View Full Version : Second server to kill the sleeper?
masakist
04-17-2015, 10:16 AM
So let's just assume the sleeper will be woken for a second, which of course we undoubtedly know will happen at some point...
I can't be the only one thinking surely we should unite and actually put in a proper attempt to kill him?
Perhaps be the first emulated server in history to kill the sleeper??
Food for thought
Swish
04-17-2015, 10:33 AM
I'd love to see it :)
11bangbang
04-17-2015, 10:34 AM
So let's just assume the sleeper will be woken for a second, which of course we undoubtedly know will happen at some point...
I can't be the only one thinking surely we should unite and actually put in a proper attempt to kill him?
Perhaps be the first emulated server in history to kill the sleeper??
Food for thought
ive thought about that also, it would be awesome to do.
He only got killed the first time because NPC regen was bugged.
Swish
04-17-2015, 10:39 AM
He only got killed the first time because NPC regen was bugged.
I'd say as a server we're way more tooled with years of Kunark than the live servers were - it's got to be worth a shot :)
masakist
04-17-2015, 11:28 AM
He only got killed the first time because NPC regen was bugged.
I'm not sure about this but I remember reading a quoted post from a lead GM saying they stopped the first encounter because of a suspicion that a bug was causing the sleeper to go for a certain NPC rather than PCs
Anyway it'd be worth a shot, a ton for of fun, and more chance for people to experience something most didn't
Good collection of information about the Sleeper kills:
http://tesuji.org/old_news/kerafyrm_the_sleeper_re-revisited.html
Graffe thread on the event: http://www.graffe.com/forums/showthread.php?10937-Sleeper-down
Sony's Post on "Sleeper Depop" http://web.archive.org/web/20031121164036/eqlive.station.sony.com/community/dev_view.jsp?id=59485
Sony's Congrats: http://web.archive.org/web/20031203220618/http://eqlive.station.sony.com/news_section/newsview.jsp?story=59558
http://annex.wikia.com/wiki/Kerafyrm (Cited link to Sony forum doesn't work anymore :( )
On September 10, 2007, Rashere confirmed on the official Everquest forums that Kerafyrm was bugged at the time of his kill.[2]
I can confirm the sleeper's regen one. Whether by pure coincidence or great planning, the zek attack on
the Sleeper took place after a patch that broke NPC regen, causing them to regen at a far lower rate than
they would normally. The sleeper's normal regen makes him essentially unkillable.
Dazbonez
04-17-2015, 12:20 PM
Bugged regen lvl 65 and a year of farming PoP gear were needed for the first sleeper kill. Lol @ killing him without the bug in velious era.
webrunner5
04-17-2015, 12:44 PM
Bugged regen lvl 65 and a year of farming PoP gear were needed for the first sleeper kill. Lol @ killing him without the bug in velious era.
There is one heck of a lot of people on here that have some pretty killer gear and Epics right now. Add 3, 4 months into Velious living in Kael etc. and I would not be surprised a TMO all out raid with help can do it.
But you stated the "second server" so I have no clue what will happen in it? I really don't think it will be as popular as people are making out it to be. Who wants to start all over again with no Twink gear to start a new one. Starting a Melee class again with nothing is not going to be my cup of tea.
Dazbonez
04-17-2015, 01:01 PM
There is one heck of a lot of people on here that have some pretty killer gear and Epics right now. Add 3, 4 months into Velious living in Kael etc. and I would not be surprised a TMO all out raid with help can do it.
a lvl 65 with AA's and Luclin/PoP gear is dramatically more powerful than velious lvl 60s even if they had best in slot gear.
Orruar
04-17-2015, 01:06 PM
There is one heck of a lot of people on here that have some pretty killer gear and Epics right now.
Was this meant to be sarcasm? Please say yes. You could level/aa/gear a guild in 6 months in PoP and be 10x stronger than a guild that spent 40 years in Velious.
If the sleeper is killed on this server, nobody will care. It will indicate that the sleeper is not in his actual live form.
Zlain
04-17-2015, 01:06 PM
Sleeper will never be killed on p99, it will be awoken guaranteed, but not killed.
