, these items aren't for everyone. Yes, people are gonna go way stupid overboard camping them and chances are highly likely you won't receive one. That is unless you get lucky enough to find the camp open, in which case you're gonna try your best to hold it down to get a drop. Then some communist scum comes in and tries to make your split the room up. You'd probably be pretty pissed. 1 camp. Thanks.
Being unemployed shouldn't be a prerequisite to having access to these items.
maskedmelon
04-06-2015, 02:53 PM
These are (mostly? all?) static spawns. Sro is FFA because it's a roaming outdoor spawn that supposedly has a random spawn point. Big difference.
Roaming sure, but if the p99 AC utilizes classic mechanics it is not random. It has specific multiple ph ^^ Granted there are numerous other camps with multiple ph that are not FFA, but I feel the number of ph warrant FFA here ^^
EQsale
04-06-2015, 02:56 PM
You guys are making it sound like it's a big issue. I'm sorry, these items aren't for everyone. Yes, people are gonna go way stupid overboard camping them and chances are highly likely you won't receive one.
Entitled Bitch complex much?
Samoht
04-06-2015, 02:59 PM
Entitled Bitch complex much?
have you never met cecily?
Cecily
04-06-2015, 03:03 PM
Being unemployed shouldn't be a prerequisite to having access to these items.
Entitled Bitch complex much?
Idiots. I likely won't get one either for the same reasons.
Ravager
04-06-2015, 03:06 PM
I'm really not worried about this item. They're droppable. You can either waste your time fighting for the camp or you can waste your time farming to buy them. Either way, you're going to waste your time to get them. It'd probably be best if some unguilded neckbeard monopolized the camp and cornered the market on them so that people of all guilds could have equal opportunity at being blasted far up the ass to get one.
Thulack
04-06-2015, 03:10 PM
Idiots. I likely won't get one either for the same reasons.
Doesnt matter. saying "It's not for everyone" makes you sound like a entitled brat. Yes the beads are for everyone that are capable of killing the mobs which if i remember right is anyone over level 50. So yeah they are for EVERYONE. Guessing you were a only child.
Cecily
04-06-2015, 03:16 PM
Doesnt matter. saying "It's not for everyone" makes you sound like a entitled brat. Yes the beads are for everyone that are capable of killing the mobs which if i remember right is anyone over level 50. So yeah they are for EVERYONE. Guessing you were a only child.
I'm sorry how it makes me seem. It doesn't make it any less true. Those items are NOT for everyone. They weren't on live. They certainly aren't now with everyone knowing what the future has in store for them. Only the people willing to drop an unfortunate amount of time and dare I say effort are going to be the ones possessing this piece.
Link me your best VP item sometime in game if you honestly think all items are for everyone.
Samoht
04-06-2015, 03:33 PM
Link me your best VP item sometime in game if you honestly think all items are for everyone.
elder beads are not going to be key gated like VP nor will they require a raid force as VP dragons do. the two things are not comparable.
Those items are NOT for everyone. They weren't on live. They certainly aren't now with everyone knowing what the future has in store for them. Only the people willing to drop an unfortunate amount of time and dare I say effort are going to be the ones possessing this piece.
part of the reason beads weren't "for everybody" on live was because not everybody knew about them or how to get them.
they do now.
people will camp them, and EVERYBODY will have an equal chance at them.
Cecily
04-06-2015, 03:39 PM
I anticipate this camp being contested enough to be equally as restrictive as a key gated, raid force encounter. Change my statement's wording a bit, if it makes you feel better, into something trivially true: Not everyone will get this item. And then change it back. This item isn't for everyone.
In a world where stalking probes recharge for 1p, who cares about these anyway?
Are you comparing gaining VP access to elder beads? lol
I see no issue with it being one camp as long as they are left in for a reasonable amount of time and have a decent drop rate. You guys are acting like elder beads were rare and ultra expensive on live, which was only really true after the nerf. Manastone on p99 only got expensive years after the nerf as the amount of stones lost to players quiting started to create scarcity in the market. Beads, like stones, or pre-nerf CoS should be relatively common until theyre nerfed. Unless theyre farmed by a small groul of people and purposely stockpiled until the nerf to create artifical scarcity, it really shouldnt be that hard for most players to get their hands on a pair. Not only were they cheap and relatively common on live pre-nerf, but they werent farmed 24/7 like im sure they will be here.
Samoht
04-06-2015, 03:51 PM
Are you comparing gaining VP access to elder beads? lol
Entitled Bitch complex much?
Just to add some numbers to my assertions before... assuming a drop rate of every 5-6 hours (based on monkly business guide) and a time span of 6-7 months, being farmed 24/7, we're looking at 750-850 beads on this server before nerf. Then consider the classes that this item is justifiable for at high prices and the server population, as well as the number of players able and willing to spend large amounts of plat, this item really shouldnt be a cash cow until well after its been nerfed. Not to mention it being lore makes it much more of a hassle to camp. I think you guys are making a big fuss over something that shouldnt be an issue.
maskedmelon
04-06-2015, 05:00 PM
Just to add some numbers to my assertions before... assuming a drop rate of every 5-6 hours (based on monkly business guide) and a time span of 6-7 months, being farmed 24/7, we're looking at 750-850 beads on this server before nerf. Then consider the classes that this item is justifiable for at high prices and the server population, as well as the number of players able and willing to spend large amounts of plat, this item really shouldnt be a cash cow until well after its been nerfed. Not to mention it being lore makes it much more of a hassle to camp. I think you guys are making a big fuss over something that shouldnt be an issue.
This should work against supply and drive costs up since the ware is essentially less liquid ^^
I would agree except this thread is talking about the monopolization of the camp. I was making arguments as to why it should not be a prime camp for players to focus on monopolization, not factors that will ultimately dictate its price.
Ezalor
04-06-2015, 05:18 PM
they're not gonna be worth as much as people think they're gonna be until long after nerf
reminds you of beanie babies the way some people here overhype shit
Cecily
04-06-2015, 05:27 PM
Are you comparing gaining VP access to elder beads? lol
If it becomes a permanently held camp which severely restricts the general population's access to it, yeah. I think that's a reasonable analogy. VP access currently is easier to attain than those beads will be for several months after Velious. Probably just being an entitled bitch tho? I only have 3 VP keyed characters.
Ravager
04-06-2015, 05:37 PM
In a world where stalking probes recharge for 1p, who cares about these anyway?
When resets come every 8 months, finding a merchant to charge with is sometimes a hassle.
citizen1080
04-06-2015, 05:39 PM
they're not gonna be worth as much as people think they're gonna be until long after nerf
reminds you of beanie babies the way some people here overhype shit
Reminds me of the great TMO Circlet of Shadowjerk situation at Kunark launch.
All those hours cockblocking the server only to find out it was all wasted.
Beautiful
Ravager
04-06-2015, 05:40 PM
If it becomes a permanently held camp which severely restricts the general population's access to it, yeah. I think that's a reasonable analogy. VP access currently is easier to attain than those beads will be for several months after Velious. Probably just being an entitled bitch tho? I only have 3 VP keyed characters.
I hope you bought the other two Pained Soul medallions. The thought of camping that three times makes me cringe.
citizen1080
04-06-2015, 05:41 PM
I hope you bought the other two Pained Soul medallions. The thought of camping that three times makes me cringe.
Cecily has a bigger beard than most here.
Ezalor
04-06-2015, 05:45 PM
Reminds me of the great TMO Circlet of Shadowjerk situation at Kunark launch.
All those hours cockblocking the server only to find out it was all wasted.
Beautiful
never forget the great TMO circlet of shadowjerk permafarm of 2011
each CoS on the server is coated with the sweat and cheeto dust of an unemployed TMO member who farmed it on a 24 hour rotation cycle only to find out it he would've made the same ROI farming crushbone belts
it's beautiful
I hope you bought the other two Pained Soul medallions. The thought of camping that three times makes me cringe.
