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Jumjum
04-13-2015, 07:32 PM
First, I am really escited about Velious, but P99 does not plan to relase Luclin ever does it? I do believe Luclin is what ruined the game. If you know, please spread the knowledge. Thanks!

Clark
04-13-2015, 07:35 PM
Luclin was amazing what in the HELL are you thinking. Of course Luclin is coming out once Velious has been out forever, and is expended.

Rararboker
04-13-2015, 07:42 PM
First, I am really escited about Velious, but P99 does not plan to relase Luclin ever does it? I do believe Luclin is what ruined the game. If you know, please spread the knowledge. Thanks!

THe devs have said we will never be forced to endure Luclin. Rejoice!

loramin
04-13-2015, 07:44 PM
In this (http://www.project1999.com/forums/showthread.php?p=667819) thread
Also in that timeline of patch updates do you know at which date P99 is going to stop (Hoping before luclin so bad hate luclin)

Literally the next post:

Luclin goes live (Dec. 4, 2001)

Should be all the patches right up before Luclin drops.

Three posts later:

The server will stop at Velious, at which point many options will be considered, including possible custom content that will maintain the spirit of the game, and/or an additional new server starting over at Pre-Kunark.

But then in this thread:
First, I am really escited about Velious, but P99 does not plan to relase Luclin ever does it? I do believe Luclin is what ruined the game. If you know, please spread the knowledge. Thanks!

Dude how many times do you need to be told?

Jumjum
04-13-2015, 07:46 PM
Luclin was amazing what in the HELL are you thinking. Of course Luclin is coming out once Velious has been out forever, and is expended.

What in the world were you smoking that made Luclin amazing?

THe devs have said we will never be forced to endure Luclin. Rejoice!

I sure hope this is true!!!

Rararboker
04-13-2015, 07:47 PM
What in the world were you smoking that made Luclin amazing?



I sure hope this is true!!!



Why hope? It is a fact... which Loramin already detailed. DO you have some sort of memory issue or something?

iruinedyourday
04-13-2015, 07:48 PM
I do believe Luclin is what ruined the game. If you know, please spread the knowledge. Thanks!

Jumjum
04-13-2015, 07:49 PM
In this (http://www.project1999.com/forums/showthread.php?p=667819) thread


Literally the next post:



Three posts later:


But then in this thread:


Dude how many times do you need to be told?

Lol, that was 2012 you expect me to remember what I asked and what was answered 3 years ago? lmao

iruinedyourday
04-13-2015, 07:55 PM
Dude how many times do you need to be told?

theyre gonna need to be told, a lot of times.

loramin
04-13-2015, 07:57 PM
Lol, that was 2012 you expect me to remember what I asked and what was answered 3 years ago? lmao

You've had a grand total of 18 posts on this forum; ones about whether we're getting Luclin are like a quarter of them! :rolleyes:

... but, as a stoner myself, far be it from me to judge anyone else's memory. Carry on.

Ele
04-13-2015, 08:34 PM
Soon ™

Sadre Spinegnawer
04-13-2015, 09:04 PM
When p99 first opened, it was common knowledge that Luclin was going to be released soon after Velious, since most of the devs felt Luclin to be the ne plus ultra of eq. But the community started to express discontent, and were divided, so the consensus was reached (old message board, forget which thread) that everyone was going to *pretend* the project would stop at Velious, but if you read the early boards, it is clear the only reason this server was launched was because of the obsession the devs have about Luclin.

They left us clues tho. "Haynar" means "lunar cat" in Dutch. "Rogean"means "Alternative Abilities" in Old Norse, and "Sirken" means "shard camp" in Swahili.

Dacien
04-13-2015, 09:06 PM
Boy you guys weren't kidding that this thread comes up constantly.

loramin
04-13-2015, 09:06 PM
They left us clues tho. "Haynar" means "lunar cat" in Dutch. "Rogean"means "Alternative Abilities" in Old Norse, and "Sirken" means "shard camp" in Swahili.