Leopaz
04-17-2015, 02:05 PM
I'd love to see it :)
I am tired of seeing that sig
myriverse
04-17-2015, 03:23 PM
Anyone responsible for killing Sleeper on P99 should probably be banned outright for cheating.
iruinedyourday
04-17-2015, 03:26 PM
He only got killed the first time because NPC regen was bugged.
if i was a gambling man, id say his HPs are going to be bugged here too.. Classic timeline would = theyre bugged until someone kills him on one server, then changed on the other.
hello red sleeper!
Teneran
04-17-2015, 04:04 PM
There is one heck of a lot of people on here that have some pretty killer gear and Epics right now. Add 3, 4 months into Velious living in Kael etc. and I would not be surprised a TMO all out raid with help can do it.
But you stated the "second server" so I have no clue what will happen in it? I really don't think it will be as popular as people are making out it to be. Who wants to start all over again with no Twink gear to start a new one. Starting a Melee class again with nothing is not going to be my cup of tea.
You don't think raiding guilds in PoP had better gear than TMO does now or will even after Velious has been out for I don't care how long? Let me assure you they did. Plus ... they had Level 65 and AA's.
There is no possibility a guild or group of guilds on P99 kill the Sleeper unless he's somehow bugged or there is an exploit, etc.
Charak
04-17-2015, 06:23 PM
How much worse is the loot in sleepers tomb after he is woken
Portasaurus
04-17-2015, 06:40 PM
Can you still fish in the tomb after the sleeper is awoken? Nobody seems to be asking this...
nyclin
04-17-2015, 06:51 PM
How much worse is the loot in sleepers tomb after he is woken
no gnome mask, monk robe, scepter of destruction, and possibly a few other things that I'm forgetting
iirc there are actually more primal drops post-sleeper, but losing access to SoDs kind of blows
zanderklocke
04-17-2015, 07:06 PM
no gnome mask, monk robe, scepter of destruction, and possibly a few other things that I'm forgetting
iirc there are actually more primal drops post-sleeper, but losing access to SoDs kind of blows
There are not more primal drops after Kerafyrm is woken up. There are actually less mobs dropping primal weapons.
The developers that the Sleeper 2.0 items will not enter the game. I believe this would indicate that the Prismatic Dragon Scale Quests for Essence items will not be in the game either. Essentially, this means we gain nothing from waking Kerafyrm; we only lose items. However, the developers would need to confirm this.
masakist
04-18-2015, 11:16 AM
I'm sure people dismissed the idea of it when these 3 guilds initially came up with the idea of killing him, heck even soe thought he was unkillable..
Still it'd be worth a shot and a ton of fun to try. Even if you had to double the numbers.
Unkillable never stopped these 200 adventurers from trying... And succeeding might I add
Ravager
04-18-2015, 12:48 PM
The neckbeards here killed dragons instantly with hoops. I'm sure some already have an idea or two of how to exploit the sleeper to death. The trick is getting everyone else to go along with it to take the one shot at it and the last half decade has already shown us how good the population is at cooperating.
mr_jon3s
04-18-2015, 01:04 PM
There are not more primal drops after Kerafyrm is woken up. There are actually less mobs dropping primal weapons.
The developers that the Sleeper 2.0 items will not enter the game. I believe this would indicate that the Prismatic Dragon Scale Quests for Essence items will not be in the game either. Essentially, this means we gain nothing from waking Kerafyrm; we only lose items. However, the developers would need to confirm this.
They said on the stream that they announced velious that the sleeper 2.0 items are luclin so if someone wakes the sleeper no more primal.
zanderklocke
04-18-2015, 01:33 PM
They said on the stream that they announced velious that the sleeper 2.0 items are luclin so if someone wakes the sleeper no more primal.
The Progenitor, Master of the Guard, and The Final Arbiter should continue to drop primal weapons, as that is classic. They will drop them on release and should never stop dropping them.
webrunner5
04-18-2015, 01:38 PM
a lvl 65 with AA's and Luclin/PoP gear is dramatically more powerful than velious lvl 60s even if they had best in slot gear.
I will agree with that, but people that play on here now have a HELL of a lot more Knowledge, Experience than at that time frame originally. So I am in the belief that it might happen. Who knows, but I can bet they sure as heck will try over and over if they can get close to making it happen. :eek:
mr_jon3s
04-18-2015, 03:37 PM
I will agree with that, but people that play on here now have a HELL of a lot more Knowledge, Experience than at that time frame originally. So I am in the belief that it might happen. Who knows, but I can bet they sure as heck will try over and over if they can get close to making it happen. :eek:
I don't think its even possible. Procs a deaths touch and hits for like 7k. The only way to kill him would be an exploit.
