View Full Version : Absolute best combination with shaman 1-60
Caridry
05-03-2015, 09:55 PM
Hello all!
Finally got my best irl friend to play and he started a shaman, i am going to be leveling with him. I know shaman duos well with anything, but I want to play what will keep us leveling quick and safe! I was thinking the age old monk, or even necro... any other suggestions?
Thanks!
menadwen
05-03-2015, 09:58 PM
Enc, Buff the heck out of charmed NPC.
Cecily
05-03-2015, 10:07 PM
Ranger, Rogue, Shaman.
mr_jon3s
05-03-2015, 10:07 PM
Enc, necro, mnk.
Lojik
05-03-2015, 10:19 PM
wizard, cleric, or another shaman in that order
Oleris
05-03-2015, 11:04 PM
Enc, necro, mnk.
geared monk with shaman will have zero downtime 1-55. 55-60 faster with enchanter cause of charm DPS and more clarity/regen/canni. Necro is solid when you can just root/rot and stack different dots.
Clark
05-03-2015, 11:25 PM
Enc, Buff the heck out of charmed NPC.
This + torched pet; or Monk.
Enchanter with a pulse > well-geared monk > braindead enchanter > necromancer > poorly geared monk > everything else
The effectiveness of the duo is very dependent on the enchanter's skill. A well-played enchanter partner makes Ench/Shm a killing machine to which monk/sham can never compare.
Caridry
05-04-2015, 01:13 AM
Enchanter with a pulse > well-geared monk > braindead enchanter > necromancer > poorly geared monk > everything else
The effectiveness of the duo is very dependent on the enchanter's skill. A well-played enchanter partner makes Ench/Shm a killing machine to which monk/sham can never compare.
My monk has fbss, wus quivering, cured silk, and some other odds and ends... is that still considered poorly geared?
Also, I am intimidated by enchanter, and this is definitely for "speed" of leveling
applesauce25r624
05-04-2015, 01:30 AM
is just powerleveling him an option?
Caridry
05-04-2015, 01:31 AM
is just powerleveling him an option?
nah we want to level together =)
cornisthebest
05-04-2015, 02:57 AM
shaman mage is a lot of fun. with that ds, mobs die so fast
Swish
05-04-2015, 06:31 AM
Monk and rogue would make a great trio if the monk has a fungi.
Kutsumo
05-04-2015, 10:53 AM
I'd go enc. Vastly cheaper to gear than monk and while it will be a bit slower to level before charm pets pick up steam, it's a very useful class to have at 60 in comparison.
Lisset
05-04-2015, 02:52 PM
Enchanter. You're already a small group where you can add nearly any class to it. But you also duo very effectively with charm and buffs. The chanter can do CC, DPS/tanking with pet, etc. So many ways that enchanter and shaman complement each other but they share the trait of being the two most versatile classes in the game.
iruinedyourday
05-04-2015, 04:11 PM
absolute best combination is a monk. the absolute best combination for an enchanter, is a cleric.
The second best combination after monk, is enchanter.
iruinedyourday
05-04-2015, 04:22 PM
Enchanter with a pulse > well-geared monk > braindead enchanter > necromancer > poorly geared monk > everything else
The effectiveness of the duo is very dependent on the enchanter's skill. A well-played enchanter partner makes Ench/Shm a killing machine to which monk/sham can never compare.
this isnt 100% true. Altho if playing the monk as a human, without a fungi comes close.
A iksar monk without a fungi & a slowed mob, requires zero healing. So the shaman can focus on plague & pox, or just buffing/regen. The result is steady full mana xp.
with an enchanter the shaman will have to reduce his mana to 0 healing the pet, and requiring a med break. This is a fact. There is no way around it, I have tried.
On the contrary with a cleric an enchanter will have zero downtime, the pet will remain full HP and the cleric will remain full mana.
With a monk, a shaman will not require a medbreak, and is therefore obviously superior to the enchanter.
Sde by side the amount of killing is not one sided as some may think, I can promise this is the truth because I've leveled two shaman's to 60 and also an enchanter to 60. With the Shamans I consistently preferred monks for this reason, and with the enchanter I consistently preferred clerics.
