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View Full Version : No Drop Only Server


TMister911
04-09-2015, 02:13 PM
Just curious to see how many people would want a server that had all items that were lore/magic NO DROP. Anything non magic and or crafted would be sellable.

fiveeauxfour
04-09-2015, 02:15 PM
NEIN!

Samoht
04-09-2015, 02:26 PM
i think the words you're looking for are "FV rule set"

i would even accept "trivial loot code"

Master Roshi
04-09-2015, 02:28 PM
EQ2 did this, i disliked it.

roadmixer
04-09-2015, 02:37 PM
EQ2 did this, i disliked it.

That's quite the stretch. Even much dungeon loot is tradeable. You may be misremembering.
They're only hard rule is quest loot should be nodrop
"If you want the item, do the fucking quest" to quote one dev

Issar
04-09-2015, 02:37 PM
I like it. May as well remove the ability to MQ as well.

Knots
04-09-2015, 02:43 PM
i think the words you're looking for are "FV rule set"

I'm pretty sure FV had the opposite of this rule set. None of the items were no drop so you could just trade everything.

Grizzled
04-09-2015, 02:45 PM
1) eliminate a defunct game economic system
2) loot camps no longer permacamped
3) Having to actually go out into the world and get things

no drop server sounds great. Make it so we can test it!

Supaskillz
04-09-2015, 02:47 PM
Trading was such a big part of the classic eq experience. There are people who did more trading than playing.

Plus some camps are awful for some classes and kills pick up group prospects when there is no loot for them there but ample loot for others.

kaev
04-09-2015, 02:50 PM
Making everything nodrop would fix nothing. The bad here is 100% derived from the behavior & attitudes of the people who make up the community, as is the good. There is no silver bullet mechanical solution to the bad. No rule or law has ever transformed an asshat into a mensch.

Ezalor
04-09-2015, 02:50 PM
I'm pretty sure FV had the opposite of this rule set. None of the items were no drop so you could just trade everything.

this is true but i think before that everything was no-drop for a short period of time

it was later changed to be the complete opposite where even planar armor was tradeable and equippable at level 1

there was also something called the trivial loot code in which a mob didnt drop loot unless it was light blue or conned enough to give the personw ho killed it xp

shit is confusing as hell tbh

Octave
04-09-2015, 02:51 PM
No drop + trivial loot code + no exp res + 2x exp gain server please.

loramin
04-09-2015, 02:52 PM
The bad here is 100% derived from the behavior & attitudes of the people who make up the community, as is the good. There is no silver bullet mechanical solution to the bad. No rule or law has ever transformed an asshat into a mensch.

Issar
04-09-2015, 02:55 PM
Trading was such a big part of the classic eq experience. There are people who did more trading than playing.

Plus some camps are awful for some classes and kills pick up group prospects when there is no loot for them there but ample loot for others.

I think current blue is great for those who like to tunnelquest. It's not for me though. I'd prefer to loot my gear and have camps available to level-appropriate toons. I don't like when I go into guk and there are three 60s holding down all the loot camps. The result is, no one groups there. Kinda defeats the purpose of the game imo. But that's just a personal opinion.

SamwiseRed
04-09-2015, 03:03 PM
would be cool imo. first blue post that wasnt gay as hell. gratz.

Sampten
04-09-2015, 03:23 PM
Making everything nodrop would fix nothing. The bad here is 100% derived from the behavior & attitudes of the people who make up the community, as is the good. There is no silver bullet mechanical solution to the bad. No rule or law has ever transformed an asshat into a mensch.

Yes, Blue is toxic. The community isn't anything like on live. The sheer hatred and lack of respect for one another is mind blowing considering this is an emulation server that shuts down whenever 3 guys decide to shut it down.

That being said, FV's rule set was amazing. You could trade just about anything. TLC prevent high level characters from camping "stupid" stuff and epic pieces didn't fall under TLC. One character per account was a blessing in disguise.

It also made running a top raiding guild on that server so much easier for me. Loot everything, then do loot at the end of the night.

kaev
04-09-2015, 03:35 PM
Yes, Blue is toxic. The community isn't anything like on live. The sheer hatred and lack of respect for one another is mind blowing considering this is an emulation server that shuts down whenever 3 guys decide to shut it down.

That being said, FV's rule set was amazing. You could trade just about anything. TLC prevent high level characters from camping "stupid" stuff and epic pieces didn't fall under TLC.

It also made running a top raiding guild on that server so much easier for me. Loot everything, then do loot at the end of the night.

I played on FV for a while, don't have fond memories. What I remember is an unfriendly player population with lots of little cliques and very little pickup grouping, TLC turning certain quests into a huge pita, and the RMT scandal involving some raid guild(s) leader(s) selling epics & planar armor for RL cash. Lotta selfishness on FV, or so it seemed to me, it was my least favorite community of the servers I played on live.

myriverse
04-09-2015, 03:38 PM
There would still be an economic system. Selling loot rights would just become more widespread.