Bolix
04-18-2015, 04:35 PM
I wasn't in ST when it happened, but I watched it unfold on RL friends' screens (they were guild leader and MT of wudan, one of the 3 guilds that killed it, we all played together in the same room though).
Pets and ranged attacks were the only things that worked as far as i remember. (melle attacks worked, but as with all mobs, as soon as a player is in melee range the mob will attack the player rather than the pet).
It was doing a DT every 20 secs approx, also proccing a 7500 hp harm touch. With luck maybe a round of attacks could be survived, but the 7500 harm touch proc would kill you pretty sharpish. There was little point in trying to heal. The only reason that the guilds succeeded is that they were able to rez up faster than the sleeper was killing them. It resisted all spells, except for manaburn (trylun the wiz got the kill shot by holding off until the final 1% and then unleashing manaburn, smart move :)
it was pretty awesome. luckily our guild had already got our sods, primals and monk regen bp before he was woken.
as to the "bug" question. i didn't see any bug. they were killing it legit on the first kill, b4 the GMs crashed the attempt. they then killed it legit on the second attempt.
(this is all from memory, so i am open to correction on the details)
can it be killed on p1999? probably yes if you get enough people. gear and aas won't make that much difference, it will kill you super quick at lvl 60 kunark gear and lvl 65 pop gear and aa. Just get the pets and the range dps in (manaburn would help).
Should it be woken? I think it would be quite arrogant to wake it without letting other guilds have a chance to see ST pre-awakening.
It was woken by the top 3 guilds on rallos zek only because a few random (disreputable / unpopular) people were trying to wake it themselves. it was inevitable this was going to be done soon, so the 3 top guilds came together to try to kill it. At that stage we were into POP and most raiding guilds who wanted to see ST had already seen it.
Rararboker
04-18-2015, 04:59 PM
stuff
Good collection of information about the Sleeper kills:
http://tesuji.org/old_news/kerafyrm_the_sleeper_re-revisited.html
Graffe thread on the event: http://www.graffe.com/forums/showthread.php?10937-Sleeper-down
Sony's Post on "Sleeper Depop" http://web.archive.org/web/20031121164036/eqlive.station.sony.com/community/dev_view.jsp?id=59485
Sony's Congrats: http://web.archive.org/web/20031203220618/http://eqlive.station.sony.com/news_section/newsview.jsp?story=59558
http://annex.wikia.com/wiki/Kerafyrm (Cited link to Sony forum doesn't work anymore :( )
On September 10, 2007, Rashere confirmed on the official Everquest forums that Kerafyrm was bugged at the time of his kill.[2]
This was like the 4th post of this thread.
eisley
04-19-2015, 07:51 PM
The Progenitor, Master of the Guard, and The Final Arbiter should continue to drop primal weapons, as that is classic. They will drop them on release and should never stop dropping them.
Note that Primals were extremely rare off these mobs. Think one in ten kills rare, as opposed to each warder dropping ~4
edit: also, this server should have pre-buff warder loot, meaning ventani monk robe gives 7 regen a tick, sceptre of destruction is 10/18 with a low proc rate... procs at level 1 though!
Alanus
04-20-2015, 02:59 PM
Without the regen bug or some other exploit, there's no way that Kerafyrm dies on this server. Everything in ST, as far as I remember, is red at 60, so no charmed mob pets. Mage pets, even at 60, would get shredded quickly. No way is a melee going to tank him without getting 1 rounded.
Although I do wonder how long it will take before someone decides to wake him on here. I would imagine each Warder will get farmed quite a few times first.
bled12345
04-21-2015, 09:41 PM
when I was in Dark Ascension pre kunark on p99, we killed the efreeti dude on isle 6 or 7 or whatever. Wasn't supposed to be possible until kunark and level 60's, we had chain cheals and tried doing it normally, eventually what did the trick was everyone logging on their level 50 mages, and chain spamping mage pets that did the trick. Some melee went in for hits but died pretty quick.