Lastly a monk is a lot easier to keep alive than an enchanter, should things go wrong. In a blink of an eye the enchanter could be gone. The risk vs reward is yet another reason to promote a Monk & Shaman is a superior combo than Enchanter & Shaman.
All this said, enchanter shaman is a great combination and you will out level your other friends trying to pug a 6 man KC basement group.
citizen1080
05-04-2015, 04:49 PM
this isnt 100% true. Altho if playing the monk as a human, without a fungi comes close.
A iksar monk without a fungi & a slowed mob, requires zero healing. So the shaman can focus on plague & pox, or just buffing/regen. The result is steady full mana xp.
with an enchanter the shaman will have to reduce his mana to 0 healing the pet, and requiring a med break. This is a fact. There is no way around it, I have tried.
On the contrary with a cleric an enchanter will have zero downtime, the pet will remain full HP and the cleric will remain full mana.
With a monk, a shaman will not require a medbreak, and is therefore obviously superior to the enchanter.
Sde by side the amount of killing is not one sided as some may think, I can promise this is the truth because I've leveled two shaman's to 60 and also an enchanter to 60. With the Shamans I consistently preferred monks for this reason, and with the enchanter I consistently preferred clerics.
Lastly a monk is a lot easier to keep alive than an enchanter, should things go wrong. In a blink of an eye the enchanter could be gone. The risk vs reward is yet another reason to promote a Monk & Shaman is a superior combo than Enchanter & Shaman.
All this said, enchanter shaman is a great combination and you will out level your other friends trying to pug a 6 man KC basement group.
Chanter can memblur their pet to 100% hp easily after some practice. However, I agree that monk/shaman is the "best" duo. I have been on both sides of this duo with my 60 monk and shaman and it is a fun, powerful, SAFE, duo. Chanter/shaman might bring a little more power for certain cash camps...but no matter how good you are, chanter/sham has a lot more RNG involved in their duo.
Plus, from a grouping standpoint you have a tank and healer already in the group. Fill with dps and go.
And monks/shamans are oh so OP in velious.
I also have a 60 enchanter who has duo'd with plenty of shamans, great duo...but I still feel monk/sham has better chemistry.
Crazy_Horse
05-04-2015, 04:52 PM
Why u just want to level his character? He ever played the game.. when u think back on playing in 99 wasnt there something to be said about the journey? lol . And I agree with necro. Enchanter monk . Necromight limit u guys joining a larger grp as a team. And I say the learning curve on enchanter might be fun for u too.
As experience from 56 shaman in classic my favorite dous were with monk in city of mist in kunark
Caridry
05-04-2015, 06:57 PM
This is a great discussion, now what about monk vs necro with the shaman? I heard necro thrown in a few times
citizen1080
05-04-2015, 08:45 PM
^monk if geared for sure...prolly still monk
Caridry
05-04-2015, 11:27 PM
so necro doesnt even compete eh?
citizen1080
05-05-2015, 01:02 AM
so necro doesnt even compete eh?
stupid amount of synergy with monk/sham...damn near any duo will work..short of war/war maybe =p
But if you want to faceroll shit...monk/sham is hard to beat
fadetree
05-05-2015, 08:52 AM
RANGER! That's the only choice. It's a clear winner.
oh...you meant best for the shaman? Never mind.
Actually, a Ranger is an ok choice, your slows make tanking viable 45+, and the ranger brings snare, tracking, snap aggro, harmony, decent DPS, and some self healing. In particular, a ranger provides Ranger Clarity, which is spamming you with heals while you canni.
Best for easy levelling? probably not. But definitely a workable choice.
RevengeofGio
05-05-2015, 09:58 AM
I'd go enchanter/shaman if you're the shaman. More options 50+.
Jereel
05-05-2015, 10:38 AM
shaman mage is a lot of fun. with that ds, mobs die so fast
Assuming you don't have twink cash, this is a good bet. If you and your friend are, honestly, likely to stop playing before hitting 60, this is your best combo bet. Fire pet's DS + a healer is hefty damage up up until the 49 pet, and a mage is effective even if naked.
If you have some money for twinkage, shaman monk is the best combo.