Ive camped it three times. Spent more time trying to get the camp than actually camping it. All those no-life, neck beard, pop-socking casuals monopolizing the content us poor raiders need, and all for profit! Its truly an outrage. I think we need a class system for soloable content too.
Reminds me of the great TMO Circlet of Shadowjerk situation at Kunark launch.
All those hours cockblocking the server only to find out it was all wasted.
Beautiful
never forget the great TMO circlet of shadowjerk permafarm of 2011
each CoS on the server is coated with the sweat and cheeto dust of an unemployed TMO member who farmed it on a 24 hour rotation cycle only to find out it he would've made the same ROI farming crushbone belts
it's beautiful
You mean Locket Lock. Circlets were a nice side benefit. The first CoS sold for 125k, lol.
Then there was the whole database error and lockets started dropping again to be farmed by another guild for a couple weeks.
Then there was the Xalgoz / Chancellor lock downs by IB/TR and DA.
Cecily
04-06-2015, 05:58 PM
Reminds me of the great TMO Circlet of Shadowjerk situation at Kunark launch.
All those hours cockblocking the server only to find out it was all wasted.
Beautiful
That's not what they were camping. They were blocking Lockets of Escape, which are still incredibly rare on this server. Especially since Zeelot took the old TMO bank. It was a smart move and if the guild had survived into Velious, would have put them in a much better position.
one camp grats the two uber guild on all the anal beads :(
iruinedyourday
04-06-2015, 05:59 PM
this is going to be hillarious.
11 camps.
iruinedyourday
04-06-2015, 06:01 PM
When resets come every 8 months, finding a merchant to charge with is sometimes a hassle.
not if you kill the merchant.
Cecily
04-06-2015, 06:06 PM
I hope you bought the other two Pained Soul medallions. The thought of camping that three times makes me cringe.
I camped them all, but got one of the medallions on the 3rd spawn so only really camped it twice. And Cec's medallion was the only one that made me lose touch w/ reality. 36 hours total and 10 on RS, FML.
Ravager
04-06-2015, 06:07 PM
not if you kill the merchant.
I've been away, wasn't always the case.
Tankdan
04-06-2015, 06:14 PM
These beads get nerfed way down the line, months from now. Should not be a very expensive item to be worthy of massive poopsocks. Guess time will tell. I'm sure pullers will want one ASAP for convenience, but at what cost.
I hope you bought the other two Pained Soul medallions. The thought of camping that three times makes me cringe.
For every 40 hour PS camp, there's a 2 hour one to counterbalance. I've looted like 10 of them its not that bad.
Ravager
04-06-2015, 06:23 PM
For every 40 hour PS camp, there's a 2 hour one to counterbalance. I've looted like 10 of them its not that bad.
It's not the 40 hour camp that sucks, (though spending a week of a full-time job's worth of work for one piece of a video game quest is pretty retarded), it's the fact that' it's a 6 minute spawn and you can't leave your chair for that entire time and then doing that more than once that's cringe worthy. If your luck sucks, 3 times could be a solid month of full-time employment.
Cecily
04-06-2015, 06:28 PM
Divide that up over 3 years. I never have been able to camp much of anything in EQ. Mind numbing boringness. VP keys are an exception because of the long term pay off.
nyclin
04-06-2015, 06:36 PM
elder can spawn in any of the spawn points in the cave but has a higher chance to pop from the center spawn point (supposedly). this would effectively make it 11 camps, or more than one at the very least.
and yes, there were live server GMs that enforced frenzy as more than one camp, regardless of your opinion on the matter. frenzy can pop in any of the 3 spawn points.
the real answer here is that there will be a precedent set by some GM and that precedent will likely have a lot to do with the person submitting the petition, for better or worse
SanityRevoked
04-06-2015, 06:40 PM
Forgetting about the NoS circle jerk.
At the release of Kunark, TMO held down "The Kly"(amongst other things) for Necklace of Superiority.(Which was later moved to a harder camp/mob)
TMO members were told, by leadership, to not to sell their NoS's.
The first ones would be held, to create sarcity, and the first to be sold were for the guild bank and the greater good of the guild.
This went on for weeks/months, until everyone(that was active) had at least one NoS.
I don't expect anything less for Elder Beads.
Dont expect to get Elder Beads within the first few months.
Pre-Kunark, TMO wasn't much, barely killing planar trash, zerg recruiting, yelling out "TEAM FAT" and playing that "Pork is the meat of kings" song on vent.
Post Kunark poopsocking, they became one of the top guilds, eventually taking over top spot.
I'm not saying NoS/CoS/Locket poopsocking is the sole reason why, but it sure did help the guild bank and all of its members.(thx for the NoS btw, spent less than an hour in Dalnir)
TLDR, No beads for you, casual scum. Join a guild with the most umemployeds, and get your beads for basically free.... or wait until the poopsocking is done..
...Good luck.
SanityRevoked
04-06-2015, 06:45 PM
or was it IB that originally held down the kly? dunno, its been while
iruinedyourday
04-06-2015, 06:47 PM
11 camps, all you lawyering psychos
Bristlebaner
04-06-2015, 07:38 PM
It's 14 camps.
HalflingWarrior
04-06-2015, 07:58 PM
I'm sorry, these items aren't for everyone.
No I'M sorry.
Who exactly ARE these items for, then?
Nivar Quartz
04-06-2015, 08:07 PM
It's weird how the rules change, last I saw minus some fake PNP was there are no camps in outdoor zones, if you cant engage it immediately upon spawning then it was never urs in the first place.
This was the ruleset Jeremy forced out of management over Karnors tears when Kunark first came out, they caved and made it clear there are no outdoor camps.
loramin
04-06-2015, 08:09 PM
You're all wrong: there are five camps. Five.
http://vignette2.wikia.nocookie.net/memoryalpha/images/4/4f/Madred,_four_lights.jpg/revision/latest?cb=20120523132634&path-prefix=en
iruinedyourday
04-06-2015, 08:12 PM
the correct number is, its 11,000 petitions and 11,000 rnf threads.
indiscriminate_hater
04-06-2015, 08:13 PM
No I'M sorry.
Who exactly ARE these items for, then?
not you, obviously
HalflingWarrior
04-06-2015, 08:18 PM
God this server is just an absolute joke at this point.
In a "better position for Velious" than what, Cecily? Having and entire guild fully-geared with VP items because you've been farming VP for EIGHT TIMES LONGER than any guild on live?
Hell on most live servers VP was maybe cleared 3 MAYBE 4 times before Velious released. Here you fuckin losers have 4 5 6+ toons with full VP gear.
Absolute. Joke.
God this server is just an absolute joke at this point.
In a "better position for Velious" than what, Cecily? Having and entire guild fully-geared with VP items because you've been farming VP for EIGHT TIMES LONGER than any guild on live?
Hell on most live servers VP was maybe cleared 3 MAYBE 4 times before Velious released. Here you fuckin losers have 4 5 6+ toons with full VP gear.
Absolute. Joke.
:D so mad and jelly; so sad
Nottan
04-06-2015, 08:22 PM
they're not gonna be worth as much as people think they're gonna be until long after nerf
reminds you of beanie babies the way some people here overhype shit
This. On live shit ended up being worth so much because it was 6months until a new expansion and no one knew what was strong.
Here we have hindsight and 5 years per expansion. Those beads are not going to be worth fuck-all later on in it.
HalflingWarrior
04-06-2015, 08:25 PM
:D so mad and jelly; so sad
Don't even play the high level game anymore man. FAR better things to do with my time than spend 8 hours a night sitting around waiting for mobs to pop; not necessarily even seeing anything pop.
I couldn't care less really; just enjoy pointing out that the "classic" server you all love to praise couldn't be any less like classic EverQuest actually was.
Sadre Spinegnawer
04-06-2015, 08:29 PM
Being unemployed shouldn't be a prerequisite to having access to these items.