I only bring this up, because it was a vanilla EQ first, and never got done on live. So I don't see why not with the ungodly amount of level 60 alts etc, just log on like 200 50+ mages with like 500 malachites each, and I'm sure the sleeper would go down eventually :P
Alanus
04-21-2015, 10:00 PM
when I was in Dark Ascension pre kunark on p99, we killed the efreeti dude on isle 6 or 7 or whatever. Wasn't supposed to be possible until kunark and level 60's, we had chain cheals and tried doing it normally, eventually what did the trick was everyone logging on their level 50 mages, and chain spamping mage pets that did the trick. Some melee went in for hits but died pretty quick.
I only bring this up, because it was a vanilla EQ first, and never got done on live. So I don't see why not with the ungodly amount of level 60 alts etc, just log on like 200 50+ mages with like 500 malachites each, and I'm sure the sleeper would go down eventually :P
E'ci was able to take down PoAir pre-kunark as well.
Even with that, there's no way. Even with best-in-slot for everyone on the raid, a raid of 200 people would still get demolished. With level 65s, having been raiding PoP with elemental/time gear, the only reason the RZ folks were able to win was because of the regen bug. With Velious gear? There's just no way. There'd be no mana burn, HT would be resistable still, no endless-quiver, etc... His regen alone would likely be too much to overcome.
Nuggie
04-21-2015, 11:27 PM
i've learned to never doubt determination. I just hope it isn't done till i get a shot at ST in 2025.
Stormfists
04-22-2015, 04:04 AM
So let's just assume the sleeper will be woken for a second, which of course we undoubtedly know will happen at some point...
The sleeper will be woken as soon as feasibly possible to cockblock everyone apart from TMO getting Primal Velium weapons. Wont have a choice on this tbh.
eisley
04-22-2015, 04:30 AM
The sleeper will be woken as soon as feasibly possible to cockblock everyone apart from TMO getting Primal Velium weapons. Wont have a choice on this tbh.
They'd be cockblocking themselves mostly
fastboy21
04-22-2015, 05:59 AM
Waking the sleeper will be the worst shit-storm this server has ever seen.
Take all the DDoS attacks, poop socking, training, RMTing, hacking over the last five years and combine them together and you will have an idea of the absolute shit-storm that will ensue when the community realizes that ST has been ruined on p99 FOREVER.
Stormfists
04-22-2015, 07:12 AM
They'd be cockblocking themselves mostly
They'll ensure they're own peeps get primaled. Then lock it. And laugh.
Rayzor84
04-22-2015, 09:42 AM
They'll ensure they're own peeps get primaled. Then lock it. And laugh.
You are giving TMO alot of credit. It took multiple guilds with PoP gear to do it. You think a single guild in kunark and velious gear will do it? Lol.
Alanus
04-22-2015, 09:44 AM
I could also see them not waking sleeper because they want to keep farming the warders. Who knows?
Daldaen
04-22-2015, 09:54 AM
Should just make the Sleeper kill you and corpse camp your corpses for 7 days then go back to sleep if he isn't killed and warders respawn as normal.
If someone does kill him, sleeper 2.0 comes out.
The majority of servers did not wake the sleeper in Velious. Those that did, did so within 2 months of Luclin. A post-awakened sleeper's tomb isn't Classic for much of anyone.
All the item/quest/mob comments from Allakhazam are 2002 also.
You are giving TMO alot of credit. It took multiple guilds with PoP gear to do it. You think a single guild in kunark and velious gear will do it? Lol.
You are thinking of killing the Sleeper.
The posters above you are referencing waking the Sleeper, which can be done easily with Kunark/Velious gear and about 24-36 people.
Just waking the Sleeper (i.e. having all 4 Warders dead at the same time) removes the warder and their drop tables forever, such as Gnome mask, Scepter of Destruction, Shroud of Longevity, Resistance Stones, and other junk. Primals still drop, but you can only get up to 3 per ST clearing, where as each Warder can drop up to 6 each plus the 3 golems. The Primal torrent turns into a Primal drip.
Daldaen
04-22-2015, 10:28 AM
The dragons just start dropping ancient prismatic, which is the same as primals.
The dragons just start dropping ancient prismatic, which is the same as primals.
Ancients are a post-Luclin revamp.
Once the Sleeper is awake, the Warders don't spawn anymore in ST 1.0.