Caridry
05-05-2015, 12:59 PM
Well my monk currently has:
Wu's Quivering Staff
Robe of Living Fungus
FBSS
Kobold Hide Boots
Wu's gaunts and other assorted wu's
assorted cured silk as fillers
Shaman has zero gear as he is new.
Any items we should be able to easily obtain that either of us should be on the watch for?
Kutsumo
05-05-2015, 01:03 PM
Well my monk currently has:
Wu's Quivering Staff
Robe of Living Fungus
FBSS
Kobold Hide Boots
Wu's gaunts and other assorted wu's
assorted cured silk as fillers
Shaman has zero gear as he is new.
Any items we should be able to easily obtain that either of us should be on the watch for?
Azure Sleeves, Targishin's bone mask, froggy crown are great for getting your AC up. Sarnak earrings of station are nice if you guys end up doing LOIO sarnak fort. I assume you already have 5/55 rings. If not get them asap.
Crescent gear from Dalnir for the monk. The legs/boots especially, you won't replace for a very long time. I imagine you'll want your duo to be 40+ to handle it, but I don't mind taking you on a few loops with my monk prior to that this weekend or something. The chest/head/legs/arms/gloves drop pretty regularly, but boots are only from Wizard mobs and can be a huge timesink (2nd floor is best for Wizards (evokers), while 3rd floor is best for the rest of the gear).
Caridry
05-05-2015, 01:08 PM
oh yes, I have azure sleeves, and we both have 5/55 rings. Are any 1 handers worth getting? ive heard many tell me wu's quivering is good until 50
citizen1080
05-05-2015, 01:14 PM
crown of the froglok kings
Caridry
05-05-2015, 01:19 PM
crown of the froglok kings
thanks, yeah I changed my question because I shouldn't have been lazy and should have just checked the wiki... forgive me. :p
Kutsumo
05-05-2015, 01:41 PM
Wu's quivering will beat pretty much any 1hers aside from Adamantite Club + Stave of Shielding, or epic fist + one of those in offhand.
this isnt 100% true. Altho if playing the monk as a human, without a fungi comes close.
A iksar monk without a fungi & a slowed mob, requires zero healing. So the shaman can focus on plague & pox, or just buffing/regen. The result is steady full mana xp.
with an enchanter the shaman will have to reduce his mana to 0 healing the pet, and requiring a med break. This is a fact. There is no way around it, I have tried.
On the contrary with a cleric an enchanter will have zero downtime, the pet will remain full HP and the cleric will remain full mana.
With a monk, a shaman will not require a medbreak, and is therefore obviously superior to the enchanter.
Sde by side the amount of killing is not one sided as some may think, I can promise this is the truth because I've leveled two shaman's to 60 and also an enchanter to 60. With the Shamans I consistently preferred monks for this reason, and with the enchanter I consistently preferred clerics.
Lastly a monk is a lot easier to keep alive than an enchanter, should things go wrong. In a blink of an eye the enchanter could be gone. The risk vs reward is yet another reason to promote a Monk & Shaman is a superior combo than Enchanter & Shaman.
All this said, enchanter shaman is a great combination and you will out level your other friends trying to pug a 6 man KC basement group.
If you think monk/shaman is even comparable, then you've never done Ench/Shaman the right way. It's an entirely different dynamic, like a machine gun vs. a musket. You do not heal pets.
I leveled my shaman from 1-60 duoing with my brother's enchanter. I've leveled a monk 1-50 with fungi/CoF/etc duoing with my brother's shaman.
Twink monk/shaman is obviously way better into the 20's, but who cares about those levels? Many, many duo's are great when you're noobs. What you want to focus on here is the fact that with monk/sham you're limited by the monk's dps. Your duo can never kill faster than the monk can kill. You have very limited tools for dealing with casting and healing mobs, which are present in most of the game's highest ZEM areas.