Ezalor
04-09-2015, 03:41 PM
you guys are aware the original FV ruleset was highly roleplay based and you couldn't group, guild, buff, or receive buffs from other characters not on your alignment

TMister911
04-09-2015, 03:58 PM
I wouldn't expect a NODROP server to weed out the filth that plagues the server but rather make the playstyle less rewarding for them. I'm sure loot rights selling would be rampant but I would say if you didn't get the exp it's ffa.

Ravager
04-09-2015, 04:29 PM
Make everything No-Drop. Make Plat/Gold/Silver/Copper No-Trade. Remove MQ. Nerf Power-Leveling. Allow Level Appropriate Buffs Only. Trivial Loot Code. Exp Group gets the Loot. One Account Per Face Scan.

Ele
04-09-2015, 04:53 PM
you guys are aware the original FV ruleset was highly roleplay based and you couldn't group, guild, buff, or receive buffs from other characters not on your alignment

Couldn't even talk in common tongue and there was no OOC.

kaev
04-09-2015, 04:58 PM
Make everything No-Drop. Make Plat/Gold/Silver/Copper No-Trade. Remove MQ. Nerf Power-Leveling. Allow Level Appropriate Buffs Only. Trivial Loot Code. Exp Group gets the Loot. One Account Per Face Scan.

Don't forget auto-disconnect from server if any use of telephone, radio, or VOIP is detected within a 50 foot radius of the PC running the client. Client image must include payload that will nuke graphics adapter for repeat offences.

Ezalor
04-09-2015, 05:02 PM
i can't wait to see their faces when they realize they can't even get an xp rez because the cleric isn't on your alignment

or their faces when they realize their caster can't even bind anywhere that a melee can't bind in

it's funny how nobody actually understands how hardcore anti-social the FV ruleset was

maskedmelon
04-09-2015, 05:18 PM
No-Drop ruleset is essentially what EQ eventually midlife into and what every modern mmo is. It eliminates inflation by eliminating the economy, encourages poopsocking and discourages a number of other playstyles centered around a robust player driven economy. If this is implemented, might as well implement 100% instances content and put up leaderboards somewhere :/

Bad idea is bad idea :/

I would support a 100% traceable ruleset with though :), but restrict some quests by class.

kaev
04-09-2015, 05:19 PM
i can't wait to see their faces when they realize they can't even get an xp rez because the cleric isn't on your alignment

or their faces when they realize their caster can't even bind anywhere that a melee can't bind in

it's funny how nobody actually understands how hardcore anti-social the FV ruleset was

I had forgotten the "caster bind has same restrictions as melee" bit, which seems funny to me since now that it's brought up I remember it being a big reason why I tried FV. Should have been the rule on every EQ server from release on, tbh.

milsorgen
07-08-2015, 07:03 PM
I think a lot of the magic came from being able to freely trade so many of the items. Compared to say WoW where nothing worth a damn could really be given felt very neutered and artificially walled in.

Amyas
07-08-2015, 07:07 PM
No I enjoy having a economy

kaev
07-08-2015, 07:15 PM
Personally, I rather have a no douche only server, with harsh GMs dishing out 7 to 90 day suspensions left and right for rudeness, training, and content monopolization.

Swish
07-08-2015, 08:12 PM
1) eliminate a defunct game economic system
2) loot camps no longer permacamped
3) Having to actually go out into the world and get things

no drop server sounds great

Deckk
07-08-2015, 10:11 PM
Not that I necessarily want this kind of server, but id say everything is no drop except player crafted items. At least them there would be some sort of economy.

Madbad
07-08-2015, 10:28 PM
No rule or law has ever transformed an asshat into a mensch.

I'm going to tattoo this on my ass

drktmplr12
07-09-2015, 01:03 PM
put up leaderboards somewhere :/

i hate leaderboards. just stopped playing warlord of draenor for about the same reason. leaderboards on world of logs have turned the game into world of logcraft for most competitive raiding guilds. too many times the raid leader approached me to say "we need to talk about your logs." felt like office space.

PVP Cleric
07-09-2015, 01:44 PM
1) eliminate a defunct game economic system
2) loot camps no longer permacamped
3) Having to actually go out into the world and get things

Think about it for a minute instead of going all kneejerk.

Why are cash camps permacamped? Is it because people enjoy stockpiling FBSS after FBSS on alts just for the hell of it? Nope. It's because those people can and do sell those FBSSes because a lot of people want them. So what happens when everything is no drop? Is frenzy suddenly going to be open for most of the day? Of course not. Just as many people want FBSSes as before, they'll just need to be camping it themselves (perhaps with a 60 main and then just switching over to an alt to loot it).

And that isn't even getting into the whole issue of selling looting rights.

Charak
07-10-2015, 06:40 PM
There should be only one of each lore item on the server and lore items can be looted off player corpses on death

Scoojitsu
07-10-2015, 07:35 PM
too many times the raid leader approached me to say "we need to talk about your logs." felt like office space.

Yea, didn't you get the memo?

Hayzeus
07-10-2015, 07:48 PM
nope

filantak19
07-10-2015, 11:07 PM
I think with the trivial loot code this could be an interesting ruleset