Ella`Ella
04-22-2015, 10:46 AM
Just to clarify, because it's been brought up several times. TMO has no interest in waking the sleeper for quite some time. It's also to my understanding that Rampage isn't interested in waking him for quite some time either, however I cannot comment from them.
falkun
04-22-2015, 10:49 AM
Of course not. But as soon as either has geared up and petered out, I'll bet money there will be a "retirement party" in ST. I'd love to be proven wrong though.
Daldaen
04-22-2015, 10:51 AM
Ancients are a post-Luclin revamp.
Once the Sleeper is awake, the Warders don't spawn anymore in ST 1.0.
Evidence?
Because all post-sleeper evidence I've found is Luclin era on account of so few guilds waking him during Velious.
Teneran
04-22-2015, 10:53 AM
Just to clarify, because it's been brought up several times. TMO has no interest in waking the sleeper for quite some time. It's also to my understanding that Rampage isn't interested in waking him for quite some time either, however I cannot comment from them.
How about you NEVER wake it? Seriously, just don't, it's ok if we have a lot of SoDs etc. on the server. ST without the Warders is desolate and boring and it wasn't that big a deal on Live because you have Luclin and beyond to play but on here Velious is it ... there isn't anything else to look forward to.
Evidence?
Because all post-sleeper evidence I've found is Luclin era on account of so few guilds waking him during Velious.
Post-Luclin Release* as opposed to Pre-Luclin Release.
Ella`Ella
04-22-2015, 11:10 AM
[QUOTE=Teneran;1865346there isn't anything else to look forward to.[/QUOTE]
Catch the Supercast Stream where they address post-velious plans. You might like it!
falkun
04-22-2015, 11:14 AM
Evidence?
Because all post-sleeper evidence I've found is Luclin era on account of so few guilds waking him during Velious.
The closest I can find is Sept 2002 or Nov 2002, depending on which patch notes you believe (and how you interpret them):
http://everquest.allakhazam.com/history/patches-2002-2.html
** An Ancient Arises **
Deep within the recesses of a cave yet unknown to the world at large, a
dark, menacing figure parts with the slumber that has kept him silent
for ages. The eyes of a magnificently ominous beast pierce through the
darkness, his memories flowing freely once more. In the depths of this
beast's mind sparks the knowledge that his prophetic savior has been
released from the ancient magiks of time, let loose upon an
unsuspecting world where the kin shall once again reign supreme.
"My master's shackles have been trounced, and so it is written that in
this world that has been so deftly overrun by pitiful mortals, he shall
bring power back to those of the scale." The deep rumbling voice of the
beast lingers throughout the cavernous hideaway, the barely
distinguishable figure of a mighty lizard moves through the stone and
dirt and dust as if to leave the gloomy surroundings and find his place
once again upon Norrath proper.
"For far too long have I been a prisoner to the overwhelming might that
kept me in a state of secluded sleep; for far too long have I been
victim to the ancestral elemental forces keeping my master at bay. Now
I awaken and bring life back to the disciples; now shall the lifeblood
of the Four once again spread the word of prophecy!" The footsteps of
this great beast are slow but sure, moving through the depths of the
gaping mountain retreat towards the surface. Along the walls, pebbles
and stones that have remained dormant for years crumble and crack,
falling to the ground as the immense beast walks past.
A maze of dead ends and broken paths twists and turns in the expanse
beyond the figure's resting place. The skeletons of those who had tried
- and failed - to make their way to him in the years he spent in forced
slumber remain, tumbled landmarks of heroes long lost. Slowly he moves,
his reptilian eyes darting back and forth looking for any meager meals
that may still be available. As he proceeds, he steps atop a mighty
echelon, overlooking the bodies that could not defy the magical
properties of the cave; fools of mortal thought, incapable of fathoming
the power that lay beyond them. "Time has been good to you, my faithful
warren... let us both pray that I no longer need you. The time for the
revival is at hand."
http://www.tski.co.jp/baldio/patch/20021119.html
By Winged Messenger:
A lone messenger streaks across the rocky roads of the mighty Wakening Lands, an urgent message kept safely within his talons. Dire news he brings to his master, the Lord Yelinak; there is much turmoil in wake of the prismatic's release, and he must inform the ancient dragon of the weary times to come. As he rushes past the lumbering trees on all sides of him, he harks back to a more peaceful time. Certainly the brow of his mighty Lord showed less strain, less agitation, though not much. He had always thought that the prismatic's release would surely be more problematic than anything else he could imagine. He now knew that there was much more at stake than ever before, and that the Shrine would need to be on its guard.