With an enchanter/shaman, your killing rate is limited only by the mana cost of maintaining charm/clump clockwork, which I'll describe in a min. We leveled in places like Sol A, Sol B, MM castle, Guk CoM (back when the server was less crowded), by pulling packs of 5-8 mobs. Me (Shaman) would pull them around a corner and my brother (enchanter) would drop an AoE mez on them. We would then both cycle through and root every mob into a large clump. Ench then charms a mob, the pack beats the shit out of it, break charm w/ gazughi ring at low hp, charm another, use it to finish off mob, rinse repeat until the pack is dead. The shaman maintains roots and finishes off mobs as necessary, the enchanter just charms and interrupts casts as necessary. During the brief period when paralyzing earth is available to the ench but not the shaman, you shift duties as required. In order to avoid spell barrages from our clump while switching charms, sometimes I'd gazughi ring him about .5 sec before he finished the next charm cast.
The shaman is fueled by both canni and clarity. The enchanter has regen to mitigate any nicks and bruises that make it past rune. If you're killing appropriate level mobs in this way, the mana cost is low enough that downtime is minimal or nonexistent. You can vary the pack size depending on how much it costs you to maintain the packs so that you have no downtime. Even a pack of 3 mobs beating on your charm pet is going to out-dps a monk. After level 40, it's very important that you generate more dps than a monk is capable of, because mob HP gets so ridiculous. If you move away from clumping, a charmed/hasted/armed pet is still going to do a lot more damage than a monk, and the presence of an enchanter is going to make it way easier to deal with casters, adds, and difficult rooms.
Once you get into the 50's, enchanter/shaman is vastly superior at handling content like Sebilis / Howling Stones where mobs have a ton of hp, there are nasty casters, and you can get charm pets pushing out over a 100dps. A shaman by itself can solo a camp like LCY or RCY by clumping mobs and dotting them down with his epic. What happens when you also have an enchanter charming members of the clump and having the rest of the clump beat it down? You get something way better than monk/sham.
The only thing I liked better about monk/sham was the fact that it was far more relaxing, low-effort, and straightforward. That's also why I emphasized that ench/sham is only better than monk/sham if you know what you are doing.
Wrench
05-05-2015, 02:35 PM
.
was gonna post somethin snide about how irunedyourday was an idiot who didnt know how to play chanter/sham
but even i learned stuff from this post, well done sir
also, cleric/sham isnt bad, but even if your buffing pet and slowing, youll have better luck with malo in the mix and mem reseting hp than just complete heal and stun
Caridry
05-05-2015, 02:39 PM
If you think monk/shaman is even comparable, then you've never done Ench/Shaman the right way. It's an entirely different dynamic, like a machine gun vs. a musket. You do not heal pets.
I leveled my shaman from 1-60 duoing with my brother's enchanter. I've leveled a monk 1-50 with fungi/CoF/etc duoing with my brother's shaman.
Twink monk/shaman is obviously way better into the 20's, but who cares about those levels? Many, many duo's are great when you're noobs. What you want to focus on here is the fact that with monk/sham you're limited by the monk's dps. Your duo can never kill faster than the monk can kill. You have very limited tools for dealing with casting and healing mobs, which are present in most of the game's highest ZEM areas.
With an enchanter/shaman, your killing rate is limited only by the mana cost of maintaining charm/clump clockwork, which I'll describe in a min. We leveled in places like Sol A, Sol B, MM castle, Guk CoM (back when the server was less crowded), by pulling packs of 5-8 mobs. Me (Shaman) would pull them around a corner and my brother (enchanter) would drop an AoE mez on them. We would then both cycle through and root every mob into a large clump. Ench then charms a mob, the pack beats the shit out of it, break charm w/ gazughi ring at low hp, charm another, use it to finish off mob, rinse repeat until the pack is dead. The shaman maintains roots and finishes off mobs as necessary, the enchanter just charms and interrupts casts as necessary. During the brief period when paralyzing earth is available to the ench but not the shaman, you shift duties as required. In order to avoid spell barrages from our clump while switching charms, sometimes I'd gazughi ring him about .5 sec before he finished the next charm cast.