But it helps
Vandy
04-06-2015, 08:48 PM
Cave flags you PVP for 10 minutes.
Rararboker
04-06-2015, 09:13 PM
Cave flags you PVP for 10 minutes.
oooo I like.
Bristlebaner
04-06-2015, 09:19 PM
whether 1 or 11 camps im sure this will amount to a competition of who is the most the unemployed
Dacien
04-06-2015, 09:22 PM
Some of the dispositions in the end game are such a stark contrast to the rest of the game. It's like the soul has been sucked out.
Of course, I never played endgame even back 15 years ago, so maybe it's always been this way.
contemptor
04-06-2015, 09:49 PM
Some of the dispositions in the end game are such a stark contrast to the rest of the game. It's like the soul has been sucked out.
Of course, I never played endgame even back 15 years ago, so maybe it's always been this way.
It becomes this way when you have a bunch of single 30 year old dudes with nothing better to do that want to make up for mediocre 2000s
Niedar
04-06-2015, 11:13 PM
Play red?
WolfsongReborn
04-06-2015, 11:14 PM
I say 11 camps.
Don't let 1 Neckbeard occupy it all.
A chance at the few Velious items that get removed should be accessible to all of they make the effort to camp it. Read: "effort" shouldn't be equated to you having to sit in a line for 24 hours and have the neckbeard in front of you hand it off to his guildmate.
This. Way too many folks in the "Greater Neckbeard Clan" are far too comfortable with the "This is our server, you're just visiting" mentality already.
Cecily
04-06-2015, 11:56 PM
God this server is just an absolute joke at this point.
In a "better position for Velious" than what, Cecily? Having and entire guild fully-geared with VP items because you've been farming VP for EIGHT TIMES LONGER than any guild on live?
Hell on most live servers VP was maybe cleared 3 MAYBE 4 times before Velious released. Here you fuckin losers have 4 5 6+ toons with full VP gear.
Absolute. Joke.
With melee binds. Look, you were happy on red not too long ago before: So GM Sirken PERMABANS my account, zero previous warnings in over three years, for making toon named Travislanning.....
Then the shitgrinning shiteater is gonna proceed to openly joke about it on his YouTube stream AND "promote" this thread?
Fuckin shitgrinning, shiteating alcoholic
Don't take it out on me or my terrible, terrible beloved blue server.
HalflingWarrior
04-07-2015, 01:29 AM
With melee binds. Look, you were happy on red not too long ago before:
Don't take it out on me or my terrible, terrible beloved blue server.
My main is on blue and still active.
You quoted that from PvP rants n flames. Red99. GMs banned my lvl 44 red99 server cleric. Has absolutely nothing to do with your guilds destruction of the blue server.
Way to try and change the subject though. Did you seriously, basically claim a camp for yourself before the expansion even released?
"These items aren't for everyone?". Fuck me you're a sad no life loser....you can't even share pixels on an emulated version of a 15 year old mmo? One which your guild has been farming for EIGHT TIMES LONGER THAN CLASSIC?
Unfuckingreal
Morbo the Annihilator
04-07-2015, 04:45 AM
Dividing Elders into separate camps is like splitting up the Grachnist camp. terrible idea.
RNG will mean that some poor sod will camp his spawn for 12 hours and leave empty handed whilst some newcomer will grab it in 10 mins and leave.
Make it one camp and manage it the same way that Jade Chokidai Prod was managed upon release:
- Regard all Elders as ONE camp.
- Any person may join the list, and said character must be present at camp (most likely afk).
- Person at the front of the queue gets the next Beads that drop, regardless of who kills it.
- That person takes their beads and leaves the queue, next person steps up.
- No handing camp over to your pal/guildie, list must be adhered to.
- People are free to rejoin the list immediately upon receiving beads, but they start from the back.
That system worked flawlessly, and I don't recall ANY disputes regarding the Chancellor camp.
This is a perfect opportunity for the server to come together and cooperate on a potentially volatile camp and I guarantee that this will save GMs a tonne of petition hours.
Let's not be fuckheads about this.
iruinedyourday
04-07-2015, 04:51 AM
Dividing Elders into separate camps is like splitting up the Grachnist camp. terrible idea.
RNG will mean that some poor sod will camp his spawn for 12 hours and leave empty handed whilst some newcomer will grab it in 10 mins and leave.
Make it one camp and manage it the same way that Jade Chokidai Prod was managed upon release:
- Regard all Elders as ONE camp.
- Any person may join the list, and said character must be present at camp (most likely afk).
- Person at the front of the queue gets the next Beads that drop, regardless of who kills it.
- That person takes their beads and leaves the queue, next person steps up.
- No handing camp over to your pal/guildie, list must be adhered to.
- People are free to rejoin the list immediately upon receiving beads, but they start from the back.
That system worked flawlessly, and I don't recall ANY disputes regarding the Chancellor camp.
This is a perfect opportunity for the server to come together and cooperate on a potentially volatile camp and I guarantee that this will save GMs a tonne of petition hours.
Let's not be fuckheads about this.
I wish we could be like that
http://cdn.sheknows.com/articles/2014/09/Be_Excellent.gif
Cecily
04-07-2015, 08:31 AM
Dividing Elders into separate camps is like splitting up the Grachnist camp. terrible idea.
RNG will mean that some poor sod will camp his spawn for 12 hours and leave empty handed whilst some newcomer will grab it in 10 mins and leave.
Make it one camp and manage it the same way that Jade Chokidai Prod was managed upon release:
- Regard all Elders as ONE camp.
- Any person may join the list, and said character must be present at camp (most likely afk).
- Person at the front of the queue gets the next Beads that drop, regardless of who kills it.
- That person takes their beads and leaves the queue, next person steps up.
- No handing camp over to your pal/guildie, list must be adhered to.
- People are free to rejoin the list immediately upon receiving beads, but they start from the back.
That system worked flawlessly, and I don't recall ANY disputes regarding the Chancellor camp.
This is a perfect opportunity for the server to come together and cooperate on a potentially volatile camp and I guarantee that this will save GMs a tonne of petition hours.
Let's not be fuckheads about this.
This please. We need to scrap Derubael's terrible 'I'm on the list but I'm playing on my alt somewhere else' policy. Wait there for your turn if you expect to get a turn.
L4m3st0n3
04-07-2015, 10:03 AM
Should just make them no drop
Daldaen
04-07-2015, 10:24 AM
If a wait list is held and corpsing lore items isn't acceptable, that would work.
Uuruk
04-07-2015, 10:32 AM
This is the kind of shit that makes me not want to play on this server.
Make it one camp and manage it the same way that Jade Chokidai Prod was managed upon release:
- Regard all Elders as ONE camp.
- Any person may join the list, and said character must be present at camp (most likely afk).
- Person at the front of the queue gets the next Beads that drop, regardless of who kills it.
- That person takes their beads and leaves the queue, next person steps up.
- No handing camp over to your pal/guildie, list must be adhered to.
- People are free to rejoin the list immediately upon receiving beads, but they start from the back.
That system worked flawlessly, and I don't recall ANY disputes regarding the Chancellor camp.
I guess the assumption in this plan is that the person at the front of the list actually participates and is capable of killing the Holgresh or can people stick their girlfriend's level 30 character AFK in the list and get beads handed to them based on the work and time of other people trying to move up the list.
Cecily
04-07-2015, 10:45 AM
Well, there is the possibility that the people in line help kill the spawns to speed up the process for everyone.
That's how my server handled fabled jboots.
indiscriminate_hater
04-07-2015, 10:54 AM
looking forward to training rolandal on the cave
maskedmelon
04-07-2015, 05:08 PM
I couldn't care less really; just enjoy pointing out that the "classic" server you all love to praise couldn't be any less like classic EverQuest actually was.