As he came to the entrance of the Shrine, he tensed for a moment, hoping that this dire news wouldn't end the life that he and his kin had known for so long. Yet he feared that nothing could stop that change, for the might of the Kin would be tested in the coming times, and there would surely be dangers he had yet to see. He made his way through the corridors up to his master's chambers. As he came closer, he noticed new members of the Kin he had never before seen. As large as his Lord, they spoke quietly amongst themselves and with Yelinak himself. He was unnerved by this startling addition to the Shrine, but felt that it was likely necessary. Perhaps his Lord had already heard the news and had already begun making plans. Either way, it was his duty to inform Yelinak of the recent events; the Giants would know no struggle like that which the Shrine would give them.
He walked towards Lord Yelinak, majestic in his appearance yet with a certain calming aura about him. He cleared his throat and began, "M'lord Yelinak, I bring news from the East..."
The first comments for on Allah's for the "... the Ancient" mobs start in Dec 2002.
Teneran
04-22-2015, 11:16 AM
Catch the Supercast Stream where they address post-velious plans. You might like it!
I might. I'd also like ST to stay the way it is with the Sleeper asleep. Whatever post-Velious plans they have doesn't mean you have to wake the Sleeper. But I'm sure you guys will do it eventually just because you can.
July 2002 -- Sleeper's Tomb retuned on Stormhammer (Legends/Premium content server)
http://everquest.allakhazam.com/story.html?story=1061
The last patch included the sleepers.chr file, which updates the monster models available in the zone. Apparantly this is because in the last patch, Sleeper's Tomb was updated on Stormhammer (Legends Server), to add to the pre-awakening content, as well as add a completely new set of post-awakening content. This new Sleeper's Tomb should be available on all servers in about four to six weeks.
Sleeper was woken in April 2002 on Stormhammer. http://silverhawksofdrinal.yuku.com/topic/2466/Stormhammer-SleeperSelfish-or-Whats-your-take#.VTe_ryFVhBc
September 26, 2002 -- Sleeper's Tomb -> Kerafyrm's Lair (ST 2.0)
http://www.tski.co.jp/baldio/patch/20020926.html
An Ancient Arises:
Deep within the recesses of a cave yet unknown to the world at large, a dark, menacing figure parts with the slumber that has kept him silent for ages. The eyes of a magnificently ominous beast pierce through the darkness, his memories flowing freely once more. In the depths of this beast's mind sparks the knowledge that his prophetic savior has been released from the ancient magics of time, let loose upon an unsuspecting world where the kin shall once again reign supreme.
"My master's shackles have been trounced, and so it is written that in this world that has been so deftly overrun by pitiful mortals, he shall bring power back to those of the scale." The deep rumbling voice of the beast lingers throughout the cavernous hideaway, the barely distinguishable figure of a mighty lizard moves through the stone and dirt and dust as if to leave the gloomy surroundings and find his place once again upon Norrath proper.
"For far too long have I been a prisoner to the overwhelming might that kept me in a state of secluded sleep; for far too long have I been victim to the ancestral elemental forces keeping my master at bay. Now I awaken and bring life back to the disciples; now shall the lifeblood of the Four once again spread the word of prophecy!" The footsteps of this great beast are slow but sure, moving through the depths of the gaping mountain retreat towards the surface. Along the walls, pebbles and stones that have remained dormant for years crumble and crack, falling to the ground as the immense beast walks past.
A maze of dead ends and broken paths twists and turns in the expanse beyond the figure's resting place. The skeletons of those who had tried - and failed - to make their way to him in the years he spent in forced slumber remain, tumbled landmarks of heroes long lost. Slowly he moves, his reptilian eyes darting back and forth looking for any meager meals that may still be available. As he proceeds, he steps atop a mighty echelon, overlooking the bodies that could not defy the magical properties of the cave; fools of mortal thought, incapable of fathoming the power that lay beyond them. "Time has been good to you, my faithful warren... let us both pray that I no longer need you. The time for the revival is at hand."
https://web.archive.org/web/20021002221618/http://everquest.allakhazam.com/
September 26, 2002
Sleeper's Tomb has been revamped with today's patch and is now called Kerafyrm's Lair. I am told that all the old items still drop, but that they have added new dragons, mobs, quests and items. We have some of the new drops included in today's update.
fastboy21
04-22-2015, 04:28 PM
Also, not that it is evidence, but the question came up during the "big reveal" streaming party that there would never be prismatics on p99---they aren't classic. So, the devs have already made that part clear. the revamp'd quests and dropped gear will never be in. they aren't classic.