The shaman is fueled by both canni and clarity. The enchanter has regen to mitigate any nicks and bruises that make it past rune. If you're killing appropriate level mobs in this way, the mana cost is low enough that downtime is minimal or nonexistent. You can vary the pack size depending on how much it costs you to maintain the packs so that you have no downtime. Even a pack of 3 mobs beating on your charm pet is going to out-dps a monk. After level 40, it's very important that you generate more dps than a monk is capable of, because mob HP gets so ridiculous. If you move away from clumping, a charmed/hasted/armed pet is still going to do a lot more damage than a monk, and the presence of an enchanter is going to make it way easier to deal with casters, adds, and difficult rooms.
Once you get into the 50's, enchanter/shaman is vastly superior at handling content like Sebilis / Howling Stones where mobs have a ton of hp, there are nasty casters, and you can get charm pets pushing out over a 100dps. A shaman by itself can solo a camp like LCY or RCY by clumping mobs and dotting them down with his epic. What happens when you also have an enchanter charming members of the clump and having the rest of the clump beat it down? You get something way better than monk/sham.
The only thing I liked better about monk/sham was the fact that it was far more relaxing, low-effort, and straightforward. That's also why I emphasized that ench/sham is only better than monk/sham if you know what you are doing.
I am very willing to give this a shot. It certainly sounds a lot more exciting, and I very much dislike melee... (good thing we are both only lvl 5 atm, I have a 20 ench though I can gear up pretty easily)
Kutsumo
05-05-2015, 02:58 PM
Well that sounds like the perfect way to do it, level monk/sham to 20, then swap to enc/sham.
zajurai
05-05-2015, 03:18 PM
I'd say Shadowknight, Warrior or Monk. Shaman buff spells nicely compliment classes that can't buff very well or at all. The buff-deprived partner ideally will keep threat off of Mr. Shaman as well, so a tankish class fits perfectly.
Caridry
05-05-2015, 03:41 PM
Well that sounds like the perfect way to do it, level monk/sham to 20, then swap to enc/sham.
Yeah! Definitely what I was thinking. =D
fiveeauxfour
05-05-2015, 04:19 PM
http://media.giphy.com/media/iW8tsoJWcfPc4/giphy.gif
iruinedyourday
05-05-2015, 08:56 PM
Once you get into the 50's, enchanter/shaman is vastly superior at handling content like Sebilis / Howling Stones where mobs have a ton of hp, there are nasty casters, and you can get charm pets pushing out over a 100dps. A shaman by itself can solo a camp like LCY or RCY by clumping mobs and dotting them down with his epic. What happens when you also have an enchanter charming members of the clump and having the rest of the clump beat it down? You get something way better than monk/sham.
There are literately 2 places in EQ that are like the LCY and RCY of KC, and they are the LCY and RCY of KC.. you lump those same # of mobs in Seb and you will be dead faster than you can say, "plz interupt that caster" to your enchanter friend.
Combine that with the fact that on blue the LCY & RCY are permacamped by groups, and you'd be a huge ahole/bad eq'er if you thought it would be ok for a shaman to camp them solo/duo.
as for your, more options 50+? what? chef? can be done withthe monk, bar? monk.. crypt? monk.. what? what can you do with the enchanter that you cannot do with the monk?
You are wrong. You cannot keep up the pace that you can with a enchanter and a shaman, the way you can with a monk and a shaman because in all circumstances, the enchanter will die more often than the monk and Both will require med breaks. While you will not with the monk/shaman.
You do not heal pets.
Yes, yes you do, if you rely on only mez breaks and regen to heal your pet, you will be breaking a pet every 2-3 pulls... so to say that you dont heal pets, is laughable. Now, that said, are you seriously going to tell me that breaking a mez, letting it regen isnt the same as a forced med break? You have to have these forced med breaks in an enchanter/shaman duo, you do not require them at all as a monk and shaman duo. you do not require them at all as an enchanter cleric duo. But you do require forced med breaks with a enchanter & shaman. Less efficient than the others.
Also, if you're 'best combo strat' is for the shaman to root rot as if the enchanter wasn't even there, and for the enchanter to help out by charming random mobs that happen to be rooted together, in the most camped spot on blue99, then the only person playing wrong is you, man.
I challenge you to name me one thing that an enchanter shaman can do that a monk and a shaman cant.