Sure... Except when compared to every other available experience out there...Look no further than the current live gameplay to see how much farther things could. W from classic ^^
I can understand being frustrated about certain aspects of the game, but firing off at the rest if the community with a comment like that does nothing to effect the win peeps to your side.
*rolls up a snow ball* ^^
Morbo the Annihilator
04-07-2015, 05:15 PM
Corpsing them is fine, as the recipient of the beads will fall in to the back of the line to wait their turn again.
All people there are grouped, the list is maintained by the current leader of the group and is regularly publicised.
If someone is afk for their drop, it defaults to the next person in line who is present.
Throwing a low level char into the mix is risky, because if everyone is afk and if you can't handle the camp, chances are that you'll die and lose your spot. I don't think that there will be too many level 20s turning up to wait in line.
Calibretto
04-07-2015, 05:59 PM
Make it so the item doesnt drop unless the players in the group all get EXP from the kill.
Should just make them no drop
This would be best sadly
Morbo the Annihilator
04-07-2015, 06:12 PM
Make it so...(anything) = non-classic dev work that will never happen.
A Player-made system is the key, and a public list is the fairest solution for anyone who decides to camp this item.
Safon
04-07-2015, 06:40 PM
This is the kind of shit that makes me not want to play on this server.
Farewell good sir!
iruinedyourday
04-07-2015, 06:55 PM
This please. We need to scrap Derubael's terrible 'I'm on the list but I'm playing on my alt somewhere else' policy. Wait there for your turn if you expect to get a turn.
Back on Rallos Zek 15 years go, I went down to get my jboots off of Drelzna. It blew my mind the organization our server had for that, not sure if the others had it too?
There was a literal que of people that went from the room, down the hall, even out past the locked door.. and you would stand side by side, chatting, waiting, standing there moving closer to the group killing Drelzna with each passing jboot drop. Finally you get into the group, move up the 6 person que & get to be the guy that loots the next boot drop.
It took me 25 hrs straight to get through the line into the group and get my boots, which by Blue99 Standards is nothing.. but for 1999, that's a life time.
Was cool, good times, classic eq.
Back on Rallos Zek 15 years go, I went down to get my jboots off of Drelzna. It blew my mind the organization our server had for that, not sure if the others had it too?
There was a literal que of people that went from the room, down the hall, even out past the locked door.. and you would stand side by side, chatting, waiting, standing there moving closer to the group killing Drelzna with each passing jboot drop. Finally you get into the group, move up the 6 person que & get to be the guy that loots the next boot drop.
It took me 25 hrs straight to get through the line into the group and get my boots, which by Blue99 Standards is nothing.. but for 1999, that's a life time.
Was cool, good times, classic eq.
When fables first started on live; it was very much the same for fabled jboots on my server
oldhead
04-07-2015, 10:37 PM
whether 1 or 11 camps im sure this will amount to a competition of who is the most the unemployed
true true
But at least 11 has a better chance to open it up to market.
I mean lets face it... if they follow the time line enough of them will drop that everyone can have them and they will be work a couple K for the trouble of camping it.
They were not a rare drop just most people didnt know the value of them and it was a out of the way camp with mage mobs with dmg shield. Not good to grind exp on. So not many beads made it in game. Once SOE realized what people were doing with them they removed them from the loot table.
On P1999 if it is true to classic they will be nothing more then a circle of shadow and not the uber rare item that they were on line.
I camped mine on live just because I liked to collect clickies. Seen a SK lifetaping the eyeball in velks and asked him where he got it. I meant to go back and get some for my alts but never got around to it as it wasnt really a big thing. They were selling for just hundreds of PP as a novelty toy. Some time later they nerfed them and I believe it was for the lifetapping not for the pulling aspect that made them so valuable later. It wasnt till AFTER the nerf did I find out my monk had one of the best pulling items in the game.
Sadre Spinegnawer
04-07-2015, 10:57 PM
I think oldhead just chilled things out a bit.
Either way, and correct me if I'm wrong, this item is not gonna "come, be largely unrecognized, then gone" like on live. It will immediately become part of the evercamp economy, for a looooong time relative to the scale economy that could ever be expected on this server. 1 camp, 11 camps, code the cave as an arena: it will be camped, perpetually, it will be sold, and the price will come down in direction proportion to how long "4 months after release" means on p99.
Given the curve these fellows have established, I think 4 months is now equal to roughly the length of the Ming Dynasty.
edit: correction: 6 months!
Nuggie
04-08-2015, 01:10 AM
Hard to keep all those flying monkies cleared on one necro. Think I could keep all but 4 down on my (59, demi Lich still in the bank) necro.
Clark
04-08-2015, 01:27 AM
I say 11 camps.
Don't let 1 Neckbeard occupy it all.
A chance at the few Velious items that get removed should be accessible to all of they make the effort to camp it. Read: "effort" shouldn't be equated to you having to sit in a line for 24 hours and have the neckbeard in front of you hand it off to his guildmate.
Clark
04-08-2015, 01:29 AM
This is the kind of shit that makes me not want to play on this server.
http://i.imgur.com/6TuRbqE.jpg
arsenalpow
04-08-2015, 06:21 AM
For those arguing that it should be 11 separate camps, what is a comparable camp that is one room like this with separate camps. I can't even think of one besides maybe Grachnist in WW fort, but that's something like 40 mobs outside that you couldn't possibly keep down with line of being broken too many times to count. There's no precedent for this.
Daldaen
04-08-2015, 07:49 AM
For those arguing that it should be 11 separate camps, what is a comparable camp that is one room like this with separate camps. I can't even think of one besides maybe Grachnist in WW fort, but that's something like 40 mobs outside that you couldn't possibly keep down with line of being broken too many times to count. There's no precedent for this.
A comparable camp would probably be bodyguard in Droga.
And we all saw what TMO did with a bunch of 30-40 trash mob camp, where the drop is removed/nerfed later on.
Neckbeards will neckbeard so hard that they may not shower and their health will be in danger.
Just stop the dumb list with people off on other toons, corpsing of lore items and handing the camp off to guildmates. If that's all done it can be a single camp without too much possibility for one set of neckbeards locking it down for the entire time it's dropping.
arsenalpow
04-08-2015, 08:31 AM
Bodyguard is separate rooms though.
Cecily
04-08-2015, 08:40 AM
Elethia in this thread:
http://i.imgur.com/nduhleA.gif
Daldaen
04-08-2015, 08:50 AM
Bodyguard is separate rooms though.
Still a bunch of static mobs and the total size of those 3 rooms is smaller than the entire Holgresh cave if we are using EQ Location Units.
arsenalpow
04-08-2015, 09:07 AM
Still a bunch of static mobs and the total size of those 3 rooms is smaller than the entire Holgresh cave if we are using EQ Location Units.
So are some of the lguk camps aren't they? Distance/proximity shouldn't dictate policy. Separate rooms should mean separate camps (crypt?) and holgresh is 1 room.
maskedmelon
04-08-2015, 09:22 AM
So are some of the lguk camps aren't they? Distance/proximity shouldn't dictate policy. Separate rooms should mean separate camps (crypt?) and holgresh is 1 room.
Even if we were to all agree that separate rooms should equal separate camps, that does not necessarily mean that a single room should equal a single camp ^^
I just prefer to see it FFA. Whether it is 1, 2, 11 or FFA in the end it doesn't matter so long as the status is clearly established beforehand.
Daldaen
04-08-2015, 09:28 AM
So are some of the lguk camps aren't they? Distance/proximity shouldn't dictate policy. Separate rooms should mean separate camps (crypt?) and holgresh is 1 room.
Distance/Proximity shouldn't but random walls should? I don't know on this server. I haven't grouped in many moons.
As I said earlier, GMs just need to have Something in place to prevent people from locking down the camp with a few individuals corpsing the beads or handing the camp off in 12 hour shifts. Anti-Neckbeard protection. Let neckbeards go neckbeard in ToV and ST. Level 40 camps shouldn't require you be unemployed to get a shot at camping it is all I'm saying.