:D

Tankdan
04-13-2015, 09:10 PM
Luclin not classic

Sitting in EC with a 10 sellers to every 1 buyer is way more classic and way more fun. Right guys? The immersion of standing at torch1 for 8 years is more important than Luclin.

iruinedyourday
04-13-2015, 09:18 PM
Luclin not classic

Sitting in EC with a 10 sellers to every 1 buyer is way more classic and way more fun. Right guys? The immersion of standing at torch1 for 8 years is more important than Luclin.

this is exactly true, if you play p99 for classic eq. So fail post.

applesauce25r624
04-13-2015, 10:08 PM
plenty of people are willing to "endure" luclin

Swish
04-13-2015, 10:24 PM
After a while in Velious, and with some modifications (no bazaar etc)... I'm sure people could enjoy the thought of new content :)

webrunner5
04-13-2015, 10:54 PM
What in the world were you smoking that made Luclin amazing?

I sure hope this is true!!!

The graphics were 10x times better than Velious. And no it did NOT have PoK Stones when it first came out. It had the Nexus, big deal. Plus I really like the Beastlord class. Whats not to like about having a Shaman and a Monk rolled into one. :)

Ele
04-13-2015, 11:41 PM
After a while in Velious, and with some modifications (no bazaar etc)... I'm sure people could enjoy the thought of new content :)

If by new content you mean server.

myriverse
04-14-2015, 07:04 AM
What in the world were you smoking that made Luclin amazing?
Soberness.

There were cats... ON THE MOON! How is that not amazing?

And those cute little black dudes.
And vamps.
And those bug things... Shiknar.

Awesome!

Swish
04-14-2015, 08:33 AM
Think of it from the devs point of view at the time. We get Norrath with 3 continents.

Then oh look, a lost continent with lizards (that never seem to have roamed/explored outside of there). Kunark!

Then oh look, ANOTHER new continent where it snows all the time. Velious! Lets not bother adding a new playable race or extra levels though. Enjoy!

If they had any sense their next expansion had to mix it up a little bit. Not saying Luclin was perfect but they did need a new playable race and something that wasn't "another new continent".

What would you guys have done differently?

Pyrion
04-14-2015, 09:26 AM
The real problems in later EQ can be summed up in one phrase: Getting rid or at least lessening of interdependance.

You need buffs? Buy buffs that last for hours. No need to get a buff class.
Need transportation? There must be a "book" close to you.
Need to buy anything? No need to interact anymore in any way.

That's really what made EQ worse for me. Cats on the moon, ok. More zones, great. New class? Why not. Just get rid of those anti social elements and luclin could be a good expansion.

Daldaen
04-14-2015, 10:16 AM
The real problems in later EQ can be summed up in one phrase: Getting rid or at least lessening of interdependance.

You need buffs? Buy buffs that last for hours. No need to get a buff class.
Need transportation? There must be a "book" close to you.
Need to buy anything? No need to interact anymore in any way.

That's really what made EQ worse for me. Cats on the moon, ok. More zones, great. New class? Why not. Just get rid of those anti social elements and luclin could be a good expansion.

Don't understand this.

Still having a druid/wizard porter saves 10+minutes of running time to certain places and for big zones like Dreadlands, Karanas, Velious, Luclin.
You still need a group to exp, level, quest, earn plats, get spells.
You still need a raid to key yourself, get uber raid loot, get rare spells, get epics.

People don't invite enchanters solely for clarity. (If they do they are dumb) A group getting KEI for 3 hours would still invite an enchanter for mezzes, lull pulls, and charm DPS.
See above. Still plenty of locations where a port would save you a decent chunk of time.

I don't get why people get all excited when they /tell can you port me to DL for 50pp? And /gsay thanks!. You say like 2 sentences to a porter. Why is this interaction so important to you? Same with buying and selling stuff in EC. It's all very inconvenient because you need to wait on someone else.

Does inconveniencing someone else's day to help you save time traveling or haggling them down 500 plat really make EQ better for you? I don't understand how long duration buffs, wizard spires that auto port from 4 locations every 30 minutes, and the ability to set and forget a sales toon to sell while you're asleep or at work, "kills social interaction".

When I'm in game, bothering people for ports, and trying to buy items are not the social interactions I'm looking forward to. It's getting together with a group of friends to kill some monsters and complete a quest, or getting together with a guild to down a dragon, with all the voice chat or group/Guildchat shennanigans along the way that makes the social aspect of the game for me.

maskedmelon
04-14-2015, 11:53 AM
It encourages social interaction with strangers which fosters community. You can rail against it as inconvenience, but at the end of the day it is the reason for the difference between modern mmo communities and the community of vanilla EQ. It is a simple truth of life, the more independent one is, the less interest they have in others. Sure groups and guilds offer social interaction, but the associated exclusivity inherently discourages further casual interactions I the same way that independence does. Don't get me wrong, i think highly of independence and self reliance, but neither of those encourage community.