Id like to see a enchanter shaman duo the fungi king or rage fire. Come vellious the # of monk/sham>Enc/Sham duos will be so laughably one sided. But hey, your 'efficient' system of root rotting and helping out occasionally as an enchanter will be plausibly more beneficent, because that one place in EQ may finally be open for duo's... occasionally.
FYI it would be more efficient for the shaman to just /ignore the enchanter and rot the L&Rcy's of KC all by himself.
*edit* I want to add 1 more reason the monk/shaman is a better combo, or as the OP requested, the Absolute Best Combination 1-60.. that is because of this:
Whether you want to make a million plat, farming the most profitable shit, topor & other 58+ spells and items, fungi's & CoF's.. the monk and shaman are going to be able to do that together, while an enchanter will always be part of a trio. If you are looking to casually level from 1-60 while you watch netflix and talk to friendly streamers on twitch? Then the monk/shaman is your best choice because you dont have a squishy enchanter, with a pet wanting oh so badly to vaporize him double hasted with 2 weapons & a haste item. you can go to the bathroom, whenever you want.
Pound for pound for casually leveling, or farming the most plat, the monk/shaman is the Absolute best decision you can make if you want to duo everquest.
Clark
05-05-2015, 10:14 PM
My monk has fbss, wus quivering, cured silk, and some other odds and ends... is that still considered poorly geared?
Also, I am intimidated by enchanter, and this is definitely for "speed" of leveling
Unfortunately that is poorly geared. :D
Well, I'm not going to argue with you. RCY and LCY were just an example of a place a shaman sometimes solo's, that's it. That would be a shitty place to duo. And I acknowledged that monk/shaman was much more relaxing and low-effort. OP asked for the absolute best combination, not the absolute chillest.
So many of the things you've said indicate that you:
1. Clearly don't fully understand the enchanter/shaman dynamic, or even what well-played enchanters are capable of.
2. Misinterpreted or ignored half of what I said.
You should be more open-minded next time, you might learn some useful things.
iruinedyourday
05-06-2015, 01:58 AM
Well, I'm not going to argue with you. RCY and LCY were just an example of a place a shaman sometimes solo's, that's it. That would be a shitty place to duo. And I acknowledged that monk/shaman was much more relaxing and low-effort. OP asked for the absolute best combination, not the absolute chillest.
So many of the things you've said indicate that you:
1. Clearly don't fully understand the enchanter/shaman dynamic, or even what well-played enchanters are capable of.
2. Misinterpreted or ignored half of what I said.
You should be more open-minded next time, you might learn some useful things.
haha talk about ignoring man, you arnt even reading my post, i specifically said the monk is the obvious answer because not only are they able to provide chill xp, but also the most powerful duo in the game, vastly superior than enchanter/shaman. So whatever your desire is, the monk shaman can fofill it, be it from frolicking around norrath questing, to downing the biggest loot mobs in the game.
You arnt arguing with me, because you haven't got a single grain of sand to stand on bro. your only argument in favor of enchanter shaman is the enchanter helps rot shit by charming mobs and breaking when they get low, In seb, casters will rape your face off.
not to mention the fact that you could do your entire, shaman rots everything while the enchanter helps more efficiently if the monk was pulling the RCY to the LCY while the shaman were rotting everything 'solo' style, keeping steady mob deaths & xp flowing...
You see, pulling and keeping mobs in the camp is the difficult factor once you are rolling in this scenario, not killing the mobs already dotted with the shamans 'free' mana. You dont need to quickly down them, you need to keep them coming, and keep them coming steady while the free mana does the killing. youll see an xp message every 20 or 30 seconds if you do it with the monk, steady, all night.
And oh for the record, I listened to you, and I do every time you turn everything you post about on these boards into a personal attack.
But seriously, you are wrong, dead wrong.. enc/sham is a good combo, but nowhere near the best for shaman, and no where near the best for enchanter. Get over it.. still a great class, but not in the same universe as monk/shaman
As I said when I originally said monk is the best, OP asked for the Absolute best combo for a shaman in the game, which is why he should not roll enchanter, its good, but not the best in any area.