Cecily
04-08-2015, 10:04 AM
Level 40 camps shouldn't require you be unemployed to get a shot at camping it is all I'm saying.
Nor should they require you to be employed. It's almost as if what you do IRL is completely irrelevant to an argument about Everquest.
Are you suggesting that people with more time to play should be penalized? You do understand how MMOs work by now, right?
maskedmelon
04-08-2015, 10:15 AM
Anti-immigrant protection. Let foreigners go foreign in some other country. You should speak English if you're gonna come to America is all I'm saying.
A moral equivalency! Almost, but not quite the same ^^
Erati
04-08-2015, 10:48 AM
what drop rate are people experiencing with this item on beta?
I did this once and killed maybe 8-10 ( maybe 12 ish? ) elders as they did not pop each cycle maybe if I was lucky I got 2 to pop during a respawn
I got most the other items n beads but did not see the Eye summoning one
What kind of drop rate is to be expected with this? 1-20? 1-50? 1-100?
if its stupid rare it would make more sense as 1 camp.....
what drop rate are people experiencing with this item on beta?
I did this once and killed maybe 8-10 ( maybe 12 ish? ) elders as they did not pop each cycle maybe if I was lucky I got 2 to pop during a respawn
I got most the other items n beads but did not see the Eye summoning one
What kind of drop rate is to be expected with this? 1-20? 1-50? 1-100?
if its stupid rare it would make more sense as 1 camp.....
From March 2014:
My numbers:
153 total spawns
8 elder, 1 Grand Viser
1 Holgresh Elder Beads
Other people I have talked with took 8-15 hours to get their beads clearing the room solo. One person got theirs in a couple hours.
Blaza
04-08-2015, 11:12 AM
From March 2014:
My numbers:
153 total spawns
8 elder, 1 Grand Viser
1 Holgresh Elder Beads
Other people I have talked with took 8-15 hours to get their beads clearing the room solo. One person got theirs in a couple hours.
Thats a long time. Just make it so whoever shows up while it is being camped, and stays there the whole time, gets the camp. No handing off to guild members, etc.
At least that way the strongest beard wins, rather then one guy passing it around his guild.
Either way, I probably won't bother.
azeth
04-08-2015, 11:51 AM
I kind of picture the resolution to the question "1 camp or 11 camps?" being made clear on Velious launch.
Player X arrives and starts killing
Player X has killed 2/11 mobs before Player Y arrives
Player X is entitled only to the mobs he killed and then keeps down
Player Y arrives and starts killing some of the 9/11 remaining spawns
Player Y has killed 2/9 mobs before Player Z arrives
Player Y is entitled only to the mobs he killed and then keeps down
Player Z shows up.... etc..
This cycle ends when 1 player kills all 11 and keeps them down. At that point it is indeed 1 camp. Until that point the spawns are camped separately, albeit multiple spawns will count as 1 camp assuming the player killing them kills and keeps them down.
I kind of picture the resolution to the question "1 camp or 11 camps?" being made clear on Velious launch.
Player X arrives and starts killing
Player X has killed 2/11 mobs before Player Y arrives
Player X is entitled only to the mobs he killed and then keeps down
Player Y arrives and starts killing some of the 9/11 remaining spawns
Player Y has killed 2/9 mobs before Player Z arrives
Player Y is entitled only to the mobs he killed and then keeps down
Player Z shows up.... etc..
This cycle ends when 1 player kills all 11 and keeps them down. At that point it is indeed 1 camp. Until that point the spawns are camped separately, albeit multiple spawns will count as 1 camp assuming the player killing them kills and keeps them down.
So Bush did knock down the towers.
azeth
04-08-2015, 12:08 PM
lol ^
you done good
Elethia in this thread:
http://i.imgur.com/nduhleA.gif
http://i.imgur.com/TgOc2tT.gif
Seltius
04-08-2015, 03:35 PM
Problem with camps like this is your not going to make everyone happy.
Expecting someone to sit at a single spawn for days to try for a drop isnt reasonable though. Not when the same item they are camping can spawn within sight at 10 other points. Make it 1 camp but require the person next on list to keep a physical presence at the camp the whole time. Maybe include a rule or stipulation to keep corpsing items to a minimum.
As proven with the locket of escape dropping again a couple years ago for a short period it is possible for a guild to lock down a camp to the disappointment of everyone else. So not sure how the GMs can prevent that without really restricting players freedom at the specific camp.
Another issue with making it 11 camps is the proximity of each other. If its 11 camps the GMs will spend all their time responding to petitions of camp/mob stealing and have no time to work on the myrid other issues that will occur once the expansion is released and missed bugs and exploits come to light.
Edit: Ohi Elethia
loramin
04-08-2015, 03:47 PM
Problem with camps like this is your not going to make everyone happy.
Simple solution: let there just be one camp, but fix the camp system. Instead of letting guilds "lock down" a camp by passing it from guildie to guildie, make it so that every time someone leaves a "premium" camp (AC, beads, etc.) they have to random to determine who (of the people waiting for the camp) gets it.
That way there are no guild lock-downs and everyone, neckbeard or casual, who waits patiently will get their shot at the camp eventually (but, like most things in EverQuest, how long they have to wait will depend on the luck of the RNG).
I don't think it will ever happen, but that's my vote for a solution.
derpcake
04-08-2015, 04:18 PM
13 pages of speculation on drama, over 1 month away from launch.
This is going to be nice times.
Erati
04-08-2015, 04:30 PM
I wonder how much these will cost to buy?
200K? naw
so maybe not worth the headache at all hehe let others horde the spawns and just save your plat to purchase them in 2017
Waedawen
04-08-2015, 07:29 PM
Anything is a camp on this server.
If you kill a mob, and poop sock its spawn, you've established a 'camp.'
We've been playing this server for years, folks. The rules aren't that convoluted.
Holgresh camp is 11 camps. One neckbeard can hold multiple camps. One neckbeard can not stop another neckbeard from getting a camp if they hold more than 1.
Visual
04-08-2015, 07:37 PM
Just make the fucking thing a common drop. Market becomes over saturated. People can actually go experience the rest of the expansion. Problem solved.
Cecily
04-08-2015, 09:05 PM
Why are we defining someone who camps a mob for an extended period of time from time to time a neckbeard? If we're gonna look down on people for playing Everquest, a lot of you need to face reality and turn in your casual card. Stop hiding that glorious beard from the world. Figuratively ofc b/c you're in your house.
pharmakos
04-08-2015, 09:23 PM
it doesn't even take that much effort to camp a single spawn point. watch a clock, come back every 20 minutes or whatever when a spawn is due, get housework done between spawns.
maskedmelon
04-09-2015, 08:53 AM
I think with the green99 announcement, this doesn't really matter because by he time these things start to become rare due to players quitting etc, green99 will be recycled, adding more of these rarer/ more desired items to the economy.
indiscriminate_hater
04-09-2015, 11:13 AM
13 pages of speculation on drama, over 1 month away from launch.
This is going to be nice times.
time to level up hard on forumquest. need to be able to survive the onslaught of tears
http://i.imgur.com/6FcJHDq.gif
Freakish
04-09-2015, 12:23 PM
Are ice giants in Everfrost 1 camp or 3?
Rararboker
04-09-2015, 12:52 PM
Are ice giants in Everfrost 1 camp or 3?
Do ice giants drop some rare drop that is only going to exist for a month or two?
No? That means you failed to make a proper comparison.
Freakish
04-09-2015, 12:53 PM
It's a similar situation in that one person could easily hold all three down but the camp is split up.
Daldaen
04-09-2015, 12:55 PM
Why are we defining someone who camps a mob for an extended period of time from time to time a neckbeard? If we're gonna look down on people for playing Everquest, a lot of you need to face reality and turn in your casual card. Stop hiding that glorious beard from the world. Figuratively ofc b/c you're in your house.