Ele
04-14-2015, 12:20 PM
Think of it from the devs point of view at the time. We get Norrath with 3 continents.

Then oh look, a lost continent with lizards (that never seem to have roamed/explored outside of there). Kunark!

Then oh look, ANOTHER new continent where it snows all the time. Velious! Lets not bother adding a new playable race or extra levels though. Enjoy!

If they had any sense their next expansion had to mix it up a little bit. Not saying Luclin was perfect but they did need a new playable race and something that wasn't "another new continent".

What would you guys have done differently?

With the way they set up the original purchased expansions versus extra free original content, they probably didn't, at the time, want to just add more zones off existing content and call it a purchasable expansion.

Plane of Fear/Hate/Air and

Sol Ro/Warrens/Stonebrunt/Paineel/Hole/Jaggedpine all free optional downloads

versus

Kunark + Veskar
Velious
Luclin
Planes of Power

Then Legacy of Ykesha and Lost Dungeons came along and all that went away.

wormed
04-14-2015, 12:24 PM
When it comes to expansions, when people bring in Lore as an argument against it, I generally laugh. Lore should be a minimal reason why an expansion should not be brought in. Luclin had actual mechanics that people disliked. That's a far more concrete reason to not bring it in.

But again, I'm for Luclin/PoP. I enjoyed those era's. They were different than classic but I'd say Velious/Luclin/PoP was my most heavily raided days. I definitely enjoyed MTing AoW, and all the Velious targets and many PoP targets.

Daldaen
04-14-2015, 12:28 PM
It is inconvenience pure and simple.

No one was forced to use the new Luclin Ui which enabled Bazaar trading. Just like no one was forced to use the nexus spires.

You can choose to continue playing as if neither of those exist. Ask for your ports to the Nexus and /auction WTS Bags of gear at Banker. If that makes you feel happy, so be it.

Yes a Guild is more encapsulated/selective interaction. But that exact stuff happens in Vanilla and Kunark. I almost never ask random people for ports or rezzes. That's what guild chat is for. I also mostly am Rezzing and porting guildies on my own porter/rezzer.

The thing about the community is nonsense, especially on this server. There was FAR more a sense of a community on Live during Luclin/PoP where people were all about helping others and making themselves available to help others. As compared to this server where 80% of the 50-60 populous is permanently Anon/Roleplay since they can't be bothered to respond to a request for assistance. I have a deep seated hatred of people who permanently have roleplay or Anon on. Terrible players and worse people.

Rararboker
04-14-2015, 12:35 PM
I feel like this Daldaen guy lacks the ability to comprehend a lot of what people say. Super glad he has no impact on what does/doesn't happen to the server.

Swish
04-14-2015, 12:38 PM
I have a deep seated hatred of people who permanently have roleplay or Anon on. Terrible players and worse people.

Sorry Daldaen but you obviously haven't played a 49+ cleric.

Sit in EC for 5 minutes with your level/class showing and you'll be getting those rez requests in Timorous Deep/OOT/Dalnir/Permafrost and Lower Guk in no time.

Nobody in their right mind plays a cleric to make money, and these days with the amount of cleric epics floating around everyone feels entitled to a click. I still donate in peridots, but I know a lot of people don't donate anything anymore.

Do I give people false hope by showing my level/class and then having to say "sorry I'm immersed in EconomyQuest right now"? or do I just do the easiest thing for everyone and keep the anon/role tag up?

Enchanters are the same I think with different circumstances - how many C/C2 requests do they get if they're grouped in KC/Seb I wonder? Not that I'd mind if I was full mana but it's a pain to be giving crack/haste to half the zone.

wycca
04-14-2015, 12:52 PM
Rez requests on cleric and port requests on wiz/dru are horrid.

There's a reason I'm rolep everywhere. It's especially bad late night, entire server sends you tells if you take it off. Doesn't matter where you're at.

Daldaen
04-14-2015, 01:05 PM
Rez requests on cleric and port requests on wiz/dru are horrid.

There's a reason I'm rolep everywhere. It's especially bad late night, entire server sends you tells if you take it off. Doesn't matter where you're at.

You over exaggerate this too much.