Ok maybe one area, HS North, but who the hell cares about that. You can stil get that monk an addy club and then leave and never come back to that zone if you wanted with the shaman alone. And the monk pulling and shaman rooting and rotting still may be more efficient than the enchanter and shaman pulling, and the enchanter getting HT'd and then needing to get a CR and a key to get back... you see where this is going? monk shaman > enchanter shaman
That said, have you ever played in a solid group doing HS south or East, with a shaman, as an enchanter? It's humiliating, with AoE slow, there is arguably no reason to even have an enchanter there, except for Clarity for the healer (or DPS for xp groups only, XP groups stop eventually tho and it becomes less valuable for the risk reward of having that DPS). Hell, even a cleric is another class you might ask your self, 'why is this guy here?' if you have a 60 shaman with you in those camps. So even in group situations a monk shaman is better than enchanter shaman.
The shaman will never ask why a monk is with them, but they may ask themselves why any other class is there taking up loot rolls when they really don't need to be there though.
Shaman/monk, for any reason you can possibly imagine, is far superior.
citizen1080
05-06-2015, 02:07 AM
haha talk about ignoring man, you arnt even reading my post, i specifically said the monk is the obvious answer because not only are they able to provide chill xp, but also the most powerful duo in the game, vastly superior than enchanter/shaman. So whatever your desire is, the monk shaman can fofill it, be it from frolicking around norrath questing, to downing the biggest loot mobs in the game.
You arnt arguing with me, because you haven't got a single grain of sand to stand on bro. your only argument in favor of enchanter shaman is the enchanter helps rot shit by charming mobs and breaking when they get low, In seb, casters will rape your face off.
not to mention the fact that you could do your entire, shaman rots everything while the enchanter helps more efficiently if the monk was pulling the RCY to the LCY while the shaman were rotting everything 'solo' style, keeping steady mob deaths & xp flowing...
You see, pulling and keeping mobs in the camp is the difficult factor once you are rolling in this scenario, not killing the mobs already dotted with the shamans 'free' mana. You dont need to quickly down them, you need to keep them coming, and keep them coming steady while the free mana does the killing. youll see an xp message every 20 or 30 seconds if you do it with the monk, steady, all night.
And oh for the record, I listened to you, and I do every time you turn everything you post about on these boards into a personal attack.
But seriously, you are wrong, dead wrong.. enc/sham is a good combo, but nowhere near the best for shaman, and no where near the best for enchanter. Get over it.. still a great class, but not in the same universe as monk/shaman
As I said when I originally said monk is the best, OP asked for the Absolute best combo for a shaman in the game, which is why he should not roll enchanter, its good, but not the best in any area.
Ok maybe one area, HS North, but who the hell cares about that. You can stil get that monk an addy club and then leave and never come back to that zone if you wanted with the shaman alone. And the monk pulling and shaman rooting and rotting still may be more efficient than the enchanter and shaman pulling, and the enchanter getting HT'd and then needing to get a CR and a key to get back... you see where this is going? monk shaman > enchanter shaman
That said, have you ever played in a solid group doing HS south or East, with a shaman, as an enchanter? It's humiliating, with AoE slow, there is arguably no reason to even have an enchanter there, except for Clarity for the healer (or DPS for xp groups only, XP groups stop eventually tho and it becomes less valuable for the risk reward of having that DPS). Hell, even a cleric is another class you might ask your self, 'why is this guy here?' if you have a 60 shaman with you in those camps. So even in group situations a monk shaman is better than enchanter shaman.
The shaman will never ask why a monk is with them, but they may ask themselves why any other class is there taking up loot rolls when they really don't need to be there though.
Shaman/monk, for any reason you can possibly imagine, is far superior.
I support this wall of text
eisley
05-06-2015, 02:33 AM
enc/shm requires a lot less gear to level really fast, which is one big thing to consider. don't even have to leave city of mist from 40 til 60 either.
but aside from that, I agree with the guy who has a monk hard-on.
Clark
05-06-2015, 04:45 AM
I support this wall of text
Caridry
05-06-2015, 07:48 AM
Unfortunately that is poorly geared. :D
Aside from not having a Fungi... What am I missing?
Caridry
05-06-2015, 12:48 PM
I think what it boils down to is what I am going to prefer playing... I don't think I will have much fun late game with a monk, as I find melee in EQ very boring unless it is bard, since there is so much to do.