Camping for 12 hours and getting a drop is classic.
Camping for 12 hours, handing off the camp, then getting the camp again 12 hours later and repeat for 2 months, corpsing or price gouging and selling. That's neckbearding.
azeth
04-09-2015, 12:56 PM
Are ice giants in Everfrost 1 camp or 3?
thats the thing. every spawn in the game is a camp except raid mobs.
Is something like the FG room ever considered 3 camps? No. But not because there's a rule against it, it's because the solo'er or group that does the FG is killing the 3 room spawns and keeping all 3 down.
its 11 spawns, that CAN be camped by 1 person if they kill them and keep them down before anyone else does. There is no finite answer as to how many camps it WILL BE, but there is a finite answer to the rules regarding it.
If you arrive and there's a holgresh up and unaggrod and you kill, that is your camp until you are unable to keep that mob down when it pops. if you show up and 11 are up and unaggrod and you kill all 11. all 11 are yours until you are unable to keep them down when they pop.
gildor
04-09-2015, 12:57 PM
sleepers, tranix area, elder beads area, frenzy area should all be pvp arenas :) may the best neckbeard win
fiveeauxfour
04-09-2015, 01:00 PM
I was able to EASILY hold this entire camp down as a 60 monk
azeth
04-09-2015, 01:04 PM
On day 1 hour 1 of velious, whats going to happen is a duo or a very geared player or bard is going to bomb into the cave and aggro all 11. then hold all 11.
at that point it will be 1 camp and there's jack & shit you can do about it.
however if some lucky individual grabs a couple then that power-duo grabs the other 9, well that guy owns 2 as a camp and the duo owns 9
loramin
04-09-2015, 01:09 PM
Why are we defining someone who camps a mob for an extended period of time from time to time a neckbeard? If we're gonna look down on people for playing Everquest, a lot of you need to face reality and turn in your casual card. Stop hiding that glorious beard from the world. Figuratively ofc b/c you're in your house.
C'mon Cecily, you've been here long enough to know: a neckbeard is anyone who plays more than you, and a casual scum is anyone who plays less ;)
Freakish
04-09-2015, 01:09 PM
Play Nice Policy:
That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders cleared. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. It should also be noted that if you camp out or leave the zone, you have forfeited a camp. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up.
How close is 'very near' to the spawn(s)? Its a big room. GM discretion will always prevail on a case by case basis, but 11 spawns for a regular exp group isn't that much. If there was a group of players (4-6 players) who were actually trying for exp off mobs in a similiar situation they'd scoff at you wanting to share 11 mobs. Of course, nobody here is bringing a group for this. We all know it will be farmed by 60s geared to the teeth who can keep the whole room down solo.
I'm all for 1 person per spawn. Want more spawns? Bring friends. If you're going to be greedy you can have your chances cut down for all I care.
Let's pause for a moment and thank this thread's sponsors.
http://i.imgur.com/uylu0RS.jpg
http://i.imgur.com/HqzEqZP.jpg
http://i.imgur.com/ylPelUh.jpg
Ezalor
04-09-2015, 01:26 PM
no mountain dew?
Erydan Ouragan
04-09-2015, 01:40 PM
no mountain dew?
Mountain Dew only provides sugar.
Monster provides sugar and caffeine, providing you with more energy and allowing you to stay awake, thus increasing performance/awareness during a sock.
A true hardcore min/maxer will always drink Monster. Only casual scrubs who actually get out of their chair for bodily functions drink Mountain Dew.
indiscriminate_hater
04-09-2015, 01:54 PM
mountain dew has 54 mg of caffeine per can. it's balanced so that you can keep pounding them down, about one every half hour during a gaming binge. can't keep that up with monster
applesauce25r624
04-09-2015, 02:20 PM
bunch of pussies in this thread. i have:
- an IV drip that has water with 5-hour energy mixed in it
- a little microwave next to my computer and a freezer full of hot pockets
poopsocks are gross, though. i use the toilet
Morbo the Annihilator
04-09-2015, 05:01 PM
From March 2014:
My numbers:
153 total spawns
8 elder, 1 Grand Viser
1 Holgresh Elder Beads
Other people I have talked with took 8-15 hours to get their beads clearing the room solo. One person got theirs in a couple hours.
With that drop rate, it is ridiculous to propose that this be split beyond a single camp.
Agree on a single camp, agree on publicised lists that you have to be present to be included on. There are no downsides to this setup.
The only people that would get rustled are those that can't monopolise the market.
Tasslehofp99
04-09-2015, 05:13 PM
It's one gigantic room with direct LoS to all 11 spawns.
Then it's 1 camp. Thanks for the insight.
/thread
This what you're going to get if it's a "camp", a clique of collaborating neckbeards working in shifts, corpsing scores of pixels and never giving up the camp for months.
I think only in p99 can you talk about someone holding a camp for months and be speaking literally.
shits classic, though.
Kunark Era CSR Guidelines (http://webcache.googleusercontent.com/search?q=cache:4jUmfLZ0VsQJ:na_koa.tripod.com/stories/PandP0600.rtf+&cd=10&hl=en&ct=clnk&gl=us):
8.2.1.2 Examples of Major Disruption:
Foul Language - excessive use of foul language in an inappropriate context, including swear words, real-world racial slurs, and other language that is not consistent with the fantasy environment and designed to hurt.
Harassment - targeting another player, or group of players, to harm or inconvenience them
Zone/Area Disruption - monopolizing most or all of the kills in an area rather than stealing from a specific player or group of players, deliberately blocking a doorway or narrow area so other players can't get past, refusing to cooperate with the other parties at a contested spawn site after having been instructed to do so by a CS Representative
8.2.3 Contested Spawn Complaints
When a complaint is received indicating that a spawn or kill is contested, a disruption investigation should first be initiated according to the procedures of section 8.2.2 to determine if harassment or Zone/Area disruption is occurring. After following those procedures and issuing warnings as necessary, instruct the parties involved in the contested spawn situation to work out a compromise. Then leave the scene.
If another complaint is received involving the same spawn site, another disruption investigation should be initiated. After following those procedures and issuing warnings as necessary, if any of the parties involved were involved in the initial situation, establish a compromise for the parties to which the parties are required to abide. The compromise should be as described in section 8.2.3.1. Any party refusing to abide by the compromise established by the CS Representative should be issued a warning for disruption.
On PvP servers, where players can reach a solution to the contested spawn situation, the CS Representative does not need to require the players to share the spawn.
8.2.3.1 The compromise will require all parties to take turns killing the spawn(s). All parties involved in the contested spawn should be instructed to use /random 0 100 to choose a number. The CS Representative then uses /random 0 100. The individual with the closest number to the CS Representative's number will be next in the rotation. The CS Representative then bases the rest of the rotation order on how close the other parties' numbers were to theirs. The compromise established by a CS Representative must be objective and not require the CS Representative to choose one customer over another based on subjective criteria. The CS Representative is the arbiter in any disputes in establishing the compromise.
Feels great to not have to deal with all this type of nonsense on red.
I am so glad none of my characters will be lusting after these, lol. I'll be sure to pour one out in honor of all you folks who'll be sacrificing untold hours in hopes of obtaining these particular pixels.
I'm thinking the CSR policy Ele quoted would require more CSR volunteers than p99 has. And no doubt at least some of the wannabe rules lawyers around here would attempt to abuse it by walking up and "contesting" camps just to grief people. Seems like it could easily turn into a nightmare.
Feels great to not have to deal with all this type of nonsense on red.
Thank you _________Jeni_________ for your unique and special contribution to this thread. Don't forget to pick up your participation trophy at the awards table on your way out. Remember that everybody is special here at Project1999.
radda
04-09-2015, 07:41 PM
A true hardcore min/maxer will always drink Monster.
i knew i've been doing it right.
http://media.giphy.com/media/GzFZ8QPGj3n4k/giphy.gif
Cecily
04-09-2015, 10:03 PM
You're adults. Drink coffee. Just kidding, rock star drinker here. Started using my french press and already have an unwarranted sense of cultural superiority.
pharmakos
04-09-2015, 10:13 PM
your*
Clark
04-09-2015, 10:23 PM
You're adults. Drink coffee. Just kidding, rock star drinker here. Started using my french press and already have an unwarranted sense of cultural superiority.