Hopefully the guilds with ST access and a force capable of killing the warders will not be asses. Its nice to hear the guilds, in some official capacity, declare that they have no interest in waking the sleeper "for quite some time" (whatever that means).
The past behavior of these guilds, if past behavior is any predictor of future behavior, would indicate a less than respectful approach to sharing. There is no reason to put any faith in the top guilds on p99. They do what they want when it pleases them.
Sadre Spinegnawer
04-22-2015, 05:10 PM
We can't just let anyone in on the sleeper kill. We need to set up a series of gatekeeper mobs so that casual scum don't get to something they do not deserve.
There, how did that sound? Can I get posting privileges on the raid discussion forum now?
gkmarino
04-22-2015, 05:16 PM
I really hope the decision is made to not wake the sleeper for a very long time. Hell why even wake him up at all TBH.
FatMice
04-22-2015, 05:20 PM
https://www.youtube.com/watch?v=GvlJCZHbBpk
Most of you will scream in disbelief but yea it still counts.
Shout out to Nitsude and Protocol! Miss you guys! (The Faceless Order)
fastboy21
04-22-2015, 05:38 PM
https://www.youtube.com/watch?v=GvlJCZHbBpk
Most of you will scream in disbelief but yea it still counts.
Shout out to Nitsude and Protocol! Miss you guys! (The Faceless Order)
This doesn't count. It is a short presentation on what is wrong with modern EQ live...
my favorite is the yellow gingerbread mercenary that jiggles up and around the raid.
FatMice
04-22-2015, 05:54 PM
This doesn't count. It is a short presentation on what is wrong with modern EQ live...
my favorite is the yellow gingerbread mercenary that jiggles up and around the raid.
What and a "Classic" server with an influx of high end toons with a 16+/- variance on raid mobs with the correct hip points and equivalent expansion gear does? This to me is the same. Either way it's pixel fun, so to me they both count.
HalflingWarrior
04-22-2015, 06:00 PM
How about you NEVER wake it? Seriously, just don't, it's ok if we have a lot of SoDs etc. on the server. ST without the Warders is desolate and boring and it wasn't that big a deal on Live because you have Luclin and beyond to play but on here Velious is it ... there isn't anything else to look forward to.
But u see guild A will farms 150 SODs then wake the sleeper to inflate the value on them to millions of pp. Are u new here?
fastboy21
04-22-2015, 06:04 PM
What and a "Classic" server with an influx of high end toons with a 16+/- variance on raid mobs with the correct hip points and equivalent expansion gear does? This to me is the same. Either way it's pixel fun, so to me they both count.
sorry...at least p99 LOOKS classic...this video is a cartoon of weird EQ-like things, including a gingerbread man, killing the sleeper.
dat sod rmt market in a capitalist system yo, fools be kidding themselves if they think these nerds wont want to cash out after the pixel bukkake
Heebee
04-22-2015, 07:20 PM
Evidence?
Because all post-sleeper evidence I've found is Luclin era on account of so few guilds waking him during Velious.
My guild woke the Sleeper during Velious before Luclin's release. The 'Warders' do not spawn again after the sleeper is woken - ever. They were replaced by the 'Ancients' during the revamp of ST which took place in late 2002 (late Luclin, not too long before PoP's release). Evidence of revamp being cleared in Sept/Oct 2002 (and yes, I wrote that news update): http://web.archive.org/web/20021213024831/http://www.valonguild.com/vbb/default.php
Scoresby
04-22-2015, 07:42 PM
Should make Sleeper's Tomb all red, that would keep it interesting!
gkmarino
04-22-2015, 07:43 PM
Don't wake the sleeper :( Value this Value that.. I thought we were supposed to look out for each other as a community. I guess I'm too young to know the real story.
Clark
04-22-2015, 08:11 PM
a lvl 65 with AA's and Luclin/PoP gear is dramatically more powerful than velious lvl 60s even if they had best in slot gear.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.