While I agree, I think monk would be the most relaxed/least downtime option, my ADHD would kick in too much. I think either enchanter or necro would best suit me... sadly, I am torn between those two... =/
citizen1080
05-06-2015, 12:52 PM
I think what it boils down to is what I am going to prefer playing... I don't think I will have much fun late game with a monk, as I find melee in EQ very boring unless it is bard, since there is so much to do.
While I agree, I think monk would be the most relaxed/least downtime option, my ADHD would kick in too much. I think either enchanter or necro would best suit me... sadly, I am torn between those two... =/
A monk may have less buttons to push than a bard..but you are still a busy class, especially for melee. At least in a group setting, in a duo it will be slower.
If it boils down to chanter or necro, go chanter. Necro is a blast, but i rank my chanter right up near my bard for difficulty to play well and its a very fun and powerful class.
Caridry
05-06-2015, 01:14 PM
A monk may have less buttons to push than a bard..but you are still a busy class, especially for melee. At least in a group setting, in a duo it will be slower.
If it boils down to chanter or necro, go chanter. Necro is a blast, but i rank my chanter right up near my bard for difficulty to play well and its a very fun and powerful class.
I just love the idea of the outright utility, and versatility of enchanters. Monks might be busy, but in the end they can start to get very expensive, and while I want to duo with my friend, monks can't solo money camps like enchanters can.
BurnMage
05-06-2015, 01:28 PM
Some good thoughts Lune, I never tried the group mez/charm thing, gotta try it out. Sounds pretty similar to bad charm kiting.
Back on live PoP era I'd duo all the south wing Charassis named spawns with an enc/shm pair, and not even supertwink for that era (level 65, I think less than 75AA, no raid gear), so I feel like you're preaching to the choir. I felt like they were near unstoppable. I'm fine with him taking a monk, less enc on here to compete with the better!
Kutsumo
05-06-2015, 01:38 PM
Monk is busy in the worst way IMO. The gameplay is still just as boring as a rogue or warrior, but you also have to pull/split, and it's very hard to take breaks. People blame everything on the puller if anything goes wrong or xp isn't fast enough. I love playing my monk, but I can't stand more than 1-2 hours grinding in a group before I need a break. I can watch TV and grind on my rogue for half a day lol.
iruinedyourday
05-06-2015, 03:01 PM
A monk may have less buttons to push than a bard..but you are still a busy class, especially for melee. At least in a group setting, in a duo it will be slower.
If it boils down to chanter or necro, go chanter. Necro is a blast, but i rank my chanter right up near my bard for difficulty to play well and its a very fun and powerful class.
I would say the same. If you're looking to go caster, go enchanter. The money camps on a monk at 60 are, strangely not that impossible. However you hypothetically can spend a night soloing in the crypt as an enchanter, where as you won't be doing that as a monk.
The necro is alright, but for me id go chanter. It is a lot of fun to lull your way from a dungeon entrance to any camp in the place.
curtischoy
05-06-2015, 03:57 PM
Have you tried lulling on an enchanter? Shit gets resisted so often. Critical resists are not very rare, and are aweful. I usually play it safe and just kill to where I am going.
Pringles
05-06-2015, 04:09 PM
Ive done both, monk + shaman, and enchanter + shaman - can't really go wrong with either, but which is the "best" depends on the enchanter. If they suck - its going to be an awful duo. If the ench is good, its going to be a faster duo than with the monk due to insane pet DPS.
Caridry
05-06-2015, 04:33 PM
I think I have decided on enchanter, I thank you all so much for your input!! This thread got way bigger than I thought!
iruinedyourday
05-06-2015, 06:28 PM
Have you tried lulling on an enchanter? Shit gets resisted so often. Critical resists are not very rare, and are aweful. I usually play it safe and just kill to where I am going.
Yes I lull from seb entrance to bar to disco back and forth all the time.
I think I have decided on enchanter, I thank you all so much for your input!! This thread got way bigger than I thought!
Heh Efficient Quest is basically the funniest quest for a lot of p99ers so thanks for asking a fun question!
Amyas
05-07-2015, 12:01 AM
druid or necro
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