Coffee > All
Cecily
04-09-2015, 10:23 PM
Mountain Dew only provides sugar.
Monster provides sugar and caffeine, providing you with more energy and allowing you to stay awake, thus increasing performance/awareness during a sock.
A true hardcore min/maxer will always drink Monster. Only casual scrubs who actually get out of their chair for bodily functions drink Mountain Dew.
No, they are both excellent sources of sugar and caffeine. The difference being more caffeine per volume and 1000mg taurine in respectable energy drinks. Taurine, first isolated from bull semen and where red bull got its name from, is apparently a stimulant too, but I've never read anything to suggest that. The -ine suffix is common for any variety of meth legal or otherwise so maybe a chemist can weigh in on wtf it does. The tingle my heart palpations it gives me lets me know it's working though. Energy drinks like to throw in blends of other herbal stimulants which will probably end up killing you at 30, but for getting a super important virtual item you really can't beat energy drinks for keeping you awake and making you fat. Seriously, just drink black coffee. Same caffeine, less other shit that's probably giving you cancer.
pharmakos
04-09-2015, 10:32 PM
taurine is pretty much toxic at the doses Monster provides it in. stick to the lower taurine drinks like Amp if you like your gallbladder.
Cecily
04-09-2015, 11:06 PM
This is a good derail topic. New thread posted in RnF. RIP Holo app.
schnickusaurus
04-10-2015, 09:17 AM
Unless a GM officially informs all in community this is a single man camp, I will kill a holgresh if i see one regardless how many people are inside that cave.
Also, I suggest developers not to remove this item at all -- the whole idea is silly. You remove stuff cuz they are "too good / too overpowered". You do NOT remove an item that was not removed but transfered to luclin, a world that will never exist on p1999! If you remove holgresh elder beads, you fail at doing exactly what was done in classic. You cant remove it, only if you decide to release luclin expansion.
Take my advice and spare yourselves from getting endless/countless of argue-petitions in velious from the very first week. Trust me i am correct.
Financially also be good GMs and inform us about the camp EARLY , cuz if u dont, you will make 100s of players take huge financial risks to this item, either holding them or not holding them. Ppl buying for 50k or more, or less, can in a second of your statement end up with an item worth 500 plats.
You need to do like financial markets, u need to be exact, and 100% informative on this, to everyone, WELL in time.
//Schnickusaurus
Vandy
04-10-2015, 09:21 AM
Also, I suggest developers not to remove this item at all -- the whole idea is silly. You remove stuff cuz they are "too good / too overpowered". You do NOT remove an item that was not removed but transfered to luclin, a world that will never exist on p1999! If you remove holgresh elder beads, you fail at doing exactly what was done in classic. You cant remove it, only if you decide to release luclin expansion.
//Schnickusaurus
So you are saying in Velious that when the devs removed the item they had already had it planned to be added back in the next expansion? That's pretty good advanced planning policies if you ask me.
RIP Verant.
Daldaen
04-10-2015, 09:23 AM
Holgresh Elder Beads were never transferred in Luclin.
LoY/LDoN/GoD - Which is when the casino was added, maybe.
But Luclin/PoP it wasn't available.
Visual
04-10-2015, 11:17 AM
If we are going by the scaled p99 timeline, the nerf won't be for years?
Coffee > All
Truer words never posted!
Sadre Spinegnawer
04-10-2015, 04:09 PM
taurine is pretty much toxic at the doses Monster provides it in. stick to the lower taurine drinks like Amp if you like your gallbladder.
O'm gonna have to trust someone named pharmakos ----- but wait a second, in ancient Greek that word means both medicine......and poison
yikes, and I was just about to drink an Amp.
pharmakos
04-10-2015, 05:03 PM
the difference between a medicine and a poison is dosage.
Rararboker
04-10-2015, 05:48 PM
the difference between a everything and a poison is dosage.
FTFY
Doors
04-10-2015, 06:51 PM
And this is what staff will have to waste time on resolving CSR issues because unemployed TMO virgins will want to hold the entire room down for a month until the nerf.
eisley
04-10-2015, 10:12 PM
I think Vaniki will be more of a clusterfuck. An not-soloable irreplaceable item with a few specific spawn point miles apart and a tiny chance to pop at one of those spots every every, what was it, 20 hours, and desired by nearly every single class in the game. I think that will pretty much set the bar on what the capacity for poopsocking is, and if it's truly implemented correctly, we will see one enter the game every week or two on average.
Morbo the Annihilator
04-11-2015, 12:45 AM
Take my advice and spare yourselves from getting endless/countless of argue-petitions in velious from the very first week. Trust me i am correct.
Unless a GM officially informs all in community this is a single man camp, I will kill a holgresh if i see one regardless how many people are inside that cave.
For someone that seems very concerned about GMs wasting time with petitions, you seem to be on track to be one of the primary culprits for causing them.
I think we all know that GMs will not be getting involved with trivialities such as making a decision on each individual camps, so your quote basically says that you don't care what the community decides on, you'll be storming into that cave and shitting on everything.
allow me to quote myself...
Let's not be fuckheads about this.
This camp can easily be player-managed, we just need to have the right attitude.
azeth
04-11-2015, 08:46 AM
I think Vaniki will be more of a clusterfuck. An not-soloable irreplaceable item with a few specific spawn point miles apart and a tiny chance to pop at one of those spots every every, what was it, 20 hours, and desired by nearly every single class in the game. I think that will pretty much set the bar on what the capacity for poopsocking is, and if it's truly implemented correctly, we will see one enter the game every week or two on average.
willsapper never stops dropping... i dont think this will be as pursued as much as youre thinking.
good for warriors. rangers have epic slow, rogues have locustlure; shadowknights and paladins dont need hate generation help
Daldaen
04-11-2015, 10:25 AM
willsapper never stops dropping... i dont think this will be as pursued as much as youre thinking.
good for warriors. rangers have epic slow, rogues have locustlure; shadowknights and paladins dont need hate generation help
If Willsapper is allowed to be unresistable 70% or whatever it was on launch... it will be.
azeth
04-11-2015, 10:48 AM
If Willsapper is allowed to be unresistable 70% or whatever it was on launch... it will be.
think it was 40% nerfed to 35%
Daldaen
04-11-2015, 12:07 PM
think it was 40% nerfed to 35%
Just looked at spdats, was 50% went to 35%.
Wavecrasher was the ridiculous one. Going from 70%, lure resistance ice to 20% magic resistance.
Farzo
04-12-2015, 04:09 AM
Make the cave a PvP arena... Camp problem solved.
Farzo
04-12-2015, 04:15 AM
My bet is first bead drop will be RMTed...
eisley
04-12-2015, 04:22 AM
50% slow was pretty enormous, not just for hate generation, even just general gameplay. You didn't even need a shaman/enchanter to slow at all anymore except on big things. Results in a lot less damage taken and/or mana saved
Erydan Ouragan
04-12-2015, 04:40 AM
50% slow was pretty enormous, not just for hate generation, even just general gameplay. You didn't even need a shaman/enchanter to slow at all anymore except on big things. Results in a lot less damage taken and/or mana saved
Hell, even 30% slow makes a difference.
With a knight tanking i can maintain my 30% shitty bard slow without taking agro. You don't notice it right away, because it's not a 70% slow, but in the long run, saves the druid/cleric's mana.
Slow and haste are the two things that are the most overpowered in this game.
iruinedyourday
04-12-2015, 04:46 AM
Dividing Elders into separate camps is like splitting up the Grachnist camp. terrible idea.