I'm a level 60 druid and cleric. I almost never get the tells. Maybe 1 an hour for Rezzing, usually less for porting. If getting one an hour is horrid, I don't know what to tell you. Invest in a word processing class and maybe typing R + "Sorry I'm busy" won't be so challenging to you?

You're roleplay everywhere cause you don't want to waste your time Rezzing someone three zones away for 25 plat or porting someone for 390 copper. I get it. But don't come in here and then say - LUCLIN KILLED EVERQUEST CAUSE THE COMMMUNITY DIED. (This isn't directed at you Cobblestone just in general to the Luclin hateposters who also use role/anon, which I would wager is a decent chunk of them). Cause that's some bullshit. People refusing to be a part of the community kill it more than having the option to do certain things independently, though never more convenient than you could've done it beforehand if you were friends with some people or in a guild, etc.

Swish
04-14-2015, 01:18 PM
You're roleplay everywhere cause you don't want to waste your time Rezzing someone three zones away for 25 plat or porting someone for 390 copper. I get it. But don't come in here and then say - LUCLIN KILLED EVERQUEST CAUSE THE COMMMUNITY DIED. (This isn't directed at you Cobblestone just in general to the Luclin hateposters who also use role/anon, which I would wager is a decent chunk of them). Cause that's some bullshit. People refusing to be a part of the community kill it more than having the option to do certain things independently, though never more convenient than you could've done it beforehand if you were friends with some people or in a guild, etc.

"Community Spirit in 2015" (https://www.youtube.com/watch?v=AO7XDgo5JBo) - blocking a rogue MQer trying to prevent a guy doing his epic from handing an item in.

It's not 2011 anymore, people are totally economy obsessed...yourself included (I've seen your EC posts) - with that come people who will try to lawyer other people out of a camp with pixels, a certain guild keeping mobs like Tranix on lockdown and other shittyness which I'm afraid to say is people not always wanting to donate for a click from the stick. It's just peridot money for most clerics... don't forget to tip them.

Daldaen
04-14-2015, 01:33 PM
If you think I'm economy obsessed you should hang around Blue more.

Never have I pick pocketed, turned in parchments or a pearl in front of a rogue or cleric without epic. I'll usually inspect them and if they don't have their epic I leave and come back another time. I have however turned in in front of a rogue wielding a Ragebringer and Thornstinger once or twice.

I am however, quest obsessed. It is named EverQuest after all. Thus why I like to do them. I will do a quest ten times over instead of grinding in a group for 4 hours killing the same trash. To each their own I suppose.

I still don't see how Luclin killed community feeling though. It made some things convenient and lessened some player interaction. But very selectively (trading mainly), and even then people continued to auction their wares and haggle just as they did before.

maskedmelon
04-14-2015, 01:39 PM
The "You can choose not to use those features if you don't like them," argument doesn't work if the reason that you object to them is because they negatively impact social interaction / community. That is literally suggesting that the solution to diminished social interaction is to pretend that they don't exist and operate independent of them.

I understand why the issues anti-Luclinites presented don't matter to you luclinites ^^: you have no interest in casual social interaction and I respect that. That is why we disagree on the importance of those seemingly trivial interactions.

Reserving your interactions for guilds / groups alone is one step away from the symbiosis of absolute inter-reliance / specialization in the direction of 100% independence / social dissonance. Obviously such extremes are of little value to the discussion except to illustrate the direction one leans for which I have included them here.

I should point out that community & social interaction does not necessitate one expend all their time helping mitigate the shortcomings of others . To the contrary it should serve as a medium to exchange the fruits of one's own labors with those of others. On the touchy freely side of things, these interactions make people value one another. Problems do arise however when the benefit becomes so readily available that people develop a sense of entitlement. Design changes like the Bazaar seek to address the latter by eliminating the former rather the problem of perceived entitlement.

Tibbz
04-14-2015, 02:45 PM
THe devs have said we will never be forced to endure Luclin. Rejoice!

The never ending answer http://fc01.deviantart.net/fs71/f/2014/072/6/4/i_m_super_cereal_by_christian_faithful-d7a2upg.png

Jumjum
04-14-2015, 08:47 PM
Maskedmelon I enjoyed your post. In a closing statement and I would like to say Luclin was the first expansion that was relaeased after EQ was taken over completely by Sony from Verant hence the dramatic downfall of the game. Sony is known for catering to those who complain... Flames will come but they will fall on deaf ears. :p