RNG will mean that some poor sod will camp his spawn for 12 hours and leave empty handed whilst some newcomer will grab it in 10 mins and leave.
Make it one camp and manage it the same way that Jade Chokidai Prod was managed upon release:
- Regard all Elders as ONE camp.
- Any person may join the list, and said character must be present at camp (most likely afk).
- Person at the front of the queue gets the next Beads that drop, regardless of who kills it.
- That person takes their beads and leaves the queue, next person steps up.
- No handing camp over to your pal/guildie, list must be adhered to.
- People are free to rejoin the list immediately upon receiving beads, but they start from the back.
That system worked flawlessly, and I don't recall ANY disputes regarding the Chancellor camp.
This is a perfect opportunity for the server to come together and cooperate on a potentially volatile camp and I guarantee that this will save GMs a tonne of petition hours.
Let's not be fuckheads about this.
10 pages ago this was posted and you guys are still trying to fight it out.. smh
Erydan Ouragan
04-12-2015, 04:50 AM
10 pages ago this was posted and you guys are still trying to fight it out.. smh
You're right, let's change the subject.
This thread is now about the fact that Luclin/PoP are amazing and we need a new server with the same ruleset that goes up to these expansions.
Luclin models are amazing and make the game way more beautiful. Hot elves > square minecrafty elves.
Discuss.
eisley
04-12-2015, 05:14 AM
Hell, even 30% slow makes a difference.
With a knight tanking i can maintain my 30% shitty bard slow without taking agro. You don't notice it right away, because it's not a 70% slow, but in the long run, saves the druid/cleric's mana.
Slow and haste are the two things that are the most overpowered in this game.
I agree. I used this thing on my SK forever. I can't remember when it was nerfed to 35%, but I seem to recall it was right around either side of Luclin - meaning it may be 50% forever here.
Clark
04-12-2015, 08:30 PM
11 camps.
Stop derailing my epic thread.
Cecily
04-12-2015, 09:18 PM
1 million camps.
xarzzardorn
04-12-2015, 09:45 PM
velious is gonna be bones and ashes
iruinedyourday
04-12-2015, 10:01 PM
any of u guys watch sliders on netflix? its a good show.
Valrok
04-13-2015, 08:32 AM
whether 1 or 11 camps im sure this will amount to a competition of who is the most the unemployed
maskedmelon
04-13-2015, 09:23 AM
any of u guys watch sliders on netflix? its a good show.
I've not watched on Netflix, but used to watch back when it was on the air. I want to say sci-if channel? Or is the Netflix a remake of it?
Seltius
04-13-2015, 10:22 AM
No, they are both excellent sources of sugar and caffeine. The difference being more caffeine per volume and 1000mg taurine in respectable energy drinks. Taurine, first isolated from bull semen and where red bull got its name from, is apparently a stimulant too, but I've never read anything to suggest that. The -ine suffix is common for any variety of meth legal or otherwise so maybe a chemist can weigh in on wtf it does. The tingle my heart palpations it gives me lets me know it's working though. Energy drinks like to throw in blends of other herbal stimulants which will probably end up killing you at 30, but for getting a super important virtual item you really can't beat energy drinks for keeping you awake and making you fat. Seriously, just drink black coffee. Same caffeine, less other shit that's probably giving you cancer.
lol Taurine is an amino acid I love reading things like this.
http://www.aminoacid-studies.com/amino-acids/what-are-amino-acids.html
You will notice all listed end in -ine
Different aminos have been studied for different benefits now they are not medications and some if not all research done can be questionable. Also it seems now since the supplement industry isnt well regulated there are some issues with possible ingredients in some of the herbal supplements on the market.
PS-Caffeine can kill you just as easily as almost anything else. They do sell it in bagged concentrated form.
As I derail the thread again just for you Cecily. Your still mah hero Cecily
L4m3st0n3
04-13-2015, 10:40 AM
This is money right here: True Focus (http://www.amazon.com/NOW-Foods-True-Focus-Vcaps/dp/B000WVW6YK/ref=sr_1_1?ie=UTF8&qid=1428936405&sr=8-1&keywords=true+focus)
It helps.
Valrok
04-13-2015, 10:47 AM
I quickly checked the active ingredients on my Full Throttle for bull semen....wheeeew
L4m3st0n3
04-13-2015, 10:54 AM
I quickly checked the active ingredients on my Full Throttle for bull semen....wheeeew
http://www.snopes.com/food/ingredient/bullsemen.asp
Giving a chance for everyone to learn something new today
pharmakos
04-13-2015, 11:13 AM
lol Taurine is an amino acid I love reading things like this.
http://www.aminoacid-studies.com/amino-acids/what-are-amino-acids.html
You will notice all listed end in -ine
Different aminos have been studied for different benefits now they are not medications and some if not all research done can be questionable. Also it seems now since the supplement industry isnt well regulated there are some issues with possible ingredients in some of the herbal supplements on the market.
PS-Caffeine can kill you just as easily as almost anything else. They do sell it in bagged concentrated form.
As I derail the thread again just for you Cecily. Your still mah hero Cecily
excessive taurine is most likely bad for you, based on my observations. taurine is the main ingredient of bile in your digestive system. bile is stored in the gallbaldder. i know two different YOUNG people with a 3x+ a day Monster habit that had to have their gallbladders removed.
i'm usually one of the first skeptics when i hear stories/information like this. if i hadn't seen it happen to two people i wouldn't give it much credit. and i know two people is hardly a decent sample size, but still.
Monster has quite a bit more taurine than most other energy drinks that i am familiar with.
Seltius
04-13-2015, 11:27 AM
excessive taurine is most likely bad for you, based on my observations. taurine is the main ingredient of bile in your digestive system. bile is stored in the gallbaldder. i know two different YOUNG people with a 3x+ a day Monster habit that had to have their gallbladders removed.
i'm usually one of the first skeptics when i hear stories/information like this. if i hadn't seen it happen to two people i wouldn't give it much credit. and i know two people is hardly a decent sample size, but still.
Monster has quite a bit more taurine than most other energy drinks that i am familiar with.
Oh I wasnt arguing with you. There are alot of supplements out today and in the past that seemed great at the time but probably weren't or aren't the best thing to use in high doses or at all. Hell I saw the powdered caffeine and thought wow then I read the safe dosage and realized there was no way for me to effectively use it and also read about deaths linked to it. I was one of those who used Ephedra/Ephedrine in large doses back before they banned it. So I know how companies can claim something is safe but we find out years later its not the best thing for you.
Guess only time will tell.
Bilbik
04-14-2015, 02:54 PM
i know two different YOUNG people with a 3x+ a day Monster habit that had to have their gallbladders removed.
Are your friends 300lb diabetics ?
pharmakos
04-14-2015, 03:51 PM
both of them were probably just barely into the overweight category on a height/mass chart. not in perfect shape but in decent shape with active lives.
i think concurrent alcohol consumption exacerbates the problem.
Clark
04-14-2015, 08:09 PM
11 camps
Morbo the Annihilator
04-15-2015, 09:01 AM
1 camp
maskedmelon
04-15-2015, 09:04 AM
FFA
Erati
04-15-2015, 09:25 AM
doesnt the Grand Vizier or whatever only spawn in the middle?
Maybe its 2 camps - him and the rest :D
Seltius
04-15-2015, 09:56 AM
FFA
^this or like someone else suggested make it a PVP area or better yet just move the spawn to the Arena give it some revitalization. 'The flying monkeys have decided they like the warmer climate and have relocated to the Arena'-Patch Notes 6/3/15
doesnt the Grand Vizier or whatever only spawn in the middle?
Maybe its 2 camps - him and the rest :D
From what I've seen, yes.
William_Munny15
04-15-2015, 04:56 PM
I'm just going to FTE without logic or fairness I believe is the saying =)
Clark
04-16-2015, 01:46 AM
11
camps.
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